LEBATO - IS WRONG
LEBATO
Inscrit depuis 7127 Jours
Fuck. This game has some of the most unbelievable disappointing mixed bag of visuals I've seen for a long while. I was in the GTPlanet forums, and saw more standards cars than my mind can handle, I just can't unseen that crap. Seriously, they made a mistake by even including those things. They are a straight up copy paste from GT4 with higher resolution liveries--that is it. Then tracks are a freaking joke. Say all you want about how Forza may have some bad looking tracks, but damn, something tells me they also copy and pasted Laguna Seca among others.

Then there is this other video. Night racing + rain...........whoa, looks nice. And then there is damage, which seems to not even be consistent to the awful deformations we saw a while a go in which cars look like they melted. There is simply little to no damage. Crashes look ridiculous still, pinballish in nature. Hit AI hard from behind and the AI car is stiff as heck, bad physics, changes gameplay for the worst.

And then there is the most important part, physics. From the looks of things, it's the same old story. Nothing changed, bouncy off the walls, unpredictable steering (tough to drive does not necessarily mean it's realistic, nor an indication of good physics). Sure I haven't actually played it, but I'll be fooling myself if I say I see improvements. It looks like the Daytona demo is what we are getting.

The game overall seems to be in a complete state of inconsistency. There is damage at different levels, including none. Rain/night on selected tracks only. Can customize premiums, but no standards. Can use travel photomode with premiums only. Can not zoom in too much on standard cars. Can not rotate camera while racing. Come on. There is also a loss of focus here, PD seems to have forgotten what direction they were heading to. There is a half assed rally department, karting, and some Nascar. No word yet on the customization aspects either. It looks like PD has failed to deliver in this area once more, and we'll be seeing clones after clones of the same cars online. This is one of the things that make Forza so special.

For being 6 years in the making or so, this game is a mess. I don't know who can objectively say this game delivered. Again, I can't say this game isn't worth buying, but I don't see 6 years of work here. When the competition is delivering perfectly acceptable games every two-three years, you've got to wonder what the heck is going on.
En réponse à

Mods, stop changing my SIG! I'm going to end up banning you!

ManThatYouFear
ManThatYouFear
Inscrit depuis 6948 Jours
Posté par Frozpot
There is no Un-gay way to "smoke a fag", lol...
Lmfao.. fair enough.
En réponse à

I want my games room finished now :(

abcgamer
abcgamer
Inscrit depuis 5782 Jours
Posté par LEBATO
Fuck. This game has some of the most unbelievable disappointing mixed bag of visuals I've seen for a long while. I was in the GTPlanet forums, and saw more standards cars than my mind can handle, I just can't unseen that crap. Seriously, they made a mistake by even including those things. They are a straight up copy paste from GT4 with higher resolution liveries--that is it. Then tracks are a freaking joke. Say all you want about how Forza may have some bad looking tracks, but damn, something tells me they also copy and pasted Laguna Seca among others.

Then there is this other video. Night racing + rain...........whoa, looks nice. And then there is damage, which seems to not even be consistent to the awful deformations we saw a while a go in which cars look like they melted. There is simply little to no damage. Crashes look ridiculous still, pinballish in nature. Hit AI hard from behind and the AI car is stiff as heck, bad physics, changes gameplay for the worst.

And then there is the most important part, physics. From the looks of things, it's the same old story. Nothing changed, bouncy off the walls, unpredictable steering (tough to drive does not necessarily mean it's realistic, nor an indication of good physics). Sure I haven't actually played it, but I'll be fooling myself if I say I see improvements. It looks like the Daytona demo is what we are getting.

The game overall seems to be in a complete state of inconsistency. There is damage at different levels, including none. Rain/night on selected tracks only. Can customize premiums, but no standards. Can use travel photomode with premiums only. Can not zoom in too much on standard cars. Can not rotate camera while racing. Come on. There is also a loss of focus here, PD seems to have forgotten what direction they were heading to. There is a half assed rally department, karting, and some Nascar. No word yet on the customization aspects either. It looks like PD has failed to deliver in this area once more, and we'll be seeing clones after clones of the same cars online. This is one of the things that make Forza so special.

For being 6 years in the making or so, this game is a mess. I don't know who can objectively say this game delivered. Again, I can't say this game isn't worth buying, but I don't see 6 years of work here. When the competition is delivering perfectly acceptable games every two-three years, you've got to wonder what the heck is going on.
http://img508.imageshack.us/img508/6554/akqaha.jpg
En réponse à
vspectra06
vspectra06
Inscrit depuis 7711 Jours
There is customization. You have to unlock parts though.

http://www.youtube.com/watch?v=oiDJHAMNVA0
En réponse à
Jin187
Jin187
Inscrit depuis 6749 Jours
Posté par LEBATO
Fuck. This game has some of the most unbelievable disappointing mixed bag of visuals I've seen for a long while. I was in the GTPlanet forums, and saw more standards cars than my mind can handle, I just can't unseen that crap. Seriously, they made a mistake by even including those things. They are a straight up copy paste from GT4 with higher resolution liveries--that is it. Then tracks are a freaking joke. Say all you want about how Forza may have some bad looking tracks, but damn, something tells me they also copy and pasted Laguna Seca among others.

Then there is this other video. Night racing + rain...........whoa, looks nice. And then there is damage, which seems to not even be consistent to the awful deformations we saw a while a go in which cars look like they melted. There is simply little to no damage. Crashes look ridiculous still, pinballish in nature. Hit AI hard from behind and the AI car is stiff as heck, bad physics, changes gameplay for the worst.

And then there is the most important part, physics. From the looks of things, it's the same old story. Nothing changed, bouncy off the walls, unpredictable steering (tough to drive does not necessarily mean it's realistic, nor an indication of good physics). Sure I haven't actually played it, but I'll be fooling myself if I say I see improvements. It looks like the Daytona demo is what we are getting.

The game overall seems to be in a complete state of inconsistency. There is damage at different levels, including none. Rain/night on selected tracks only. Can customize premiums, but no standards. Can use travel photomode with premiums only. Can not zoom in too much on standard cars. Can not rotate camera while racing. Come on. There is also a loss of focus here, PD seems to have forgotten what direction they were heading to. There is a half assed rally department, karting, and some Nascar. No word yet on the customization aspects either. It looks like PD has failed to deliver in this area once more, and we'll be seeing clones after clones of the same cars online. This is one of the things that make Forza so special.

For being 6 years in the making or so, this game is a mess. I don't know who can objectively say this game delivered. Again, I can't say this game isn't worth buying, but I don't see 6 years of work here. When the competition is delivering perfectly acceptable games every two-three years, you've got to wonder what the heck is going on.
Yeh, ive spoke about the incosistency in the older builds and unfortunately, it looks like not much has changed...

From this...

http://www.youtube.com/watch?v=ipuiRogHJ3I&feature...

To this

http://www.youtube.com/watch?v=0Jb3jeGRkOY

It blows my mind to see that these videos are taken from the same game!
En réponse à
Jin187
Jin187
Inscrit depuis 6749 Jours
Posté par vspectra06
There is customization. You have to unlock parts though.

http://www.youtube.com/watch?v=oiDJHAMNVA0
Not really, the game lacks a custom decal system so most cars you see online will look the same in different colours and apparently most cars lack aero options.

I honestly cant believe that standard cars cannot have their wheels changed at all!!!!
En réponse à
KORNdog
KORNdog
Inscrit depuis 6409 Jours
Posté par Jin187
Yeh, ive spoke about the incosistency in the older builds and unfortunately, it looks like not much has changed...

From this...

http://www.youtube.com/watch?v=ipuiRogHJ3I&feature...

To this

http://www.youtube.com/watch?v=0Jb3jeGRkOY

It blows my mind to see that these videos are taken from the same game!
both look "ok" to me, at least based on what you can see in those video's, which isnt a lot considering they both look like they where recorded in the 1980 onto a VHS tape.

standard cars dont look as bad as i expected either, again, based on the crappy video. at least no worse then this



but really, who's going to be using the standard cars anyway. unless there is a car i desperately want to use, i probably wont touch them at all, hell, i probably wont touch most of the premium cars either. i see them there to be collected for completionists, nothing more. better they be there then not imo.
En réponse à
Jin187
Jin187
Inscrit depuis 6749 Jours
Really?

GT4



vs GT5



Standard cars look absolutely awful!
En réponse à
vspectra06
vspectra06
Inscrit depuis 7711 Jours
Posté par Jin187
Not really, the game lacks a custom decal system so most cars you see online will look the same in different colours and apparently most cars lack aero options.

I honestly cant believe that standard cars cannot have their wheels changed at all!!!!
Yes really. It appears you can unlock more aero parts as you progress, and if you look at the last icon in the vid, there appears to be different racing modification "plans" that you can apply to the car (looks like the addition of tuner wide body kits). A livery editor alone isn't the end of all customization. And I've always thought driving a car with a Bruce Lee face on your hood looked stupid.

Of course most cars won't have aero parts though, considering 800 are standard that were modeled as a single piece.
En réponse à
Jin187
Jin187
Inscrit depuis 6749 Jours
Posté par vspectra06
Yes really. It appears you can unlock more aero parts as you progress, and if you look at the last icon in the vid, there appears to be different racing modification "plans" that you can apply to the car (looks like the addition of tuner wide body kits). A livery editor alone isn't the end of all customization. And I've always thought driving a car with a Bruce Lee face on your hood looked stupid.

Of course most cars won't have aero parts though, considering 800 are standard that were modeled as a single piece.
Everyone gets the same Racing Modification "plan" for each car and every one will choose the best performing aero, the only real customization appears in the wheels and thats only limited to 200 premium cars. Without a livery editor, expect to see lots of duplication online.
En réponse à
gow_fan
gow_fan
Inscrit depuis 5362 Jours
Standard look ok but GT4 gfx are really good especially in HD lol
http://www.yourtube.com/watch?v=aLsSg5z0J3A

I wonder what reviews will say about this game
En réponse à
vspectra06
vspectra06
Inscrit depuis 7711 Jours
Posté par Jin187
Everyone gets the same Racing Modification "plan" for each car and every one will choose the best performing aero, the only real customization appears in the wheels and thats only limited to 200 premium cars. Without a livery editor, expect to see lots of duplication online.
You're assuming everyone is going to choose the same parts. You already know this isn't the case with NFS:shift or Forza or any other racing game with body modification. I'm pretty certain there are people who choose parts just for the looks.

I guess some people like the attention and would love to put flames on their cars just to be "unique" though. I'm not trying to downplay a livery editor; I wouldn't mind it if the game had it, but a racing game can still have "customizable cars" without having a livery editor.
En réponse à
LEBATO - IS WRONG
LEBATO
Inscrit depuis 7127 Jours
Posté par Jin187
Yeh, ive spoke about the incosistency in the older builds and unfortunately, it looks like not much has changed...

From this...

http://www.youtube.com/watch?v=ipuiRogHJ3I&feature...

To this

http://www.youtube.com/watch?v=0Jb3jeGRkOY

It blows my mind to see that these videos are taken from the same game!
Yeah what the hell is up with that?!?!

I just don't see almost six years of work here. Turn 10 has 500 models ready for the next generation of consoles, PD has 230? Surely cars is what must have taken them that long considering tracks are downright lazy. Both developers built their cars to last for at least one more generation. Sure, T10 hasn't figure out a way to make them look as nice during gameplay (big pros to PD for keeping a high LOD model), but the actual model is there, and when it comes to that, I've yet to see anything on GT that makes me think T10's models are any worse.
http://img690.imageshack.us/img690/3909/capture30r...

@KORN, if no one is going to use the 800 standard cars, then why bother. Obviously they did it in hopes that people do use them, and as a marketing point. I personally think the rally portion of the game is a huge joke, and so is the carting.
En réponse à

Mods, stop changing my SIG! I'm going to end up banning you!

gow_fan
gow_fan
Inscrit depuis 5362 Jours
En réponse à
vspectra06
vspectra06
Inscrit depuis 7711 Jours
Posté par LEBATO
Yeah what the hell is up with that?!?!

I just don't see almost six years of work here.
I can see close to six years of work, especially when PD does everything in-house and doesn't outsource anything. They've been playing catch-up ever since forza 1 came out. They had to re-do the whole physics engine, add damage, body modifications, better engine sounds, write a whole new graphics engine, day-to-night transition, weather effects, model new tracks, and somehow manage to get all of these 16 high detailed cars on the same track with a real time lighting system at 60fps. I think they only had about 10-20 guys modeling the cars, each car taking 180 days to model. Assuming 20 guys were modeling, that's 220 cars x 180 days = 39600 days / 20 modelers = 1980 days / 365 days in a year = 5.4 years.
Turn 10 has 500 models ready for the next generation of consoles, PD has 230? Surely cars is what must have taken them that long considering tracks are downright lazy.
~180 forza3 cars and more than a couple of the new tracks were outsourced to Glass Egg Digital, a big company who did nothing but model cars and tracks for 2 years. The other 230 cars were just ports from forza 1 with added polygons. That's pretty much most of the "over 400" cars shipped with the game. You can already see how they had much more time to work on other stuff in addition to having "next gen" car models. The end result, only the new car models that were modeled for forza 3 look pretty accurate to their real-life counterparts. The rest of the cars are hit and miss, with many people complaining about their favorite cars, not just me.

And as they approach more than 500 cars, I highly doubt Turn10 is going to go back and remodel the cars fans want fixed, because that would mean they'd have to remodel all of the aero parts. I wouldn't be surprised if they continue using these car models but with better shading and texturing even into forza 5.
Both developers built their cars to last for at least one more generation.
PD built their cars to be future proof. From Kaz's interviews, it doesn't seem like they're going to be remodeling them even for the next next generations considering how good they already look. The way I look at it, by the time we get to GT7 (maybe even gt6 depending on what their priorities are), most of the cars will probably be up to premium level. Unless Turn10 plans to remodel all of their forza 1 cars from scratch, we're going to still see inaccurate models for Forza 5.
I've yet to see anything on GT that makes me think T10's models are any worse.
http://img690.imageshack.us/img690/3909/capture30r...
For some cars, it's not the model that looks worse, it's T10s shitty lighting engine. This isn't ever going to look realistic, no matter how many polygons they add, unless they do something about their lighting and shaders: http://www.blogcdn.com/www.autoblog.com/media/2009...
This just reminds me of how much I hate Sedona's prebaked lighting scheme.

Speaking of lighting, the day-to-night transition on Nurburgring in gt5 looks awesome.
http://www.youtube.com/watch?v=nFLb5btwyNU
En réponse à
LEBATO - IS WRONG
LEBATO
Inscrit depuis 7127 Jours
Don't say they've been playing catch up because you'll get fanboys upset.
They had to re-do the whole physics engine, add damage, body modifications, better engine sounds, write a whole new graphics engine, day-to-night transition, weather effects, model new tracks, and somehow manage to get all of these 16 high detailed cars on the same track with a real time lighting system at 60fps.
Don't over-exaggerate on that list. T10 has also had to come up with better engine sounds (I guess, some people say that's what PD did, so we can also guess the same here), write a new graphics engine, and model new tracks.

I'm still not sure on the 16 cars on track. Or is this one more inconsistency? I see anywhere from 8-16 in videos, or read different things from different sources. Track-based? Standard car only?
I think they only had about 10-20 guys modeling the cars
I don't think anyone frankly cares about that. If it takes them forever to build a chair because they had a 2 year old doing it, it's still a problem.
~180 forza3 cars and more than a couple of the new tracks were outsourced to Glass Egg Digital, a big company who did nothing but model cars and tracks for 2 years
That's good, not that I care about it.
The other 230 cars were just ports from forza 1 with added polygons. That's pretty much most of the "over 400" cars shipped with the game.
Still look like they belong to this generation, and in most cases unless you tell me I would not be able to tell as they all have fully modeled interiors. In other words, they were not straight up ports with added polygons.
And as they approach more than 500 cars, I highly doubt Turn10 is going to go back and remodel the cars fans want fixed, because that would mean they'd have to remodel all of the aero parts. I wouldn't be surprised if they continue using these car models but with better shading and texturing even into forza 5.
Huh, like that's something to worry about. PD has to worry about 800 cars they have to remodel entirely by that logic. Also, I wouldn't be surprised if T10 has close to 100 new or remodeled cars in the pocket by now, readying them up for the next release. I think who has the upper hand here is very clear.
The way I look at it, by the time we get to GT7 (maybe even gt6 depending on what their priorities are), most of the cars will probably be up to premium level. Unless Turn10 plans to remodel all of their forza 1 cars from scratch, we're going to still see inaccurate models for Forza 5
I don't get it, what do you mean by "most of the cars"? So it's fine to expect PD to "premium-up" 800 cars two games from now, but it would not be realistic to expect T10 to remodel a small fraction of that number. Ok, I see where you are setting your expectations, I don't care either way. To me it's very clear, when you look at it, PD is playing catch in this area too. Also, when I said 500 cars I was including all the released cars from the DLCs.
For some cars, it's not the model that looks worse, it's T10s shitty lighting engine. This isn't ever going to look realistic, no matter how many polygons they add, unless they do something about their lighting and shaders: <454c>http://www.blogcdn.com/www.autoblog.com/media/2009...
This just reminds me of how much I hate Sedona's prebaked lighting scheme.
I agree with that. I think this is one of the areas, perhaps the area that PD has down so well it just looks badass specially on replays. And yes, that transition on Nurburgring looks awesome.
En réponse à

Mods, stop changing my SIG! I'm going to end up banning you!

Frozpot
Frozpot
Inscrit depuis 6763 Jours
Posté par vspectra06
For some cars, it's not the model that looks worse, it's T10s shitty lighting engine. This isn't ever going to look realistic, no matter how many polygons they add, unless they do something about their lighting and shaders: http://www.blogcdn.com/www.autoblog.com/media/2009...
This just reminds me of how much I hate Sedona's prebaked lighting scheme.

Speaking of lighting, the day-to-night transition on Nurburgring in gt5 looks awesome.
http://www.youtube.com/watch?v=nFLb5btwyNU
Exactly. If T10 doesn't go back to school on their shaders, they will be in big trouble on their next game visually. I guarantee the cars(premium anyway) in both games were all modeled in extremely high detail and then downscaled for the games. I imagine the only things they'll gave to change in the future is the materials(textures/shaders)...
En réponse à

Oooh, Profound, isn't it?

Jin187
Jin187
Inscrit depuis 6749 Jours
Posté par vspectra06
I can see close to six years of work, especially when PD does everything in-house and doesn't outsource anything. They've been playing catch-up ever since forza 1 came out. They had to re-do the whole physics engine, add damage, body modifications, better engine sounds, write a whole new graphics engine, day-to-night transition, weather effects, model new tracks, and somehow manage to get all of these 16 high detailed cars on the same track with a real time lighting system at 60fps.
I definately cannot see six years of work, the new physics are clearly no where near the same level as Forza 3, the damage is pretty much non existent (but i'm glad they got rid of that awful melted plastic effect), its riddled with regular framerate hiccups and the texture pop in glitches look are a joke (sometimes, the entire road fails to load and your left driving on nothing for a few seconds in the middle of a race!). The colissions are still are still incredibly unrealistic and wall riding is still very much present!!

So what we have is 200 premium cars with the similar LOD to those 500 found in Forza 3. 800 standard cars imported from an 8 year old game; which seem to have even less detail than the originals found in GT4 (see above)! They also dont have cockpits or cockpit views and you cant even change the wheels on any of them!! The new weather system looks fantastic but its only available on 11 tracks and day/night cycles look great but again, its only available on 5 tracks! The growing list of inconsistencies just seems to go on an on.
Posté par vspectra06
The rest of the cars are hit and miss, with many people complaining about their favorite cars, not just me.
Well with 80% of this games car list being a complete "miss", you can expect many many more complaints.
Posté par vspectra06
The other 230 cars were just ports from forza 1 with added polygons.
Yeah, it really looks that way...


En réponse à
gow_fan
gow_fan
Inscrit depuis 5362 Jours
epic ending lol
http://www.youtube.com/watch?v=-ZgCE6Wm0pM

Fanboys from both sides are going to go crazy when the reviews are out. I am looking forward to it haha
En réponse à
szaromir
szaromir
Inscrit depuis 6762 Jours
Posté par gow_fan
Fanboys from both sides are going to go crazy when the reviews are out. I am looking forward to it haha
Yes, this FM vs GT discussion is beyond silly. Besides, at this point, since teh games are separated a year from each other, should we make FM3-GT5 or GT5-FM4 comparisons?
En réponse à

"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox

abcgamer
abcgamer
Inscrit depuis 5782 Jours
Reviewes will be great I am sure but some people will always complain. This game has so much stuff and quality. That anything less than 9/10 cannot be taken seriously
http://translate.google.com/translate?js=n&prev=_t&hl=es&ie=UTF-8&layout=2&eotf=1&sl=es&tl=en&u=htti%3A%2F%2Fwww.nicagamerz.com%2Fv6%2Fnews%2F506%2Flista-completa-de-caracteristicas-de-gran-turismo-5-para-aquellos-que-ya-se-estan-quejando%2F

This is how Forza looks:



Comparing GT and Forza is not valid. Because it is a no contest. However if we compare with GT5P which some say a beta version released 2yrs ago It was already superior:



Forza does have great photomode though talking about photomode some pics of GT5 are not mind blowing but simply ridiculous.
http://img178.imageshack.us/img178/3851/highspeedring.jpg
http://img251.imageshack.us/img251/6558/ahrweilerstreet.jpg
En réponse à
kenshin2418 - Junior Detective
kenshin2418
Inscrit depuis 6980 Jours
Posté par gow_fan
bwahahahaha
En réponse à

This is America. My president is black and my Lambo is blue.

Frozpot
Frozpot
Inscrit depuis 6763 Jours
Kevin Butler= Sony's Greatest Weapon.

@abcgamer- No one denies that when firing on all cylinders, GT5 looks great. The problem being talked about is consistency. Perhaps you should post some pics of the NON-premium models. GT has an incredible lighting and shader renderer but the trackside detail is a bit behind other racers. Seeing it with my own eyes at the store didn't blow my mind either. Don't get me wrong it looks good, even great occasionally. Let's not forget that graphics aren't everything, and saying that there is no contest is ridiculously laughable, IMO. Pure Fanboy fodder. Some people like to discuss games, not just kiss their asses...
En réponse à

Oooh, Profound, isn't it?

Driftwood - Dictateur en chef
Driftwood
Inscrit depuis 7668 Jours
Retail GT5 gameplay:



More here.

Your GT5 prologue so called gameplay shot was a bit lie too (look at the wheel above), or GT5 looks less good than Prologue, which I don't think is the case. It simply depends on the image you choose to show.

I own GT5 Prologue and Forza 3 and replays look way better in GT for sure, but there is certainly not the huge gap you seem to claim there is between the two games when actually playing. The lighting makes most of the difference, and even though Turn 10 made a lot of effort in that department, they are still way behind.

Now, as for the rest, both games do a great job. The only problem with GT is that it took more than five years to complete and that it may disappoint on a certain level, even graphics wise. At least, that's what some GT fans said today when getting their own copy in the shops here in France. Some are satisfied, some are not, it's difficult to know who's right in the end. Hopefully, we will get a copy soon at Gamersyde so we can make high quality videos. :)
En réponse à

I'm rubber you're glue...

One ring of death to rule them all.

vspectra06
vspectra06
Inscrit depuis 7711 Jours
Posté par LEBATO
Don't over-exaggerate on that list. T10 has also had to come up with better engine sounds (I guess, some people say that's what PD did, so we can also guess the same here), write a new graphics engine, and model new tracks.
It's not an over exaggeration. PD does everything in-house, Turn10 outsources a considerable amount of their work, even engine sounds. I also remember reading Turn10 having to get help from Rareware on their graphics engine since they were in such a rush with Forza 2. I tried finding the interview but I can't find it anywhere. Like I said about the new tracks though, they outsourced several environments to a third world country company just like they did the new cars. Proof:

Rabcat - car model outsource - http://www.xboxliveaddicts.co.uk/forums/index.php?...

GlassEgg - Another outsource company for cars AND tracks:: "Forza Motorsport 3
Glass Egg built:
- 180 cars - Hundreds of parts, kits and wheels - Tracks including Amalfi, Catalunya"
look under portfolio: http://www.glassegg.com/main.php

Turn10 also outsourced their engine sound design. proof: "Forza 3 was predominantly developed by Seattle-based developer Turn 10, though much of the game’s sound design was outsourced to TAG’s Midlands-based offices." - http://www.develop-online.net/news/33108/Forza-3-p...

With turn10 have over 200 employees, turn10 already had considerable amount of work cut out for them. They should have ended up having a much better lighting system, more tracks returning from Forza 1, in addition to weather effects and night races for Forza 3.
I'm still not sure on the 16 cars on track. Or is this one more inconsistency? I see anywhere from 8-16 in videos, or read different things from different sources. Track-based? Standard car only?
We'll find out next week.
I think they only had about 10-20 guys modeling the cars
I don't think anyone frankly cares about that. If it takes them forever to build a chair because they had a 2 year old doing it, it's still a problem.[/quote]

You're complaining about only 200 premium cars, but don't care about how many guys are actually doing the modeling? I don't get you. That's a pretty bad analogy too. I guess they should just skip over the real-time lighting transitions, weather, online, car mods, and get more guys to model cars that will eventually be premium.
That's good, not that I care about it.
Way to miss the point completely.
The other 230 cars were just ports from forza 1 with added polygons. That's pretty much most of the "over 400" cars shipped with the game.
Still look like they belong to this generation, and in most cases unless you tell me I would not be able to tell as they all have fully modeled interiors. In other words, they were not straight up ports with added polygons.
They still have flawed car models. They also have shittiest modeled interiors, probably the worse out of any next gen racer that i've played.
Huh, like that's something to worry about. PD has to worry about 800 cars they have to remodel entirely by that logic. Also, I wouldn't be surprised if T10 has close to 100 new or remodeled cars in the pocket by now, readying them up for the next release. I think who has the upper hand here is very clear.
PD already established most of their work in the actual game outside of the car models, so I doubt they'll spend as much time and manpower on those aspects. They'll have many more guys being able to model cars for the next game, so I doubt it's something they're worrying about.
I don't get it, what do you mean by "most of the cars"? So it's fine to expect PD to "premium-up" 800 cars two games from now, but it would not be realistic to expect T10 to remodel a small fraction of that number.
Considering it's been 3 games already and t10 hasn't done jack shit to fix any of the old cars, even the ones that looks worse than others, I'm not expecting anything from t10. what's not to get?
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