Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 14 Heures)
Driftwood @reneyvane: on aurait bien voulu mais on a jamais eu de réponse à notre demande de code malgré le formulaire rempli. Même pas un "non désolé", ce qui est toujours très pro comme façon de faire. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
If they do story they should keep it a minimum, as they said no cut scenes (thank god for that, maybe a mission intro like they did in the first, easily skipable), the core story should however be told on the fly. They need better bosses, which I'm very certain they'll tackle. But I don't care about both these aspects as much as I do about the achievements/orb/scaling stuff they did. This is what made the game great and all I wish for is that they expand on it. And while we're at it: a soundtrack that is at least as great as the first ones and we're set.
On the technical side I hope the longer draw distance will make the game more immerse, cars popping up in fairly close distance was a real distraction and killed some of the possible fun. Also the online experience suffered a lot from random connection problems. Other than that the first game looked great, nothing to complain there. Don't wish for an art style change either.
I'd like to see achievements that can be done in a creative way like some did in the first instalment. You could do the barrel rolls the conventional way or like I did it with a friend in Coop: Get into a car and have the friend grab amd throw you in the air multiple times, this was a lot of fun and saved the frustration.
Crackdown is a far more enjoyable game, but the missions are repetitive as hell. Variety certainly could not hurt.
"BT: One thing we’re not getting caught up in is dialogue-driven cutscenes. It’s not what we do and we’ve no business going towards that kind of thing. If we got dragged into the fight that’s going on between other games in this genre, I think that’d be a bad move."
It seems to me like we are looking into this generic, meaningless story once again. I also didn't like this part of the interview.
"BT: From an environmental point of view, you probably would look at it as being an entirely new map. It’s still Pacific City but further on in the timeline. We’ve altered a great deal, and think people who enjoyed the first game are going to be really pleased when they enter this one. And we’ve made sure the gameplay’s altered significantly."
Honestly, I don't know how much you can modify a city and make it enjoyable once again. I think it was a great city, but to play it again? I don't know.
Mods, stop changing my SIG! I'm going to end up banning you!
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
I'm very happy with the interview. It shows they have a strong vision what the game should and what it shouldn't be, and that they essentially know what made the first game great. I hardly think they don't have much confidence, I'd probably be the other way around. Half of the original Crackdown team is working on the sequel and they received high praise for their game.
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
"BT: One thing we’re not getting caught up in is dialogue-driven cutscenes. It’s not what we do and we’ve no business going towards that kind of thing. If we got dragged into the fight that’s going on between other games in this genre, I think that’d be a bad move."
He's obviously talking about the cutscenes. How the story is handled. "It’s not what we do and we’ve no business going towards that kind of thing." They feel it would be a mistake doing it simply because others are doing it, when it's not something they feel it does not go along with what they are trying to achieve with this game.
Mods, stop changing my SIG! I'm going to end up banning you!
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Band myspace = http://www.myspace.com/skipcanyon
Sequel to the game of the generation OMG that Agent looks so hot!!!
HUNTED BY HEAVEN....HATED BY HELL....DRIVEN BY VENGEANCE!
Prepare To Drop!!
-Support Points are gone, Agents can now call in for ammo and supplies anytime and anywhere.
-The game looks much more detailed and grittier, but still keeps the "cartoony" look we all love so very much.
-Vehicles like Trucks or Buses have room for a mounted turret, which makes them great for getting around in Co-Op.
-More variations in weapons, meaning people have more to choose from than just the homing rocket launcher.
-Most of the civilian cars in the game are the same, but reskinned and armed with armor and weapons to survive in the new hazards of city life.
-The Cell (a gang) is composed of ordinary citizens just wanting to reclaim the city from your team (the good guys). You take them out, and reclaim their turn for the Agency.
-More instances where Co-Op play is prudent.
-The city hasn't changed in architect, all the roads are the same. Some buildings have been demolished and other small things, but over all it's the same city.
-You'll obtain skill orbs by using abilities relevant to your character.
-Four player Co-Op
-16 player Competitive Multiplayer. Tons of fun. Players collect special weapons, bonuses, and gadgets. Progression system like CoD4.
-Melee attacks are much more varied a fluid.
-Key to the City DLC is a go!
-The freaks evolve over time, making them MUCH more fearsome as the game progresses.
-All repetitiveness is completely removed. And less shitty boss battles.
-Doing missions in the day or night has a huge effect. At night, the freaks come out to play.
-City decays over time from the infection.
-New Agency helicopter and other vehicles. All old Agency vehicles returning.
-A lot more weapon variety. New powerful shotgun, Rail Gun, and sticky grenades.
-More precise targeting system. Skill is rewarded.
-Much more defining detail in all aspects of the game.
Bolded the important parts. It all sounds very good but the city being a copy is just bad. :( Hope some footage will clarify just how little/much they've done to the geometry.
Mods, stop changing my SIG! I'm going to end up banning you!
As for the boss battles, I stilll maintain that there should be some superhuman bosses throwing cars around.
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate." - Zapp Brannigan
Band myspace = http://www.myspace.com/skipcanyon
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
doubt i'm even going to bother with this one. the same city is just rediculous...@slabs. i was definately aware of the fact the city was the same in saints row 2, it's one of the many reason i dissliked it so much. just felt like a half assed attempt at a sequel.
-Support Points are gone, Agents can now call in for ammo and supplies anytime and anywhere.
-The game looks much more detailed and grittier, but still keeps the "cartoony" look we all love so very much.
-Vehicles like Trucks or Buses have room for a mounted turret, which makes them great for getting around in Co-Op.
-More variations in weapons, meaning people have more to choose from than just the homing rocket launcher.
-Most of the civilian cars in the game are the same, but reskinned and armed with armor and weapons to survive in the new hazards of city life.
-The Cell (a gang) is composed of ordinary citizens just wanting to reclaim the city from your team (the good guys). You take them out, and reclaim their turn for the Agency.
-More instances where Co-Op play is prudent.
-The city hasn't changed in architect, all the roads are the same. Some buildings have been demolished and other small things, but over all it's the same city.
-You'll obtain skill orbs by using abilities relevant to your character.
-Four player Co-Op
-16 player Competitive Multiplayer. Tons of fun. Players collect special weapons, bonuses, and gadgets. Progression system like CoD4.
-Melee attacks are much more varied a fluid.
-Key to the City DLC is a go!
-The freaks evolve over time, making them MUCH more fearsome as the game progresses.
-All repetitiveness is completely removed. And less shitty boss battles.
-Doing missions in the day or night has a huge effect. At night, the freaks come out to play.
-City decays over time from the infection.
-New Agency helicopter and other vehicles. All old Agency vehicles returning.
-A lot more weapon variety. New powerful shotgun, Rail Gun, and sticky grenades.
-More precise targeting system. Skill is rewarded.
-Much more defining detail in all aspects of the game.
Bolded the important parts. It all sounds very good but the city being a copy is just bad. :( Hope some footage will clarify just how little/much they've done to the geometry.