Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (1 Week ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
** Yes We CAN!! **
http://www.youtube.com/watch?v=Jgo3pFRQeO4&feature...
Leaked Armory Option Vid
SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS
Pwn'd by Phaethon360.
** Yes We CAN!! **
http://www.youtube.com/watch?v=LvZZpgExsyY&feature...
AWESOME!!!
This was posted in the front page but there was a problem with the video so it has been taken down but you can watch it at the above link.
I won't deny that Call of Duty has (unfortunately) made leveling up a much more popular aspect of first person shooters though. But.. we've been doing that to some extent in Halo since Halo 2.
I wouldn't be surprised if in the full game there were more nods to MW2 in some way as well. Which isn't a bad thing necessarily
To ease us into the world of Reach, Bungie chose a stealthy Recon mission set during the dead of night. With just Noble Six (and sniper Jun on point) in action, the emphasis was on the softly, softly approach as we pushed forward into the Covenant dark zone.
Straight away you'll clock the gigantic leap in visual quality from Halos 3 and ODST. Bungie hasn't confirmed 60 frames a second - but it certainly looks that way. It's a lot more fluid than Gears Of War - and in-game action runs as smoothly as Modern Warfare 2. This one would have Marcus Fenix and Captain Price going green around the gills.
Brooding thunderheads crackle with lightning as we knife an unsuspecting Elite Officer using the new third-person assassination mechanic, before capping some fleeing Minor Grunts with our trusty M6G pistol.
Truth be told, this rather funnelled opening feels decidedly more Modern Warfare than Halo, but that soon changes as we stumble upon a Covenant installation and our stealthy approach goes down the swanny...
With Phantom dropships rumbling into view to discharge hordes of baddies (tip: find cover whenever you see one of these titans approaching), the shooting quickly reverted to classic Halo.
Bungie's level design is simply a cut above; the enemy base was relatively compact, yet still crammed with corridors, alcoves and vantage points to exploit. After clearing out the joint, a series first awaits: indigenous creatures! Turning a canyon corner, a detachment of Covenant are being mullered by two gigantic Rancorlike creatures called Guetas, so we sit back and watch the two species duke it out before mopping up the remnants.
GHOST RECON
A Pump Station is our next waypoint, where Recon Team Bravo needs to rescue a posse of human militia pinned down by Jackals and Spec-Ops Elites. It's the purest example yet of a set-piece-that-isn't-a-set-piece; in that despite Bungie ostensibly setting up the scenario, it'll play out entirely differently depending on your tactics, difficulty setting, whether you've got co-op buddies in tow, etc.
The AI on show is simply staggering, a decade of experience and familiarity with the universe right there on screen to test your gaming mettle. It's also a chance to unleash some of our new Armour Abilities - specifically Armour Lock and the hugely handy Sprint - and appreciate just how seamlessly they've been integrated into the gunplay.
** Yes We CAN!! **
So, even if they were influenced by the success of this as a current trend, there's really not much in common between the two games in terms of design. Not much at all.
http://www.gamersyde.com/stream_halo_reach_deliver...
** Yes We CAN!! **
also, the female spartan that died in the 2nd video is the same woman that left her child and husband at the spacestation in the first video no???
Oooh, Profound, isn't it?
http://www.gamersyde.com/stream_halo_reach_deliver...
Prepare To Drop!!
http://gameinformer.com/b/news/archive/2010/08/26/...
** Yes We CAN!! **
1 on 1 Elite battle.
And some ranks:
http://www.youtube.com/watch?v=DjkYldM_-0o
It looks like they are going very old school in this regards. You may have a half dozen or so enemies and then 5 or 6 variations of each, some with quite special abilities. It should keep the game fresh--and allow escalating skill. e.g. level 1 some lvl1 Grunts and a medium brute and scale up to the end where they are all Gold Elites.
Pwn'd by Phaethon360.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
http://www.gametrailers.com/episode/gametrailers-t...
** Yes We CAN!! **
A. The theater experience remains largely unaltered from its already robust predecessor, but we did implement a few choice tweaks and bug fixes. Most notably, you can now rewind Campaign and Firefight Films, just like you can in multiplayer, and all modes will now support Film Clips.