Optimusv2
Optimusv2
Since 6899 Days
Acert seems almost offended at the mere thought that Reach may look impressive. :P

Haha, I'm joking. But still, we'll know more come the supposed campaign/multi blow out that sounds like it's coming in January.
In reply to

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic g

SimonM7 - The other mod's bitch
SimonM7
Since 7030 Days
That's not it at all, he's just trying to pull expectations down to earth. They get pretty out there when you guys get revved up proper.

Nothing wrong with excitement and anticipation - hell I'm a constant champion of those things in the face of relentless interwebz negativity - but there's being excited and there's being realistic.

Acert is our resident number crunching tech shaman, and this sugar high-esque gospel compells him to take action.
In reply to

http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark

Viginti_Tres
Viginti_Tres
Since 6508 Days
I think that's just being realistic, Op. We'll see some refinement in future titles but we can't expect a miracle. The only interesting thing that happens software side (at least in gaming and something that I know of) right now is what id has done with their id Tech 5 engine and what Tech 6 could possibly bring to the table. That's the only innovation consoles can hope for in their life cycle.

I also wonder how the next generation of consoles will compare at the start of their cycle to a top of the line PC. I know when the original Xbox launched it was a graphical beast. Halo CE was a stunner. The numbers alone were impressive. The 360 could barely keep up (being one gfx gen behind the PC). It's safe to assume that it happened due to the faster technological advancement in recent years. How will MS/Sony tackle these problems, will they at all? I guess they can get away with placing a technically highly inferior product on the market. They'll just offer some substitute going the Wii route with Natal and these dildos.

Sorry I got waaaay off-topic here. All I wanted to say is: I don't care how much better Reach will look than Halo 3. I stopped caring about the SP since Halo 2. All I want is a clean image and a rock solid frame rate (I'd wish for 60Hz in MP, too. But that won't happen).
In reply to
Optimusv2
Optimusv2
Since 6899 Days
I don't even want to remotely consider what the next generation of consoles will be capable of. The sheer possibilities alone just make my head hurt.

Yea, I agree generally with what Acert is attempting to do, but I have eyes -- and that cutscene, as awesome as it may be, is not this completely out of this world thing compared to what I've seen thus far this generation. Yea, it isn't true real-time, but a lot of games use cutscenes with in-game assets in the form of a video with added touches. If Bungie can even remotely breath down the neck of that cutscene with a truly real-time version, I'd be pretty damn impressed.

Even with much less AA and I suppose some adjusted LOD levels or model details, that cutscene still comes away looking might impressive to me. I mean, why shouldn't Reach be able to achieve the rather nice looking aa levels that top titles like Assassin's Creed 2 or Batman Arkham Asylum sport? Even if it isn't real AA that they are using, and just some sort of trick, it still looks fantastic.

I also assume that Acert isn't at all convinced that the textures and shaders are possible on the 360 in real-time, so I suppose we tone those down quite a bit as well? I've said it before, but if I can those awesome models with that great cutscene animation, I'm totally sold. A huge part of Halo 3 sometimes being annoying visually were the painful jaggies, the shoddy looking character models, and the random 'wtfisthis' animations.

If everything we saw in that Reach cutscene required cutting down to MGS4 levels of character modeling / textures, I'd be 100% fine with that, because it's still improved over Halo 3. Well, Halo 3 had some fantastic textures in quite a few parts of their cutscenes, so I suppose it makes sense to see Reach improve in those areas.

http://www.youtube.com/watch?v=UhZx8kz1JEY&feature...
In reply to

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic g

Frozpot
Frozpot
Since 6765 Days
I don't think Acert thinks the shaders are undoable( they are), the's just talking about Image quality(resolution,AA, high quality shadow maps and such). It's not like were seeing any paralax mapping flying around. The models arent so high-poly that they are undoable either. Remember, it's all in the shaders. I bet those models aren't near as high-poly as you think they are. Halo 3 had plenty of polys, they just weren't applied well( remember, the Master Chief in Halo 2 was supposedly lower poly than the Chief in the first one). I do think these look higher-poly than Halo 3's, though.

I expect the next set of consoles to be big on shaders, as we are now at the point where they make the most difference in a games visuals. I just hope the new machines come with dedicated physics processors. I also bet that Natal will be integral to their future plans...
In reply to

Oooh, Profound, isn't it?

Frozpot
Frozpot
Since 6765 Days
Now THERE is a game that amply shows a disparity between in-game and cinematics while remaining realtime- the animation being the biggest offender, IMO. It was hard to defend the atrocious in-game animation with the awesome motion capture of the cutscenes. Of course, the camera and cinematography made the biggest difference in believability. The models In-game are also lower detail, and it's noticable. This stuff doesn't bother me though( except the animation[ I mean, WTF])-the more tricks they use to make it look great, the better, IMO( see Kill Zone 2)...
In reply to

Oooh, Profound, isn't it?

Optimusv2
Optimusv2
Since 6899 Days
Imagine, there are quite a few DX10 hardware parts nowadays and there's a strong chance that consoles in the next gen will have at least 1GB of ram, potentially even 2GB or higher if we're super lucky.

It's entirely possible that the graphics hardware in next gen machines are going to be at the very high end of the spectrum with regards to DX10 and DX11 capability, and naturally the processors are likely to be pretty damn powerful as well.

I surely see a lot of the bs cutscenes that we've gotten this gen, being possible next gen. Aside from raw graphical improvements though, I expect next gen machine to really take things to the next level with regards to the complexity of animations across multiple characters. Hell, this Reach cutscene should be easily possible with the next gen of console hardware, but if Bungie does it now, well, that would be nice :)

Still, there is plenty of reason, I suppose, to doubt it. Bungie did something similar with Halo 3 afterall.
In reply to

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic g

Optimusv2
Optimusv2
Since 6899 Days
You know, it never occurred to me before, but Bungie, I believe, significantly rose the resolution of some of the earlier Halo 3 direct feed gameplay screens. I wonder if that's sorta what they did to this cutscene?

Is the real resolution something significantly higher than true 720p?

That alone would surely greatly enhance the look of the cutscene, I think.
In reply to

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic g

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7007 Days
If they were high res or super sampled I don't think you can call them "direct feed."
In reply to
Optimusv2
Optimusv2
Since 6899 Days
Yea, you're right about that. But I suppose it was, at the least, an accurate representation of what their engine tech was capable of, even if they couldn't actually make it run at that level in real-time on the 360.

I guess we'll be finding out sometime in January what the Reach engine can and can't do in comparison to the cutscene when running in real-time on the 360.

Or I suppose we'll simply have a better idea of what the engine can do in real-time on the 360.
In reply to

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic g

SimonM7 - The other mod's bitch
SimonM7
Since 7030 Days
Posted by Optimusv2
I don't even want to remotely consider what the next generation of consoles will be capable of. The sheer possibilities alone just make my head hurt.
Yeah, key word being possibilities.

I'm not disputing what you said, just rolling with that thought a bit. I think this gen has brought a harsh realisation that tech is way, way ahead of what most people can tap into already. To be honest, with things like Jak 2 ripping other companies a new one in terms of animation and with God of War 2 simply.. ripping heads off really, you could argue that the divide was there last generation too. I don't think it was quite this prevailent though.

Frankly, until game companies can effectively and consistently match one another's set bar for these things (new one obviously being Uncharted 2, I think few would contest) it's almost frustrating to think of the possibilities. In fact, I think my frustration now stems from playing THINGS AFTER UNCHARTED 2 and having to make due with essentially lower quality in every single area presentation wise.

What I'd like to see happen before any leap in technology - and it's probably already happening - is a way for companies to actually accumulate tech solutions. The great thing about UE3 (because I've been known to bash that in the past) that at this point it's a formidable, reliable graphics engine that consistently produces solid visuals, but it still can't make sure that a meaningful presentation milestone set by one AAA title has following titles kicking their shit into gear aswell.

Lip sync is my favourite pet peeve. I mentioned Jak 2 earlier and I distinctly remember that and Free Radical's Second Sight kicking off my appreciation for great, evocative facial animation in games and meanwhile Halo, frigging.. HALO.. IMPORTANTNESS OF MICROSOFTNESS FIRST PARTYNESS NESS-NESS had flapping puppet jaws. That jarring divide still exists between the top titles, and before that gap can close faster than it does right now, I dunno if a new generation is even something I particularly crave.

More than anything I'd like some consistency in visuals. Locked framerates. I get that 60 isn't realistic, but locked 30 at the very least. Why did we suffer slowdown on the NES and then suffer slowdown on the 360!? (okay, don't bother answering that, I'm not.. stupid or anything, but it's kinda bizarre when you think about it). I've never been much of a fidelity guy or a tech guy, I think lovely DS games look stunning, I still think Metroid Prime ranks among the prettiest games I have in my collection and that's all about knowing the limits of your tools and playing within that framework.

Thus, new generations for me is just about resetting everyone's knowledge and introducing the same fucking growing pains you've repeatedly been dealing with, waiting another 3 years before people get to grips with the technology and come down from their BUZZWORD HIGHS that puts bloom and blur and sepia tones everywhere and disregarding the usual things that you'd think would be bare minimum requirements now.

I honestly don't mind putting down the money. I'm not filthy rich or anything it's just that.. I eat, I hang out with friends, I write and I draw. Those things are pretty cheap (unless you're counting EMOTIONAL INVESTMENTS) so I can spend a lot on my favourite hobby. I don't shudder at the thought of a new console cycle because it means buying everything again, I do because I know it means the ground that is juuust starting to become firm under our feet would be pulled out from under us, and any semblance of consistency takes another 3 year break.

I... uh. I blame the champagne really.. this is.. wildly... obscenely... drunken-rantly off topic. Dear me. Well uh. Happy new year? :O
In reply to

http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark

LEBATO - IS WRONG
LEBATO
Since 7128 Days
Since we are talking about cutscenes, does anyone know if the Ratchet and Clank cutscenes are real time? There is VERY considerable difference from what you see in gameplay vs what you see in cutscenes.
In reply to

Mods, stop changing my SIG! I'm going to end up banning you!

KORNdog
KORNdog
Since 6411 Days
Posted by LEBATO
Since we are talking about cutscenes, does anyone know if the Ratchet and Clank cutscenes are real time? There is VERY considerable difference from what you see in gameplay vs what you see in cutscenes.
nope, they use in-game assets, but improve lighting, anti aliasing etc. same goes for resistance. i dont see that much difference in all honesty tho other then slightly more vibrant colours, animations are better obviously, but it doesnt feel like it's a pre-rendered FMV to me. not in the same way a final fantasy cutscene has a jarring difference to the gameplay. but then i guess it wouldnt do if it uses in-game textures and character models.
In reply to
SimonM7 - The other mod's bitch
SimonM7
Since 7030 Days
Ratchet cutscenes are realtime, complete with their share of shadows jittering and the occasional ever-so-slight slowdown tell, but Resistance has a lot of pre-rendered stuff in it.
In reply to

http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark

Optimusv2
Optimusv2
Since 6899 Days
I honestly wouldn't be surprised one bit if Bungie decided to make Reach a 2 disc title. In fact, they absolutely should :)

Mass Effect 2 is a 2 disc title, Forza 3 went 2 discs -- I say Bungie join the party.

On December 18th, in their weekly update, bungie told us that we'd get to see more of the campaign in a few more weeks. The January blowout seems like a pretty safe bet.

We'll be able to get a sense if what Bungie said about the visual bar we saw in that cutscene being a level of quality that the final game will be near identical to was for real or not.

Also, Reach is already fully playable from beginning to end.

http://www.bravenewgamer.com/2009/12/halo-reach-al...
In reply to

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic g

LEBATO - IS WRONG
LEBATO
Since 7128 Days
Posted by KORNdog
nope, they use in-game assets, but improve lighting, anti aliasing etc. same goes for resistance. i dont see that much difference in all honesty tho other then slightly more vibrant colours, animations are better obviously, but it doesnt feel like it's a pre-rendered FMV to me. not in the same way a final fantasy cutscene has a jarring difference to the gameplay. but then i guess it wouldnt do if it uses in-game textures and character models.
Well I noticed they do look real time in certain aspects, but I don't think they are using the same models. They don't look quite CG, but they don't look quite in-game either. You definitely don't see as many poly edges, and the fur looks a lot better as well, as do the textures. And needless to say the lighting, shadowing, and lack of jaggies makes me think they are not real time at all.
Posted by SimonM7
Ratchet cutscenes are realtime, complete with their share of shadows jittering and the occasional ever-so-slight slowdown tell, but Resistance has a lot of pre-rendered stuff in it.
Yeah, I also noticed the slight shadow jitter, but not much else. I haven't noticed frame drops.

By the way, the thing is there is also two types of cutscenes, the ones with near cg qualities, and the absolutely real time cutscenes.

What I am getting at is that I see many of the same things Acert is mentioning for the Halo Reach trailer, which was not real time. Super smooth shadows, extreme AA, awesome textures, etc.
In reply to

Mods, stop changing my SIG! I'm going to end up banning you!

szaromir
szaromir
Since 6763 Days
Posted by SimonM7
Long post
I completely disagree on the principle that once certain standard is met by one developer, all others must meet or even exceed it. Games are made with very limited budget and time schedule and realistically you can't expect a developer to excell on all fronts. Funny that you mention Jak 2 for doing something well, but completely skip the fact that it was a technical mess with very unstable framerate and graphical glitches as well as garbage gameplay. The developers thoughtlessly threw whatever popular emerged since Jak 1's release, so you had an open-world shooter with vehicle combat, none of that worked properly. That's why developers need to focus on aspects they can realistically do rather than perfecting non-essential stuff like facial animation etc.
In reply to

"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox

SimonM7 - The other mod's bitch
SimonM7
Since 7030 Days
I mention Jak 2 because I was talking about lip sync/character animation. My whole point is that a game can come along with a great system for element X, and no other company can actually capitalise on that, not learn from that or benefit from it unless they too throw tons of resources on it.

I find it frustrating that a great game like InFamous has thunderbirds like character animation when people speak, when Uncharted 1 had brilliant animation years ago. Jak 2 is fucking YONKS ago and there are still new games that don't even come close to what that one did.

Uncharted 2 is what it is thanks to accumulated knowledge and bars Naughty Dog has set for themselves. If the quality of games presentation on a whole is to rise, I think that needs to happen across developers aswell.

I dunno why you call it principle, and even less why you're against the idea that engines and systems for these things are established and re-usable. I don't see why you'd complain about the Speedtree of facial animation or something like that.
In reply to

http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark

szaromir
szaromir
Since 6763 Days
Each game has a different scope, so it's not possible to share everything. I imagine that stuff like facial animations requires not only great tech and tools underneath it, but also A LOT of handcrafting every minute movement and at the end of the day still come off as unnatural. But certainly sometimes sharing some elements would seem possible - I would like to see Bioware to sell their "digital actors" technology to other UE3 devs.
Tech sharing has a lot of positives - that's why a game like Shadow Complex could be done in 2 years by a 10 people studio, but often it's just not suited for particular type of game. Also, ss far as I know Naughty Dog share an awful lot of their tools and knowledge, but at the end of the day no other dev is able to match them in many aspects - it's just the way it is.
In reply to

"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox

SimonM7 - The other mod's bitch
SimonM7
Since 7030 Days
Well there's actually stuff happening on facial animation front, with a company specialising in it and handling.. uuummm.... a few games. They did AC2, which has scanned actors for models so it still ends up looking frrreaaaakkkyyyy, but Ezio himself is hand crafted and emotes well. I think if that becomes a trend and can take the workload off the developers doing their thing, that's awesome. That company will obviously improve at what they do, but as they improve, so will all the games they're involved with.

I just don't see every man for himself working when we move into even insaner visuals. There has to be some kind of pool of knowledge and tech for these things, and while there's UE3 and Havok and stuff already, there could easily be more for all aspects of presentation.

If compared to movies.. which doesn't really compare favourably of course since people will always look and animate like people unless you hire Nicole Kidman or Mickey Rourke.. but if you look at the tools they use it's absolutely obvious that one film's advances affect and informs another film. Breakthroughs are for.. other people to follow.. through.. the.. hole.. which.. someone else.. broke.

It's a symptom confined to gaming that a set of characters look like plasticy zombies compared to ones from 4 years ago, despite having a better script, better voice actors and better gameplay mechanics behind them. If you throw the most monsterous amount of power EVAHR WITNAZED IN A COONTZOOL onto their unsuspecting puppet faces to the point where you can see individual drops of sweat running over their greasy virtual pores, they're still just lifeless zombies.

That's what I reckon is so damn backwards about generational - and little else - leaps.


But hey! I'm a gamer! I'm a gamey game person that right now is playing through a recently unwrapped Playstation 2 game. I'm the dude arguing that UC2 *doesn't play well enough* to be my GOTY. I certainly don't NEED any of the above, I'm fully content with just playing awesome games. I'm just saying, on the subject of moving forward with visuals in gaming there are more pressing concerns than *MOAR POWAAR!!*.
In reply to

http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark

Frozpot
Frozpot
Since 6765 Days
Posted by SimonM7
unless you hire Nicole Kidman or Mickey Rourke..
.
LOL! Until there is a technology that can do it for you, it's all going to come down to the dev teams talent level...
In reply to

Oooh, Profound, isn't it?

deftangel - Hot stuff!
deftangel
Since 6875 Days
Wow, what happened in here? It's 2010, I think we need a perspective reset.

I can say that the Reach trailer looks vaguely like what I'll see in the game itself because it does. That's the point of a trailer, to show you what Bungie are working towards this fall. They were completely up front about how it was made when there was no stringent requirement for them to do so. I see no reason to not take them at their word then, that the trailer was rendered by their engine with in-game assets frame by frame at a far greater resolution than normal and stiched together externally.

The consequences of this have been debated to death several times. Yes, it won't look as good technically. Specifically there are obvious repercussions with regard to running the same thing at a feasible resolution and resultant aliasing related artifacts.

But going into any more depth than that and throwing big technical words about is totally pointless because the reality is, we know about as much about how Reach will look when it ships as my mum does. i.e. very little. Regardless of how educated our guesses might be, they are still guesses and hence vagueness is the order of the day.

Getting all johnny-big-bollocks because someone made a throw away comment that heaven forbid, Bungie might iterate on that cutscene and try to improve it a bit between now and ship is about as useful as a chocoloate teapot.

Honestly, if current trends are bucked and there is a next generation of consoles in three years, the amount of gamers throwing themselves off of cliffs because it turns out they are only Wii style upgrades on current tech is going to be ridiculous. God forbid all this streaming technology actually goes anywhere, they'll be nobody left.
In reply to

XBL/PSN: deftangel. Views are my own and not representative of my employers. Boulets aren't the end of the world, you will get over them! Reading and constructive discussion classes are available, enquire via PM

Optimusv2
Optimusv2
Since 6899 Days
Yea, I have a very strange feeling that we'll get strikingly close to that. The geometry of the objects, not including the Spartan Models, in that cutscene, to me, are totally believable. We've seen crap like that in real-time pretty much this entire gen.

Has it always looked that good? Of course it hasn't, but then that sometimes comes down to lack of good taste on the dev's part, plain just undesirable art or a crappy game engine. I think it's safe to say we can assume Bungie will deliver a strong or otherwise extremely solid engine. I also think it's safe to assume we won't have to worry about their art, and Bungie is clearly also a dev with taste and an eye for what looks good, even if I had no choice but to call some of that into question with certain aspects of Halo 3 :)

By not including the character models, I'm not saying that they aren't possible or anything like that, but when you break down what it is we've seen in that cutscene, none of it seems all that impossible. For me personally, a big part of what makes it look so damn good are the much improved animations, no doubt the great models, textures and shaders, but more than anything, it's the utter simplicity of what we saw that helps to really bring it off, in my view.

Also, I suppose you can say that this isn't entirely like the situation with Halo 3. We first saw that Halo 3 reveal trailer at E3 2K6 when the game was quite a ways off from release. Everyone knows Halo 3 was released Q4 2K7. We are seeing this exactly a year before Halo Reach's release. Bungie is stating that what we are going to see is near identical to this, but then if they are being dishonest, we don't have very much longer to find out how honest or dishonest they were being. They said it themselves, we see more from Reach's campaign in a few more weeks.

Would they really claim that they took the cutscene straight from the game itself, heavily modify it -- for obvious reasons like they don't want to reveal too much just yet -- and mislead everyone knowing full well that there is some major blowout that will show more of the campaign coming out the following month?

I don't know, I guess all the signs I'm getting seem to indicate that they are fairly confident as to how good this game is going to look visually.
In reply to

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic g

Optimusv2
Optimusv2
Since 6899 Days
Actually, if you consider the possibility that there's no way in hell Bungie is releasing Reach in December, then we got our first look at Reach, what, about 9 months before release, assuming they release in September?

Even if the game is set to come out in October, the fact still remains that Reach is a lot closer to release than was the case with Halo 3 when we first saw that. I'd also like to point out that those leaked shots we've all seen, look pretty damn good considering how unfinished the game was.
In reply to

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic g

GrimThorne
GrimThorne
Since 6879 Days
Posted by Optimusv2
Would they really claim that they took the cutscene straight from the game itself, heavily modify it -- for obvious reasons like they don't want to reveal too much just yet -- and mislead everyone knowing full well that there is some major blowout that will show more of the campaign coming out the following month?.

I don't know, I guess all the signs I'm getting seem to indicate that they are fairly confident as to how good this game is going to look visually.
The ball is in Bungie's court, it's up to them. They can do what Guerrilla did with KZ2 and close all mouths. Even the most critical mouths were nailed shut when KZ2 was released. But that means they have to deliver on what we saw in that trailer.

That's all there is to it.
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