Blackninja @Zega: Non sur Séries X sorry 🙃 (il y a 1 Jour)
Zega @Blackninja sur PC? J'ai testé hier l'update DLSS, le rendu est tout cassé. (version GP) (il y a 1 Jour)
Blackninja @Zega:moi je trouve que c’est un des meilleurs jeux sous U5 (il y a 1 Jour)
Zega @Flash_Runner le jeu est cracra techniquement, mais je n'ai pas remarqué d'input lag dégueulasse. Par contre c'est "old school" les timing sont plus rigide qu'un Bayo. (il y a 2 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Pretty obvious MS gave Crytek a big cheque
Pretty obvious MS gave Crytek a big cheque
I hope SP is good.
This is America. My president is black and my Lambo is blue.
Looks like a toy without any recoil other than bullets spreading.
They should have looked at games such as Killzone and Battlefield, add some weapon wobble to the shooting so we know we are using a heavy weaponand discourage spray and pray gameplay and not some painball.
Oooh, Profound, isn't it?
system specs below:
Operating System: Windows 7 Home Premium 32-bit
Processor: Intel(R) Core(TM) i5 CPU M 520 @ 2.40GHz (4 CPUs), ~2.4GHz
Memory: 4096MB RAM
Available OS Memory: 2230MB RAM
Graphics card NVIDIA GeForce GT 330M
DirectX Version: DirectX 11
to-hold
to-hold
It also annoys me that you can't bind multiple keys, since shift+control is a pretty difficult combo to hit to slide.
I am not talking about the HUD though.
For example in Killzone 3, when you down the scope/sight you can see the weapon wobble alot, in Killzone 2 its much more.
http://www.youtube.com/watch?v=LJWxnnckwBo
In Crysis it barely moves, make it less satistfying to kill someone and the weapon just feels like a paintball weapon :P
Currently playing: Bad Company 2(PC), Uncharted 2(PS3), Dead Space (PS3)
Nontheless, annoying IMO.
Still feels like shooting paintball, there is no "punch" in it. Ah well, fun demo.
I understand if it's too much for some people though, but without it there wouldn't be a moment in the game without wobble or spread fire.
That's not exactly fun either.
edit
I guess a person could just use burst or single fire modes, to mitigate that.
Demo is out March 15th
8 minutes development video from Gamespot
http://www.gamespot.com/events/gdc2011/video.html?...
http://www.youtube.com/watch?v=D0exCqOZxoE
http://www.youtube.com/watch?v=KXowjcQ2kUU
http://www.youtube.com/watch?v=aw9vJkXR8is
http://www.youtube.com/watch?v=MfuF9B5xCdA
http://www.youtube.com/watch?v=JpAonmTQOwo
From the videos, graphically it looks nice, but it has to be seen it run on HDTV on a console...which I havent.
Anyways, can't wait!