Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 13 Heures)
Driftwood @reneyvane: on aurait bien voulu mais on a jamais eu de réponse à notre demande de code malgré le formulaire rempli. Même pas un "non désolé", ce qui est toujours très pro comme façon de faire. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Once the fun of jumping everywhere wore off, I found the game to be pretty damn boring.
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Once the fun of jumping everywhere wore off, I found the game to be pretty damn boring.
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Band myspace = http://www.myspace.com/skipcanyon
When you consider that it's essentially the same map (granted, I already see new buildings in those comparisons!), they definitely need to give you more stuff to do. Jumping around and raising hell gets old.
Don't get me wrong, the basics are hella fun, but I just think the game needs a lot more variety. It's not the worst offender in the genre (FC2!), but it's what holds it back from being a truly epic sandbox for me.
There are many things wrong with Crackdown 2, but copying Rockstar's fundamentally broken formula isnt a way to fix it, it would only make things wrong. Hopefully it'll still be a joy to play.
edit:fixed the mistake
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
That's pretty much all there is to say.
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Not that I was trying to debate that with you. We've been down that road in the "What's up" box, and it was as circular a discussion as one could have.
Do you think Red Dead Revolver is awful too? That would be even richer.
regarding GTA4's missions, lol no they're no creative at all, all repetetive linear bullcrap that hasn't changed since GTA3, calling them creative is abuse of the word and we both know it I didn't say they can't be enjoyable for some, but they're not creative.
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Band myspace = http://www.myspace.com/skipcanyon
Now, I'm not saying that good missions and mission structure aren't welcome in Crackdown 2, because I would love to see them in the game. GTA shouldn't serve as a reference material though, Mercs 1 could to an extent (technically that game was also about "take down all the bosses", but did it in a completely different style;)).
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox