GTB ...cette démo n'est pas la claque et m'a un peu déçu par son état et le passage qu'elle propose. Mais au vu des trailers j'ai pas de doutes sur le jeu complet. (il y a 7 Heures)
GTB @Driftwood: Oh il y a des plans qui m'ont vraiment choppé. Au début quand on s'approche des falaises avec la petite musique, ou quand on sort des égouts. Cependant, je te rejoins oui... (il y a 7 Heures)
Driftwood @GTB: franchement je n'ai rien vu de zinzin. C'est du réchauffé par rapport aux deux premiers (et oui, en plus, ça tourne mal et sans options de dlss ou fsr). (il y a 21 Heures)
GTB tu sens que la démo n'est pas clean et bien choisie (bugs/manque de finition, pb d'opti, pas le meilleur morceau pour une découverte). Pas contre ce que ça pose en terme d'ambiance et DA c'est zinzin. (il y a 1 Jour)
GTB sur pas mal d'aspects. L'ADN commun est manifeste, mais Reanimal fait un petit pas de côté. Cependant, la démo ressemble plus à un test de leur part que de donner un avant-gout révélateur. (il y a 1 Jour)
GTB @Driftwood: Je peux comprendre les 2 positions. Et je suis ni complètement dans l'un ou l'autre. LN3 fait le boulot, mais sagement, c'est en dessous de LN2. Je trouve Reanimal plus prometteur... (il y a 1 Jour)
Driftwood @GTB: ça me fait sourire de voir les gens cirituqer LN3 parce que c'est pareil que les autres alors que Reanimal c'est exactement pareil aussi. Et j'ai trouvé la démo bien fade perso. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Interview can be found here: http://www.computerandvideogames.com/article.php?i...
Full Gameinformer Image for January's Issue:
http://gameinformer.com/resized-image.ashx/__size/...
More links and details about his new suit, enemies, story, some new additions:
http://gameinformer.com/mag/deadspace2.aspx
Interesting note on his new suit in this game:
On a sidenote: No one better steal the image of his new armor for their user avatar. I want it, and am going to make it when I return to my comp :p.
Haven't been this excited for a game in a really really long time.
Band myspace = http://www.myspace.com/skipcanyon
I definitely am gonna get DS2 but I do wonder what this multiplayer is like.
PS. The new suit and helmet design is fantastic!
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
HUNTED BY HEAVEN....HATED BY HELL....DRIVEN BY VENGEANCE!
HUNTED BY HEAVEN....HATED BY HELL....DRIVEN BY VENGEANCE!
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Oh and the Zero G gameplay was just espectacular combined that with some Vaccum OMG!!!
The first time I steped outside of the ship in that Vaccum with all the stuff flying and the subtle sound of your steps and breathing was one of my most memorables gameplay moments of that year,so amazing.
I bought some DLC too,the Tank Suit and the Heavy Damage Weapon pack
HUNTED BY HEAVEN....HATED BY HELL....DRIVEN BY VENGEANCE!
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
doom 3 just felt like the rest of the game, only you had to run around looking for air canisters.
The influences from Doom 3 in Dead Space are plentiful, abundantly obvious, and fully justified. I think that's the jist of what I was saying.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
The influences from Doom 3 in Dead Space are plentiful, abundantly obvious, and fully justified. I think that's the jist of what I was saying.
Looks like they're going for a more Japanese look?
first, off-cam gameplay snippet from Penny Arcade Expo.
http://www.youtube.com/watch?v=p8VX7jZJl4Y&feature...
Second, full panel which has an interview and more extended footage on it.
http://www.ustream.tv/recorded/5755043
I mean a pivotal thing with Dead Space's scripted "aaah!" moments is that there's real peril, real urgency. It's not like you can let that worm grab you and just drop the controller and he'll be like "aaah!" and dragged around perpetually until you do something.
It's a real threat to the appeal of Dead Space if they turn it into Uncharted 2 I think. Nate is a great character and his world is appealing in itself, but Dead Space was good because it was a surprisingly great - surprisingly traditional - game. Its world isn't really one you can just travel through and be content.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates