Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Since 6852 Days
Wow. PA totally singled out Acert with one comic. Bravo.

And Acert, the hyperbole of the critics is completely apparent in their blatantly pandering reviews (big words in a series, important post to follow). The largest battles are no bigger than those found in Halo 2, Halo 3, or ODST. In fact there isn't even a battle as large as the one towards the end of Halo 3. For a game with six Spartans, you're not really put into an situations a group of ODSTs couldn't get out of. There is however a cutscene which shows dozens of warthogs on a collision course with covenant armor, but then it ends and there are maybe five elites around you.

I didn't hate Halo Reach by any stretch, but I am getting annoyed with Bungie's self referencing. They hype up their levels and stages with such elegant names that make you feel like they should be considered important. I'm sure for as long as it takes them to create it may indeed feel important, but it ultimately results in a five minute romp with a Brute pack. That's what separates these latest Halo departures from the main series (although they really showed signs of this in Halo 3). In terms of level design, they have no idea what it takes to make something feel important. A structure feels like just another set piece to be passed over. Halo 1 & 2 made each piece of architecture feel important by the ways the story (or at least the enemy placement) made them feel integral. The Silent Cartographer is so memorable because it involved exploring a structure that was overrun with enemies, not that I was trekking from Point A to B to press X.

I can't blame them. Many developers seem to be taking the IW approach to their campaigns. Just keep the player moving, get it over with, make them go "oh shit!" a few times. I'm just more critical on Bungie because for a few games in a series they were doing more. And quite frankly, Halo's "oh shit!"s are becoming "oh, this." I am however glad that this was their last game in the series. Maybe they just stuck with it too long. Granted, their previous franchises were nothing to write home about, but I hope they can rediscover that spark. With Activision involved most likely not, unless that spark is 1200pt map packs.

So yeah, I'm disappointed in the campaign and SP, but whoever they got to do their new matchmaking system needs a damn pay raise. Multiplayer has been a blast so far--feels more like a funky merger of Halo 1 & 2 (with the maps and lack of dual wielding) with that funky Shadowrun stuff mixed in.
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SimonM7 - The other mod's bitch
SimonM7
Since 7029 Days
One thing's for sure, these are one forgettable lot of characters. I like Kat a bit, because of her defining feature of.. being a woman. That's essentially it. All of them having such distinct accents is just hilarious too, and does in no way actually achieve what I have to imagine was the point of them; giving each dude proper characteristics.

Having Six talk with some sort of generic ken doll voice is also terrible.

Other than that it plays incredibly smoothly, and while some of the loadout stuff is a bit questionable in SP (why is sprint a pickup? WWHHHYYYY!?) it works in conjunction with the opened up (but still admirably streamlined) level design to create a really superb playing game. I think the setting brings back a sense of awe and mystery that has been gone since Halo 1 and with each entry as hoops have been jumped through and familiar locations have been revisited. It's not the dramatic stylistic departure that ODST was and hence not quite as inherently exciting, but it shares some - if not all - of that game's melancholy, which again proves to be a great tone for these games and their scenario/art design specifically.

ODST's biggest feat was how it jumped between entirely different locations quite deliberately to effectively deliver the "Best Of" of Halo's encounter types, and padded that with the hub/stealth/cooldown area. That made for a game that moved according to your own pace, and felt refreshing that way. if there's something about Reach that I feel is falling back into Halo 3's weaknesses, it's the frequency of token firefights.

Don't get me wrong, Reach has had moments of utter grandeur in that regard, starting especially strong and dipping frequently into inspired level design that informs the type of dynamic, on the fly awesomeness that Halo's gameplay can deliver, but it keeps pouring a new bucket of enemies on you around every corner and many of those instances are *not* as inspired. Done fighting in a large area with slabs of rocks/metal structures? Hop in a car and drive throug an opening in some cliffs and voila, look out over new area with plasma shots flying everywhere and rocks/metal structures placed in a similarly uninspired grid pattern.

This is the Halo 1 and 3 way to be sure, but ODST really addressed those issues by not being obligated to string levels together. It's in stringing levels together, that coherency to H3 and Reach's campaigns that drags you through "filler" areas that *can't* all be great to fight in, and Bungie seem hell bent on having long winded fights in succession completely regardless.

Still, just in basic terms of aim calibration and smoothness it's *obviously* the best playing Halo to date, and it's awesome to finally have image quality to back up the artistic design. It's such a clean and vivid looking game at times I just wanna lick it. I also think establishing new characters and a storyline that wraps up is a nice way to keep the franchise open to newcomers while still referencing the Halo universe. Halo 3 is just a big pile of tied up loose ends and putting things to bed, and about as accessible to new fans as a kick in the balls.
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Frozpot
Frozpot
Since 6764 Days
Posted by Tinks


It's so true
The sick part is that HAS happened to me! Awesome cartoon!...
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Oooh, Profound, isn't it?

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7006 Days
Just put a good six hours into MP. Good times. I'm rusty.
In reply to
roxwell - PuS3Y
roxwell
Since 6954 Days
Posted by Acert93
Questions:So how large are the biggest battles? I am hearing a lot about how NOT huge they are... and wtf no scarab battles? Are you kidding?!!
I've not finished it but I've not had what I'd call a huge battle, so far.

And never mind the Scarab I'm still yet to see this Super Wraith 0_0
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Artificial intelligence is no match for natural stupidity.

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7006 Days
I noticed that I was performing really poorly today and I started to be more patient with the DMR. The results were pretty good. It'd odd, because I think I actually have the opposite problem with the pistol. I'm a little too careful with my shots, and honestly it's only the kill shot that you need to be precise with. It's going to take a little more practice to get "good" again. I'll never be as good at Halo as I am at some other FPS games (specifically on the PC), but I'm holding my own and goddamn it's fun.

On the other hand, a couple of weapon complaints:

1) The Concussion Rifle; It's just not that great.
2) The Hammer; nerfed? Still awesome. Not really a complaint.
3) The Grenade Launcher; Buffed? Still don't care for it.
4) and... The Spiker. What the fuck? The same model from Halo 3? Disappointing.
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GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7006 Days
Posted by SimonM7
One thing's for sure, these are one forgettable lot of characters. I like Kat a bit, because of her defining feature of.. being a woman. That's essentially it. All of them having such distinct accents is just hilarious too, and does in no way actually achieve what I have to imagine was the point of them; giving each dude proper characteristics.
It's not really the Chief's personality that made him memorable. I actually think the most memorable character in the entire franchise is Cortana, and by no small margin. I thought it was a bit of a bummer that they didn't take more chances with her weirdness in Halo 3. The whole plot of Halo 3 drives me a little crazy. It was a great opportunity to really prove that Halo is an epic, and instead, it was just the same ole shit. The gameplay, on the other hand, I still think is some of the best in the franchise. If I had to pick a pivotal Halo campaign this generation, it's Halo 3 without a doubt.
ODST's biggest feat was how it jumped between entirely different locations quite deliberately to effectively deliver the "Best Of" of Halo's encounter types, and padded that with the hub/stealth/cooldown area. That made for a game that moved according to your own pace, and felt refreshing that way. if there's something about Reach that I feel is falling back into Halo 3's weaknesses, it's the frequency of token firefights.
I didn't get that out of ODST. I actually got pretty bored with ODST pretty quickly. I still haven't even finished the campaign which is a bit of a shocker for a Halo game. I sorta have to disagree about the level design too. I mean, the MP portion of the game holds up extremely well, despite being extremely lightweight (in terms of content it's definitely *not* a lightweight, but in terms of level variety it unfortunately is). But I'm having a little trouble believing that they just ripped portions of the campaign out and design MPed levels around them (as seen in other games, like Call of Duty). I mean, honestly, Ivory Tower is a fucking campaign level?!. That makes it seem like the design pipeline flowed the other direction.

I didn't love how armor abilities worked in the campaign either. But really.. it's still fucking great. I adored the scenery and the sense that we were fighting through certain defeat. I also loved how they made these characters so important in how future events played out, despite losing this battle so completely. Everything you're fighting for in Halo Reach makes sense.

And now.. now we'll have Halo 4. A game that Bungie considered making instead of Halo Reach. Microsoft has gigantic shoes to fill here. Can they pull it off? I don't know. I only know that they need to wait. They need to make a game that would make Bungie proud of the heritage they've left them with. And I honestly think that game should be on their next console. This game should end Halo's (fucking amazing) run on the Xbox 360.
In reply to
dcdelgado
dcdelgado
Since 6866 Days
Wow have not had this much fun in a game since GOW2!, and Firefight is a blast :)
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** Yes We CAN!! **

SimonM7 - The other mod's bitch
SimonM7
Since 7029 Days
ODST is pretty different and it's a very atypical Halo. There are things about that game most people prolly didn't even notice, like turning off the visor in the Hub world allowing you to sneak around patrols undetected, engaging enemies only when you need to (instead of lighting up like a christmas tree, spotted from a mile away), or the street lights, car alarms etc going off in succession actually being the Super Intendent guiding you to pieces of the mystery. It seems it has a pretty awkward bar of entry that way if you just try to brute force it, keep getting spotted and the hub just becomes a chore like travel distance, but I genuinely feel that once adjusted to its silent, subtle ways, it's a very cool experience. Its oppressive, sad tone and saxophone induced noir score linger with me in a way that most of the games don't.

I agree that the Chief didn't have much of a personality, but I also didn't think the series leaned on that foot then. ODST marked a pretty conscious choice to make it more intimate and about people (and I actually do fancy Mickey, Romeo, Buck and Dutch a fair bit) and Reach is no different. There's not much of an overarching space opera thing going on, sweeping and encompassing like the original trilogy's, but more about what's right there in front of you. It's too bad then that we get these hilariously multi-ethnical action puppets instead of people half embracable.


In regards to a new Halo, when Reach was announced I kinda wanted a non Bungie developed Halo instead because I'm just really dying to know what the franchise will be like without them. It makes sense to have it be a launch title or maybe 2nd gen title on a new thing though, giving them not only the benefit of being "Halo 4", but also that of being on new tech again. You do get some free momentum and added impact by having a generational leap in there, and it won't just feel like someone else is wearing Bungie's Reach engine mask.

I think ultimately the best thing about Reach is that it's a cleaned up, near perfect version of the core of Halo the way Bungie made it. Halo 3 was always a little wonky engine wise, and Reach's framerate still stumbles disappointingly often during the campaign, but the calibration of the aim really is super smooth and it all just feels really solid at the core thanks to engine optimisation.
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Megido
Megido
Since 6331 Days
So wait...seriously...did i just see Noble 6 survive falling from fucking orbit? Are they seriously trying to tell me that a man in a combat suite fell from fucking space, hit the ground, then got up with only a slight limp, picked up a gun and then just kept shooting aliens? What fucking mogoloid wrote that!?
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"I still don't know if snakes make good pets, but at least they've got your f****g back."

roxwell - PuS3Y
roxwell
Since 6954 Days
I was a bit disappointed in the Sabre fight, far to easy. I think they should have made it more like Project Slypheed but slightly less mental.
In reply to

Artificial intelligence is no match for natural stupidity.

BLackHawkodst
BLackHawkodst
Since 5892 Days
Got some coop in with a friend last night, have not had that much fun in a game ever!!!, man thoes Elite bastards are some cunning foes, they were flanking / hiding / ambushing / charging and generally just kicking our asses but it was such a blast :D
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Prepare To Drop!!

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7006 Days
Posted by Megido
So wait...seriously...did i just see Noble 6 survive falling from fucking orbit? Are they seriously trying to tell me that a man in a combat suite fell from fucking space, hit the ground, then got up with only a slight limp, picked up a gun and then just kept shooting aliens? What fucking mogoloid wrote that!?
I happened to Master Chief at the beginning of Halo 3 too, and it was a longer drop. But he was pretty fucked up. They actually explain the mechanism that allowed Chief to survive a fall from Space to Earth. Remember. This isn't just a combat suite. It's an epic combat suit and these soldiers are cybernetic/artificially enhanced super-humans.
Posted by SimonM7
In regards to a new Halo, when Reach was announced I kinda wanted a non Bungie developed Halo instead because I'm just really dying to know what the franchise will be like without them.
That makes no sense to me. That's like hearing that Nintendo is going to hand Mario over to Rareware and anticipating it with bated breath.
I think ultimately the best thing about Reach is that it's a cleaned up, near perfect version of the core of Halo the way Bungie made it. Halo 3 was always a little wonky engine wise, and Reach's framerate still stumbles disappointingly often during the campaign, but the calibration of the aim really is super smooth and it all just feels really solid at the core thanks to engine optimisation.
I do appreciate Reach's engine optimizations, but I don't think it's really anymore polished than Halo 3. I played Halo 3 this week. There's not a significant leap in these areas at all. I do prefer the gameplay in Halo Reach, but that's not a technical issue, it's more about the weapon bloom and armor abilities, and those are the things that make this game really stand out. I wish the latter was handled differently in the campaign, but it was still pretty cool.

And while I disagree that ODST has a better campaign, I do appreciate that some people can discuss this game without a ton of hyperbole. That's neat.
In reply to
dcdelgado
dcdelgado
Since 6866 Days
Posted by BLackHawkodst
Got some coop in with a friend last night, have not had that much fun in a game ever!!!, man thoes Elite bastards are some cunning foes, they were flanking / hiding / ambushing / charging and generally just kicking our asses but it was such a blast :D
Have yet to try it on coop, this weekend maybe, but for now i'm ploughing through it on my own and loving every min.
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** Yes We CAN!! **

sanex
Since 5193 Days
Having to much fun!! must get back to Reach.
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KORNdog
KORNdog
Since 6410 Days
since playing a few more levels, i've lost my appreciation for the AI, what i initially saw to be good AI, is just AI that avoids your crosshair whenever you line-up a shot. kinda lame really. still, the games been good so far, if not spectacular. can't say i care much for what's going on or the characters. but oh well.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7006 Days
Posted by KORNdog
since playing a few more levels, i've lost my appreciation for the AI, what i initially saw to be good AI, is just AI that avoids your crosshair whenever you line-up a shot. kinda lame really. still, the games been good so far, if not spectacular. can't say i care much for what's going on or the characters. but oh well.
You must hate other shooters completely then.
In reply to
Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Since 6852 Days
Posted by KORNdog
i've lost my appreciation for the AI, what i initially saw to be good AI, is just AI that avoids your crosshair whenever you line-up a shot.
What? So, if I pointed a gun at you, ALL you would do is stand there, and possibly shout "WORT WORT WORT!" I've got no complaints about the AI. I like how they actually seem to be fighting me instead of waiting to be killed by me. Regardless of the method, at least it's a scuffle to kill them. Unless of course you got a DMR or a Sniper hell yea.
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Don't you know who I am? I'm the goddamned Banman.

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SimonM7 - The other mod's bitch
SimonM7
Since 7029 Days
Posted by GriftGFX
That makes no sense to me. That's like hearing that Nintendo is going to hand Mario over to Rareware and anticipating it with bated breath.
Well that's not quite what I meant. I mean that non Bungie Halo was inevitable from the moment we knew Bungie was departing from MS, and since then I've pretty much been wanting proof that non Bungie Halo even works. The sooner MS prove that, the faster they'll put my mind at ease.


I can't for the life of me fathom why people keep asking for "bigger battles" because by far the most problematic and downright mind erodingly boring parts of Halo 3 and this are the open areas with a shit ton of enemies. Halo's combat works best in mid to close range situations in a dynamic environment allowing for cover, evasive maneuvers and cat and mouse style playing with the AI. ODST managed the open hub because you could stay hidden and create your own opportunities for battles, but here you're just spotted from a bajillion miles away and a hail of projectiles come launching towards you before you've even come close enough to engage anybody. The sense of "here we go again" is utterly palpable.

But then sometimes it simply decides to be all focused and interesting, geometry/encounter wise and suddenly it's blissful and all sorts of reminding you why Halo is awesome.

Finished it just now and I have to say it's prolly my least fave campaign in the franchise though. This should've taken the ODST character hopping thing to the extreme and had you play all sorts of different soldiers and characters across Reach. It should've been emotionally engaging beyond cueing stock burning skyline every 30 minutes, and perhaps more than anything it should've been more excited to be the last Halo Bungie get to make. You get a little bit of sense of that at the very end, but I've no idea where the meaningful references were at for the majority of the runtime. Ho hum.
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Megido
Megido
Since 6331 Days
Grift:

Honestly, i don't care what you are wearing if you fall from space you 1) burn to a crisp and 2) get liquified upon impact no matter how cyber or genetically enhanced you are :) The one thing that would save you would be a bloody parachute, but i didn't see that happening.
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"I still don't know if snakes make good pets, but at least they've got your f****g back."

Ronsauce
Ronsauce
Since 6991 Days
Posted by roxwell
I was a bit disappointed in the Sabre fight, far to easy. I think they should have made it more like Project Slypheed but slightly less mental.
I liked that it was easy...along with the turret sections. Stuff like that should be easy show-piece kinda stuff and not risk being frustrating in my opinion.
Posted by KORNdog
since playing a few more levels, i've lost my appreciation for the AI, what i initially saw to be good AI, is just AI that avoids your crosshair whenever you line-up a shot. kinda lame really. still, the games been good so far, if not spectacular. can't say i care much for what's going on or the characters. but oh well.
That's selling the AI short, at least considering the shit I've seen them do...even moreso comparing them to the enemies in other games.
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Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.

Frozpot
Frozpot
Since 6764 Days
That's weird, I find this one to be the absolute best in the series so far. I can't think of another game with better or more varied AI- Just watching those skirmishers navigate the environment is cool( those guys can JUMP). I like that if you throw grenades, the Hunters turn toward them if they are close enough( opening attack opportunities). I've sneaked in on Covies, and watched Elites hide from my sniper rifle. Easily my favorite of the series. I have been playing solo on Heroic, and it's just perfect, IMO...
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Oooh, Profound, isn't it?

KORNdog
KORNdog
Since 6410 Days
Posted by Phaethon360
What? So, if I pointed a gun at you, ALL you would do is stand there, and possibly shout "WORT WORT WORT!" I've got no complaints about the AI. I like how they actually seem to be fighting me instead of waiting to be killed by me. Regardless of the method, at least it's a scuffle to kill them. Unless of course you got a DMR or a Sniper hell yea.
i dont think they should just stand there, of course not. but the elites dont really feel like they're reacting to YOU, they've just been told to move out the way whenever your crosshair goes red, seems kinda cheap. doesnt seem like intelligence to me, at least, i've stopped seeing it as them being smart, and more them being programmed to react that way. AI should be transparent to the player imo, and initially it was, i was blown away by the way they reacted when i first came across the elites in the first level, but 4 levels in, i've become aware of how and why they're reacting the way they do. they've even become quite predictable becasue of it. i feared them at first, they seemed genuinely smart and genuinely dangerous, now i just run in and gun them down since i know how simple their reaction patterns are.
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SimonM7 - The other mod's bitch
SimonM7
Since 7029 Days
I can totally appreciate and level with the notion that it's mechanically and technically the best one. However, I think the difference between the games in that regard is by and large so miniscule that the structure and the scenario design easily becomes paramount, and as such I think Reach is the weakest. It has bouts of inspiration, to be sure, but the lack of character/story investment and the subsequent feeling that nothing that you do is really all that meaningful (until almost the very end) is a thundering disappointment for me.

Combined, those factors conspire to make me the least excited about this overall.
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dcdelgado
dcdelgado
Since 6866 Days
Posted by Frozpot
That's weird, I find this one to be the absolute best in the series so far. I can't think of another game with better or more varied AI- Just watching those skirmishers navigate the environment is cool( those guys can JUMP). I like that if you throw grenades, the Hunters turn toward them if they are close enough( opening attack opportunities). I've sneaked in on Covies, and watched Elites hide from my sniper rifle. Easily my favorite of the series. I have been playing solo on Heroic, and it's just perfect, IMO...
Agree.
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