Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Some may have survived Reach..you never know your luck
Don't touch that Squirrels nuts!
www.signal360.net
I the fall of Reach book, I'm sure I remeber it saying that Spartans fight in 4 man/girl squads. Can any one confirm this? (no idea where my copy is)
If true then the 3 he saved are enough.
Don't touch that Squirrels nuts!
www.signal360.net
Don't touch that Squirrels nuts!
http://bungie.net/News/TopStory.aspx?link=weeklyup...
What's the polygon count on the characters and environments in comparison to Halo 2?
Not as high as it looks. A lot of detail is achieved using a combination of lighting, textures, normals and bump-maps. We're saving our polygon budget for other things…
Uh oh for any GOTY contendors:
"The sand, dust, smoke and other effects are all from the game engine. They will be used in the game. The landscape you saw is real geometry - the mountains and city in the distance are not a skybox - they are actual geometry that you can go to. Our cut scenes and our gameplay will be very comparable. Also, CJ Cowan, our director of cinematics, says that the texture "pop" seen in Halo 2's cinematics has already gone bye-bye for Halo 3."
"Work on Halo 3 began immediately after Halo 2."
"The geometry is basically the real geometry you're flying, walking or running to, although LOD (Level Of Detail) saves the programmers (in this case us) RAM and processing horsepower by simplifying what's actually being drawn at distance. The trick is to simplify things enough so you get that saving, but without turning a once-recognizable object into a dumb triangle"
On what they showed to the press:
"We flew them around the environment, flew out over the Forerunner structure, did a close-up of the Chief to show the realtime reflection of the visor (you could see the ammo counter running down in his faceplate) and showed off the unified lighting model we're using - particularly how other surfaces, such as sand, reflect light back up onto his armor. Frame rate was silky smooth, but to be fair, that was basically an empty environment with the Chief in it. However, we're obviously trying to make our finished game silky smooth too. I don't know how they reacted, but one journalist asked me if I had gotten any death threats."
360 = 299 + 100 HDDVD = 399 | Wii = 199
Wii60 = 399 + 199 = 600$
Who wont buy a 360 when this game comes out? Seriously it will look gorgeous and they aren't even using that much geometry.... haha amazing ;)
[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
With potential 10 mile multiplayer maps HDD cache = dead
From what I'm seeing jolli alot of developers are doing it. I mean saints row is doing it.... too human (probably not best example right now :P) is doing it... crackdown is doing it... halo.... carmack and the guys working on return to castle wolfenstein are doing it.... Something just tells me its either the developers are just really confident they can pull it off or its one of the 360's strengths.
I'm sure even GTA will do it.
[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
Also i think that the majority of people using the multiplayer maps or live customers will be premium and HDD customers anyways so they could add the feature to allow for HDD caching.
[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
Streaming off the disc is excellent, games like Saint's Row just wouldn't be feasible otherwise. The disc speed isn't just a factor here, Microsoft have a lot of tools that optimise the data layout of the disc to put data in the right places hence getting as near to the transfer rate as possible.
Halo 3 is nowhere near this stage though so the demo would have been running off the dev HD
That's interesting Deftangel about the HDD, I suppose it's easier for devs to make a game to take advantage of the HDD and make adjustments for non-HDD 360's than vice versa. I s that the case?
I suppose we can hope that because the PS3 now has a HDD a lot more multiplatform games would take advantage
You wouldnt need other spartans to be alive for 4 player co-op. You already get 2 player co-op and there is only one spartan.......or is there........
im going nucking futs!
Don't touch that Squirrels nuts!
[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
The Spartans left are: John, Kelly, Linda, Fred and Will.
http://www.bungie.net/News/TopStory.aspx?link=week...
Why is the Assault Rifle in there?
Don't touch that Squirrels nuts!
Don't touch that Squirrels nuts!