Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 14 Heures)
Driftwood @reneyvane: on aurait bien voulu mais on a jamais eu de réponse à notre demande de code malgré le formulaire rempli. Même pas un "non désolé", ce qui est toujours très pro comme façon de faire. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
You know if you care about where you are making destruction you are playing the game wrong IMO.
Half the time in the first I didnt even know where the hell I was =) I was busy causing mayhem like crazy.
HUNTED BY HEAVEN....HATED BY HELL....DRIVEN BY VENGEANCE!
But hey, it might not as well. Fingers crossed it doesn't.
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate." - Zapp Brannigan
To deal with these new challenges, new weapons will naturally make an appearance. GameInformer describes a few of these, such as a UV Shotgun that blasts the infected with light, a better sniper rifle, and the "mag" grenade that will stick whatever it hits to another "mag." These magnetic weapons also are said to work on cars, enabling players to do wacky things with them.
Honestly, after reading this I don't care about the city anymore. I really want to know how the game plays out especially at night. Actually now I'm more hyped about this than I am for any other title in 2010. ^^
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
It retains the CD style but with a lot more detail and grit.
HUNTED BY HEAVEN....HATED BY HELL....DRIVEN BY VENGEANCE!
We’ll wrap up all the detail in a feature tomorrow. In short, it feels like Mad Max on brick-dust smack; it’s got four-way co-op for the entire campaign; nine huge, completely new, underground areas with an “underworld population”; co-op vehicles; new types of orbs; a new hand-to-hand fighting system; fully-featured multiplayer, including modes like Rocket Tag; it’ll be locked at 30fps; Skills are now limited to five levels; and nope, there’s no release date.
Check back in the morning for the preview and play impressions. For now, though, hit the link for our massive interview with Ruffian’s creative director, Billy Thomson, and the game’s producer, James Cope. We’ve put this up in two parts: get the second bit here. There are new screens here.
Interview by Patrick Garratt.
VG247: The obvious one, as far as I’m concerned: there was no real reason in the in the first game to beef up your car powers, and loads of people finished without ever attending to them. What are you doing in the second game to make sure they work properly?
Billy Thomson: To make sure people actually use cars?
Prepare To Drop!!
Vidoc.
http://www.gamespot.com/xbox360/action/crackdown2/...
** Yes We CAN!! **
Mods, stop changing my SIG! I'm going to end up banning you!
http://forums.gamemag.ru/viewpost.php?p=2517466
Metroid Prime / Shenmue / Mass Effect / Super Mario Galaxy / Fallout 3 / Eternal Darkness / Legacy of Kain / Tomb Raider / Final Fantasy Fan
Now Playing: Dragon Age Origins
Most Wanted: Final Fantasy XIII, Mass Effect 2, The Elder Scrolls V
I hope they don't dull that sensation with too much grittyness and messed up-ness in this, and if they do I hope those visual elements make a cohesive, interesting whole in a way that meshes well with other trademark Crackdown traits.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
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I think it'll be a good game, but I don't think it'll add much of anything to the prequel. We'll see how this game does without a Halo beta tagged along, it may be the last we see of this franchise for a long time to come.
Mods, stop changing my SIG! I'm going to end up banning you!
So for me, creating a new game with largely the same direction is fine. I had a blast with Crackdown (and I played it a few months ago) and I'm fine with 2 just giving me a tuned version of it that capitalises on - and develops - what people gravitated towards.
Elaborate story? Linear mission design? I mean what can you really do with it without essentially breaking what makes it Crackdown? You could re-invent it entirely, but who does that benefit when the first is a cult fave and its fans are the only ones likely to be passionate about it.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates
Very very nice.
HELL YESSS!!!
FROM THE DARKNESS I DRAW MY STRENGTH!!
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** Yes We CAN!! **
I'm torn, tbh. On the one side I really like the new additions to the sandbox. The weapons and vehicles look fun and 4 player coop should take everything to a new level. Also the graphics seem to be improved, the edges seem to be smoother with added motion blur and a draw distance rarely seen in video games. On the other side it's the same city. Some places don't seem to have changed at all. Some do (like the tall buildings on the Asian part of the city).
I'll get the game regardless, but I can't deny my anticipation is already spoilt.
Mods, stop changing my SIG! I'm going to end up banning you!
i'm interested to see how well it does tho. i actually bought crackdown FOR crackdown back when it came out, but i know a LOT of people bought it for the halo 3 beta. i'd be interested to see how it does without such an addition.
i'm interested to see how well it does tho. i actually bought crackdown FOR crackdown back when it came out, but i know a LOT of people bought it for the halo 3 beta. i'd be interested to see how it does without such an addition.
Mods, stop changing my SIG! I'm going to end up banning you!
There's potential to actually take a serious stab at a GTA competitor, even if a significantly less higher quality one, they aren't even doing that. No signs of any story, no creative GTA style missions for our super soldier to engage in, with approproiate challenges for our enhanced skill set, none of that crap. It's nonsense like climb this, climb that. Oh, hey look, you can toss someone in the air and shoot at them with a rocket launcher.
Only good thing Crackdown ever did was the really cool lock on system for different parts of the human body or different parts of a vehicle. You can target legs, arms, tires, gas tanks also, if I remember correctly. I thought that was an interesting innovation, if it was indeed the first game to do it, that is.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Then there is the fact that it had that *something* about collecting orbs. I can't remember the last time a game felt engaging enough for me to spent hours in a non-essential task. It's easy to see why though, the game meaningfully rewarded you for doing so. So watch your mouth boy :P
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