Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (1 Week ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Heck, I even feel more badass than Master Chief in this game - despite Noble Six's actual character being, well, as one-dimensional as they come (although it's clear to me that Bungie intended Six to be our eyes and ears for the destruction of Reach, rather than a fully developed character). Sprinting towards an Elite and shotgunning him in the face, before taking him down with a melee, feels so awesome.
8 Bits - Games. Movies. Music. Stuff.
8-bits.tumblr.com
Heck, I even feel more badass than Master Chief in this game - despite Noble Six's actual character being, well, as one-dimensional as they come (although it's clear to me that Bungie intended Six to be our eyes and ears for the destruction of Reach, rather than a fully developed character). Sprinting towards an Elite and shotgunning him in the face, before taking him down with a melee, feels so awesome.
Oooh, Profound, isn't it?
** Yes We CAN!! **
Prepare To Drop!!
A lot of people have criticised the characters and, while they're not the deepest you'll ever find in a video game, I believe they're the most real of the series, and I've taken a liking to them even more than the iconic Master Chief - yeah, I said it. They don't have colourful personalities, and they're not going to spur out dramatic monologues in between battles; they're just doing what they've been trained to do, and I always appreciate those characters. Even Noble Six throughout the story is simply instructed - mostly by Kat - with what to carry out, never saying more than a sentence or two (not like Master Chief though, whose words are short but powerful). It goes back to what I was saying about Noble Six simply being our eyes and ears for the destruction of Reach, which is aided by the incredibly immersive camera work done during cutscenes. It's so blatantly obvious that Bungie took great inspiration from Blomkamp's short live action film that he did for Halo 3, but I welcome that approach and feel that it adds so much more to the cutscenes. As for powerful scenes: when Kat gets snipered out of nowhere, I didn't feel a sense of sadness per se, but genuine shock. Honestly, I was pretty much like 'wow' for a good couple of minutes - plus it is incredibly similar to one powerful scene from Band of Brothers (people who watched that should know exactly what I'm talking about). Furthermore, when Jorge stays behind and pretty much says to Noble Six 'don't make me die in vain', it just resonated with me. I felt like there was genuine sacrifice in that, but it wasn't overplayed or even overthought; he was just doing his duty as a soldier. You can even tell that Noble Six was affected by this somewhat, but knows that he doesn't even have time to think about it. Equally, I feel like Bungie has done the sense of panic and destruction really well, particularly with the initial evacuation levels and, in terms of destruction, the mission with the Falcon.
I'm yet to finish it - I probably will by tomorrow - but I've genuinely been impressed with what Bungie has achieved with Reach's singleplayer campaign. It just feels so real and mature, and has struck a chord with me in ways that, quite frankly, Halo never has before.
8 Bits - Games. Movies. Music. Stuff.
8-bits.tumblr.com
** Yes We CAN!! **
"I still don't know if snakes make good pets, but at least they've got your f****g back."
I was about to come on here and start a massive rant about how the ending left me feeling very cold indeed, and how the rest of the game had practically been spoiled by this anti-climatic ending. But then the credits ended, and I was left with honouring Noble Six's heroic last stand.
Such a great way to end - or begin? - the series.
My favourite Halo campaign, for sure.
8 Bits - Games. Movies. Music. Stuff.
8-bits.tumblr.com
I can't wait to replay it again, actually. But first some multiplayer goodness. :P
8 Bits - Games. Movies. Music. Stuff.
8-bits.tumblr.com
I can't wait to replay it again, actually. But first some multiplayer goodness. :P
If the UNSC's military brass is really as incompetent as Bungie has represented them, then tactically they deserved everything that happened to them on Reach. The nearest fleet 2 days away, Covenant Cruisers leaving no slipstream signatures entrench themselves on the surface of Reach, and finally a Command structure that honestly at times sounded like they had no idea what to do next.
If the UNSC's military brass is really as incompetent as Bungie has represented them, then tactically they deserved everything that happened to them on Reach. The nearest fleet 2 days away, Covenant Cruisers leaving no slipstream signatures entrench themselves on the surface of Reach, and finally a Command structure that honestly at times sounded like they had no idea what to do next.
Oooh, Profound, isn't it?
** Yes We CAN!! **
8 Bits - Games. Movies. Music. Stuff.
8-bits.tumblr.com
Really there is something for everyone. I understand if someone doesn't like Arena, I rarely play it myself. But really there is lot of variety, much more than there was in any Halo before despite the lack of maps.
I'm pretty good with the DMR, so I'm having a lot of fun with SWAT; the intensity of knowing that one headshot and you're a gonner is really awesome. And, like Viginti, I'm a big fan of Slayer Pro - the lack of a radar really changes the way you play the game.
As for maps, Countdown and Reflection are my favourites. Not only are they great in terms of design/layout, but they're absolutely gorgeous.
8 Bits - Games. Movies. Music. Stuff.
8-bits.tumblr.com
Band myspace = http://www.myspace.com/skipcanyon
Also, is there a list somewhere that explains the difference between the modes? Like what's the difference between Pro Slayer and Pro Slayer DMR? I just go in to game types hoping that i'll figure it out :P
I played some Halo 3 but not that much and this game is doing very little to welcome me as somewhat of a newbie it seems to me. It just assumes that you know how everything works and explains nothing.
"I still don't know if snakes make good pets, but at least they've got your f****g back."
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
What it does mean for some though is that there is a layer of "familiarity breeds contempt" style cynicism to break down before you appreciate Reach for what it is: the best Halo yet, and probably the very best shooter available on 360. The first level does a pretty good job of setting out the stall in terms of the many technical improvements, but the bottom line is that they do not come at the cost of any of the established Bungie standards: multiplayer is still brilliant, split-screen hasn't been jettisoned, and the entire campaign is still co-op friendly both online and off.
Evolutionary in many respects, sure, but where it counts Halo: Reach is the revolution we've been waiting for: a genuinely superb game with a combined feature set that pushes Xbox 360 performance to the bleeding edge.
http://www.eurogamer.net/articles/digitalfoundry-h...
** Yes We CAN!! **
"I still don't know if snakes make good pets, but at least they've got your f****g back."
8 Bits - Games. Movies. Music. Stuff.
8-bits.tumblr.com
"I still don't know if snakes make good pets, but at least they've got your f****g back."