Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 20 Heures)
Driftwood @reneyvane: on aurait bien voulu mais on a jamais eu de réponse à notre demande de code malgré le formulaire rempli. Même pas un "non désolé", ce qui est toujours très pro comme façon de faire. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
That looks fucking unbelievable. I can see why Acert has his doubts.
We next met with Marcus Lehto, Bungie's art director, who filled us in on the technology as he gave us a fly through of the locations in the trailer. The crater seen in the trailer is three miles across, and it's all rendered in real geometry, which means that all of it is actually in the game. Halo 3 has a new global lighting system that now lights everything uniquely from the same source, which explains just how that setting sun looked that good as it illuminated everything in the trailer. Halo 2, on the other hand, used a lighting system that lit everything separately. Meanwhile, parallax mapping is able to give depth to structures in the distance, such as the clouds above the crater. A new particle system offers different levels of light diffusion to take the quality of the atmosphere into account, and that makes for different layers of light.
The demo shifted away from the crater to the part of the level you see the Master Chief walking in from. He was controllable, which means that the trailer is pretty much what the game will look like. Lehto was able to zoom in on the Master Chief with the camera, and you could see the many different ways light reflected objects onto him. For example, you could see light reflect off the ground and onto his armor. A new materials system shows the difference between his armor and the rubber undersuit. It's so detailed that if you bring the camera close to the Master Chief's visor, you see everything in front of him reflected in it, right down to the ammo counter in his rifle.
It goes without saying that Halo 3 looks really impressive. We'll have to wait to learn more, but we'll keep you up to date with any developments.
http://www.xboxyde.com/news_2932_11340_1_220821_en...
I can't get over how nice these captures look ..
Bravo Bungie.
WoW! E3 is gonna rock! Edit: Had to fix my sig!
Did I see volumetric cloudage as well?
"Use Humlilty to make them Haughty"-Sun Tzu
WoW! E3 is gonna rock! Edit: Had to fix my sig!
I dream in 1080p
We next met with Marcus Lehto, Bungie's art director, who filled us in on the technology as he gave us a fly through of the locations in the trailer. The crater seen in the trailer is three miles across, and it's all rendered in real geometry, which means that all of it is actually in the game. Halo 3 has a new global lighting system that now lights everything uniquely from the same source, which explains just how that setting sun looked that good as it illuminated everything in the trailer. Halo 2, on the other hand, used a lighting system that lit everything separately. Meanwhile, parallax mapping is able to give depth to structures in the distance, such as the clouds above the crater. A new particle system offers different levels of light diffusion to take the quality of the atmosphere into account, and that makes for different layers of light.
The demo shifted away from the crater to the part of the level you see the Master Chief walking in from. He was controllable, which means that the trailer is pretty much what the game will look like. Lehto was able to zoom in on the Master Chief with the camera, and you could see the many different ways light reflected objects onto him. For example, you could see light reflect off the ground and onto his armor. A new materials system shows the difference between his armor and the rubber undersuit. It's so detailed that if you bring the camera close to the Master Chief's visor, you see everything in front of him reflected in it, right down to the ammo counter in his rifle.
It goes without saying that Halo 3 looks really impressive. We'll have to wait to learn more, but we'll keep you up to date with any developments.
[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
You really get a sense for just how beautiful this thing really is and you can also tell this is ingame stuff. Looking at the road and the rock to the right side right before they show the sign getting blown by the wind. Pretty amazing how they've made it look.... Now imagine how this baby will look in first person mode as you are in the thick of the action. Its easiest to spot as real-time through cortana.
Also noticeable is when that white steam or smoke or whatever it was rolled up the mountain right before parts of mountain started breaking off the way that looked is also a sort of give away, but its nicely done no matter how we look at it. The way the rocks fell also seemed realistic of what you could expect to see in an actual game it wasn't overly complex it was nice and controlled. In general I got my wish for some fancy vertex shader work with a dust cloud GOTTA have that dust cloud or your game isn't next gen :P
[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
Don't touch that Squirrels nuts!
Personally, I can't wait for the co-op/sp campaign..it's just so freaking..epic.
This..is the way the world ends.
OMFG bungie you know how to hype a product! Haters be DAMNED, Bungie owns--the story rocks, the art rocks--yea he's just a space marine--whatever--look at Mullin's paintings of chief and tell me Bungie doesn't have one of the most talented freelancers EVER working on their side..just..so..good.
I'm finding great comfort in the thought that it will play even better ;)
Don't touch that Squirrels nuts!
I'm finding great comfort in the thought that it will play even better ;)
http://www.bungie.net/Games/Halo3/content.aspx?lin...
Don't touch that Squirrels nuts!
http://www.bungie.net/Games/Halo3/content.aspx?lin...
Is this the last ever Halo game?
A
It is the conclusion to this story arc.
Don't touch that Squirrels nuts!
http://xboxygen.com/index.php?file=News&op=suite&n...
http://www.xboxygen.com
im going nucking futs!
I loved the design of this weapon. And this upgrade in accuracy will make it the weapon of choice like the pistol used to be.
I loved the design of this weapon. And this upgrade in accuracy will make it the weapon of choice like the pistol used to be.
A: The New Mombasa City Council had an incredibly efficient public works department until and even during the tragic and devastating Covenant invasion.
WoW! E3 is gonna rock! Edit: Had to fix my sig!