TheDud @Drift, je peux pas commenter sous la video d'Horizon Lego mais la bombe qui rapproche les ennemis c est dans Rage 2 ;) (enfin à mon avis c est à ça que tu pensais) (il y a 2 Heures)
reneyvane @CraCra: Les clés pour le test qui sont distribués différemment, la version Gog day-one, on est cmairement sur une exclu Xbox/PC, très différente du traitement habituel de ce que signe MS. (il y a 8 Heures)
CraCra @reneyvane: bah oui juste exclu console, justement téléchargé le jeu hier 146Go (il y a 13 Heures)
Driftwood @face2papalocust: ça n'arirvera probablement jamais. :/ (il y a 19 Heures)
face2papalocust @CraCra: Oui je sais justement j'attends que ça se normalise pour tout les jeux peu importe l'éditeur ou la plateforme. (il y a 20 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
http://www.gametrailers.com/umwatcher.php?id=58786
As for the video.....WOW, that's freaking amazing! Those are some amazingly detailed car models. That's what I like to see.
I keep saying this, but I really hope they release a demo. I need to play it, otherwise I'm not sure if I'll buy this.
I'm not that bothered by the physics or anything. It looks a bit weird in 3rd person view allright, but with he cockpit view it seems perfectly fine to me and that's the only perspective I'll be playing with.
Not saying that the physics aren't weird or anything, they're probably leaps and bounds inferiour to Forza 2's physics, but it's not that high on my priority list when it comes to racing games.
As long as they're decent enough, it's all good...
http://www.youtube.com/profile?user=JatoNL
http://www.myspace.com/jatonl
I'm not that bothered by the physics or anything. It looks a bit weird in 3rd person view allright, but with he cockpit view it seems perfectly fine to me and that's the only perspective I'll be playing with.
Not saying that the physics aren't weird or anything, they're probably leaps and bounds inferiour to Forza 2's physics, but it's not that high on my priority list when it comes to racing games.
As long as they're decent enough, it's all good...
http://www.youtube.com/profile?user=JatoNL
http://www.myspace.com/jatonl
New Hands on from IGN.
Here is some of it.
Indeed, DiRT's sophisticated damage system means that every knock, nudge and crunch really does make a difference. Lose a front wing or body panel by overdoing it into a corner and the damage is largely cosmetic so you won't really notice any difference in the handling. However, hit a boulder at full pelt and you could easily bend or, worse still, break the steering column, meaning either the car continually pulls to the side for the remainder of the race or, worse case scenario, you're out of the running completely. Naturally, the difficulty can be toned down to make the racing experience more arcade-y but, in our opinion, having a completely realistic damage model is essential if DiRT is to remain faithful to its roots. Besides, wrecking a car is a lot of fun!
However, we have a few reservations at this point. For example, those looking for a MotorStorm-style mud-bath will be sorely disappointed. The gameplay is just as accessible and your car kicks up clouds of dirt and dust as it zips across the surface of the track but, from what we've seen, there's little in the way of track deformation. Tyre and skid marks are left in the dirt, but they don't really make much of a difference to the handling of your car. This may well change in the final game - this was certainly true of MotorStorm, which was similarly mud-free in the early versions we played. Plus, to be fair, the courses we've experienced had mostly dry surfaces, so we're hoping to see more evidence of tyres cutting into the mud in the finished game.
Likewise, the frame-rate on some of the courses is a bit choppy currently. On the Rally Raid track, with five other cars squeezed into the same spot, it still flew along - but a drop in smoothness was really noticeable. This issue wasn't so bad on other courses and was barely noticeable as we edged out in front or fell behind the pack, but it's still there. If Codemasters nails these problems and gets the other aspects of the game - the Career, Championship and multiplayer modes - right then Colin McRae is on target to regain its rallying crown.
More at link.
Originally Posted by RFT
I've personally tested it on the 360 version and it's wonderful, really allowing you to use the feedback to feel where the limit is, which is what, fundamentally, you pay the money for.
www.gameinformer.com/News/Media/Media.htm?CS_pid={AEC12CC8-446D-4222-81AA-60D145D20C5B}
www.gameinformer.com/News/Media/Media.htm?CS_pid={AEC12CC8-446D-4222-81AA-60D145D20C5B}
After watching that replay, I can finally tell the cars do lack lots of body movement. In other words, physics are pretty much "so-so", not great by any means. Still, this game is in my watch list........We'll see how it goes.
2 new gameplay videos
2nd one shows off some of the in-car view at the beginning of the race.
When I cut myself, I bleed Rockets Red!
http://www.gamevideos.com/video/id/11156
http://www.gamevideos.com/video/id/11162
When I cut myself, I bleed Rockets Red!
When I cut myself, I bleed Rockets Red!
http://www.gametrailers.com/gamepage.php?id=4609
Looks really good.
"Black people are called coloured, because we come in all colours" - michael jackson
Besides that the gameplay is pretty much confirmed to suck. I just don't see it. Cars move very unrealistically.......in the subaru video, you can clearly see the lack of body movement, and suspension, the car simply sways to the sides. In a time when games like LFS (live for speed) where you can see tire pressure realistically react to the road, I think things like that are unnaceptable.
Gameplay is immersive as hell, and that's more important to me than realistic handling/physics.
I just hope there's plenty of content to keep me occupied for a while and it's all good... :)
http://www.youtube.com/profile?user=JatoNL
http://www.myspace.com/jatonl
Gameplay is immersive as hell, and that's more important to me than realistic handling/physics.
I just hope there's plenty of content to keep me occupied for a while and it's all good... :)
http://www.gametrailers.com/gamepage.php?id=4609
Looks really good.
But yeah, need a demo indeed...
http://www.youtube.com/profile?user=JatoNL
http://www.myspace.com/jatonl
http://media.xbox360.ign.com/media/826/826336/vids...
http://www.gametrailers.com/player.php?id=19119&ty...
http://www.gametrailers.com/player.php?id=19117&ty...
http://www.gametrailers.com/player.php?id=19113&ty...
I don't notice any unnatural chopiness. If you are talking about the way the car constantly jerks then that is normal in rally racing since the driver is constantly realigning the car depending on the roads surface.
"It is such a quiet thing, to fall. But far more terrible is to admit it." ~ Kreia in Kotor2
http://www.gametrailers.com/player.php?id=19235&ty...
FUCK UTAH!
Thanks for the link Kenshin, at the end it does say the handling has been toned down for casuals.............So I don't know, this game is right at the limits.