dcdelgado
dcdelgado
Inscrit depuis 6867 Jours
Sweet vids.
En réponse à

** Yes We CAN!! **

Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 6978 Jours
SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS

http://www.youtube.com/watch?v=Jgo3pFRQeO4&feature...

Leaked Armory Option Vid

SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS
En réponse à

Pwn'd by Phaethon360.

Tinks
Tinks
Inscrit depuis 6936 Jours
Armory as in weapons and armor you can unlock I assume?
En réponse à
dcdelgado
dcdelgado
Inscrit depuis 6867 Jours
Wow i'm going to spend so much time in there getting the look of my Spartan just right.
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** Yes We CAN!! **

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7007 Jours
Posté par Tinks
Armory as in weapons and armor you can unlock I assume?
Armor. This isn't Call of Duty.
En réponse à
alimokrane
alimokrane
Inscrit depuis 6937 Jours
Halo Reach: Live Action Movie Short
http://www.youtube.com/watch?v=LvZZpgExsyY&feature...

AWESOME!!!

This was posted in the front page but there was a problem with the video so it has been taken down but you can watch it at the above link.
En réponse à
Tinks
Tinks
Inscrit depuis 6936 Jours
Posté par GriftGFX
Armor. This isn't Call of Duty.
Bungie borrowed from MW2 for Reach though. Everyone is. You can see it in all the fps coming out.
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GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7007 Jours
Posté par Tinks
Bungie borrowed from MW2 for Reach though. Everyone is. You can see it in all the fps coming out.
How exactly? Loadouts? Yeah, Modern Warfare 2 totally invented that. Until Halo has ridiculous, game breaking perks and a billion weapons that you can't use until you gain enough experience, I'm still going to insist that Bungie is doing their own thing. With no sign of "stopping power" or "juggernaut" in site, I think we're pretty safe for now. This game doesn't have thing one in common with MW2 as far as I'm concerned. Loadouts and AA remind me more of other, far older FPS games.

I won't deny that Call of Duty has (unfortunately) made leveling up a much more popular aspect of first person shooters though. But.. we've been doing that to some extent in Halo since Halo 2.
En réponse à
blmbox
blmbox
Inscrit depuis 6338 Jours
Posté par Tinks
Bungie borrowed from MW2 for Reach though. Everyone is. You can see it in all the fps coming out.
I bloody hope not.
En réponse à
Tinks
Tinks
Inscrit depuis 6936 Jours
I think loadouts in FPS weren't a big trend till COD4/MW2, and without it I don't think it would be in Reach. I don't mind that its in Reach, but I recognize the influence
I wouldn't be surprised if in the full game there were more nods to MW2 in some way as well. Which isn't a bad thing necessarily
En réponse à
dcdelgado
dcdelgado
Inscrit depuis 6867 Jours
CVG Hands-On (Some Spoilers!!)
NIGHTFALL
To ease us into the world of Reach, Bungie chose a stealthy Recon mission set during the dead of night. With just Noble Six (and sniper Jun on point) in action, the emphasis was on the softly, softly approach as we pushed forward into the Covenant dark zone.


Straight away you'll clock the gigantic leap in visual quality from Halos 3 and ODST. Bungie hasn't confirmed 60 frames a second - but it certainly looks that way. It's a lot more fluid than Gears Of War - and in-game action runs as smoothly as Modern Warfare 2. This one would have Marcus Fenix and Captain Price going green around the gills.

Brooding thunderheads crackle with lightning as we knife an unsuspecting Elite Officer using the new third-person assassination mechanic, before capping some fleeing Minor Grunts with our trusty M6G pistol.

Truth be told, this rather funnelled opening feels decidedly more Modern Warfare than Halo, but that soon changes as we stumble upon a Covenant installation and our stealthy approach goes down the swanny...

With Phantom dropships rumbling into view to discharge hordes of baddies (tip: find cover whenever you see one of these titans approaching), the shooting quickly reverted to classic Halo.


Bungie's level design is simply a cut above; the enemy base was relatively compact, yet still crammed with corridors, alcoves and vantage points to exploit. After clearing out the joint, a series first awaits: indigenous creatures! Turning a canyon corner, a detachment of Covenant are being mullered by two gigantic Rancorlike creatures called Guetas, so we sit back and watch the two species duke it out before mopping up the remnants.

GHOST RECON
A Pump Station is our next waypoint, where Recon Team Bravo needs to rescue a posse of human militia pinned down by Jackals and Spec-Ops Elites. It's the purest example yet of a set-piece-that-isn't-a-set-piece; in that despite Bungie ostensibly setting up the scenario, it'll play out entirely differently depending on your tactics, difficulty setting, whether you've got co-op buddies in tow, etc.



The AI on show is simply staggering, a decade of experience and familiarity with the universe right there on screen to test your gaming mettle. It's also a chance to unleash some of our new Armour Abilities - specifically Armour Lock and the hugely handy Sprint - and appreciate just how seamlessly they've been integrated into the gunplay.
http://www.computerandvideogames.com/article.php?i...
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** Yes We CAN!! **

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7007 Jours
Posté par Tinks
I think loadouts in FPS weren't a big trend till COD4/MW2
Sorry, that's just plain wrong. Classes and customization were big trends in FPS long before Call of Duty 4 came about. Where do you think they got the idea? A little game called Battlefield 2 had a big influence on Call of Duty 4. And that franchise unfortunately took a huge step backwards when it was influenced by the success of MW2. Games like Tribes, Team Fortress, Enemy Territory, etc. all have just as much in common with Halo Reach as it does with Call of Duty--which isn't very much. Bungie has created an environment where there's no kit customization in game, no tiered weapon structure, and no shitty over-the-top perks and upgrades. Simply classes, which have been a really big feature in FPS games for (far) longer than a decade.

So, even if they were influenced by the success of this as a current trend, there's really not much in common between the two games in terms of design. Not much at all.
En réponse à
Viginti_Tres
Viginti_Tres
Inscrit depuis 6509 Jours
Posté par Tinks
Bungie borrowed from MW2 for Reach though. Everyone is. You can see it in all the fps coming out.
No.
En réponse à
Tinks
Tinks
Inscrit depuis 6936 Jours
Just wait, they'll reveal the Banshee Strike Perk any day now!!! Then you'll all see!
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dcdelgado
dcdelgado
Inscrit depuis 6867 Jours
En réponse à

** Yes We CAN!! **

alimokrane
alimokrane
Inscrit depuis 6937 Jours
E.P.I.C.N.E.S.S ............... I am so pumped for the game!! I have to play ODST before this comes out!

also, the female spartan that died in the 2nd video is the same woman that left her child and husband at the spacestation in the first video no???
En réponse à
Padje
Padje
Inscrit depuis 5635 Jours
No Her name is in the top left corner of her HUD "S320 KAT". I'm sure that's not Kat in the first video.
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alimokrane
alimokrane
Inscrit depuis 6937 Jours
Posté par Padje
No Her name is in the top left corner of her HUD "S320 KAT". I'm sure that's not Kat in the first video.
who knows.... who's voicing Kat in Halo Reach? Is it Aisha Tyler?
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Frozpot
Frozpot
Inscrit depuis 6765 Jours
Posté par Padje
No Her name is in the top left corner of her HUD "S320 KAT". I'm sure that's not Kat in the first video.
Considering Spartans start training when they are 5 years old, I'm pretty sure the lady in the dress isn't Kat, Lol. You guys should read the books, they are pretty good...
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Oooh, Profound, isn't it?

BLackHawkodst
BLackHawkodst
Inscrit depuis 5893 Jours
Posté par dcdelgado
Pure Jizzum!!! :)
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Prepare To Drop!!

dcdelgado
dcdelgado
Inscrit depuis 6867 Jours
En réponse à

** Yes We CAN!! **

Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 6978 Jours
http://www.youtube.com/watch?v=MVOLm13VUQg

1 on 1 Elite battle.

And some ranks:

http://www.youtube.com/watch?v=DjkYldM_-0o

It looks like they are going very old school in this regards. You may have a half dozen or so enemies and then 5 or 6 variations of each, some with quite special abilities. It should keep the game fresh--and allow escalating skill. e.g. level 1 some lvl1 Grunts and a medium brute and scale up to the end where they are all Gold Elites.
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Pwn'd by Phaethon360.

Optimusv2
Optimusv2
Inscrit depuis 6899 Jours
I saw a video of the most epic elite battle ever, mostly cause the player sucked, but hey, I'll take what I can get haha.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

dcdelgado
dcdelgado
Inscrit depuis 6867 Jours
En réponse à

** Yes We CAN!! **

icemanufc
Inscrit depuis 5673 Jours
Bungie Update:
Q. Theater 2.0!

A. The theater experience remains largely unaltered from its already robust predecessor, but we did implement a few choice tweaks and bug fixes. Most notably, you can now rewind Campaign and Firefight Films, just like you can in multiplayer, and all modes will now support Film Clips.
http://www.bungie.net/News/content.aspx?type=topne...
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