Driftwood @TheDud: pourquoi tu ne peux pas commenter là-bas ? Rage 2 je n'y ai pas trop joué donc pas certain. Soit c'est bien Ratchet, soit un autre jeu m'échappe. :) (il y a 1 Jour)
TheDud @Drift, je peux pas commenter sous la video d'Horizon Lego mais la bombe qui rapproche les ennemis c est dans Rage 2 ;) (enfin à mon avis c est à ça que tu pensais) (il y a 1 Jour)
reneyvane @CraCra: Les clés pour le test qui sont distribués différemment, la version Gog day-one, on est cmairement sur une exclu Xbox/PC, très différente du traitement habituel de ce que signe MS. (il y a 2 Jours)
CraCra @reneyvane: bah oui juste exclu console, justement téléchargé le jeu hier 146Go (il y a 2 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
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It just doesn't make sense for Reach to have been left open when at that time the Covenant was systematically destroying all human colonies in their path. Did they think that the Covenant was just going to avoid Reach?
Also, Noble Six was able to survive his fall back to Reach because he was clearly wearing a "re-entry kit."'
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Also, Noble Six was able to survive his fall back to Reach because he was clearly wearing a "re-entry kit."'
"I still don't know if snakes make good pets, but at least they've got your f****g back."
Also, Noble Six was able to survive his fall back to Reach because he was clearly wearing a "re-entry kit."'
** Yes We CAN!! **
And I play on heroic and the enemies suck up those bullets, it ain't pretty. Even on their heads they can take and take ... it wouldn't be as bad if I wouldn't permanently get stuck in some fu**in piece of environmental crap
Otherwise I love it, it's really an action-extravaganza so far ;))
the only tyrant I accept is my inner voice [and my two kids ;)]
ultimate gamers threat: "Watch it, or I'll spoil you all!"
Also, Noble Six was able to survive his fall back to Reach because he was clearly wearing a "re-entry kit."'
And I play on heroic and the enemies suck up those bullets, it ain't pretty. Even on their heads they can take and take ... it wouldn't be as bad if I wouldn't permanently get stuck in some fu**in piece of environmental crap
Otherwise I love it, it's really an action-extravaganza so far ;))
Band myspace = http://www.myspace.com/skipcanyon
The last section of Nightfalls was pretty hard though (read: I almost threw my controller across the room). Some of the Elites were nasty, the white ones gave me the biggest headache. As soon as they can't be hit by the green shit it gets difficult. Best way to get them is to get close.
sorry ;)))))
the only tyrant I accept is my inner voice [and my two kids ;)]
ultimate gamers threat: "Watch it, or I'll spoil you all!"
Pwn'd by Phaethon360.
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
besides, since when did this have anything to do with the maps? I didn't know what gun the DMR was and i said that the game really doesn't give much info on anything, you basically call me stupid for not knowing and then it's about my complaints about the maps all of a sudden?
"I still don't know if snakes make good pets, but at least they've got your f****g back."
What it does mean for some though is that there is a layer of "familiarity breeds contempt" style cynicism to break down before you appreciate Reach for what it is: the best Halo yet, and probably the very best shooter available on 360. The first level does a pretty good job of setting out the stall in terms of the many technical improvements, but the bottom line is that they do not come at the cost of any of the established Bungie standards: multiplayer is still brilliant, split-screen hasn't been jettisoned, and the entire campaign is still co-op friendly both online and off.
Evolutionary in many respects, sure, but where it counts Halo: Reach is the revolution we've been waiting for: a genuinely superb game with a combined feature set that pushes Xbox 360 performance to the bleeding edge.
http://www.eurogamer.net/articles/digitalfoundry-h...
Prepare To Drop!!
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
And seriously... complaining about Infection?
Yes, infection and it's variations (when played on the maps that don't completely break it) is one of the modes i enjoy the most and obviously not just me becasue they get voted to play ALL the time. But i can't play it on customized maps, because that requires you to make a custom game, right? That means friends only, right?
Ron:
So i haven't seen the smat AI everybody is talking about, all i notice is that the enemies take ridiculous amounts of punishment while i can take at most tho or three hits before it's time to run into the corner and fart about for a while. The challenge feels very cheap and i think it would balance out better with more human controlled players. I feel this is a legitimate complaint.
Second i don't like that they actively hide weapons from the players on MP maps, it doesn't make the game more fun it just means that i have a hard time seeing if a gun is available or fiding it even when actively seraching and it slows the pace of the game completely without any actual cause for it. I feel that is a legitimate complaint. Mainly applicable on the Forge World outdoors levels.
I feel that the game offers absolutely no information on any of it's modes, weapons or other functions. It took me a good hour of googling and experimenting just to figure out how to use the grid in Forge. It just assumes that you know everything. For a player like me that's just not that huge of a Halo fan and haven't spent any significant amount of time on titles other than Combat Evolved, that creates problem. I don't know what oddball means in terms of gameplay, i don't know how head hunter works and so forth. This is, without any hesitation, a very legitcomplaint. Why can't the manual have a brief description? Why can't i look up descriptions of the standard modes somewhere in the game?
Sorry, i just think there are things here that hinder my enjoyment of the game. I've been rather frustrated when writing most of my posts in this thread and i have used strong language, but i still think i have completely legit points.
...and falling from orbit is still silly.
"I still don't know if snakes make good pets, but at least they've got your f****g back."
Yes, infection and it's variations (when played on the maps that don't completely break it) is one of the modes i enjoy the most and obviously not just me becasue they get voted to play ALL the time. But i can't play it on customized maps, because that requires you to make a custom game, right? That means friends only, right?
I don't enjoy Infection myself. It's not an integral part of Halo and it never will be, that's why it's not as polished as the rest. The community will take care of that, though.
The Chief was obviously messed up at the start of H3 from the fall, and spartan 3s are meant to be the cheaper variant. Well I can see why they went with those instead because their only drawback is they can't dual wield apparently!
In Gears 2 there's the bit where the *gang* saw themselves out of the GIANT ROCK WORM using their tiny chainsaws. I guess the fall in this game is the absolutely undefensible lapse of logic equivalent to that scene.
http://www.twitter.com/simonlundmark - Follow me on twitter
I alsoa gree that the gears of War 2 worm thing is way over the top and quite stupid and out of place.
"I still don't know if snakes make good pets, but at least they've got your f****g back."
Some of those are obviously to benefit the gameplay, but the fall in Reach is a scripted (ie written) thing that happens and clearly shows a character that's meant to be less juiced up than the Chief not only doing the EXACT SAME THING, but also gets up and walks off in a way that the Chief didn't manage.
Orbital drops were already established back in the games that were more pulpy and cartoony, so that's part of the series already, but narrowing the gap between the super hero-y Chief and these dime a dozen characters is unnecessarily detrimental to the fiction, in my opinion.
EDIT: Was gonna edit my post and almost banned myself, hehe :D
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Obviously they aren't anywhere near human-level capabilities, but they're still above and beyond what's out there.
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
With the AI, i haven't really just watched anything i'm just playing the campaing on Heroic and thus far (i think i'm at mission 7 or something) the enemies aren't legedarily stupid in any sense, i just don't find them to be impressively smart either. I've seen nothing of the flanking and stuff myself, they just seemingly run towards you and circle around the cover you might hide behind or hide themselves if you take their shields down. But who knows, maybe i'm just so damn good at positioning myself that i haven't given them a chance yet :P
As for the weapons on the maps, sure you learn after a while but it takes longer than it should (imo). Games like Quake and other shooters at least let the guns hover a little above ground and spin or signal them in some other way, they are easy to see when you find the spot they are in, that's how i like it. Also the weapon respawn rules seem a little strange. Seems almost like a weapon doesn't respawn until the guy who picked it up first empties it and tosses it? I don't know, the seeming scarcity of weapons possibly contributes to my whining on this point.
"I still don't know if snakes make good pets, but at least they've got your f****g back."