Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (4 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (6 Days ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (6 Days ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
This screen just SCREAMS epic lmfao
I want my games room finished now :(
I want my games room finished now :(
This screen just SCREAMS epic lmfao
I'm still almost in shock at how the final game turned out. I really never expected this from PD.
There's a noticeable amount of grip and permanent steering assist compared to Forza 2, and for a game claiming to simulate realistic physics, it is too much.
There are several other aspects of the game that should have been fixed, even more so than the standard cars. But at the end of the day, if you don't like it, don't buy it. There's nothing wrong with that. It seems like you've made up your mind anyway.
Anyway, GT5 may indeed have the best physics out there, but all i'm trying to say is that stuff like this... "Personally, I think the physics are the best as far as console sim racers go. I drove the Zonda R in both games and it's considerably easier to control in Forza 3." ...means absolutely nothing because theres a ton other things to consider when judging a racing game's phyisics. I want to know stuff like.... Can you steer when wheels are locked? Does tire temperature have a affect on the handling? Does brake disc temperature have a affect on the braking efficiency? Does custom aero have a genuine effect on drag? Can you feel when your car is loosing traction? Do the tuning setups have a realistic effect on the cars performance? etc... Also, RWD cars used to have ridiculous amounts of understeer and 4WD cars still spun out spontaneously, is it still present?
85 is a low score for high budget game. Wonder if this is going to effect sales.
The prevention of a spin out comes down to reaction time, if you can countersteer quickly enough (with a bit of skill), you can get out of spinouts most of the time. Ever been out of a track day and driven some truly high performance cars? They are not difficult to drive, they have generally have incredible cornering performance with loads of grip compared with normal cars and at times they make you think... "how on earth did this car take that corner at that speed without spinning out" but then you realise that they are called high performance cars for a reason.
http://www.youtube.com/watch?v=YPd0ATqvoJM (Theres a few quick **impossible** counter steers in there too!)
85 is a low score for high budget game. Wonder if this is going to effect sales.
However, i dont think it will have that much affect on the sales because from what i can tell, there's some really good core gameplay hidden beneath the crappy decisions.
http://www.youtube.com/watch?v=YPd0ATqvoJM (Theres a few quick **impossible** counter steers in there too!)
http://www.youtube.com/watch?v=jtQT9mE2avE&feature... and the car's almost at full throttle when the tail is loose, in a 750hp car in 3rd gear. lol
Increased speed = increased downforce = increased traction = increased grip = improved conering
http://www.youtube.com/watch?v=Jv9g3t9rDf8&feature... "and the car's almost at full throttle when the tail is loose" in a 700hp car.
http://www.youtube.com/watch?v=6ET4K3Njn64
Reviews and sales are just for stats and sales wise it is going to be pretty good anyways. I do not understand what some reviews were thinking TBH. I think they should release GT6 by 2012 and will be more polished with more premium cars, tracks keep supporting GT5 for 1 year or so. It seems thrustmaster new racing wheel is going to be official GT wheel soon
http://www.youtube.com/watch?v=6ET4K3Njn64
Reviews and sales are just for stats and sales wise it is going to be pretty good anyways. I do not understand what some reviews were thinking TBH. I think they should release GT6 by 2012 and will be more polished with more premium cars, tracks keep supporting GT5 for 1 year or so. It seems thrustmaster new racing wheel is going to be official GT wheel soon
http://www.youtube.com/watch?v=R0qqocUWih0
Seriously, I don't want to bash the game but what a BS statement filled with Hyperbole. This is a reality that some people are just unwilling to grasp. Lets finally get away from this riddiculous graphics shit...
Oooh, Profound, isn't it?
Many standard cars don't look as crappy as the pics you always post. During a race, it's actually hard to notice which is standard until you get into photomode. That was my point. Didn't think I'd have to spell it out for you.
Would it be much better if all cars were consistent? Sure. You just have to make peace with what it is. Just like with the weird inconsistent lighting in the Forza games, which you seem to be totally fine with.
And those light feather throttles he's doing on the turns isn't "applying that amount of power during a turn," which would mean he'd be pushing it just about all the way.
Anyways, I've gotten gold in all of the first two license tests. There's one test with a 370z on the third set of license tests on the Daytona circuit, so freaking hard. I'm calling it not doable for now, I need to chop 2 tents on a car like, with those turns? Fuck, that's ridiculous. I do see improvements in physics, though, but we'll leave that for later.
Other than that, you've gotta hate the boiling shadows. They look horrible, it's good they have them, but man, are they fucking ugly or what. Ruin lots as far as graphics. Sound is damn pathetic. I know people joke/d about GT cars sounding like vacuums, but I'm just getting the full effect here. Seriously bad sounds with a couple of good ones here and there. And what's with the crashing sounds?
When it comes to bad design decisions, to mention one that I see as much is the license tests with other cars involved. Those are not even races, those are freaking obstacles courses, and for the most part, that's how races feel thus far. The AI is so incredibly stupid and boring they will brake coming out of a turn just for the hell of it, so you can fail the license test by either touching them ever so slightly or crashing into a wall. Most of the time I'm looking at the car in front of me, just waiting for their brake lights to turn on so I can get the hell out of the way and brake two seconds later when it's actually necessary.
Also, not even the framerate is stable. I've seen it dip lots of times in races. And you've gotta hate the look of the tracks, I don't know what they were thinking really. Put a PS2 level texture that barely resembles a group of trees on top of the tunnel entrance and call it a day. Put two flat surfaces together and call it a tree, make clones of them and put them all right next to each other and there is a good line of perfectly cloned trees, that's sure to look natural. Enough tree talk, let's talk about sharp angles. Everything from the track surface (look at turns) to hills, to railings, all of them have sharp ugly looking angles. Top this with some super low resolution textures for almost everything, a standard care here and there, weird shadows, and a jagged look overall and you get a not so impressive looking game anymore.
I'll try to keep it to the positives for my next post, because there are positives, and overall I'm liking it.
Mods, stop changing my SIG! I'm going to end up banning you!
Prepare To Drop!!
I want my games room finished now :(
I'm level 17. I really like some stuff, but seriously, I haven't been so pissed off at any game in recent memory. Some design decisions are downright retarded, some things are downright broken, some are just ugly as fuck, etc. VW mini bus at top gear track? AI? Track looks...?
Some of the good stuff are obviously the driving itself--yep, even though it's laughable at times (will expand later).
Mods, stop changing my SIG! I'm going to end up banning you!
I tried playing Shift the other day, and aside from it not being very fun in general, the AI was pretty lousy.
Once in a while though they'd get pretty aggressive, as if they were actually pissed off at you.
85 is a low score for high budget game. Wonder if this is going to effect sales.
@ Plumbdrumb- I was playing the "other" sim the other day and was really enjoying the AI there. It's neat that I'm starting to notice some of the AI drivers based on their driving personalities. I was battling it out hard with one driver over a series of races. He was dick, and while the others were respectful racers for the most part, this guy had it in for me. Must have nudged him a few times on accident, lol...
Oooh, Profound, isn't it?
Anyway, i havent got a chance to properly play it yet, maybe over christmas.