Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
CraCra Y a un souci sur les forums ? (9 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
* In the MeriStation TV interview, Cliff says there will be a ton of new executions in the game this time round and there will be an incentive for using them in multiplayer.
* Almost every weapon in the game has its own finishing execution.
* Executions must now be earned through a task related to it (presumably to do with the relevant weapon). Once unlocked, you can then freely use it to show off to your friends.
* The Scorcher: Jammed into the enemies’ torso, the Scorcher is then fired, causing flames to come out of the body through the eyes and mouth.
* The Shotgun: The reloading catch is unhinged, wrapped around the neck of the enemy and then used to snap the enemies’ neck.
* Pendulum Lancer: Enemy is slashed open with the bayonet
Features
* Rod confirmed 4 Player Co-Op in the Gears IRC, with 4 unique characters. Rod confirmed that co-op includes Marcus, Dom, Cole, Baird and a "variety of other characters". Cliff confirms that at some points in the game you will play as an entirely different squad (that includes no Marcus and no Dom)
* Arcade mode is a new addition for the campaign mode. After beating the game, you can return with your co-op buddies to enter in a scored competitive version of the campaign. Pop-ups will appear throughout the game to show what your friends are achieving, challenging you to better them on the fly. Mutators can also be added to increase the fun in Arcade mode, including big head mode, changed sound effects and more. These mutators will be exclusive to Arcade mode, and will not be found in multiplayer.
* Casual difficulty has been made extremely easy. Rod describes it as being “borderline tourist mode” where you’ll rarely die and there is an auto-aim that will basically snap from enemy to enemy.
* In the MeriStation TV interview, Cliff says there will be a ton of new executions in the game this time round and there will be an incentive for using them in multiplayer.
* Almost every weapon in the game has its own finishing execution.
* Executions must now be earned through a task related to it (presumably to do with the relevant weapon). Once unlocked, you can then freely use it to show off to your friends.
* The Scorcher: Jammed into the enemies’ torso, the Scorcher is then fired, causing flames to come out of the body through the eyes and mouth.
* The Shotgun: The reloading catch is unhinged, wrapped around the neck of the enemy and then used to snap the enemies’ neck.
* Pendulum Lancer: Enemy is slashed open with the Bayonetta
Features
* Rod confirmed 4 Player Co-Op in the Gears IRC, with 4 unique characters. Rod confirmed that co-op includes Marcus, Dom, Cole, Baird and a "variety of other characters". Cliff confirms that at some points in the game you will play as an entirely different squad (that includes no Marcus and no Dom)
* Arcade mode is a new addition for the campaign mode. After beating the game, you can return with your co-op buddies to enter in a scored competitive version of the campaign. Pop-ups will appear throughout the game to show what your friends are achieving, challenging you to better them on the fly. Mutators can also be added to increase the fun in Arcade mode, including big head mode, changed sound effects and more. These mutators will be exclusive to Arcade mode, and will not be found in multiplayer.
* Casual difficulty has been made extremely easy. Rod describes it as being “borderline tourist mode” where you’ll rarely die and there is an auto-aim that will basically snap from enemy to enemy.
FROM THE DARKNESS I DRAW MY STRENGTH!!
I barely touched MP in gears 2 it was such a nightmare for me.
Prepare To Drop!!
** Yes We CAN!! **
http://www.twitter.com/simonlundmark - Follow me on twitter
Mods, stop changing my SIG! I'm going to end up banning you!
http://www.twitter.com/simonlundmark - Follow me on twitter
Prepare To Drop!!
** Yes We CAN!! **
http://gameinformer.com/b/features/archive/2010/06...
Mods, stop changing my SIG! I'm going to end up banning you!
Physical changes to maps only cosmetic? By that you mean MP maps?
Mods, stop changing my SIG! I'm going to end up banning you!
I guess this is the map he's talking about.
In direct comparison Gears 3 looks a lot better than the second, largely due to the GI lighting and better colour palette. Really excited about this now, I didn't want to, not until Christmas anyway. :/
** Yes We CAN!! **
http://gameinformer.com/b/features/archive/2010/06...
Prepare To Drop!!
** Yes We CAN!! **