Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (6 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
So what do you think about the physics?
So what do you think about the physics?
Nah, I'm joking. I'm out of the country, and my PS3 is about 1500+ miles away. I will as soon as I'm back though (next week), I can't wait to try it to be honest.
Mods, stop changing my SIG! I'm going to end up banning you!
Nah, I'm joking. I'm out of the country, and my PS3 is about 1500+ miles away. I will as soon as I'm back though (next week), I can't wait to try it to be honest.
Mods, stop changing my SIG! I'm going to end up banning you!
http://www.youtube.com/watch?v=zeJ6GXh9uas
Rome is back and new track appears: Madrid.
Mr. Zurkon is looking to kill you.
Mods, stop changing my SIG! I'm going to end up banning you!
Pwn'd by Phaethon360.
http://www.gtplanet.net/rome-madrid-in-new-gran-tu...
Most of my students don't even believe its a game when they saw the old Tokyo video showing damage, I'm sure I'm going to have a hard time convincing everyone once the direct-feed comes in :)
Its not even arcadey, its just a poor attempt at simulation, Unfortunately, they seem to have gone in the direction "Hard to drive = Hardcore simulation". It just doesnt work like that, the tuned car in the demo has racing tyres yet it squeels constantly when cornering and whips its back end out unpredictably, you can never feel when the car is loosing traction.
The suspension is super spongy which makes the car bobble and nose dives under braking around like it was built in the 50's. And why cant the understand the concept of locking brakes, cars should not be able to stir while the wheels are locked, basic fundamental things like that shouldnt be present in a racing sim.
Mr. Zurkon is looking to kill you.
I really only bring up the graphic stuff because so many people feel the need to extoll the virtue of GT visuals. Maybe that makes me look at it more critically, I don't know. For me the physics argument is moot here. I really do hope GT turns out much better than what is represented here...
Behold! I did not lie to you!!
Eiger
http://img704.imageshack.us/img704/5899/img5596.jp...
http://img704.imageshack.us/img704/5452/img5598.jp...
http://img704.imageshack.us/img704/2120/img5600y.j...
London
http://img704.imageshack.us/img704/5428/img5614h.j...
BTW For me it's funny when I read some comments (even on previous page in this thread) like: Gran Turismo has the worst enviroment this gen bla bla. It is simply stupidity.
I disagree with You in some points (maybe thanks to Prologue). If game's lighting is realistic then that IMO is making game better looking (especially when game try to be a sim). For me lighting in Forza is flat and outdated. In many places (talking about gameplay) I don't see depth of objects (especially trees). I like more this kind of trees with depth from GT.
http://img704.imageshack.us/img704/285/img5584y.jp...
GT5:P/Demo don't have photomode so I made also comparision with game that has great lighting effects - MotorStorm PR:
http://img705.imageshack.us/img705/9048/qqqqq6.jpg
Cars are small on screen in GT, but even there details, visible interior and lighting on cars makes them for me better looking. Overall for me GT has the edge.
Oh and GT videos looks like replays after tune up (no jaggies, more visual effects).
Mr. Zurkon is looking to kill you.
http://gamersyde.com/pop_images_forza_motorsport_3...
http://gamersyde.com/pop_images_forza_motorsport_3...
http://gamersyde.com/pop_images_forza_motorsport_3...
That is what they look like in-game. I was just genuinely let down by what I played in the GT Demo( fueled by all the hyperbole). Definitely agree that the Motorstorm pic looks sweet( too bad the game makes me angry)...
Behold! I did not lie to you!!
http://www.gameswire.net/comparisons/comparison_20...
http://www.gameswire.net/comparisons/comparison_20...
http://www.gameswire.net/comparisons/comparison_20...
http://www.gameswire.net/comparisons/comparison_20...
Also, look at the difference in scale and draw distance
http://www.gameswire.net/comparisons/comparison_20...
http://www.gameswire.net/comparisons/comparison_20...
Behold! I did not lie to you!!
http://images.gamersyde.com/image_forza_motorsport...
And Forza3 look like PS2 game ;) (internet comparision):
http://www.gameswire.net/comparisons/comparison-la...
All games that you have mentioned are for me average graphically (only DiRT2 is above average and only Forza runs 60fps). They use too much cheap effects (for example Codies and their annoying bloom) and they don't look realistic. And which from these games have track that looks better and more photorealistic than London in GT5:P? Only PGR4 (game runs "only" 30fps) but You haven't mentioned it. And that what puts for me GT one league above all of them: realism (enviroment/cars), 60fps, 1080p, sharp and clear visuals, color palette, great lighting/HDR and how track looks compared to real one:
http://www.youtube.com/watch?v=_1EEZe-Eqto
Track geometry, objects and enviroment. Just in places where they need to be. Here GT is above most of other games in realism. This is the place where games like GRiD, Shift or Forza fails. Developers add in them more objects than in reality, sometimes put objects closer, make them bigger to make game better looking, track geometry need also more work. It's cheap way to make game better looking and for me it doesn't work. Any day I choose better effects (and their quality) than number of objects.
Frozpot
This isn't glitch, trees in Forza are loosing details when they are far away from you. I saw this on first gameplay videos, in full game, in photomode shots on internet, similiar effect was in Ferrari Challenge Trofeo. It's very annoying when you noticed that while playing, it makes game flat. And sometimes on photomode far away trees are looking better and sometimes you see how they look when they loose details.
Mr. Zurkon is looking to kill you.
Pwn'd by Phaethon360.
I am guessing you haven't played Forza 3 yourself. Anyone who has played it themselves know that the pics you posted are not indicitive of the game's visuals. Period. I haven't played GT5:P myself, but I HAVE played the GT5 "Demo". And if you want to talk about cheap effects, how about GTs generally weak and over-used heat shimmer? Personally I think it's the replay cameras that do all the work of making it look realistic. After running the two side by side, I feel like Forza runs smoother while GT is higher rez over-all. That being said, the textures are NOT higer rez in GT. And 200 MB is plenty of space for one car and one track with assets. There is no valid reason for PD to say "oh, let's put in lower than planned assets to hit an arbitrary space limit". I have certainly seen the low rez trees in Forza on occasion though, but it happens rarely( glitch).
I don't really have a problem with devs sprucing up boring tracks as long as the track itself is unaltered.
Behold! I did not lie to you!!
Mr. Zurkon is looking to kill you.
Behold! I did not lie to you!!
Mr. Zurkon is looking to kill you.