SimonM7 - The other mod's bitch
SimonM7
Since 7039 Days
I had a limited time/use offer and decided that you know what, I'm gonna go for broke man. Propers for everyone!
In reply to

http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates

PlumbDrumb - Still drinking
PlumbDrumb
Since 7009 Days
:D lmao@!
In reply to
KORNdog
KORNdog
Since 6420 Days
i think dead space could be a truely great game if it had better pacing tho. there was a lot of downtime in the first game, downtime that was neither interesting, intense, exciting or fun. if they can streamline the eperience into a fast thrill ride while retaining the great things about the first game, then it'll be a better game for it. the more like uncharted 2 the better, but then i'd say that about any game that could do with better pacing....AC2 for example.
In reply to
icemanufc
Since 5682 Days
I agree, i hope it stays true to its roots and is nothing like UC2, its looking great anyway.
In reply to
SimonM7 - The other mod's bitch
SimonM7
Since 7039 Days
"Better pacing" just seems to mean "hurl you along" by that description though. An open world game shouldn't have Uncharted 2's pacing, and Dead Space has more in common with a methodical game like Metroid than with a thrill ride like Modern Warfare or Uncharted 2.

That one size fits all thinking is really dangerous, and it risks uniforming all games for one type of gamer who doesn't want to explore, take his time and take things in. Uncharted 2 is a great game, but it's THAT GAME. There's no mechanics to it, no thinking to it, sometimes outright no depending on the player to do much at all. It's a blockbuster ride that anyone can enjoy, and limiting games that are freeform and gamey to that type of thing is just devaluing choice, keenness to explore, and tinkering with mechanics in games.

The speed with which Uncharted 2 rolls along and never risks putting the player in a situation where he needs to do more than shoot his way out or traverse the absolutely obvious route means that its story can move along at a similar pace.

In a game where you are actually required to think about what you're doing, where systems are in place that you can explore and tinker with, the story and pacing must accomodate those things. In an open world you should be able to go off on a 3 hour tangent exploring side missions or just goofing around, and the story should convincingly accomodate that. It shouldn't be this insane authored thing that merely holds its speeding trains and nigh-disasters when you don't trigger the next story mission.

You love story, so that style of game isn't up your alley and stuff, but thing is, Dead Space is very much the style of game where the player is meant to play it and set the pace for himself. It appeals to people who may find games like Modern Warfare or Uncharted 2 downright frustratingly enclosed, stumping their imagination at every turn.
In reply to

http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates

Doomsong83
Doomsong83
Since 5426 Days
Playing the first one on Impossible difficulty ranks up there among m favorite gaming experiences.
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Steam: Doomsong83
Xfire: doomsong83
DRM, the future of treating customers like THIEVES!

Tinks
Tinks
Since 6945 Days
Dead Space 1 had great pace and atmosphere. I don't want it to be faster at all. I want it to be intense and dark. Don't go all action holly wood like every game nowadays pleeeeease.
In reply to
UrukHaiPT
UrukHaiPT
Since 6543 Days
Posted by Tinks
Dead Space 1 had great pace and atmosphere. I don't want it to be faster at all. I want it to be intense and dark. Don't go all action holly wood like every game nowadays pleeeeease.
Yes, agreed.
In reply to
Ronsauce
Ronsauce
Since 7001 Days
I agree with that as well. The first was 90% atmosphere. Can't lose that.
In reply to

Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.

BLackHawkodst
BLackHawkodst
Since 5902 Days
Lets hope they keep the same type of atmosphere, as if i want the best balls to the wall action i'll stick to Gears.

In reply to

Prepare To Drop!!

Sath - Missed the<br>hay
Sath
Since 6882 Days
Dead Space 2 pre-release demo confirmed!

http://www.thatvideogameblog.com/2010/03/30/dead-s...
In reply to
KORNdog
KORNdog
Since 6420 Days
Posted by BLackHawkodst
Lets hope they keep the same type of atmosphere, as if i want the best balls to the wall action i'll stick to Gears.
good pacing doesnt = balls to the wall action (of which there are better examples then gears btw) that isnt what i want from dead space. i just want it to be well paced. no boring moments, moments of confusion or disinterest...the first game was rife with these things, and i just want them gone. you can have a high tention, high atmosphere horror game with great pacing. just becasne i used uncharted 2 doesnt mean i want the action to be LIKE uncharted 2...i just want the unrelenting pace of it. i want to be on the edge of my seat gagging to play more when i finally switch the game off, i want to know what happens next, i want to be at work just thinking of playing the game...and when a game has bad pacing (AC2/dead space 1 for example) you just dont get that.
In reply to
SimonM7 - The other mod's bitch
SimonM7
Since 7039 Days
I still think you're off the mark though. Bad pacing isn't about not throwing the next thing at you before you have time to "lose interest". Dead Space 1 has great pacing, it's just a different experience from what you clearly want from your games, Korn.

Leaving the player alone to explore, to be creative or to figure things out is the sign of a game that treats a player as an actual gamer. Metroid does the same thing, and so do a lot of *games*.

"Not knowing what happens next" describes a movie, dude, not a game. Playing a game, what happens next is gameplay. "What'll happen next in Mario!?", well, there'll prolly be a goomba, or a platforming obstacle. "What happens next in Metroid?", there'll be a room. Possibly with a door.

You're trying to force this linear, authored experience on games because you seem to have absolutely zero interest in just playing a game, and it seems pivotal that they don't leave you alone for a second without throwing more sparkly objects in your path.

And that's fine, of course, to each his own. Dead Space 2 shouldn't be that game though, because it's not the legacy the first left behind *at all*.
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http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
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KORNdog
KORNdog
Since 6420 Days
Posted by SimonM7
I still think you're off the mark though. Bad pacing isn't about not throwing the next thing at you before you have time to "lose interest". Dead Space 1 has great pacing, it's just a different experience from what you clearly want from your games, Korn.

Leaving the player alone to explore, to be creative or to figure things out is the sign of a game that treats a player as an actual gamer. Metroid does the same thing, and so do a lot of *games*.

"Not knowing what happens next" describes a movie, dude, not a game. Playing a game, what happens next is gameplay. "What'll happen next in Mario!?", well, there'll prolly be a goomba, or a platforming obstacle. "What happens next in Metroid?", there'll be a room. Possibly with a door.

You're trying to force this linear, authored experience on games because you seem to have absolutely zero interest in just playing a game, and it seems pivotal that they don't leave you alone for a second without throwing more sparkly objects in your path.

And that's fine, of course, to each his own. Dead Space 2 shouldn't be that game though, because it's not the legacy the first left behind *at all*.
but again, you seem to be interpreting my comments on pacing as action...which is about as far from the truth as you could possibly be. the games you listed (metroid) had great pacing. as did halo : CE, as did uncharted 2, as did bioshock etc etc. they work in massivly different ways as far as "playing the game" goes, but the pacing was top notch and you always wanted to see what was going to come next. games like AC2 have rubbish pacing, near to broken infact. there are moments when you actually dont CARE anymore, and that's about as bad as you can get for pacing.

i dont want an experience like uncharted 2 because as you said, it wouldnt fit in the dead space "legacy"...but i do want decent pacing, again, NOT constant action, but constant excitment and interest, and based on that short cam footage, that's exactly what they're doing. you wouldnt have isaac clarke jetting down a tunnel and jumping into an out of control train in the first game even if his suit allowed it becasue it wouldnt fit the direction they where going (resticted "fake" tention ala resident evil 4). the new suit/direction for the game obviously alows them to increase the excitement factor and make it a damn sight more cinematic. if uncharted 2 was set on a space station, THAT FOOTAGE is exactly what i'd expect to see.

it isnt a case of whather you want it or not tho, becasue it's pretty obvious to me based on what i've seen and what the developers have said, that this second game is going to feel very different to the first. more action focused and clearly more cinematic. and hopefully with some quality pacing...and based on that footage, that should be exactly what we're getting, and i can't wait.
In reply to
SimonM7 - The other mod's bitch
SimonM7
Since 7039 Days
You are pretty obviously on about a moving narrative though. You stopped caring about AC2 because the game itself didn't hold your attention - obviously. AC2 is an open world game where you're expected to get engrossed in its gameplay for 30 minutes or for 4 hours. The fact that that game doesn't hurl you along is a design decision beneficial to its structure as a game, and I'm frankly surprised that you keep hammering on about it as if pursuing some kind of grudge. There are certainly far more suitable examples out there to take, especially in relation to such a classic game design as Dead Space's. Now if you could actually point to what your beef with Dead Space is over Metroid Prime, that could actually be descriptive of something.

It just sounds to me like story, constant noise, narration, scripted events and assorted interventions from the developer equal "interest" with you. Not so much the game letting itself be a game. You're absolutely right that games are moving towards the on rails thrill ride type of experience though because fewer and fewer people want a puzzle they actually have to solve, or an action setpiece you need to explore to find your way. As you say, leave them alone with the game long enough and they "stop caring" because they aren't playing the game for the game.

But that's just it, Dead Space 1 let itself be a game in a surprising twist! It actually didn't hold your hand or point your head or IV feed you your guns/info you needed to proceed. It actually just stopped interfering a lot of the time, and you could concentrate on being in that world and tinkering with the objects in it.

That isn't bad pacing, that is the game being a game, and that's a dying breed.
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http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
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Tinks
Tinks
Since 6945 Days
I agree with everything Simon is saying basically

I'm trying to figure out if Korn is really talking about STORY and not pacing though. Right now the reasons, examples, and argument don't make much sense.
In reply to
IRAIPT0IR
IRAIPT0IR
Since 5723 Days
In reply to

FROM THE DARKNESS I DRAW MY STRENGTH!!

Sath - Missed the<br>hay
Sath
Since 6882 Days
Removed, no!
In reply to
IRAIPT0IR
IRAIPT0IR
Since 5723 Days
Shit!!

In the end teh helmet forms like Ironman looks insane!!
In reply to

FROM THE DARKNESS I DRAW MY STRENGTH!!

Sath - Missed the<br>hay
Sath
Since 6882 Days
Video 44mn_dead-space-2-first-trailer_videogames" target="_blank" >http://www.dailymotion.com/video/44mn_dead-space...

The design is so japanese LOL, I love it!
Anyways, I though DS1 was great, I hope DS2 continues but better :)

In reply to
IRAIPT0IR
IRAIPT0IR
Since 5723 Days
You bring the awesome as always Sath!!

That gif is awesome and very nice ofr an avatar,not for me but you know.
In reply to

FROM THE DARKNESS I DRAW MY STRENGTH!!

Sath - Missed the<br>hay
Sath
Since 6882 Days
I found it on Neogaf DS2 thread so might as well share it here.

But yeah, nice avatar for DS fans.

Gotta love the shape of the helmet though :)
In reply to
Tinks
Tinks
Since 6945 Days
mmmm yes
In reply to
UrukHaiPT
UrukHaiPT
Since 6543 Days
Nice teaser, and that gif reminds me of Iron man lol.
In reply to

http://www.youtube.com/watch?v=hL-X53ze5O0&feature=related

IRAIPT0IR
IRAIPT0IR
Since 5723 Days
In reply to

FROM THE DARKNESS I DRAW MY STRENGTH!!

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