BLackHawkodst
BLackHawkodst
Inscrit depuis 5972 Jours
Posté par dcdelgado
GR have the first 8mins of Nightfall and Tip of the Spear videos with the Blessing of Bungie, along with a write-up, i only watched the first min of Nightfall (which looks stunning btw), and it blew me away, hype meter now up to 10000!!!

**** SPOILERS AHEAD ****

http://www.gamesradar.com/xbox360/halo-reach/previ...
Holy Frack that was so sweet, amazing stuff!! loving the mood and gritty feel.
En réponse à

Prepare To Drop!!

Tinks
Tinks
Inscrit depuis 7015 Jours
It looks like someone let their gf play Korn

http://www.youtube.com/watch?v=mADhOt6qRlk&feature...

(no spoilers I promise)
En réponse à
Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 7056 Jours
Posté par deftangel
The number of environments is disappointing and sadly in line with my fears a few pages back :( If you take away Forge World and the Invasion maps, 6 MP maps including one remake is disappointing.
Pretty much, especially as SwordBase sucks and Invasion didn't impress me at all.

With a 3 year development window I am shocked that is all they could muster for MP. My bet is we are going to be bleed dry via DLC...
En réponse à

Pwn'd by Phaethon360.

Tinks
Tinks
Inscrit depuis 7015 Jours
The news of this ^ saddens me. It's a big reason why BC2 is so hard to play now. They waited toooooo long to release maps and the game just got so old so fast. With how many quality games getting released within such a small time frame nowadays you really can't do that.
En réponse à
Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 7056 Jours
Posté par Tinks
The news of this ^ saddens me. It's a big reason why BC2 is so hard to play now. They waited toooooo long to release maps and the game just got so old so fast. With how many quality games getting released within such a small time frame nowadays you really can't do that.
I don't think those of us who are disappointed are so by comparing it to other games. Per multiplayer the game has 4 player coop campaign, 4 player FF 2.0, 4 player FF Versus, traditional multiplayer, and Forge 2.0.

So what other game is doing that? Exactly.

The problem is that traditional multiplayer is a Halo staple. ODST didn't ship with any new MP content (DLC doesn't count!!) so Reach has essentially shifted resources to Forge and FireFight. I am NOT a big fan of that because of their poor custom game browsing features(-less). They couldn't even be bothered to do a proper "monitor-RTS" style game.

In the end I return from all the fluff back to traditional MP. That is where Bungie has proven themselves. FF2.0 may be very good this time but it isn't a substitute--neither are fan made Forge maps.
En réponse à

Pwn'd by Phaethon360.

deftangel - Hot stuff!
deftangel
Inscrit depuis 6954 Jours
The point of using campaign spaces was so they could make better use of art resources. I know there will be a few firefight maps but I'm struggling to see how this approach, three years and "biggest ever Halo game" translated to less MP environments than Halo 3. A bit disappointing really.

The two maps that I saw, Countdown and Boardwalk looked nice but couldn't see any vehicles. If vehicle combat is going to be restricted to Invasion and the Forge World maps, (possibly just the Blood Gulch remake even) that's even worse.

At least three of those Forge World maps are remakes too so if you also count Reflection, that means there are 9 new maps, two of which are only good for invasion and two of which were played the hell out of in the beta.

I'm going to enjoy this game a lot and I'm not quibbling over the value of the package overall, but I don't think that's good enough.

Halo 3 suffered a bit at the outset with a combination of a lack of maps in general, the beta and the non-beta maps being a bit hit and miss. Initial impressions of Invasion were pretty mixed so if that doesn't resonate, I think they're walking into a bit of a problem. Not impossible to fix if they can leverage Forge World properly and get out a good map pack at a fair price but still, I'm disappointed given the resources they have. The Forge World maps should be a bonus, not comprising almost half of non-Invasion match making.
En réponse à

http://twitter.com/deftangel

Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 7056 Jours
I agree. Blockbusters are held to a certain standard--and that is why they sell 10M units and push console sales. MW2 had all those spec op missions as well as 18 or so MP maps at release. 18. Like Deft is pointing out using SP content for MP maps should have allowed for substantially more MP experiences. As it stands I never, ever want to see Swordbase again. I thought Boneyard stunk visually and the gameplay wasn't far behind it. The other two maps were fantastic IMO.

Oh well, I got Blood Gultch back :P
En réponse à

Pwn'd by Phaethon360.

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7086 Jours
Posté par deftangel
The Forge World maps should be a bonus, not comprising almost half of non-Invasion match making.
This.
En réponse à
Tinks
Tinks
Inscrit depuis 7015 Jours
I didn't mean in a comparison sort of way. I meant individuals attention spans are growing shorter and shorter as media/games/music is getting to us quicker and easier. If a game wants to have a long life span it has to execute itself properly with the right amount of content and replay. Granted maybe Bungie doesn't have to worry since the user base it has is so huge?

The map count worries me a lot, the beta didn't keep me playing for very long at all because I could only play those maps for so long. The news that there are so few is a huge blow. If not for the co-op I probably would wait to buy it.
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7086 Jours
It's Halo. There will be 24+ maps by the time they're done releasing DLC. It just means that the actual cost of the game (for those that don't buy the Pay More Editions) is in the realm of hundreds of dollars and not $60. Microsoft has perfected the nickel and dime technique a while ago.
En réponse à
dcdelgado
dcdelgado
Inscrit depuis 6945 Jours
Posté par Acert93
I don't think those of us who are disappointed are so by comparing it to other games. Per multiplayer the game has 4 player coop campaign, 4 player FF 2.0, 4 player FF Versus, traditional multiplayer, and Forge 2.0.

So what other game is doing that? Exactly.
None, not this year or the next.
En réponse à

** Yes We CAN!! **

szaromir
szaromir
Inscrit depuis 6842 Jours
There were 4 map packs in Halo 3, so it would be $100 total. But I bet this time they'll follow MW2 model this time around though with packs for $15 with 5 maps each.
En réponse à

"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7086 Jours
Posté par szaromir
There were 4 map packs in Halo 3, so it would be $100 total. But I bet this time they'll follow MW2 model this time around though with packs for $15 with 5 maps each.
That's not even counting XBL subs, which are primarily driven by Halo for a lot of people. Microsoft is really banking on this one.
En réponse à
dcdelgado
dcdelgado
Inscrit depuis 6945 Jours
I wonder if they will release a free map pack for those that buy it new to counter the used game sales?
En réponse à

** Yes We CAN!! **

BLackHawkodst
BLackHawkodst
Inscrit depuis 5972 Jours
IGN Multiplayer Montage:

http://xbox360.ign.com/dor/objects/14276699/halo-p...

Been watching some Firefight videos also on Youtube, man Reach will own my life when it comes out :)
En réponse à

Prepare To Drop!!

dcdelgado
dcdelgado
Inscrit depuis 6945 Jours
Posté par BLackHawkodst
IGN Multiplayer Montage:

http://xbox360.ign.com/dor/objects/14276699/halo-p...

Been watching some Firefight videos also on Youtube, man Reach will own my life when it comes out :)
Indeed :)
En réponse à

** Yes We CAN!! **

icemanufc
Inscrit depuis 5751 Jours
En réponse à
Frozpot
Frozpot
Inscrit depuis 6844 Jours
Posté par icemanufc
NOICE, and not really spoiler-ish( other than showing environments). And I have got to say I am LOVING the size and detail of the environs...
En réponse à

Oooh, Profound, isn't it?

dcdelgado
dcdelgado
Inscrit depuis 6945 Jours
Posté par icemanufc
Amaizing stuff there, cant wait!
En réponse à

** Yes We CAN!! **

BLackHawkodst
BLackHawkodst
Inscrit depuis 5972 Jours
Agreed this is how epic battles should be done and with 4-player coop and some of the best AI around :)
En réponse à

Prepare To Drop!!

roxwell - PuS3Y
roxwell
Inscrit depuis 7034 Jours
Does anybody know the increased enemy count for co-op, x2,x3,x4?
En réponse à

Artificial intelligence is no match for natural stupidity.

Padje
Padje
Inscrit depuis 5714 Jours
En réponse à
Jin187
Jin187
Inscrit depuis 6830 Jours
Posté par deftangel
The Forge World maps should be a bonus, not comprising almost half of non-Invasion match making.
I cant agree with this, why should mpas created from the most advanced enviroment in the history of Halo be regarded as "bonus" content? From what i've seen, Each one of the five maps is located in different areas of Forge World and because of this, they look substantially unique, they have different Horizons and ground structures. But, most importantly, they have completely different layouts.

In an MP FPS game, its the layout that makes a map what is, not the enviroment. Take Halo 3's Foundry for example, the MLG Onslaught variant is arguably the best map in the game and the Bungie version is arguably the worst map in the game. I could understand complaints if we got Five versions of Foundry (Just one medium sized room with different layouts) but Forge world is in a league of its own.
En réponse à
dcdelgado
dcdelgado
Inscrit depuis 6945 Jours
Something tells me that guy liked it :)
En réponse à

** Yes We CAN!! **

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7086 Jours
Posté par Jin187
I cant agree with this, why should mpas created from the most advanced enviroment in the history of Halo be regarded as "bonus" content? From what i've seen, Each one of the five maps is located in different areas of Forge World and because of this, they look substantially unique, they have different Horizons and ground structures. But, most importantly, they have completely different layouts.

In an MP FPS game, its the layout that makes a map what is, not the enviroment. Take Halo 3's Foundry for example, the MLG Onslaught variant is arguably the best map in the game and the Bungie version is arguably the worst map in the game. I could understand complaints if we got Five versions of Foundry (Just one medium sized room with different layouts) but Forge world is in a league of its own.
Because they share assets and a single tileset. Would it be okay if all of the maps were built from Forge World? I'm sort of on the middle on this one, because, on one hand I agree that from a level-design point of view, they're all going to be pretty unique. On the other hand, I also know that forge will still have some limitations, and hand crafted maps are not only going to look better but they're going to offer more variety.

Does anyone remember how frequently the same maps popped up in any given playlist when Halo 3 was first released? This will be worse.

It's padding the package, which is a great package, but in traditional MP content it's really freaking hard to deny how sparse things are, and for most people that's the "meat and potatoes."
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