Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 17 Heures)
Driftwood @reneyvane: on aurait bien voulu mais on a jamais eu de réponse à notre demande de code malgré le formulaire rempli. Même pas un "non désolé", ce qui est toujours très pro comme façon de faire. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
You say we're getting there? Oh, fine.
Any minute now...
I hope they show large co-op battles atleast 20, fighting hundreds of computer controlled opponents.
Don't touch that Squirrels nuts!
In this halo you will play on reach, and we will see a return of the old pistol. It just seems a bit easy to follow on from Halo2 with the next part of the story. Bungie need to milk the halo name and drag out the story as long as they can. Halo Forerunner seems very likely...
I do expect something playable though.
Don't touch that Squirrels nuts!
If they do a prequel that is anything BUT the Fall of Reach, I'll be pissed. Forerunner seems to imply their basing the game off that race of creatures that built the Halos. I don't know. All I know is, I'm tired, and I'm scared of change .
I dream in 1080p
I expect playable footage behind closed doors.
A target video that looked achievable in real time would shut Sony up .. :P
I sure as hell hope they don't do a PDZ.. (no media at all)
I want to see some amazing use of vertex shaders. I want killer facial animation, walk and run animations should be top notch, I want to see wind blowing dust on the battlefield (like the mgs4 realtime trailer)
In regards to the other things I want to see truly impressive looking environments. I want the walls to look really good they don't need to be overdone they should just look great considering the power of this hardware, same in regards to the floors. All in all I want something that makes a major statement in regards to the 360's power. In my opinion what truly hurt the mgs4 real-time demonstration is that it wasn't actually running on ps3 hardware (sure the rsx is more powerful than the 2 6800s in sli mode that ran that mgs4 real-time demo), but it wasn't running on an actual ps3 in any shape or form to my knowledge. I'm fully aware that an actual ps3 is quite capable of running that mgs4 real-time trailer better than what they ran it on at TGS just making it clear that for alot of people that trailer seen running on a ps3 would've done so much more for the overall impact.
Gears of War ran on a 360 dev kit at the zero hour launch event not as a real-time trailer, but actual gameplay and halo's demonstration would be helped in a big way if it was seen there running, if not actual gameplay on a 360 or dev kit, then real-time trailer also seen running on an actual 360 console.
Like I saw at the digital life event in new york city at jacob javits center running in real-time on a 360 (with added effects) and that shocked the living shit out of alot of people there. We expected a video I looked behind the 360 and the hdtv itself no tricks whatsoever it was really running ruby in real-time. It was the ruby assassin demo some people there didn't believe it and asked if he could take control of the cameras and the guy from ati did just that.
I want to see some VERY impressive real-time explosions nothing rendered offline I want real-time and as IGN has said Microsoft seems content to counter all of the ps3's videos from last E3, by showing as much real-time footage as possible to show that they are trying to avoid being deceptive in any shape or form.
My expectations are huge.
[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
Any links confirming that it was indeed running on a single 7800GTX as opposed to dual 6800s?
[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
Bandwidth and fillrate alone would be much higher on 2 cards than 1.. (7800 would have SM3.0 though which would make it closer to an RSX it terms of shading abilities)
But yea RSX is supposed to be a modified 7900 isn't it ?
Anyways OFF TOPIC !!
Nah rsx is supposed to be based on nv47 which is suppose to be a 7800GTX. Basically the rsx is suppose to be the 7800GTX 512 version everything matches up perfectly especially the core clock speed.
Atleast last I checked it did let me see. They should are equal in performance atleast I'm sure.
Okay I just checked a regular 7800GTX is practically is equal in alot of cases, but barely loses to the 6800 ultra combo. The 7800GTX 512 though beats the 6800 ultra combo.
[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
In other words you were right jolli.
[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
As for dev kits, early CELL beta kits were 6800U SLI. I have no clue what the MGS4 box had. Short answer: 6800U SLI is similar to the 7800GTX 512MB in performance and features. There are some differences depending on games, but they are in the same general ballpark give or take, but I think the 7800 can be faster in many situations.
WOW! E3 is gonna rock!
As for bandwidth, hard to compare because of overhead. Most games it is not plausible to 2x the performance because there is overhead that makes realizing the full potential of the hardware. e.g. the NV40 had ~35GB/s of bandwidth whereas the 7800GTX 512MB had nearly 55GB/s. On paper the SLI would seem better at an aggregate 70GB/s, but in real world it is not necessarily due to utilization.
Note the 7800GTX 512MB at 46FPS here; and note the 6800GT SLI at 38.7GPS here. Similar results at 1600x1200, with the 6800GT SLI at 28FPS and the 7800GTX 512MB at nearly 32FPS. Like I said, the results can ping pong back and forth based on feature settings, so it is hard to say, "1 7800 can't beat 2 x 6800" because there are a lot of scenarios where this is not true.
WOW! E3 is gonna rock!
Anyway watch the athlon fx-60 with a default clock speed of 2.6GHZ beat the pants off of the new intel cpu at 3.73GHZ and in a couple other cases beats the new intel even when its overclocked to 4.26GHZ.
Pretty crazy amd is doing wonders with their processors. Even my athlon x2 4200+ beats that new intel sometimes :)
http://www.tomshardware.com/2006/03/22/pentium_ext...
There are some tests where the new intel cpu wins, but overall its definetly not better than the much lower clocked fx-60.
[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
I can wait what e3 have for halo lol =P
Don't touch that Squirrels nuts!
I dream in 1080p