Driftwood @TheDud: pourquoi tu ne peux pas commenter là-bas ? Rage 2 je n'y ai pas trop joué donc pas certain. Soit c'est bien Ratchet, soit un autre jeu m'échappe. :) (il y a 1 Jour)
TheDud @Drift, je peux pas commenter sous la video d'Horizon Lego mais la bombe qui rapproche les ennemis c est dans Rage 2 ;) (enfin à mon avis c est à ça que tu pensais) (il y a 1 Jour)
reneyvane @CraCra: Les clés pour le test qui sont distribués différemment, la version Gog day-one, on est cmairement sur une exclu Xbox/PC, très différente du traitement habituel de ce que signe MS. (il y a 2 Jours)
CraCra @reneyvane: bah oui juste exclu console, justement téléchargé le jeu hier 146Go (il y a 2 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
** Yes We CAN!! **
Thanks for the link DC. ery interesting, and hopefully true. I wonder whenever this AA technique has anything to do with the VSIR in ODST (originating from the Sniper in H3). When switched on the jaggies weren't visible.
The Spartan IIIs operate on a much tighter budget with far looser guidelines and if it weren't for chief mendez and Kurt, aka Spartan-051, aka Commander Kurt Ambrose, a spartan II originally from Master Chief's very own blue team's leadership, the program may not have produced the few gems that it did. I still remember from Ghosts of the Onyx when one of the better Spartan III females attempted to fight Kelly the Spartan II who was with Dr. Halsey and Kelly damn near came close to killing her. Were it not for Kurt arriving just in time to stop what was about to be a certain massacre, and Kelly recognizing the voice that yelled for her to stop, a Spartan III would've met a very unfortunate demise :)
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
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* Forum Ninja
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The website is a Microsoft website. However, my guess is this is a mistake. Spartan III's were developed on Onyx and had no involvement on Reach. ONI kept the project a secret. These spartans look like Spartan II's to me.
** Yes We CAN!! **
First, the Reach reveal is clearly not CGI but based on a game engine.
Second, this engine is very similar to Halo 3’s—this is not too dissimilar to the Forza Motorsport 3 “photomode” based videos. Strip the game of the uber-AA and the uber texture fidelity, go sub-HD, and scale back the shadow filtering and you have a game eerily similar to Halo 3. Indeed, look at the Halo 3 cut scenes where shadowing and lighting are amped up, LOD is maxed, and cinematic angles are chosen to show off the quite good Halo 3 material systems and emphasizing contrasting lighting situations and tada! Example you ask:
http://ui27.gamefaqs.com/986/gfs_63166_2_18.jpg
The Halo 3 reveal was in a real-time engine, too, and if you go back and look at it you can see how it is the Halo 3 engine but very selective, photo-esque angles were shown to emphasize the setting.
Side-by-side the Halo 3 and Reach videos have a bit in common to my eyes although you can see some progress.
So, in my opinion, this looks like an evolution of the Halo 3 engine and, based on how the Halo 3 reveal covered up certain deficiencies as well as how Microsoft has been using super-sampled rendering to show off their games, I think we can piece some stuff together as this does indeed seem to be generated from their engine.
Obviously, unless Bungie has sold out to 4xMSAA or a screen space AA trick, we can assume there will be a bit of jaggies. The art shown thus far is very dark and low contrast so aliasing will be minimal, mainly seen in areas with illumination. Going sub-HD will increase aliasing and lower image quality. No/little AF will destroy a lot of image quality again, especially the ground or objects at sharp angles; they may use a negative LOD which could cause swimming.
These things, right here, will really close the gap between Halo 3 and what we saw in Reach.
The video shows more foliage than seen in Halo 3; what was seen was pretty Spartan though. It looked clumsy in the wind (really fast moving, generic, and cloned repeatedly). Not too dissimilar to CoD4; alone it looks weak, but in the grand scheme it works. There were a lot of nice atmospheric effects. A bit of dust, but if you focus on the dust it isn’t atypical of other games.
Shadows looked really, really nice (dynamic shadows cast and received by dynamic objects) with great filtering. Bungie has done a lot of research on lighting and shadowing based on recent trade shows and it really shows. But I doubt what we saw makes it into the gameplay engine (see: Halo 3). We can hope that we don’t end up with disappearing shadows 10 feet away, but I am not sold on what we saw makes it into the retail product during gameplay. I am guessing they tweaked their renderer some as they had a lot of lights in the video. Even though the setting was dark ambient lighting seemed decent and the number of lights was quite good.
Human models were generic, but a LOT better than Halo 3. Faces looked kind of glossy and not the highest resolution textures I have ever seen, but they worked. The material systems on the armor actually look similar (in a very good) to Halo 3 and were some of the best parts of the video. Very detailed (in a Gears of War way) and reacted well to environmental lighting. Didn’t notice a reflection of the player in the Spartan visor at the beginning (something that saw a big downgrade in Halo 3 from video presentation to gameplay).
The storm in the background was amazing, but probably a skybox ala Halo 3 and ODST. Looks amazing but you can never get “into” the storm and keep the graphics. So a nice atmospheric background effect, something Halo 3 already did and did well.
Normal maps seemed higher resolution and used more frequently; Resolution of textures in the distance is also a lot better than Halo 3.
Vehicles were all detailed (e.g. the warthog had better texture resolution than Halo 3 by memory) but it wasn’t jaw dropping amazing. It moved kind of stiff, too. Overall they looked quite nice though and fit the Haloverse. Lights and rotor wash dust all add nice detail to the world.
The highlights were really “metallic” objects. The aircraft at the beginning look very detailed and lighting worked well (a great contrast between lit and unlit angles as well as self shadows) and the Spartan armor was amazing—especially the Spartan with the huge knife and flaming skull scratched paint visor. The scope was large and open with a great backdrop.
But… Halo 3 also had nice texture work (e.g. go to high ground and look directly down at the ground—very, very detailed!) but the real-time game play rendering kills IQ. Materials were also quite good on armor in Halo 3. Halo 3 could also support large vistas with great atmospherics.
The problem with Halo 3, besides IQ, is a lot of their tech choices weren’t maximized. The spent a lot of time with HDR and how the Spartan armor interacted with the environment and then they spent most of their time outdoors with a single light. So you get some amazing sequences (like the bridge where the flood help MC to get to the Prophet of Truth where the lighting and contrast is excellent) but a lot of ho-hum sequences as well.
I REALLY dig the grittier look (ala the commercials) and if Halo Reach has large firefights in open expanses I think the engine makes a lot of sense. But if we are back to medium sized skirmishes linked by linear gateways connecting segments I don’t see what is being shown is a lot different from Halo 3. Sure, maybe we will see a lot more darkened environments that put the lights to great use and maybe with Bungie familiar with their tool chains we will get overall better quality assets and better presentation. Halo 3 was a mess (no filtering or AA on open environments and large flat forerunner objects make a big ????!!) in terms of how the gameplay matched with their tech decisions. Games like BFBC and Far Cry 2 really make you pause in regards to what is possible.
But it doesn’t really matter. Halo gunplay is excellent, Halo 3 had some great AI, and Halo 3 is one of the richest featured games ever with 4 player coop from start to finish, amazing MP options and features, and have now branched out with FireFight. If Reach is large battles with a lot of kick @#$@# Spartans saving the day and Bungie continues progressing the features while keeping solid “30 seconds of fun” in the Haloverse I think consumers will be happy.
Pwn'd by Phaethon360.
Then again, the year for that Pegasi mission was July 3rd, 2545. On what year do the events of Reach take place, I believe the year is 2517?
If that's the case, then the Pegasi reference must truly not refer to the Spartan III mission at all. Hmm, now I'm confused. Well, I suppose it isn't impossible that other missions could have taken place in the Pegasi System. I guess if he had mentioned Pegasi Delta, which is the actual planet the mission took place on, then that would be a different story entirely and would surely refer to the Spartan III mission.
In regards to Reach's graphics, I guess we can probably safely assume that there will obviously be things in the cutscenes that we won't see during actual gameplay. Once we accept that much, everything becomes easier.
It's so funny the best indication we have of how good this game may look is actually those really bad quality leaked pictures we got from that 'Tom Morello' fella awhile back lol.
We know that the weapon models are greatly improved with a lot of really nice details. The more realistic tone given off by the trailer is clearly present in these leaked images.
The atmospherics seem pretty damn good here too. so despite what may or may not be making it into actual gameplay, the actual gameplay isn't doing so bad for itself based on the leaked images we've seen.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
Acert, that's one huge ass post. I agree with your sentiment, we probably won't know how the game will look like until we put it in the tray.
Acert, that's one huge ass post. I agree with your sentiment, we probably won't know how the game will look like until we put it in the tray.
It's confirmed then, that is absolutely a Spartan III and he's probably around 18-20 years old right now, since I believe all the Spartan IIIs that took part in Operation Torpedo were around the ages of 11 and 12.
Also, one of the Spartans in there were referred to as Commander. I wonder if it's at all possible that that Commander is Commander Kurt Ambrose aka Spartan-051 under a different name? Could that be the Spartan II Kurt that was even better than the Chief himself?
What I hope Reach does is bring in the sort of cinematic stuff that has become a staple of Modern Warfare. I want to see some pretty cool stuff taking place amongst those other Spartans. For one, I wouldn't mind seeing that Spartan have a chance to actually use that knife he was sharpening on a covenant.
I also wonder if that Spartan placing her hand in front of Lone Wolf could be a sign of distrust amongst the ranks. Especially since he's one of few survivors from that suicide mission on Pegasi.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
They would potentially lose all ability to discern who was friend and who was foe.
It was a completely illegal procedure that was outlawed, and someone had allowed it to proceed. If i'm not mistaken, Kurt may have allowed it because he had grown so attached to the Spartan IIIs that he no longer wanted to see any of them die, and so he put in place this extra protection for them.
If Lone Wolf participated in the Pegasi Delta mission, then there's no way that such a thing exists inside of him, but who knows about the rest of your team :)
There is also a gap in the events between Febrary 2551 and October 2552 in the book. I think the events of Reach started in September, so it's potentially possible that Spartan IIIs, including Kurt himself could have been involved on the ground on Reach.
Kurt in essence became a Spartan III, but he was truly a Spartan II. He simply elected to wear the same armor as the rest of the Spartan IIIs because he felt it would be dishonorable for him to do otherwise. If he had actually put on his Spartan II armor during the events on the Onyx Planet, he would likely still be alive.
I have a strange feeling that the one that was called Commander in the Reach Trailer, could be Commander Kurt Ambrose. Meaning he's truly a Spartan II who simply isn't wearing his armor. Also, Kurt, more than any other Spartan displayed more normal human like behavior than all the rest. He seemed like any regular old guy as far as personality was concerned.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
*awaits the inevitable*
** Yes We CAN!! **
It really seems to me that memory no longer serves whenever a shiny new Halo trailer from Bungie comes on the scene. Everyone is really excited right now and it's very hard for them to keep a proper perspective, and they don't want to hear individuals like myself reminding them that Bungie has done this sort of thing before.
I'm really unimpressed with this trailer. A guy walks in a room and then the commander just starts talking up Spartans. Then they all walk out and jump on a transport? That's it? That's what has everybody gassed up? It's was very very boring. As I already stated earlier the only thing I was impressed with was the music.
Now I understand that Bungie does this because the Halo fan base loves deconstructing these things and finding clues and deeper meaning in them. But I'm surprised that it didn't bother the fan base that "Lone Wolf" didn't say anything when he walked in that barrack. Not a single word, not even during the walk towards the transport. I guess this means that we're going to have to deal with yet another faceless, silent protagonist who won't interact with his teammates. He's just there and everyone will be talking around him. With that realization we can only hope that at least our squad mates have real personalities, especially if we're not going to be able to relate with them in any way. And when I saw the spartan with the painted skull sharpening his blade and cutting himself into his own armor I thought, "not a good start for personalities". I had to laugh.
And if Bungie is keeping the no face- no talking protagonist formula, (even the ODST Rookie was silent accept for cutscenes) then we shouldn't at all be surprised if they continue with other Halo formulas that don't seem to change from game to game. Like the the tightly choreographed levels, the scripted battles and the paint by numbers approach to combat. All I'm saying is that until we see some game footage I'm not giving Bungie credit for do anything different.
I think that's fair.
*awaits the inevitable*
I believe when Halo 4 eventually gets made, and it will, it will take place on the Onyx Planet where Chief will meet back up with the remaining members of Blue Team, Dr. Halsey and Chief Mendez, and of course the surviving Spartan III members. Halo fans are being prepped for a form of Spartan team combat with Reach and then it will get expanded on in Halo 4. Just my guess.
Grim, well, visually the cutscene looked fantastic, and there is plenty to be excited about just from the mere mention of Pegasi and the thought that there were no survivors. It's even further exciting when the leader in the room wasn't directly called by any sort of name besides Commander, the very title that Kurt, a Spartan II from Blue Team that was seemingly even better than Master Chief himself, eventually received when he was kidnapped and made a major participant in the Spartan III training program.
That's nothing to be excited about? It might not end up being Kurt Ambrose aka Spartan-052, but with the mention of Pegasi, the Spartan III program has been directly linked with Reach. The main character that we play with is ssemingly a survivor of that suicide mission Operation Torpedo that took place on Pegasi Delta. It was previously believed that only Tom and Lucy survived.
How this one Spartan III, who should've been around like 12 at the time, managed to survive for very long on that mission all by himself is something that I find particularly interesting. There's nothing wrong with not being impressed, if that's how you truly feel about it, but there surely isn't anything wrong with being extremely excited about what they showed.
I even see people complaining about the dialogue. Just what the hell did people expect. Did they expect to hear a long philosophical debate from the Spartans? Did people expect to hear some poetry or a bit of shakespeare? Perhaps some Friedrich Nietzsche or a speech in the same vein as what Russell Crowe gave at the start of Gladiator? We may get something like that at some point in the game, but I'm sure not disappointed it didn't show up in that particular scene.
Even if the final game ends up looking nowhere quite as amazing as that cutscene looked, we at least got a small sense for the kind of mood that Bungie may be going for with the game. It also has a more gritty and realistic look. The Elite has never looked so vicious as the one I saw in that cutscene.
In the book, Spartan IIIs were also capable of using Jackal arm shields, which I suspect this Spartan III may be able to do as well. The infiltration suit had camo properties to it. We practically got a confirmation that the stuff leaked earlier was in fact legit. You can see the same bluish light or lcd interface inside the warthog that briefly shows up in those leaked screens from much earlier.
It also gives a good sense of the type of animation quality we may end up seeing in the game, which is a massive MASSIVE plus for anybody tired of the ridiculous looking animation in a franchise that has made more money than most ever will, but yet can't seem to match the animation quality of games that make far less mone or have much smaller budgets.
That one cutscene alone, even if the graphics won't end up being that good, when you factor in presentation, camera work, the modeling of the character faces and the animation quality, it singlehandidly puts every single cutscene in the entirety of Halo 3 to shame, and that's something to be very impressed/excited about in my eyes.
People may disagree with that Halo 3 cutscene statement, but every last cutscene in that game was hurt because it didn't contain the same attention to detail and level of presentation as what I saw in that single admittedly not very action-packed cutscene.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
....
If they can fix all of the issues that the H3 engine has then they may be onto something, but they need to be wholly more consistant. Another thing I was wondering about was the video record feature and how much it eats out of potential rendering performance, surely they should just axe it, it's a nice thing to have if you're so keen, but it's a feature used by a minority at a cost to everyone.
The leaked shots are great though, they offer more hope as to what the actual game will look like than some cutscene.
** Yes We CAN!! **
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
** Yes We CAN!! **
http://www.eurogamer.net/articles/halo-reach-trail...
EDITOR’S NOTE: The ESRB requires that all trailers with Mature ("M") or Adults Only ("AO") content MUST be behind an ESRB compliant age-gate with NO EXCEPTIONS.
Step into the boots of a Spartan III and prepare for the first look at “Halo: Reach,” the highly anticipated prequel to the “Halo” trilogy from acclaimed developer Bungie coming fall 2010. The very first “Halo: Reach” video had its worldwide debut last night during the Spike TV Video Game Awards by actress Tricia Helfer, offering gamers a taste of the story to come.
Taken from part of the game’s opening cinematic, the video provides the first look at the story of “Halo: Reach,” which introduces players to Noble Team, a squad of battle-hardened Spartan soldiers. “Halo: Reach” charts the story of Noble Team in their heroic stand to defend the planet Reach, its people and secrets against a ruthless assault by an alien collective known as the Covenant.
“Halo: Reach” is being published by Microsoft Game Studios and launches in the fall of 2010 exclusively on Xbox 360. The “Halo: Reach” multiplayer beta is coming spring 2010, which players can access exclusively through “Halo 3: ODST.”
The “Halo: Reach” video is available now on Xbox LIVE and Bungie.net. Press only (do not publish the URL): for .wmv files and a screen shot from the “Halo: Reach” video, go to: http://edelman.psni.com/public/Halo%20Reach/
Prepare To Drop!!
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
I think i have stood in poo
That's nothing to be excited about? It might not end up being Kurt Ambrose aka Spartan-052, but with the mention of Pegasi, the Spartan III program has been directly linked with Reach. The main character that we play with is ssemingly a survivor of that suicide mission Operation Torpedo that took place on Pegasi Delta. It was previously believed that only Tom and Lucy survived.
How this one Spartan III, who should've been around like 12 at the time, managed to survive for very long on that mission all by himself is something that I find particularly interesting. There's nothing wrong with not being impressed, if that's how you truly feel about it, but there surely isn't anything wrong with being extremely excited about what they showed.
This also is the reason why I don't think the commander is Kurt, the commander didn't know who this Spartan was at all. He had to read up on him. If it was Kurt and Lone Wolf was a Spartan III, he would have gotten a different greeting. It's possible ONI had Grey Team shadowing the Pegasi operation when something went wrong or the mission changed.
http://www.eurogamer.net/articles/halo-reach-trail...
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Ignorance is the true enemy of all things.
Suhweet!
1st generation Spartan-IIIs (Alpha) - all dead
2nd generation Spartan-IIIs (Beta) - 2 or 3 survived (the "lone wolf" Spartan is apparently an unknown survivor)
3rd generation Spartan-IIIs (Gamma) should be on average 13 years old and those were the ones that were scattered across various missions during the events of the games/Ghost of Onix.
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
- This 'Lone Wolf' guy is supposedly a Spartan-III, a 'type' of Spartan that were considered expendible and used in very high-risk operations
- He was seemingly part of the operation on Pegasi
- This mission was essentially a suicide mission, so his apparent survival is a remarkable achievement (but also indicates that he may have gone against protocol to an extent); in other words, he is a bad ass
- The rest of the squad may be Spartan-IIs, a superior version of Spartans? I'm guessing it goes Spartan-III, Spartan-II and Spartan-III (the most superior version of the Spartans)?
- The events of Reach refer to the planet being invaded (and eventually 'frozen') by the Convenent, the main antagonist force in the Halo series
- Why was Reach attacked? What were the Convenent's motives for doing so?
- The Spartans were sent to Reach to put its inhabitants from the ongoing onslaught, but were eventually killed
- Only the Master Chief remains after the events of Reach, as he discovers the first Halo (which triggers the line of events that occur in the main series)
If anyone could correct or clarify the stuff I've said above, I'd greatly appreciate it. I've never really paid attention to the story and lore of Halo; I've only really just played the games for purely enjoyment purposes, without ever paying attention to what was going on! That now seems like a shame, because I've recently taken considerable interest in the characters and species of Halo - as well as the main plot itself.
Therefore, I really want to make an effort to understand and appreciate the events of this upcoming game. I'm sure I'd appreciate the game even more as a result.