Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (1 Week ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Then there is this other video. Night racing + rain...........whoa, looks nice. And then there is damage, which seems to not even be consistent to the awful deformations we saw a while a go in which cars look like they melted. There is simply little to no damage. Crashes look ridiculous still, pinballish in nature. Hit AI hard from behind and the AI car is stiff as heck, bad physics, changes gameplay for the worst.
And then there is the most important part, physics. From the looks of things, it's the same old story. Nothing changed, bouncy off the walls, unpredictable steering (tough to drive does not necessarily mean it's realistic, nor an indication of good physics). Sure I haven't actually played it, but I'll be fooling myself if I say I see improvements. It looks like the Daytona demo is what we are getting.
The game overall seems to be in a complete state of inconsistency. There is damage at different levels, including none. Rain/night on selected tracks only. Can customize premiums, but no standards. Can use travel photomode with premiums only. Can not zoom in too much on standard cars. Can not rotate camera while racing. Come on. There is also a loss of focus here, PD seems to have forgotten what direction they were heading to. There is a half assed rally department, karting, and some Nascar. No word yet on the customization aspects either. It looks like PD has failed to deliver in this area once more, and we'll be seeing clones after clones of the same cars online. This is one of the things that make Forza so special.
For being 6 years in the making or so, this game is a mess. I don't know who can objectively say this game delivered. Again, I can't say this game isn't worth buying, but I don't see 6 years of work here. When the competition is delivering perfectly acceptable games every two-three years, you've got to wonder what the heck is going on.
Mods, stop changing my SIG! I'm going to end up banning you!
I want my games room finished now :(
Then there is this other video. Night racing + rain...........whoa, looks nice. And then there is damage, which seems to not even be consistent to the awful deformations we saw a while a go in which cars look like they melted. There is simply little to no damage. Crashes look ridiculous still, pinballish in nature. Hit AI hard from behind and the AI car is stiff as heck, bad physics, changes gameplay for the worst.
And then there is the most important part, physics. From the looks of things, it's the same old story. Nothing changed, bouncy off the walls, unpredictable steering (tough to drive does not necessarily mean it's realistic, nor an indication of good physics). Sure I haven't actually played it, but I'll be fooling myself if I say I see improvements. It looks like the Daytona demo is what we are getting.
The game overall seems to be in a complete state of inconsistency. There is damage at different levels, including none. Rain/night on selected tracks only. Can customize premiums, but no standards. Can use travel photomode with premiums only. Can not zoom in too much on standard cars. Can not rotate camera while racing. Come on. There is also a loss of focus here, PD seems to have forgotten what direction they were heading to. There is a half assed rally department, karting, and some Nascar. No word yet on the customization aspects either. It looks like PD has failed to deliver in this area once more, and we'll be seeing clones after clones of the same cars online. This is one of the things that make Forza so special.
For being 6 years in the making or so, this game is a mess. I don't know who can objectively say this game delivered. Again, I can't say this game isn't worth buying, but I don't see 6 years of work here. When the competition is delivering perfectly acceptable games every two-three years, you've got to wonder what the heck is going on.
http://www.youtube.com/watch?v=oiDJHAMNVA0
Then there is this other video. Night racing + rain...........whoa, looks nice. And then there is damage, which seems to not even be consistent to the awful deformations we saw a while a go in which cars look like they melted. There is simply little to no damage. Crashes look ridiculous still, pinballish in nature. Hit AI hard from behind and the AI car is stiff as heck, bad physics, changes gameplay for the worst.
And then there is the most important part, physics. From the looks of things, it's the same old story. Nothing changed, bouncy off the walls, unpredictable steering (tough to drive does not necessarily mean it's realistic, nor an indication of good physics). Sure I haven't actually played it, but I'll be fooling myself if I say I see improvements. It looks like the Daytona demo is what we are getting.
The game overall seems to be in a complete state of inconsistency. There is damage at different levels, including none. Rain/night on selected tracks only. Can customize premiums, but no standards. Can use travel photomode with premiums only. Can not zoom in too much on standard cars. Can not rotate camera while racing. Come on. There is also a loss of focus here, PD seems to have forgotten what direction they were heading to. There is a half assed rally department, karting, and some Nascar. No word yet on the customization aspects either. It looks like PD has failed to deliver in this area once more, and we'll be seeing clones after clones of the same cars online. This is one of the things that make Forza so special.
For being 6 years in the making or so, this game is a mess. I don't know who can objectively say this game delivered. Again, I can't say this game isn't worth buying, but I don't see 6 years of work here. When the competition is delivering perfectly acceptable games every two-three years, you've got to wonder what the heck is going on.
From this...
http://www.youtube.com/watch?v=ipuiRogHJ3I&feature...
To this
http://www.youtube.com/watch?v=0Jb3jeGRkOY
It blows my mind to see that these videos are taken from the same game!
http://www.youtube.com/watch?v=oiDJHAMNVA0
I honestly cant believe that standard cars cannot have their wheels changed at all!!!!
From this...
http://www.youtube.com/watch?v=ipuiRogHJ3I&feature...
To this
http://www.youtube.com/watch?v=0Jb3jeGRkOY
It blows my mind to see that these videos are taken from the same game!
standard cars dont look as bad as i expected either, again, based on the crappy video. at least no worse then this
but really, who's going to be using the standard cars anyway. unless there is a car i desperately want to use, i probably wont touch them at all, hell, i probably wont touch most of the premium cars either. i see them there to be collected for completionists, nothing more. better they be there then not imo.
GT4
vs GT5
Standard cars look absolutely awful!
I honestly cant believe that standard cars cannot have their wheels changed at all!!!!
Of course most cars won't have aero parts though, considering 800 are standard that were modeled as a single piece.
Of course most cars won't have aero parts though, considering 800 are standard that were modeled as a single piece.
http://www.yourtube.com/watch?v=aLsSg5z0J3A
I wonder what reviews will say about this game
I guess some people like the attention and would love to put flames on their cars just to be "unique" though. I'm not trying to downplay a livery editor; I wouldn't mind it if the game had it, but a racing game can still have "customizable cars" without having a livery editor.
From this...
http://www.youtube.com/watch?v=ipuiRogHJ3I&feature...
To this
http://www.youtube.com/watch?v=0Jb3jeGRkOY
It blows my mind to see that these videos are taken from the same game!
I just don't see almost six years of work here. Turn 10 has 500 models ready for the next generation of consoles, PD has 230? Surely cars is what must have taken them that long considering tracks are downright lazy. Both developers built their cars to last for at least one more generation. Sure, T10 hasn't figure out a way to make them look as nice during gameplay (big pros to PD for keeping a high LOD model), but the actual model is there, and when it comes to that, I've yet to see anything on GT that makes me think T10's models are any worse.
http://img690.imageshack.us/img690/3909/capture30r...
@KORN, if no one is going to use the 800 standard cars, then why bother. Obviously they did it in hopes that people do use them, and as a marketing point. I personally think the rally portion of the game is a huge joke, and so is the carting.
Mods, stop changing my SIG! I'm going to end up banning you!
I just don't see almost six years of work here.
And as they approach more than 500 cars, I highly doubt Turn10 is going to go back and remodel the cars fans want fixed, because that would mean they'd have to remodel all of the aero parts. I wouldn't be surprised if they continue using these car models but with better shading and texturing even into forza 5.
http://img690.imageshack.us/img690/3909/capture30r...
This just reminds me of how much I hate Sedona's prebaked lighting scheme.
Speaking of lighting, the day-to-night transition on Nurburgring in gt5 looks awesome.
http://www.youtube.com/watch?v=nFLb5btwyNU
I'm still not sure on the 16 cars on track. Or is this one more inconsistency? I see anywhere from 8-16 in videos, or read different things from different sources. Track-based? Standard car only?
This just reminds me of how much I hate Sedona's prebaked lighting scheme.
Mods, stop changing my SIG! I'm going to end up banning you!
This just reminds me of how much I hate Sedona's prebaked lighting scheme.
Speaking of lighting, the day-to-night transition on Nurburgring in gt5 looks awesome.
http://www.youtube.com/watch?v=nFLb5btwyNU
Oooh, Profound, isn't it?
So what we have is 200 premium cars with the similar LOD to those 500 found in Forza 3. 800 standard cars imported from an 8 year old game; which seem to have even less detail than the originals found in GT4 (see above)! They also dont have cockpits or cockpit views and you cant even change the wheels on any of them!! The new weather system looks fantastic but its only available on 11 tracks and day/night cycles look great but again, its only available on 5 tracks! The growing list of inconsistencies just seems to go on an on.
http://www.youtube.com/watch?v=-ZgCE6Wm0pM
Fanboys from both sides are going to go crazy when the reviews are out. I am looking forward to it haha
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
http://translate.google.com/translate?js=n&prev=_t&hl=es&ie=UTF-8&layout=2&eotf=1&sl=es&tl=en&u=htti%3A%2F%2Fwww.nicagamerz.com%2Fv6%2Fnews%2F506%2Flista-completa-de-caracteristicas-de-gran-turismo-5-para-aquellos-que-ya-se-estan-quejando%2F
This is how Forza looks:
Comparing GT and Forza is not valid. Because it is a no contest. However if we compare with GT5P which some say a beta version released 2yrs ago It was already superior:
Forza does have great photomode though talking about photomode some pics of GT5 are not mind blowing but simply ridiculous.
http://img178.imageshack.us/img178/3851/highspeedring.jpg
http://img251.imageshack.us/img251/6558/ahrweilerstreet.jpg
http://www.youtube.com/watch?v=-ZgCE6Wm0pM
This is America. My president is black and my Lambo is blue.
@abcgamer- No one denies that when firing on all cylinders, GT5 looks great. The problem being talked about is consistency. Perhaps you should post some pics of the NON-premium models. GT has an incredible lighting and shader renderer but the trackside detail is a bit behind other racers. Seeing it with my own eyes at the store didn't blow my mind either. Don't get me wrong it looks good, even great occasionally. Let's not forget that graphics aren't everything, and saying that there is no contest is ridiculously laughable, IMO. Pure Fanboy fodder. Some people like to discuss games, not just kiss their asses...
Oooh, Profound, isn't it?
More here.
Your GT5 prologue so called gameplay shot was a bit lie too (look at the wheel above), or GT5 looks less good than Prologue, which I don't think is the case. It simply depends on the image you choose to show.
I own GT5 Prologue and Forza 3 and replays look way better in GT for sure, but there is certainly not the huge gap you seem to claim there is between the two games when actually playing. The lighting makes most of the difference, and even though Turn 10 made a lot of effort in that department, they are still way behind.
Now, as for the rest, both games do a great job. The only problem with GT is that it took more than five years to complete and that it may disappoint on a certain level, even graphics wise. At least, that's what some GT fans said today when getting their own copy in the shops here in France. Some are satisfied, some are not, it's difficult to know who's right in the end. Hopefully, we will get a copy soon at Gamersyde so we can make high quality videos. :)
I'm rubber you're glue...
One ring of death to rule them all.
Rabcat - car model outsource - http://www.xboxliveaddicts.co.uk/forums/index.php?...
GlassEgg - Another outsource company for cars AND tracks:: "Forza Motorsport 3
Glass Egg built:
- 180 cars - Hundreds of parts, kits and wheels - Tracks including Amalfi, Catalunya"
look under portfolio: http://www.glassegg.com/main.php
Turn10 also outsourced their engine sound design. proof: "Forza 3 was predominantly developed by Seattle-based developer Turn 10, though much of the game’s sound design was outsourced to TAG’s Midlands-based offices." - http://www.develop-online.net/news/33108/Forza-3-p...
With turn10 have over 200 employees, turn10 already had considerable amount of work cut out for them. They should have ended up having a much better lighting system, more tracks returning from Forza 1, in addition to weather effects and night races for Forza 3.
You're complaining about only 200 premium cars, but don't care about how many guys are actually doing the modeling? I don't get you. That's a pretty bad analogy too. I guess they should just skip over the real-time lighting transitions, weather, online, car mods, and get more guys to model cars that will eventually be premium.
Still look like they belong to this generation, and in most cases unless you tell me I would not be able to tell as they all have fully modeled interiors. In other words, they were not straight up ports with added polygons.