0onar
0onar
Inscrit depuis 6973 Jours
i dont own a 360 at the moment so could someone plz tell me these things:
is it cgi or ingame?
any new vehciles or races?
is it a long trailer?
and is it good enough to compete with mgs4?
En réponse à
Scarface
Scarface
Inscrit depuis 6987 Jours
Posté par 0onar
i dont own a 360 at the moment so could someone plz tell me these things:
is it cgi or ingame?
any new vehciles or races?
is it a long trailer?
and is it good enough to compete with mgs4?
Hopefully blim will put the vid up soon.
En réponse à
mojovonious
mojovonious
Inscrit depuis 6953 Jours
OMFG!!!!
En réponse à
Sath - Missed the<br>hay
Sath
Inscrit depuis 6866 Jours
I know!!!!!!!!!!
En réponse à

*EVERYTHING YOU KNOW ABOUT DARK SECTOR IS PROBABLY WRONG*
*A NEW FORM OF CHANGE*

epidemic
epidemic
Inscrit depuis 6833 Jours
OOMFG
En réponse à

another noob bites the dust ...

epidemic
epidemic
Inscrit depuis 6833 Jours
goin sooooooooo slow
En réponse à

another noob bites the dust ...

Sandsucker
Sandsucker
Inscrit depuis 6760 Jours
Only 25% downloaded so far... 104.42 MB big though... hopefully it's a lengthy trailer showing in-game elements!
En réponse à
SPBTooL
SPBTooL
Inscrit depuis 6983 Jours
En réponse à

...And so it Begins...
http://live.xbox.com/member/SPBTooL

Scarface
Scarface
Inscrit depuis 6987 Jours
What a great trailer.
En réponse à
roxwell - PuS3Y
roxwell
Inscrit depuis 6948 Jours
Posté par Scarface
What a great trailer.
Agreed scarface!
was really glad just to see it there and thought it did just what it had to do!
We all know it's going to play fantastic. Now I wont some gameplay details.
Let the hype commence :)
En réponse à

Don't touch that Squirrels nuts!

Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 6971 Jours
I refuse to believe the Halo 3 media is realtime. The texture quality is the best I have seen this gen (especially the filtering), great AA, particle effects appear non-uniform, a ton of detail (grass moving, a sign wiggling in the breeze, etc), massive draw distance, etc.

If it turns out to look like that GREAT, But that is just... amazing. Very high quality, so high it makes everything else look like junk. So far every game that has looked that good = CGI. Hmmm

Sad to hear it is the last Halo... :(

Ps- Yes I know they say this is realtime... but I wont be convinced until MS sends me a 360 with the game to prove it >:)
En réponse à

WoW! E3 is gonna rock! Edit: Had to fix my sig!

Scarface
Scarface
Inscrit depuis 6987 Jours
We have an unbeliever ^^^^^^^
En réponse à
0onar
0onar
Inscrit depuis 6973 Jours
it was very cool but its a shame that we dont know anything about the gameplay yet, just a tiny little bit of the story.
En réponse à
Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 6971 Jours
Posté par Scarface
We have an unbeliever ^^^^^^^
Convert me >:) The vision for the game is great, I just wanna see someone control it ;) But hey, I don't think Bungie would lie, so I am on the fence.
En réponse à

WoW! E3 is gonna rock! Edit: Had to fix my sig!

Scarface
Scarface
Inscrit depuis 6987 Jours
The dust and landscape is amazing. The music is sexual. And the chief/assault rifle has never looked so good. I am officially hyped.
En réponse à
RAZurrection
RAZurrection
Inscrit depuis 6873 Jours
Believe it. This is why 360 custom built engines = pwnage. This is 360's MGS4 video

http://www.bungie.net/News/TopStory.aspx?link=Halo...

We won't ruin the content of our short presentation by describing it frame by frame, but we will note that everything you're seeing here is being rendered in real-time on the Xbox 360, using the current version of our Halo 3 game engine. The HDR lighting, self-shadowing, GPU-run particle system and many other effects should make it intact (and more) to our final game.

We demonstrated the real-time nature of the demo after the press conference (thanks to our friends at Pioneer with awesome audio-video assistance) to a small group of reporters, so we'll wait and see what their judgment on the presentation was, but you should feel free to make your own.

The trailer was built to have minimum impact on the development process, and while it required long hours and hard work from many, many Bungie staffers, it utilizes real-game assets, fiction and locations from parts of the "real" game.


I love you Xenos
En réponse à
Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 6971 Jours
From Has in the main forum

---

The game was revealed to the world at the Microsoft press conference at Grauman's Chinese Theater, in Hollywood, CA. By the time you read this, the announcement trailer should be available for download on bungie.net and directly to your Xbox 360, in full HD glory from Xbox Live Marketplace. Read no further if you want to avoid spoilers.

Nobody saw it coming. Halo 3! Who knew? For the last year or two, people have speculated about what our next project was and surprisingly, in all that time, not a single person guessed that it would be Halo 3. Not one.

We declare it the best kept secret ever.

Seriously though, it's been a chore biting our tongues on this one. Call it a combination of studio secrecy, corporate secrecy, Bill Gates already announcing it four times and, you know, whatever.

We won't ruin the content of our short presentation by describing it frame by frame, but we will note that everything you're seeing here is being rendered in real-time on the Xbox 360, using the current version of our Halo 3 game engine. The HDR lighting, self-shadowing, GPU-run particle system and many other effects should make it intact (and more) to our final game.

We demonstrated the real-time nature of the demo after the press conference (thanks to our friends at Pioneer with awesome audio-video assistance) to a small group of reporters, so we'll wait and see what their judgment on the presentation was, but you should feel free to make your own.

The trailer was built to have minimum impact on the development process, and while it required long hours and hard work from many, many Bungie staffers, it utilizes real-game assets, fiction and locations from parts of the "real" game.

n fact, it's the stuff it doesn't contain that gives it a strange kind of context. You can see how detailed the Chief is, but that detail applies to our other, unseen, unrevealed characters, vehicles, environment and so on. There's no AI visible in the demo, no multiplayer, and the entire thing has been left deliberately subdued both to give scale to the artifact and because this is our announcement. The real stuff will come later.

Fans of Halo fiction will be able to guess at a vast array of possibilities, even from this short piece, and discuss them in our newly launched Halo 3 Forum. For those new to the series, we'll make every effort to bring you up to speed on the story in forthcoming Bungie.net updates. We'll also be resurrecting the true purpose of the Update-proper - a weekly diary on the progress of the game that has been stymied recently, by the absence of (reveal-able) information.

Of course the trailer itself is a teaser - with no multiplayer, a single Earth-based locale, none of our sweet new AI or gameplay technologies. No physics to speak of, no new features other than a sneak peek at the graphics and audio engines…but the other stuff is there, and we'll reveal more as time goes on.

CJ Cowan, Bungie's director of cinematics discussed one of the most startling moments in the piece, the return of Cortana, "Given the variety of character and story arcs at the end of Halo 2, we wanted to boil down our announcement to a few key threads. Cortana and the Chief being a galaxy apart is a situation we haven't seen before, and is something that is a powerful component to Halo 3. We are using her transmissions in the demo to give the viewer a few subtle clues to her situation and state of mind, without revealing any specifics we want to save for the game itself.

The Cortana reveal is the first evidence that this trailer might be for Halo 3, but the game's main protagonist is the item that seals that deal. CJ explains, "It is the Chief, back on a devastated and Covenant controlled Earth, standing over the excavation of a structure buried in the crust of our own planet that is the meat of our demo."

"The questions raised by these images, and the feeling that our assumptions about the Halo universe are being challenged this late in the story is what I am personally most excited about leaving with our fans. That's the type of thing that builds anticipation even more for the payoff to this trilogy we are preparing."

CJ's long nights are far from over. Cinematics are going to be as vital a part of Halo 3 as they were in Halo 2 and Halo: Combat Evolved. As before, they will use the game engine to keep the player feeling like a part of the action.

Graphically, the game follows closely in the tradition of Halo 2, although obviously upgraded to take advantage of the Xbox 360's more prodigious visual abilities. As art director Marcus Lehto explains, "It was intended to be an understated announce of Halo 3 - the tone is that of mystery and suspense – the calm before the storm. I wanted to make sure that we re-introduced the Chief, show that Earth is thoroughly conquered, with Covenant everywhere, and that there is a glorious, ancient artifact buried under the Earth’s crust which will provide H3 with the epic journey which we all want."

Asked about the battered state of the Chief's armor, Marcus ventured, "The Chief is shown as warrior who has seen horrific battle – and it shows. The Earth is dry, barren, ravaged by the Covenant."

Grim stuff, but then things were grim at the end of Halo 2 when we left the Chief and the fate of the galaxy hanging in the balance. A cliffhanger about which we received over twenty emails... cough.

Marty O'Donnell's music will no doubt be heard over and over again. We can relate. The Studio has been thundering with the brass and bass of the trailer music for weeks.

Marty hired a 60 piece orchestra and a 24 piece choir to record the trailer music. "I want the viewer to have a feeling of anticipation and wonder for the first fifty seconds or so, up until Master Chief is revealed and they realize that it’s Cortana trying to tell them something," he says.

Marty's music was designed from the ground up to lull the listener into a sense of doubt, then wonder. "I want them to feel pride and longing the moment Master Chief walks out of the smoke," says Marty. "I want them to get excited and perhaps even froth at the mouth when they see the Covenant Capital ship and then the incredible buried artifact. I want them to be left with that, 'I can hardly wait to play this game' feeling by the end with a slight, 'I wonder what she meant by that' aftertaste."

As to the unmistakable new trumpety note, Marty is perfectly blunt. "The first time the world sees this trailer is at a live Microsoft press event in the Chinese Theater in LA. It is the first time we announce officially that Bungie is making Halo 3. My thought is that since it is an announcement event that is full of pomp and gravity, music will contain a fanfare and be somewhat over the top. I want there to be no doubt in anyone’s mind when it is the right moment to applaud and scream. I hope they do, anyway."

And we hope you enjoy it too. We'll keep you posted on more developments as the game progresses and look forward to more Halo 3 related goodies in the near future.

Your pals,

Bungie Studios.

http://www.bungie.net/News/TopStory.aspx?link=Halo...
En réponse à

WoW! E3 is gonna rock! Edit: Had to fix my sig!

Jollipop
Jollipop
Inscrit depuis 6883 Jours
I don't think Hasan grasps the idea of the E3 forum..
Posté par RAZurrection
Believe it. This is why 360 custom built engines = pwnage. This is 360's MGS4 video
LOL it was much better than MGS4, i got a little emotional and i don't paticularly like halo .. lol
I refuse to believe the Halo 3 media is realtime. The texture quality is the best I have seen this gen (especially the filtering), great AA, particle effects appear non-uniform, a ton of detail (grass moving, a sign wiggling in the breeze, etc), massive draw distance, etc.
Wait till you see crysis then, Killzone quailty smoke (that doesn't disappear in the blink of an eye)
En réponse à
Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Inscrit depuis 6846 Jours
At the MS conference, they proved it was real time. Guess you'll have to checkout the stream on Gamespot.
En réponse à

I dream in 1080p

Ajsomfan
Ajsomfan
Inscrit depuis 6814 Jours
Phaethon: I saw the gamespot stream and exactly where do they prove it was realtime? I dont think we will see this game looking this good when you actually play it. I remember when the first Halo2 trailer went up and they all; - Its fram the engine, bla bla bla... Then the game came and of course it did not look as good as it did in that trailer (talking about the trailer where the chief picks up a gun and a door of light and jumping from a spaceship).
En réponse à
deftangel - Hot stuff!
deftangel
Inscrit depuis 6868 Jours
The real time demo was for the press only after the event. Sure your gameplay will not look like that all the time, the same as MGS4 won't but that is definitely a real-time demo. Bungie have been working on this for EIGHTEEN Months.
En réponse à
Ajsomfan
Ajsomfan
Inscrit depuis 6814 Jours
Ok ok, but I waaaant it to look like that when im playing, pretty please ;)...
En réponse à
Jasper
Jasper
Inscrit depuis 6934 Jours
En réponse à
deftangel - Hot stuff!
deftangel
Inscrit depuis 6868 Jours
Oh my god, the HD images are amazing. Only wish the trailer from MP hadn't crapped out on me.

The 360 is going up on the work cinema projector tomorrow with all this stuff I'm downloading no doubt!
En réponse à
Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 6971 Jours
Absolutely amazing... wow, the detail... screams fake =P I cannot wait to play this!
En réponse à

WoW! E3 is gonna rock! Edit: Had to fix my sig!

Il faut etre identifie pour participer au forum !
Patreon

135 $ de 400 $ par mois

Quoi de neuf ?
  • reneyvane

    reneyvane Nvidia bride le temps de jeu par mois au GeforceNow et il faudra $ + 15H en +/mois [url] (il y a 1 Jour)

  • reneyvane

    reneyvane Gamekyo.com résume les tests PS5pro de Digital-Foundry - FF-Rebirth [url] EldenRing [url] & X choses [url] (il y a 3 Jours)

  • GTB

    GTB Clairement, chapeau bas. Je suis admiratif. (il y a 3 Jours)

  • face2papalocust

    face2papalocust Grand merci à vous pour tout ça on le dira jamais assez,clairement ça doit être horrible de tenir un tel ryrhme,je n'aurai pas les épaules et encore moins avec autant de talent. (il y a 3 Jours)

  • Driftwood

    Driftwood heureusement pour le moral que j'ai eu davton toutes ces années d'ailleurs :p (il y a 3 Jours)

  • Driftwood

    Driftwood et nos vies de famille. Mais oui, comme davton le dit, ceux qui penseraient que c'est une bonne planque et qu'on a des vies de rois, c'est un peu plus compliqué, et parfois on l'a bien payé aussi. (il y a 3 Jours)

  • Driftwood

    Driftwood on n'a pas commencé gsy étudiants non, surtout pas moi #vieux ^^ on apprend à jongler, on fait des sacrifices, on essaie de mériter la confiance qu'on nous donne en préservant tout de même nos métiers (il y a 3 Jours)

  • Driftwood

    Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)

  • Driftwood

    Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)

  • Driftwood

    Driftwood Le live commence d'ici 30 minutes, voici le lien GSY [url] et celui de Twitch [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)

  • Driftwood

    Driftwood Le stream via Twitch, ici : [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Le stream maison ce sera ici : [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Aussi sur Gamersyde

Couverture vidéo PlayStation 5 Pro : Jour 1

  • Samedi 9 novembre 2024
  • Driftwood

Premiers pas avec la PS5 Pro

  • Vendredi 8 novembre 2024
  • Driftwood

To the Moon est disponible sur PS5 et Xbox Series

  • Mercredi 6 novembre 2024
  • Driftwood