CraCra @mrwhite_69: Oh oui, je venais justement de te répondre sur le topic (il y a 4 Jours)
mrwhite_69 Hello vous, ca fait un bail :) (il y a 4 Jours)
reneyvane disait clairement que la Xbox était > et + facile à programmer. Le portage PS2 de DOA2 Dreamcast était critiqué & il travaillait à l'époque à réssuciter sur PS2, Ninja-Gaiden, qui deviendra exclu xbox (il y a 5 Jours)
reneyvane A l'époque du lancement de la xbox1, la TeamNinja n'était pas les seuls au Japon à développé de l'exclusif pour la machine mais les autres se gardaient bien de commenter ou prendre partis. Lui ... (il y a 5 Jours)
GTB @face2papalocust: Il a fait des jeux excellents et avait son caractère, mais il a aussi eut une sale affaire (dont on aura jamais le fin mot). (il y a 1 Semaine)
face2papalocust Il était tellement classe. (il y a 1 Semaine)
davton @face2papalocust: oui c'était une interview de Snoopers, c'était pour Ninja Gaiden 2 il me semble (il y a 1 Semaine)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7216 Jourshttp://www.1up.com/do/previewPage?cId=3180562
Yes, one of the big changes for Dragon Age 2 is that the combat has been revamped (or stripped back, depending on how you look at it) -- turning it into a much more hack-n-slash type of game when playing as a Knight. This is all done through a closer third-person perspective than the first game; think Ninja Gaiden, and how you hacked through dozens of enemies, blood spilling everywhere -- now replace ninjas with darkspawn, and you have the basic idea behind DA2. Currently, that's how it appears your main character, Hawke, a Knight (we're assuming that's the default class, like how Shepard defaults to being a Soldier) plays in the game.
The narrative shift to a single character has allowed the team to craft a long and single narrative around a defined person like Hawke (who can be female as well). This also allowed them to record voiceover for this character; resulting in an experience closer to that of the Mass Effect games. Speaking of, DA's narrative structure has changed as well; seeming to take a couple of cues from The Princess Bride by having a storyteller explain the mysterious Hawke and his adventures to another character known only as the Seeker who is, well, seeking information about the legendary Hawke. Think Miranda talking to the Illusive Man at the start of Mass Effect 2 and you'll have a good idea how this non-interactive cutscene plays out.
And although the fighting mechanics themselves seem to have changed to a hack-n-slash type of gameplay, players still have the ability to be tactical by pausing the action, and having the different party members perform their special attacks. Such as the unnamed Mage that was on display, who casted some powerful area-of-effect attacks that turned goblins into putty in a matter of seconds; pretty bloody and impressive stuff.
Another thing that was shown was the "new" art style. I couldn't notice anything that radically different from the first Dragon Age, although it was explained that a lot of work went into making sure the game looked and played the same across each of the platforms. So I guess this means the developers have simplified it away from what made the original so enduring to PC gamers? Or maybe they were talking about how the interface of the game has changed to be much more simplified -- the only things displayed on screen are your party's health and mana in the lower left, and since the Xbox 360 version was being demoed, the cycle of powers is still in the lower right.
The demo concluded with a giant dragon swooping in to kill off the remaining goblins and orcs before they overwhelm Hawke and his sister the Mage. The dragon then swooped back around and transformed into a humanoid character [Editor's note: we're guessing this is Flemeth], who slowly walked toward Hawke and asked him simply, "Well, well, what have we here?" What have we here, indeed.
Considering this is a RPG I think it is going to be more limited in the attacks, but by the sound of it...hell yes! LOL
All I need is one gameplay footage from the console version and if I like it, thisgame is going to be added to my buy list :)
Inscrit depuis 6058 JoursHell DeathSpank combat is very simple but very fun to me.
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Inscrit depuis 7216 JoursI for one like the idea they are going for, just need footage now.
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Inscrit depuis 6681 JoursCan't say I have any motivation to finish the first game, as the combat put me off somewhat - as did the dull visuals and less-than-stellar presentation when compared to Mass Effect. It's therefore good to hear that you won't feel as though you're lost with the sequel if you haven't played the first game.
Inscrit depuis 7107 Jours"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
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Watch the new video to see new gameplay, more of Varric and Isabella, Kirkwall and the qunari invasion.
Check out the new Dragon Age II Rise To Power video here: http://dragonage.bioware.com/da2/gallery/
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Inscrit depuis 7216 JoursIt uses the same engine but in a trailer fashion.
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Inscrit depuis 6237 JoursSome ingame screens.
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Inscrit depuis 7216 JoursI like the first shot with the power!
Inscrit depuis 6058 JoursBut yeah I want some combat gameplay, Im kinda excited for this one.
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