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I just think the space issue is perhaps taken a little bit more to heart when it's the developer of PGR that says it, by far the one of the least likely to wanna lick Sony naughty bits.
Whether it's actually needed is sort of a matter of perspective I suppose. Crysis looks insane partially because it's built for more capable hardware than the PS3 and 360, but do we *need* that extra power? At the end of the day possibilities are just possibilities. I could've been a pilot.
In real life the textures of surfaces don't change when the lighting changes.
I think the problem with the game is that much of the textures are taken from photos and touched up to match the lighting.
So in order for them to look correct they would have to redo the textures and have duplicates.
However the real solution would be to have textures from neutral lighting and then let the lighting conditions in the game change the way they look.
It seems what they did is the played around with the lighting engine to compensate for the fact that the textures would not normally be lit properly.
I don't think this is a problem for DVD9. Every racing game in the past has always had only 1 set of textures for the track.
Instead, I think this is a problem for PGR4 specifically.
Actually, I don't like that direction at all. Its a cheat and it results in problems like this. I think it is much better to use neutral textures and instead create a better lighting model.
That includes shadows that equal the lighting.
The problem with painting lighting on textures is that if you point a dynamic light on them it makes the scene look unnatural. A dark texture that should look fine instead looks like a bright... dark texture.
And a texture with a warm glow on it that has a flash light shining on it will wash out instead of showing contrast.
So like I said I don't think this is so much a problem with DVD9, but instead a problem with how the developer has chosen to do lighting in the game.
If this game was being done on blu-ray they might have much more space to work with but that would only lead to the developer getting lazy instead of working to improve the lighting model.
This thread has got very big, and has swayed wildly off course.
I mean, its not just DVD9s limitation. Its also them not wanting to go Multi-dvd, and/or install content to a harddrive that may not always be there. Plus the product of the way the lighting is done in their game.
But who cares. PGR4 will be awesome, and I buy and love it. With or without day and night settings. That might be DLC anyway!
Ignorance is the true enemy of all things.
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And people that say next-gen games are not possible without HD-DVD or Blu-ray are clueless.. It's just storage-space, not powerfull hardware needed for next-gen.. Having a DVD-drive doesn't mean the Xbox 360 isn't capable of next-gen games, that's total BS.. n3ro, get a clue!
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By the time the next generation rolls around, HD-DVD and BR should be a thing of the past where gaming is concerned.
It will be interesting to see what they come up with the next gen... amount of memory, HD space, chip/graphics etc.
It will be interesting to see where the industry is moving with storage etc..
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Roughly 3 years from now.
These consoles are in race to get to sub $200, which is where the REAL money is. That's when you see PS2 numbers month after month, year after year.
The Wii is kicking major ass because of casual friendly waggle and the $250 price tag, tons of people jumped on it who would normally just wait till it was cheaper.
All the PGR3 cities have been re-lit and look better than ever, plus each weather type brings with it a different lighting setting, so Clear will be different to Fog which will be different to Rain...etc These weather types really do change the feel of the city just as much as a change from day to night, Macau in a storm is VERY different to Macau on a clear day and heavy fog changes it further! Cat and mouse around Macau Route 9 in heavy fog is fantastic by the way as is another multiplayer game mode yet to be announced! Good enough to have the art team eagerly waiting for 5.30 to come around so they can play it for an hour!
So at it’s base there is only one time of day, add to that the different weather settings and you get more variation to each of the cities than just Day and Night would give you. Trust me, they all look cool.
-Alan
PS1 there wasn't very much dynamic lighting so to create a night track they created a night version of all their textures.
This gen that's pretty crap, but then again PGR4 already looks extremely impressive.
And AlanM talking highly of heavily fogged environments. Noooo. If it has to be only one lighting available I would prefer sunny, bright and clear. Fog is good in some games but it is not the environment I would like to be in.
If you are curious of which games I have enjoyed over the years, click my name.
There will always be games that fit on DVD9 but it hurts to think that developers of new generation Sandbox type games will have to cut content to fit DVD9 eg GTA4 having a much smaller playing area then GTA San Andreas.
Sure you can make huge maps like Oblivion by repeating textures and other procedural tricks but to get a the fedility of PGR3 cities on that scale, it's just not going to happen on DVD9
Or do you mean something else?
Sure HD-DVD and Blu-ray are more futureproof when it comes to storagespace, but it's just not worth the extra delay and especially the extra cost this gen.. And MS probably thought the same in 2005.. I'm glad they did, because otherwise it would have meant the Xbox 360 would have been released much later, and at a much higher price, just like the PS3.. And the games wouldn't have looked or played any different, so what's the point? Only real advantage would have been that the console would have been a lot more quiet when playing games..
Don't forget Sony has big interest in pushing 'their' Blu-ray standard onto the market.. They use the PS3 to do that, but it's not like the PS3 really needed it as a gameconsole..
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NCAA 2008 could be a game about a guy running around the city picking his nose, I really don't care what the game is, if its fun or sucky. but the problem here is that RSX and PS3 memory limitations is limiting game graphics from developers forcing them to come up with compromises eg cutting graphical effects and cutting the framerate in half.
Kind of laughable that your comments can be turned around on a console that is 1 year newer and $200 more expensive. Each system has strengths and weaknesses. Many of us -- and the market in general based on the success of the PS1 and PS2 -- believe adding an extra $200 for HD Optical media was a huge mistake.
As for sandbox games, you got it all wrong. They actually are not the biggest games because of the very point no one has the time or money to create enough unique content to fill the entire world with unique content -- and even if they could, time is spent better elsewhere. Hence Oblivion uses procedural trees at creation time and tweaked them and imported them into their game onto the optical media. And Oblivion isn't even really huge -- about 4GB. And yet the game is 16 sq. mi. Games like GTA:SA were a little over 1GB.
I already discussed how PGR is using a lot of actual photos for their source material for textures and how they use a mixture of dynamic and prebaked illumination solutions. Static shadows and lights are higher quality but also much larger; dynamic shadows and lights are realtime and don't really impact optical media. So your sandbox games with day cycles aren't going to have as many texture layers in most cases.
We all knew that DVD9 would have limits. But hint: So does BDR. So will your rant begin when a single game exceeds BDR? I already heard a comment that that a dev needed to cull some media to fit into 25GB -- and Kojima himself said it was a limit. And lets not forget that BDR can have some pretty poor transfer rates.
And a gaping hole in your rant:
BDR wasn't available in 2005. Sorry, it wasn't commercially to the mass market. Actually, Sony about died a million deaths in Summer 2006 trying to even get diodes. It. was. not. possible. in. 2005.
But I am surprised not to see you ranting in all the threads about PS3 games have lesser graphics and slower framerates. IGN slammed PS3 NCAA 2008. And why not?
The PS3 is $200 more and 1 year younger.
Oh, and G80 (8800GTX) shipped in quantities in Fall 2006. Sony could have used a next gen unified shader GPU for the PS3. Instead they used technology older than the Xbox 360's.
Oh noes! Sony isn't giving us a next gen experience! Oh noes! Developers have to cut their graphics and design plans!
The consoles are about working with what you have when you release. BDR wasn't commercially viable in fall 2005. There is still a format war and the cost is far too high for a market that traditionally hits mainstream success at $199.
The PC, on the other hand, is the perfect platform for people who want the best of the best at no expense, damned be the market and damned be companies that have to make a living by selling to an install base. Damn them all I want the best, regardless of the cost and when it will be 1 uped!
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."