GTB Clairement, chapeau bas. Je suis admiratif. (il y a 3 Jours)
face2papalocust Grand merci à vous pour tout ça on le dira jamais assez,clairement ça doit être horrible de tenir un tel ryrhme,je n'aurai pas les épaules et encore moins avec autant de talent. (il y a 3 Jours)
Driftwood heureusement pour le moral que j'ai eu davton toutes ces années d'ailleurs :p (il y a 3 Jours)
Driftwood et nos vies de famille. Mais oui, comme davton le dit, ceux qui penseraient que c'est une bonne planque et qu'on a des vies de rois, c'est un peu plus compliqué, et parfois on l'a bien payé aussi. (il y a 3 Jours)
Driftwood on n'a pas commencé gsy étudiants non, surtout pas moi #vieux ^^ on apprend à jongler, on fait des sacrifices, on essaie de mériter la confiance qu'on nous donne en préservant tout de même nos métiers (il y a 3 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates
That one size fits all thinking is really dangerous, and it risks uniforming all games for one type of gamer who doesn't want to explore, take his time and take things in. Uncharted 2 is a great game, but it's THAT GAME. There's no mechanics to it, no thinking to it, sometimes outright no depending on the player to do much at all. It's a blockbuster ride that anyone can enjoy, and limiting games that are freeform and gamey to that type of thing is just devaluing choice, keenness to explore, and tinkering with mechanics in games.
The speed with which Uncharted 2 rolls along and never risks putting the player in a situation where he needs to do more than shoot his way out or traverse the absolutely obvious route means that its story can move along at a similar pace.
In a game where you are actually required to think about what you're doing, where systems are in place that you can explore and tinker with, the story and pacing must accomodate those things. In an open world you should be able to go off on a 3 hour tangent exploring side missions or just goofing around, and the story should convincingly accomodate that. It shouldn't be this insane authored thing that merely holds its speeding trains and nigh-disasters when you don't trigger the next story mission.
You love story, so that style of game isn't up your alley and stuff, but thing is, Dead Space is very much the style of game where the player is meant to play it and set the pace for himself. It appeals to people who may find games like Modern Warfare or Uncharted 2 downright frustratingly enclosed, stumping their imagination at every turn.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates
Steam: Doomsong83
Xfire: doomsong83
DRM, the future of treating customers like THIEVES!
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Prepare To Drop!!
http://www.thatvideogameblog.com/2010/03/30/dead-s...
Leaving the player alone to explore, to be creative or to figure things out is the sign of a game that treats a player as an actual gamer. Metroid does the same thing, and so do a lot of *games*.
"Not knowing what happens next" describes a movie, dude, not a game. Playing a game, what happens next is gameplay. "What'll happen next in Mario!?", well, there'll prolly be a goomba, or a platforming obstacle. "What happens next in Metroid?", there'll be a room. Possibly with a door.
You're trying to force this linear, authored experience on games because you seem to have absolutely zero interest in just playing a game, and it seems pivotal that they don't leave you alone for a second without throwing more sparkly objects in your path.
And that's fine, of course, to each his own. Dead Space 2 shouldn't be that game though, because it's not the legacy the first left behind *at all*.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
http://www.twitter.com/simonlundmark - Follow me
http://www.twitter.com/mode_7updates - Follow Mode-7
Leaving the player alone to explore, to be creative or to figure things out is the sign of a game that treats a player as an actual gamer. Metroid does the same thing, and so do a lot of *games*.
"Not knowing what happens next" describes a movie, dude, not a game. Playing a game, what happens next is gameplay. "What'll happen next in Mario!?", well, there'll prolly be a goomba, or a platforming obstacle. "What happens next in Metroid?", there'll be a room. Possibly with a door.
You're trying to force this linear, authored experience on games because you seem to have absolutely zero interest in just playing a game, and it seems pivotal that they don't leave you alone for a second without throwing more sparkly objects in your path.
And that's fine, of course, to each his own. Dead Space 2 shouldn't be that game though, because it's not the legacy the first left behind *at all*.
i dont want an experience like uncharted 2 because as you said, it wouldnt fit in the dead space "legacy"...but i do want decent pacing, again, NOT constant action, but constant excitment and interest, and based on that short cam footage, that's exactly what they're doing. you wouldnt have isaac clarke jetting down a tunnel and jumping into an out of control train in the first game even if his suit allowed it becasue it wouldnt fit the direction they where going (resticted "fake" tention ala resident evil 4). the new suit/direction for the game obviously alows them to increase the excitement factor and make it a damn sight more cinematic. if uncharted 2 was set on a space station, THAT FOOTAGE is exactly what i'd expect to see.
it isnt a case of whather you want it or not tho, becasue it's pretty obvious to me based on what i've seen and what the developers have said, that this second game is going to feel very different to the first. more action focused and clearly more cinematic. and hopefully with some quality pacing...and based on that footage, that should be exactly what we're getting, and i can't wait.
It just sounds to me like story, constant noise, narration, scripted events and assorted interventions from the developer equal "interest" with you. Not so much the game letting itself be a game. You're absolutely right that games are moving towards the on rails thrill ride type of experience though because fewer and fewer people want a puzzle they actually have to solve, or an action setpiece you need to explore to find your way. As you say, leave them alone with the game long enough and they "stop caring" because they aren't playing the game for the game.
But that's just it, Dead Space 1 let itself be a game in a surprising twist! It actually didn't hold your hand or point your head or IV feed you your guns/info you needed to proceed. It actually just stopped interfering a lot of the time, and you could concentrate on being in that world and tinkering with the objects in it.
That isn't bad pacing, that is the game being a game, and that's a dying breed.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
http://www.twitter.com/simonlundmark - Follow me
http://www.twitter.com/mode_7updates - Follow Mode-7
I'm trying to figure out if Korn is really talking about STORY and not pacing though. Right now the reasons, examples, and argument don't make much sense.
OMFG!!!!!
SO AWESOME!!!!
FROM THE DARKNESS I DRAW MY STRENGTH!!
In the end teh helmet forms like Ironman looks insane!!
FROM THE DARKNESS I DRAW MY STRENGTH!!
The design is so japanese LOL, I love it!
Anyways, I though DS1 was great, I hope DS2 continues but better :)
That gif is awesome and very nice ofr an avatar,not for me but you know.
FROM THE DARKNESS I DRAW MY STRENGTH!!
But yeah, nice avatar for DS fans.
Gotta love the shape of the helmet though :)
http://www.youtube.com/watch?v=hL-X53ze5O0&feature=related
FROM THE DARKNESS I DRAW MY STRENGTH!!