SimonM7 - The other mod's bitch
SimonM7
Inscrit depuis 7023 Jours
I had a limited time/use offer and decided that you know what, I'm gonna go for broke man. Propers for everyone!
En réponse à

http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates

PlumbDrumb - Still drinking
PlumbDrumb
Inscrit depuis 6994 Jours
:D lmao@!
En réponse à
KORNdog
KORNdog
Inscrit depuis 6404 Jours
i think dead space could be a truely great game if it had better pacing tho. there was a lot of downtime in the first game, downtime that was neither interesting, intense, exciting or fun. if they can streamline the eperience into a fast thrill ride while retaining the great things about the first game, then it'll be a better game for it. the more like uncharted 2 the better, but then i'd say that about any game that could do with better pacing....AC2 for example.
En réponse à
icemanufc
Inscrit depuis 5666 Jours
I agree, i hope it stays true to its roots and is nothing like UC2, its looking great anyway.
En réponse à
SimonM7 - The other mod's bitch
SimonM7
Inscrit depuis 7023 Jours
"Better pacing" just seems to mean "hurl you along" by that description though. An open world game shouldn't have Uncharted 2's pacing, and Dead Space has more in common with a methodical game like Metroid than with a thrill ride like Modern Warfare or Uncharted 2.

That one size fits all thinking is really dangerous, and it risks uniforming all games for one type of gamer who doesn't want to explore, take his time and take things in. Uncharted 2 is a great game, but it's THAT GAME. There's no mechanics to it, no thinking to it, sometimes outright no depending on the player to do much at all. It's a blockbuster ride that anyone can enjoy, and limiting games that are freeform and gamey to that type of thing is just devaluing choice, keenness to explore, and tinkering with mechanics in games.

The speed with which Uncharted 2 rolls along and never risks putting the player in a situation where he needs to do more than shoot his way out or traverse the absolutely obvious route means that its story can move along at a similar pace.

In a game where you are actually required to think about what you're doing, where systems are in place that you can explore and tinker with, the story and pacing must accomodate those things. In an open world you should be able to go off on a 3 hour tangent exploring side missions or just goofing around, and the story should convincingly accomodate that. It shouldn't be this insane authored thing that merely holds its speeding trains and nigh-disasters when you don't trigger the next story mission.

You love story, so that style of game isn't up your alley and stuff, but thing is, Dead Space is very much the style of game where the player is meant to play it and set the pace for himself. It appeals to people who may find games like Modern Warfare or Uncharted 2 downright frustratingly enclosed, stumping their imagination at every turn.
En réponse à

http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates

Doomsong83
Doomsong83
Inscrit depuis 5410 Jours
Playing the first one on Impossible difficulty ranks up there among m favorite gaming experiences.
En réponse à

Steam: Doomsong83
Xfire: doomsong83
DRM, the future of treating customers like THIEVES!

Tinks
Tinks
Inscrit depuis 6930 Jours
Dead Space 1 had great pace and atmosphere. I don't want it to be faster at all. I want it to be intense and dark. Don't go all action holly wood like every game nowadays pleeeeease.
En réponse à
UrukHaiPT
UrukHaiPT
Inscrit depuis 6527 Jours
Posté par Tinks
Dead Space 1 had great pace and atmosphere. I don't want it to be faster at all. I want it to be intense and dark. Don't go all action holly wood like every game nowadays pleeeeease.
Yes, agreed.
En réponse à
Ronsauce
Ronsauce
Inscrit depuis 6985 Jours
I agree with that as well. The first was 90% atmosphere. Can't lose that.
En réponse à

Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.

BLackHawkodst
BLackHawkodst
Inscrit depuis 5887 Jours
Lets hope they keep the same type of atmosphere, as if i want the best balls to the wall action i'll stick to Gears.

En réponse à

Prepare To Drop!!

Sath - Missed the<br>hay
Sath
Inscrit depuis 6866 Jours
Dead Space 2 pre-release demo confirmed!

http://www.thatvideogameblog.com/2010/03/30/dead-s...
En réponse à
KORNdog
KORNdog
Inscrit depuis 6404 Jours
Posté par BLackHawkodst
Lets hope they keep the same type of atmosphere, as if i want the best balls to the wall action i'll stick to Gears.
good pacing doesnt = balls to the wall action (of which there are better examples then gears btw) that isnt what i want from dead space. i just want it to be well paced. no boring moments, moments of confusion or disinterest...the first game was rife with these things, and i just want them gone. you can have a high tention, high atmosphere horror game with great pacing. just becasne i used uncharted 2 doesnt mean i want the action to be LIKE uncharted 2...i just want the unrelenting pace of it. i want to be on the edge of my seat gagging to play more when i finally switch the game off, i want to know what happens next, i want to be at work just thinking of playing the game...and when a game has bad pacing (AC2/dead space 1 for example) you just dont get that.
En réponse à
SimonM7 - The other mod's bitch
SimonM7
Inscrit depuis 7023 Jours
I still think you're off the mark though. Bad pacing isn't about not throwing the next thing at you before you have time to "lose interest". Dead Space 1 has great pacing, it's just a different experience from what you clearly want from your games, Korn.

Leaving the player alone to explore, to be creative or to figure things out is the sign of a game that treats a player as an actual gamer. Metroid does the same thing, and so do a lot of *games*.

"Not knowing what happens next" describes a movie, dude, not a game. Playing a game, what happens next is gameplay. "What'll happen next in Mario!?", well, there'll prolly be a goomba, or a platforming obstacle. "What happens next in Metroid?", there'll be a room. Possibly with a door.

You're trying to force this linear, authored experience on games because you seem to have absolutely zero interest in just playing a game, and it seems pivotal that they don't leave you alone for a second without throwing more sparkly objects in your path.

And that's fine, of course, to each his own. Dead Space 2 shouldn't be that game though, because it's not the legacy the first left behind *at all*.
En réponse à

http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
http://www.twitter.com/simonlundmark - Follow me
http://www.twitter.com/mode_7updates - Follow Mode-7

KORNdog
KORNdog
Inscrit depuis 6404 Jours
Posté par SimonM7
I still think you're off the mark though. Bad pacing isn't about not throwing the next thing at you before you have time to "lose interest". Dead Space 1 has great pacing, it's just a different experience from what you clearly want from your games, Korn.

Leaving the player alone to explore, to be creative or to figure things out is the sign of a game that treats a player as an actual gamer. Metroid does the same thing, and so do a lot of *games*.

"Not knowing what happens next" describes a movie, dude, not a game. Playing a game, what happens next is gameplay. "What'll happen next in Mario!?", well, there'll prolly be a goomba, or a platforming obstacle. "What happens next in Metroid?", there'll be a room. Possibly with a door.

You're trying to force this linear, authored experience on games because you seem to have absolutely zero interest in just playing a game, and it seems pivotal that they don't leave you alone for a second without throwing more sparkly objects in your path.

And that's fine, of course, to each his own. Dead Space 2 shouldn't be that game though, because it's not the legacy the first left behind *at all*.
but again, you seem to be interpreting my comments on pacing as action...which is about as far from the truth as you could possibly be. the games you listed (metroid) had great pacing. as did halo : CE, as did uncharted 2, as did bioshock etc etc. they work in massivly different ways as far as "playing the game" goes, but the pacing was top notch and you always wanted to see what was going to come next. games like AC2 have rubbish pacing, near to broken infact. there are moments when you actually dont CARE anymore, and that's about as bad as you can get for pacing.

i dont want an experience like uncharted 2 because as you said, it wouldnt fit in the dead space "legacy"...but i do want decent pacing, again, NOT constant action, but constant excitment and interest, and based on that short cam footage, that's exactly what they're doing. you wouldnt have isaac clarke jetting down a tunnel and jumping into an out of control train in the first game even if his suit allowed it becasue it wouldnt fit the direction they where going (resticted "fake" tention ala resident evil 4). the new suit/direction for the game obviously alows them to increase the excitement factor and make it a damn sight more cinematic. if uncharted 2 was set on a space station, THAT FOOTAGE is exactly what i'd expect to see.

it isnt a case of whather you want it or not tho, becasue it's pretty obvious to me based on what i've seen and what the developers have said, that this second game is going to feel very different to the first. more action focused and clearly more cinematic. and hopefully with some quality pacing...and based on that footage, that should be exactly what we're getting, and i can't wait.
En réponse à
SimonM7 - The other mod's bitch
SimonM7
Inscrit depuis 7023 Jours
You are pretty obviously on about a moving narrative though. You stopped caring about AC2 because the game itself didn't hold your attention - obviously. AC2 is an open world game where you're expected to get engrossed in its gameplay for 30 minutes or for 4 hours. The fact that that game doesn't hurl you along is a design decision beneficial to its structure as a game, and I'm frankly surprised that you keep hammering on about it as if pursuing some kind of grudge. There are certainly far more suitable examples out there to take, especially in relation to such a classic game design as Dead Space's. Now if you could actually point to what your beef with Dead Space is over Metroid Prime, that could actually be descriptive of something.

It just sounds to me like story, constant noise, narration, scripted events and assorted interventions from the developer equal "interest" with you. Not so much the game letting itself be a game. You're absolutely right that games are moving towards the on rails thrill ride type of experience though because fewer and fewer people want a puzzle they actually have to solve, or an action setpiece you need to explore to find your way. As you say, leave them alone with the game long enough and they "stop caring" because they aren't playing the game for the game.

But that's just it, Dead Space 1 let itself be a game in a surprising twist! It actually didn't hold your hand or point your head or IV feed you your guns/info you needed to proceed. It actually just stopped interfering a lot of the time, and you could concentrate on being in that world and tinkering with the objects in it.

That isn't bad pacing, that is the game being a game, and that's a dying breed.
En réponse à

http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
http://www.twitter.com/simonlundmark - Follow me
http://www.twitter.com/mode_7updates - Follow Mode-7

Tinks
Tinks
Inscrit depuis 6930 Jours
I agree with everything Simon is saying basically

I'm trying to figure out if Korn is really talking about STORY and not pacing though. Right now the reasons, examples, and argument don't make much sense.
En réponse à
IRAIPT0IR
IRAIPT0IR
Inscrit depuis 5708 Jours
En réponse à

FROM THE DARKNESS I DRAW MY STRENGTH!!

Sath - Missed the<br>hay
Sath
Inscrit depuis 6866 Jours
Removed, no!
En réponse à
IRAIPT0IR
IRAIPT0IR
Inscrit depuis 5708 Jours
Shit!!

In the end teh helmet forms like Ironman looks insane!!
En réponse à

FROM THE DARKNESS I DRAW MY STRENGTH!!

Sath - Missed the<br>hay
Sath
Inscrit depuis 6866 Jours
Video 44mn_dead-space-2-first-trailer_videogames" target="_blank" >http://www.dailymotion.com/video/44mn_dead-space...

The design is so japanese LOL, I love it!
Anyways, I though DS1 was great, I hope DS2 continues but better :)

En réponse à
IRAIPT0IR
IRAIPT0IR
Inscrit depuis 5708 Jours
You bring the awesome as always Sath!!

That gif is awesome and very nice ofr an avatar,not for me but you know.
En réponse à

FROM THE DARKNESS I DRAW MY STRENGTH!!

Sath - Missed the<br>hay
Sath
Inscrit depuis 6866 Jours
I found it on Neogaf DS2 thread so might as well share it here.

But yeah, nice avatar for DS fans.

Gotta love the shape of the helmet though :)
En réponse à
Tinks
Tinks
Inscrit depuis 6930 Jours
mmmm yes
En réponse à
UrukHaiPT
UrukHaiPT
Inscrit depuis 6527 Jours
Nice teaser, and that gif reminds me of Iron man lol.
En réponse à

http://www.youtube.com/watch?v=hL-X53ze5O0&feature=related

IRAIPT0IR
IRAIPT0IR
Inscrit depuis 5708 Jours
En réponse à

FROM THE DARKNESS I DRAW MY STRENGTH!!

Il faut etre identifie pour participer au forum !
Patreon

135 $ de 400 $ par mois

Quoi de neuf ?
  • reneyvane

    reneyvane Nvidia bride le temps de jeu par mois au GeforceNow et il faudra $ + 15H en +/mois [url] (il y a 1 Jour)

  • reneyvane

    reneyvane Gamekyo.com résume les tests PS5pro de Digital-Foundry - FF-Rebirth [url] EldenRing [url] & X choses [url] (il y a 3 Jours)

  • GTB

    GTB Clairement, chapeau bas. Je suis admiratif. (il y a 3 Jours)

  • face2papalocust

    face2papalocust Grand merci à vous pour tout ça on le dira jamais assez,clairement ça doit être horrible de tenir un tel ryrhme,je n'aurai pas les épaules et encore moins avec autant de talent. (il y a 3 Jours)

  • Driftwood

    Driftwood heureusement pour le moral que j'ai eu davton toutes ces années d'ailleurs :p (il y a 3 Jours)

  • Driftwood

    Driftwood et nos vies de famille. Mais oui, comme davton le dit, ceux qui penseraient que c'est une bonne planque et qu'on a des vies de rois, c'est un peu plus compliqué, et parfois on l'a bien payé aussi. (il y a 3 Jours)

  • Driftwood

    Driftwood on n'a pas commencé gsy étudiants non, surtout pas moi #vieux ^^ on apprend à jongler, on fait des sacrifices, on essaie de mériter la confiance qu'on nous donne en préservant tout de même nos métiers (il y a 3 Jours)

  • Driftwood

    Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)

  • Driftwood

    Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)

  • Driftwood

    Driftwood Le live commence d'ici 30 minutes, voici le lien GSY [url] et celui de Twitch [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)

  • Driftwood

    Driftwood Le stream via Twitch, ici : [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Le stream maison ce sera ici : [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Aussi sur Gamersyde

Couverture vidéo PlayStation 5 Pro : Jour 1

  • Samedi 9 novembre 2024
  • Driftwood

Premiers pas avec la PS5 Pro

  • Vendredi 8 novembre 2024
  • Driftwood

To the Moon est disponible sur PS5 et Xbox Series

  • Mercredi 6 novembre 2024
  • Driftwood