Driftwood @TheDud: pourquoi tu ne peux pas commenter là-bas ? Rage 2 je n'y ai pas trop joué donc pas certain. Soit c'est bien Ratchet, soit un autre jeu m'échappe. :) (il y a 19 Heures)
TheDud @Drift, je peux pas commenter sous la video d'Horizon Lego mais la bombe qui rapproche les ennemis c est dans Rage 2 ;) (enfin à mon avis c est à ça que tu pensais) (il y a 1 Jour)
reneyvane @CraCra: Les clés pour le test qui sont distribués différemment, la version Gog day-one, on est cmairement sur une exclu Xbox/PC, très différente du traitement habituel de ce que signe MS. (il y a 1 Jour)
CraCra @reneyvane: bah oui juste exclu console, justement téléchargé le jeu hier 146Go (il y a 1 Jour)
Driftwood @face2papalocust: ça n'arirvera probablement jamais. :/ (il y a 1 Jour)
face2papalocust @CraCra: Oui je sais justement j'attends que ça se normalise pour tout les jeux peu importe l'éditeur ou la plateforme. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
http://www.game.co.uk/lowdown.aspx?lid=7663&cm_sp=...
Exclusive Call of Duty 4 Xbox Live Beta Access
GAME.co.uk is the exclusive retail partner in the UK and Ireland for the Call of Duty 4: Modern Warfare Multiplayer Beta on Xbox 360, which starts on the 7th September 07.
We have a limited number of places reserved for our customers to participate in this Beta programme. All you need to do is pre-order Call of Duty 4 on Xbox 360 and we will email you your Activision Clearance Code and details on how you can participate. We recommend you hurry as places on the Call of Duty 4 Beta are limited and will be in extremely high demand.
FAQ:
Q. How/When will I get my BETA code?
A. We will be sending an email on a weekly basis which will contain the code and instructions on how to use it.
Q. If I had already pre-ordered will I still get a code?
A. Yes. Everyone who has pre-ordered will get a code.
Q. What do I do once I receive my code?
A. The email containing the code will explain what you need to do to gain access to the BETA.
Q. If I order more than one copy of the game will I get more than one code?
A. Yes. You will receive a Unique code for every copy of the game that you order.
I did. :P
Even after I said the game seems to have a COD2 feel to it, which is not very fun. Oh well, here's the beta's chance to change my opinion.
What's up IW? I think it's 72 hours already no?
Phaethon, the forum Spectre.
Now they better sent me one NOW or I'll be mad!
Phaethon, the forum Spectre.
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
that someone being me :p
all about Crisis Core
COD4:
+ Very realistic graphics
+ Intense
+ Fast Paced
+ Lots of weapon variety
+ Class diversity
+ Yay, I can call an air strike
+ W00t, grenade launcher to the enemies helicopter = WIN!
- Oh no, the enemy called an air strike!
- Dammit, enemy helicopter killed me
? Why does the enemy keep thinking I'm on their team
Phaethon, the forum Spectre.
This is pathetic.........
Pants, how does it play with a gamepad?
And classes... what are your feeling now on classes? I know you don't like them in general. Do you find them balanced? Unique? Add to the gameplay instead of break it? Your Thoughts?
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
Classes are handled pretty well I guess. It's really just a choice of perks and weapons. Nothing beyond that. Perhaps appearance too, there's no screen to see what your guy looks like (if there is I haven't found it). The only noticeable perk is Last Stand, which I haven't gotten a chance to use (haven't unlocked it).
Which brings me to what I hate in MP games, unlockable weapons. It's a very unfair advantage here. The scope on your average M16 is subpar, and many times in Killcam's I've seen the higher ranked guy unload with a much nicer weapon, with a red dot scope, making it simple to pin point and decimate me with my little weapon. M16 and AK47 aren't very accurate at longer ranges, especially with their glorified Iron Sights. I generally just alternate between Sniper and Assault class.
So that is my biggest gripe with it, and I expected as much. Keeps you playing though. But it makes life a lot more difficult for new people.
Pretty much the encounters boil down to who sees who first, and within 3 secs its over. Unless you have a low level gun, then its instantly over. I pretty much stick with the grenade launcher, and when my two rounds are gone, I find a corner and await an enemy air strike to send me to the big HQ in the sky.
Speaking of which, shooting down enemy helicopters: first time I did it, I didn't think it'd work. I shot the back rotor with a grenade, and it spun out of control. The whole team cheered, and I felt proud.
The graphics are top notch by the way. First game I played, I was in Crash - a war torn middle eastern area. And my first impression was I was playing the first MGS4 trailer, but with less pukey green and more things exploding around me. Don't take cover in the downed helicopter btw.
Phaethon, the forum Spectre.
I have to agree with Paethon about the weapon unlocking, but when the full game comes out you would most likely be able to play with people near your similar rank if you optimatch. If you join via invite or private party then that's different.
The game does handle a little bit like COD2 but just a little bit. I was wrong in calling it very similar to COD2.
Anyway, the clan system should be cool, from the looks of it in the menu.
"Let me explain something to you. Um, I am not "Mr. Lebowski". You're Mr. Lebowski. I'm the Dude. So that's what you call me. You know, that or, uh, His Dudeness, or uh, Duder, or El Duderino if you're not into the whole brevity thing. "
My take: Some of the MP maps are overcast in murky, muddy looking areas with little contrast. The sun drenched areas and the night stuff looks a LOT better. Poor lighting conditions (or poor art assets) can make even the best engine look bad.
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
My take: Some of the MP maps are overcast in murky, muddy looking areas with little contrast. The sun drenched areas and the night stuff looks a LOT better. Poor lighting conditions (or poor art assets) can make even the best engine look bad.
"Let me explain something to you. Um, I am not "Mr. Lebowski". You're Mr. Lebowski. I'm the Dude. So that's what you call me. You know, that or, uh, His Dudeness, or uh, Duder, or El Duderino if you're not into the whole brevity thing. "
My take: Some of the MP maps are overcast in murky, muddy looking areas with little contrast. The sun drenched areas and the night stuff looks a LOT better. Poor lighting conditions (or poor art assets) can make even the best engine look bad.
Regardless, it looks quite solid, and it runs damn damn smooth. Be back in a bit with some actual gameplay impressions. It's good though!
Must go enter my token and download this bad boy so I can start leveling up my beta account and not a friends. Need that M4.
The gameplay itself is a tremendous improvement over Call of Duty 2. And I don't think I'm saying this from the perspective of a 360 user either. Call of Duty 2 got panned by some gamers on the 360 simply because of the poor implementation of Xbox Live, while on the PC the multiplayer is still extremely popular despite having some issues of its own. This game is a big improvement to Call of Duty's multiplayer gameplay in general and as it stands, it makes every version of the franchise seem out dated.
There are several aspects of the games design that manage to out do previous Call of Duty games, and movement is far from the least important. While it feels like Call of Duty, it's been tweaked to something resembling perfection. All of the stances are the same, but changing stance feels a bit more fluid, and the additional ability to sprint is welcome. It's hard to judge what's different here, outside of the obvious, but sprinting really does change everything.. and in the end it just feels right.
Another stunning change is the selection of weapons and tools available to the user. This includes modern guns, advanced explosive devices such at C4, and multiple types of non-lethal grenades. The assault rifles are a dominant force, but nothing is so overpowered that it locks you into a decision. There are plenty of people who just feel more comfortable using the M4 full time, where personally I'll take the M16 into battle in nearly every situation. The difference is so much more than cosmetic.. bringing a new age of firearms into the mix is largely what has made this such a successful transition.
There are other new gameplay systems. Some subtle, some not so subtle. You can pick up enemy frags and toss them back--a subtle upgrade over COD2.. but on the other hand there are rewards given to you for achieving certain kill streaks. As I'm sure most people are already aware, you can call on a UAV to track your opponents, as well as an air strike or a support helo. These systems all feel pretty natural, despite changing the way the game is played dramatically. I'm not sure that I'd want any of these features present in a clan match or not, but regardless they do manage to make team deathmatch seem like a fresh game.. that's no small achievement.
Now finally we've come to perhaps the most controversial aspect of the game: The RPG elements and the "perks" it brings to the table. If you've ever see me rant about BF2142, you'd know that I'm against such systems invading this genre. The concept exists to increase the potential replay value of a genre with endless replayability, and it stands to trivialize balance. It's my opinion, from what we've seen so far, that the upgrade system in Call of Duty 4 is relatively fair. New players will never be put at a massive disadvantage, since all of the default kits come with their own perks, as well as a fair weapon. The level of customization is nice though, and it helps tremendously to create a loadout that fits your personal preference and style of play.
Hopefully, some of the more dramatic systems here can be put in check within the compeditive community. The truth is that some of these concepts aren't really ready for that environment, and one thing that IW has done extremely well is to make sure that they've created something that's ultimately fun to the core. If you play in "hardcore" mode, which hopefully removes many of these mechanics (as well as most of the HUD), you'd still have something that's fundamentally fun on your hands.. and also something that may rest well within the realm of balance.
To conclude, the game rocks.. Give me a stripped down hardcore mode, sans customization, and I'm so very sold. Hell--I'm already so very sold without it--I've gone from certain that I'd buy the PC version to considering both the PC and 360 versions of the game.. just so I can play with some XBL buddies as well.
Okay.. I'm extremely tired and that's probably a pretty incoherent stream of consciousness. My brain isn't being very helpful in this state. I should have just restated the obvious. Call of Duty 4 is awesome :)
EDIT: WAIT!
Good stuff! Okay must sleep. Brain now mush.
man we euro's get fucked over again.....
"Let me explain something to you. Um, I am not "Mr. Lebowski". You're Mr. Lebowski. I'm the Dude. So that's what you call me. You know, that or, uh, His Dudeness, or uh, Duder, or El Duderino if you're not into the whole brevity thing. "
man we euro's get fucked over again.....