Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (1 Week ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Oooh, Profound, isn't it?
** Yes We CAN!! **
Prepare To Drop!!
Can't wait to get some free time to dedicate to this thing.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Can't wait to get some free time to dedicate to this thing.
Oooh, Profound, isn't it?
"I still don't know if snakes make good pets, but at least they've got your f****g back."
"I still don't know if snakes make good pets, but at least they've got your f****g back."
Shoot (close) *stunned*, melee, shoot.
Fullly charged plasma pistol takes their shield down, magnum or BR shots at the head, dead.
Artificial intelligence is no match for natural stupidity.
"I still don't know if snakes make good pets, but at least they've got your f****g back."
You can also toss a grenade to give yourself time- he'll dodge..
Oooh, Profound, isn't it?
Currently i'm stuck having two cloaked elites and two hunters on my ass, and i could totally clear that shit if i had another player with me, so that one could draw the hunters attention while the other shoots it dead, but doing it alone is tantamount to impossible. And they take so much goddamn damage that it's not even funny (so far i haven't managed to kill eve one while expending one needler clip, two assault rifle clips and two grenades straight into it's back), and ofc they one-shot you most of the time. Either i suck balls or this game has severe balancing issues when it comes to the single player mode. Like said, having a friend with me would probably help out a LOT, but i don't have that option currently and the game is pissing me off to no end.
"I still don't know if snakes make good pets, but at least they've got your f****g back."
I'll definitely play it alone on Legendary and grind my way through it.
No, I don't think it has balancing issues. Everything felt really good so far, nothing like storming the hangar in Truth and Reconciliation.
Also, when I heard about the hologram AA, I wasn't sure it'd work all that well. I was using it in some Team Slayer last night though, and hot damn, it was ridiculously easy to trick people with it. If you see a red blip coming towards you from around the corner...just fire the hologram off as a temporary diversion/weak bullet sponge, and gain the upper hand. It was also good for drawing out invisible folks by making them fire on it. Good stuff!
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
http://aigamedev.com/open/reviews/halo-ai/
Pwn'd by Phaethon360.
Pwn'd by Phaethon360.
You did say you wanted a challenge.
I know the bit you're on:
There's a sniper rifle up the roof at the back (dead soldier), hit Hunters in the orange spots (neck and back)
Get your eye in because it gets tougher :p
Artificial intelligence is no match for natural stupidity.
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
The reason I think they are wrong is that my years of playing--and I am not a casual gamer and I have a strong eye in terms of AI--is that developers often use "give more HP" as a way to make games harder--but that does NOT mean the AI is better. Not at all. Actually the reverse. It is the cop out way instead of making the AI more intelligent.
This is no different from, "Make the AI shooter better--it makes them seem smarter!"
I know a lot of gamers who equate hard w/ good AI, but they are totally different things.
Just because the dotes they use in sampling (and they absolutely focus test people who are NOT hardcore gamers) think hard=smart doesn't make it so. If anything they are re-inforcing a casual stereotype and is the #1 reason I HATE SP games. The AI frankly sucks in almost EVERY shooter. Now I understand these games cater to 10M users and amazing AI =! better game. But the direction was already set toward the, "Make them have more health, dish more damage, and this way they can see the AI do more stuff, giving the impression they are smarter." Halo 3 is already a bullet sponge game. They made Reach worse in MP with the AR in the Beta. I am sure this appeals to many but definately not my cup of tea. And people can like it ... just don't tell me more health makes for "smarter" AI. Good design, maybe, but not smarter AI.
Pwn'd by Phaethon360.
Those extensive playtests only show one thing, that the average Halo playtester has the average intelligence and perceptiveness of a sponge.
I got past the bit i was stuck on though, after like a billion tries. Once i found a hidden rocket launcher that got rid of the first hunter and then i managed to deal with the second one. You'd be surprised how much easier it is to kill a hunter when you don't have a second one shooting fuel rods up your bum. The elites realy weren't a problem, after the bajillionth time i played it i knew exactly when and where they were, so i just bashed their heads in. But really, the difficulty in this game comes from how strong the enemies are, not that they are smart or work in teams or some such. They are fucking amor plated tanks and you are a gentle tree-hugging Llama that at best can spit to defend yourself from the onslaught of the alien horde. Fitting i guess, since we know what happens to Reach by the end of the campaign.
Thank god for multiplayer, cause i won't be wanting to play through that campaign more than once :P
"I still don't know if snakes make good pets, but at least they've got your f****g back."
[quote]But really, the difficulty in this game comes from how strong the enemies are, not that they are smart or work in teams or some such. They are fucking amor plated tanks and you are a gentle tree-hugging Llama that at best can spit to defend yourself from the onslaught of the alien horde]/quote]
I think your game is broken.
Regardless, I'm quite impressed with the Elites' AI in Reach. I haven't had this much fun fighting AI enemies in a long while, and this isn't solely a perceived fun due to them taking more damage.
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
It's so true
Pwn'd by Phaethon360.