Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (8 Weeks ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (10 Weeks ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Bref c'est d'autant plus dommage qu'ils ont déjà une "parade" à ce genre d'abus.
Enfin je dis ça mais je suis sur que dès que la MAJ va tomber je refaire mon toxico dessus =)
La gestion des impacts côté client, ça a l'air d'être une bonne solution. Il y aura toujours des mecs pour trouver une manière de tricher, mais ça permet de ne pas pourrir des parties entre mecs réglos parce que l'un deux a un UL de merde !
We fight for Truth, Justice, and the American Way
Sinon toujours pas d'annonce officiel de nouvelles armes/maps?
L'oeil de Moscow
on calme pas les énervés en les énervant...
après dans les fantasmes, pourquoi pas un mode escarmouche joueurs contre locustes bot en mode ultra dément : des salves de 5, puis 10, 25 et enfin 50 incluant tout le bestiaire ! :RAGE:
Canada is a nice country!
L'oeil de Moscow
on calme pas les énervés en les énervant...
"A Young Boy who has yet to know his POTENTIAL,
a potential that can either DESTROY him or realise his WILL."
triste monde sadique.
ne prenez pas trop au sérieux la vie, personne n'en sort jamais vivant.
L'oeil de Moscow
on calme pas les énervés en les énervant...
De plus, je pense que les cartes de GOW sont un peu petite pour ce mode de jeu.
triste monde sadique.
ne prenez pas trop au sérieux la vie, personne n'en sort jamais vivant.
L'oeil de Moscow
on calme pas les énervés en les énervant...
Maintenant c'est clair que faucon broyé ça semble un peu petit...quoique quand il ne reste que deux trois personnes il faut un peu de temps pour se trouver parfois! ^^
Edit: A moins que ce nouveau mode n'implique de nouvelles cartes spécifiques... :P
"A Young Boy who has yet to know his POTENTIAL,
a potential that can either DESTROY him or realise his WILL."
pourquoi pas, même si les maps dudit UT étaient quand même mieux adaptées à un tel sport !
non vraiment, je veux de l'escarmouche, à 4 humains contre 50 bots enragés ! :D
Canada is a nice country!
Ca m'ettonnerais que ce soit possible, mais ça serait marrant de voir un Locust tomber et se relever en CGU en pleine partie! :D
PS:Par contre il faut mieux éviter le tir ami alors, quoique...
Edit: Ouaip sinon t'as raison balita ça pourrait bien le faire, avec des boss à chaque vague éliminée... :)
"A Young Boy who has yet to know his POTENTIAL,
a potential that can either DESTROY him or realise his WILL."
http://www.youtube.com/watch?v=8XuaZIduQj4
Hop !
"A Young Boy who has yet to know his POTENTIAL,
a potential that can either DESTROY him or realise his WILL."
je me souviens qu'à jedi knight sur la msn gaming zone, il fallait prévoir le déplacement du joueur adverse de manière à bien placer le coup de sabre... et attention, c'était pas du 60ms de ping hein, mais très souvent aux alentours des 350/400ms :)
arf, j'en écrase une larme... me suis plus autant pris à un jeu en multi depuis lors :snif:
Canada is a nice country!
[...]
Respawns: Infinite, wave-based every 15 seconds.
"A Young Boy who has yet to know his POTENTIAL,
a potential that can either DESTROY him or realise his WILL."
http://www.extravadaz.info
http://www.extravadaz.info
De la capture de drapeau il faut chopé le drapeau adverse et le ramené chez soit.
De la capture de zone il faut prendre une zone et après empêcher l'équipe adverse de la prendre.
Pas vraiment le même principe donc :p
Annex
Objective: Capture and hold key locations to collect enough points to win the round.
Description: In Annex, you win by keeping control over key map locations, or objectives, long enough to collect a winning number of points. Every map has two to five identified objectives available for capture, with one objective active at a time. Objectives are based on map weapon-spawn locations and have a potential value of 60 points toward either team’s score. Teams collect those points by maintaining ownership of an objective until all its 60 points have been distributed. Every second that a team controls an objective, the team gets one point. When an objective falls to zero points, the next objective is selected at random.
On the HUD, the current objective appears below the team scores at top left. This indicator contains several pieces of relevant information. The weapon icon inside the circle indicates which weapon-spawn location is being used as the objective. The compass along the outer edge of the circle shows the relative direction to the objective. The number inside the circle indicates how many points remain at that objective and the background icon color indicates which team currently controls it. No color means the objective awaits capture, a red icon means the Locust Horde hold the objective and a blue icon means the COG hold it. When the icon in the indicator circle fills, the corresponding team's score also changes color, the team begins collecting points from the objective, and the point value of the objective drops.
On the map, a projected ring marks the physical location and boundaries of the objective in the world. The ring's color indicates the current captor: White means neutral, blue COG, and red Locust. To capture an objective, players must stand inside the glowing ring uncontested for a short period of time. How long depends on how many teammates stand in the ring at once. One player can capture an objective in eight seconds, two players in four seconds, three players in two seconds, and four players in one second. Once a team takes an objective, they are not required to remain inside the ring to maintain ownership. The captured objective's points drain until an opposing team member enters the ring, or until its points fall to zero.
Round scores can be set as low as 120 points or as high as 480 points. The first team to reach the target score wins the round.
Respawns: Infinite, wave-based every 15 seconds.
Options:
Selected Map: Which map or series of maps to use.
Number of Rounds: Number of rounds required to win the match.
Bleed-out Duration: Amount of time before a player dies while DBNO.
Round Score: Number of points required to win a round.
Friendly Fire: In a player match, whether teammates can damage each other.
Private Slots: In a player match, number of player slots reserved for friend invites.
Weapons Swapped: In a player match, whether the person who sets up the match can determine whether weapons that appear in the maps are replaced or removed.
Updates:
Annex became available as a Gears of War multiplayer game mode in the April 9 update.