Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (1 Week ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
The game looks great and the feature-set is phenomenal, and i've no doubt the gameplay will put the icing on the cake.
EDIT: Some previews have started popping.
Sankey: At Bungie, AI is very, very important, and in terms of getting solid AI for the player to fight against, it is very challenging. We always have to make sure that our games stay ahead of the curve and give the best experiences possible. One of the cool things we wanted to do was bring back the Elites, who are cunning and essentially you know, big space ninjas. So this also gave us a chance to improve the Elites, look at their AI and kick them up a notch.
One of the things you may not have noticed while playing is that in co-op, the game is potentially easier because there are more of you and the same amount of Covenant. But we said, ‘hey, you know what? Let’s do this better so that when you have four players joined in co-op, the AI naturally scales and the enemies become more difficult. So in many ways this is the most challenging of the Halo games.
Q.It seems that throughout the game there are a lot of features that echo all the games in the past. Were you trying to make Reach a nostalgic game for the fans?
Sankey: Absolutely, because it naturally fits into the theme of it being a prequel but there’s certainly things about the previous games tat we wanted to bring back to the fold. Things like, exploring wide open frontiers like in Combat Evolved, we said, ‘let’s bring back that for players to experience’.
Battles are epic
So for Reach we felt we had to come full circle to the first Halo because that’s where this story ends and certainly as you play through the Reach campaign we do start to paint a picture of the first game. That was very fun and satisfying for us to do.
Jarrard: We have talked about this in that we wanted to make this game for ourselves and make it the best Halo game we’ve always wanted to play by incorporating all of the features that we’ve enjoyed from over the years.
But we definitely do view this as a final send-off to our fans as well and certainly with all of these new customisation options it’s out hope that by giving our fans such a broad range of tools to work with, that they’ll keep the Halo: Reach experience alive well beyond the time that Bungie is no longer involved.
At this point the rain starts and the sweeping orchestral soundtrack takes a sinister turn, truly delivering a sense that something is rotten in the state of Reach. After a few seconds of trekking towards the UNSC outpost, you might have to do a double take and remind yourself that Master Chief is nowhere to be seen.
Everything about the game is reminiscent of the Chief’s outings, from the identical controls, pounding soundtrack and the lush green expanses that smack of Combat Evolved. Once we reach the outpost and the Covenant reveal themselves, we’re suddenly back in 2001, blasting ten shades out of grunts and loving every moment.
From this point, the Spartan’s radio link is awash with desperate reports from Spartan officers all over Reach, each reporting that the Covenant has started attacking. With chaos all around them, the shit truly hits the fan as Noble Squad wades into the fight proper, laying waste to Elites, Banshees and even the odd Phantom here and there. Everyone’s turned up for this final send-off but just as the action reaches its peak, the demonstration comes to a close and we’re left wanting more
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Also sweet previews :)
Prepare To Drop!!
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Cortana being naughty? :P
I'm speculating that what happened to that ship was not done by an orbital mac gun, nor was it done by some unsc ship that's in the sky.
They'd be crazy to not make sure Noble Six was still on Reach even after the events of the first Halo because activity was still very much present on Reach after those events to the point that the Chief even made it back to Reach and helped rescue Halsey and a few other Spartan IIs. Cortana, meanwhile was up in space occupying some highjacked Covenant flagship that she was using to blend in amongst all the other Covenant ships. I'm not entirely sure, but she may have performed another slipspace jump out to a pack of rubble further off from the battle so as to appear like a disabled ship of some sort, but maybe she was also doing a little something else before she did that? Or perhaps I'm wrong and it's factions within the UNSC that have Covenant technology.
I think there's more than meets the eye to that ship being annihilated, though.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Also sweet previews :)
** Yes We CAN!! **
Also sweet previews :)
@ops
Sweet gif man, just saw the shortened tv ad with that extra scene at the end, it just looks beautiful!
Essentially Forge World is a huge empty map designed specifically to be filled with the player’s Forge creations. Don’t worry the Forge editor is still there to some extent in every multiplayer map, Forge World is just taking the concept and putting it on steroids. The world itself is split into five zones designed for building different types of maps, and just to demonstrate what you can really do with the tool Bungie are including some maps built entirely in Forge. Two of these maps will have long time fans very excited with ‘Hemorrhage’ being a remake of the classic map made famous by Red vs. Blue ‘Blood Gulch’, whereas ‘Pinnacle’ is a remake of Halo 2?s ‘Ascension’.
The absolutely huge Forge World aside, Forge itself has had some updates. From what we saw at the event a lot of these are designed to let players build more complex maps, although there doesn’t seem to be any one new ‘killer’ feature added to the editor. Rather they’ve upgraded or added a lot of small features, building out a more comprehensive and usable editor.
With the Forge presentation over Bungie swiftly moved onto showing the campaign. We were only shown the opening stages of the campaign,with your squad investigating a suspected insurgency. Of course anyone who knows their Halo lore will instantly jump to the conclusion that it’s actually a Covenant force, but Bungie still manage to build the suspense. You catch glimpses of fast moving figures out of the corner of your eye and you quickly encounter evidence of firefights.
The story itself looks to be coming together nicely, but the main thing I took away was the graphical fidelity. It just looks great, the water and particle effects in particular. The scale of everything is what impressed me the most, Reach seems huge even if the maps you play in may be a bit more constrained. This also feels a bit more like a ‘living’ world. It doesn’t come close to touching titles like Grand Theft Auto, but you’re not in a world that’s only populated by enemies.
Whilst Reach is a military base, it still has a civilian population. At the game’s start the planet hasn’t turned into a warzone yet, and civilians are still around. In the sequence Bungie were showing your squadmates try and get some information out of a group of farmers who were sheltering from the initial attacks. We were told this won’t be a one off event and that civilians will be part of the story and world. Civilians are nice, but what stood out as more interesting was Reach’s wildlife.
A couple of ostrich looking creatures tagged along with the squad at a few points, making Reach seem more than just some random planet. In fact Bungie seem to have gone quite some way to add a unique character to the planet, as well as making the environment seem inhabited little details in the background make the world seem a little more real than in previous Halo titles.
Prepare To Drop!!
Incompetent Cartographer 1
http://www.bungie.net/News/content.aspx?type=news&...
Incompetent Cartographer 2
http://www.bungie.net/News/content.aspx?type=news&...
Incompetent Cartographer 3
http://www.bungie.net/News/content.aspx?type=news&...
Competent Cartographer (Bungie Weekly Update: 07.30.2010)
http://www.bungie.net/News/content.aspx?type=topne...
Pwn'd by Phaethon360.
Mods, stop changing my SIG! I'm going to end up banning you!
Hopefully the most poplular forge maps will get added to the online rotation pretty often. If so, this game is gonna be some true online bliss.
http://www.bungie.net/News/content.aspx?type=news&...
Hopefully the most poplular forge maps will get added to the online rotation pretty often. If so, this game is gonna be some true online bliss.
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
I've also never been someone who can replay the same SP over and over again either though. MP is just far far more fun IMO.
Racing games are probably the only game that I can get one or a couple hundred hours out of the SP part of the experience.
I've also never been someone who can replay the same SP over and over again either though. MP is just far far more fun IMO.
Racing games are probably the only game that I can get one or a couple hundred hours out of the SP part of the experience.
"It is such a quiet thing, to fall. But far more terrible is to admit it." ~ Kreia in Kotor2
Prepare To Drop!!
But I also don't buy very many games, I rent the vast majority of the games that look good. I usually only buy games that have a good MP component or take a long time to complete like Forza 3 or RDR.
Oooh, Profound, isn't it?
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Gamespot SP Hands-On: http://www.gamespot.com/xbox360/action/haloreach/n...
IGN SP Hands-On: http://xbox360.ign.com/articles/110/1109806p1.html
The more i read the more i cant wait until Sept 14th
** Yes We CAN!! **
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox