Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (1 Week ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
* Custom game browser.
Hopefully the up and coming ambitious developers turn an ear toward this sort of stuff.
Pwn'd by Phaethon360.
Honestly, it's a bit pointless to assume how close Reach will look to that trailer considering this is Bungie. Even when they start releasing the first "in-game" shots they will somehow find ways to downgrade the final game to looking even less impressive.
** Yes We CAN!! **
Prepare To Drop!!
There are mixed opinions of modern warfare's Kill Cam, personally I both like it and hate it. It's great to see how you got killed, but as the person doing the killing its annoying because it gives away your location. I definately do not think the MW2 kill cam should be used "as it is" in Halo Reach, that would be terrible!
Here is an idea which doesn't make it like MW2 at all! Just expands on what Halo already has.
Integrate theater mode into the post game lobby. Bring up the game statistics, see who got the most kills, largest killing spree, most headshots, stickies, or even who killed who the most, etc. Select any of stats to watch the kill cam, you can keep watching different stats until next game has been found.
Good thing about this is instead of having to forward through 15minutes of gameplay, you can automatically find all your or another person's (sprees/sniper/suicides/stickies etc) kills from the match and save them.
There should also be an option to autosave "my kill cam" without having to drop out, this is in case you do particularly well e.g 50 kills, but have no time to view them all before the next match starts.
It would be great as well if there were a system in place to upload footage online, this would be really helpful for people who don't have capture devices.
(F-1) Graphic Artist 360style.net
The Don Barracuda
Behold! I did not lie to you!!
http://static2.videogamer.com/videogamer/images/pc...
http://img.hexus.net/v2/gaming/screenshots/halo_x3...
http://static.gamecrazy.com/images/games/screensho...
http://xboxmedia.gamespy.com/xbox/image/article/56...
Behold! I did not lie to you!!
And no, if the custscenes are realtime they will NOT look that good...
Sorry, it must be that my explaination of what Bugnie did was way over everyones head. It is simple: They ran their engine at like 1fps and rendered at highest LODs and then supersampled the image to get quality IQ you won't see any any game this generation. Period. Impossible. End of story.
If you think the finish product looks better it is because you subjectively looking at art. Which is fine. But subjectives and "it looks close" really don't say anything other than, "I don't understand what I am talking about, but I want to believe therefore it will be."
Pwn'd by Phaethon360.
And no, if the custscenes are realtime they will NOT look that good...
Sorry, it must be that my explaination of what Bugnie did was way over everyones head. It is simple: They ran their engine at like 1fps and rendered at highest LODs and then supersampled the image to get quality IQ you won't see any any game this generation. Period. Impossible. End of story.
If you think the finish product looks better it is because you subjectively looking at art. Which is fine. But subjectives and "it looks close" really don't say anything other than, "I don't understand what I am talking about, but I want to believe therefore it will be."
Will Bungie have been the first developer to do such a thing with a cutscene this generation?
Should that cutscene end up looking exactly as we saw it in the final retail build of Reach, which it probably won't if it's actually true real-time, will Bungie have been the first developer to use the well known trick of using in-game assets in video form so they can sneak in all sorts of other really cool touches not possible in real-time to make the retail build of their game's cutscenes look even better?
Does that Reach cutscene actually look better than any cutscene from any released game this entire generation -- including Uncharted 2, Killzone 2, Batman Arkham Asylum and Star Wars Force Unleashed? (Subjectively looking at art not factored in)
Are all the amazing cutscenes in Uncharted 2 or Batman Arkham Asylum 100% real-time or did they also pull the same trick of running their engine at like 1fps and rendered at highest LODs and then supersampled the image to get better quality?
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
As far as the Image quality debate goes, I don't think anyone believes it will be as good as this vid. That being said, I think what most people are referring to is the models, textures, and animations should remain intact( with LOD changes in poly count and texture resolution). That would be enough for me. I expect similar lighting, but with lower quality shadow maps. Still, until I play it myself, it's still up in the air.
@Acert93- I get what you are saying. I do think there are almost two different conversations going on. It won't be quite as good, but most of us will be quite happy with "close". You are kinda beating a dead horse ;)...
Behold! I did not lie to you!!
Unless Bungie strictly adheres to all their cutscenes being true real-time, they can easily get away with cutscenes that look as good as that video, simply by making the cutscenes videos :P
Although, they'll probably run into disc space issues.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
And no, if the custscenes are realtime they will NOT look that good...
Sorry, it must be that my explaination of what Bugnie did was way over everyones head. It is simple: They ran their engine at like 1fps and rendered at highest LODs and then supersampled the image to get quality IQ you won't see any any game this generation. Period. Impossible. End of story.
That says to me, asides from the resolution and level of AA, everything else in that cutscene represents the visual benchmark they are aiming for in cutscenes
So taking them at their word on this (i.e. no tricks) then pretty close is what the vast majority of people would describe it as.
XBL/PSN: deftangel. Views are my own and not representative of my employers. Boulets aren't the end of the world, you will get over them! Reading and constructive discussion classes are available, enquire via PM
I don't care how much they improve the graphics if the base picture quality doesn't improve, then it'll just be hopelessly videogamey and jarring to look at anyway.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
I'm in two minds with regard to Halo 3 though as that lighting model is gorgeous and it does set it apart from plenty of other games, IMO.
XBL/PSN: deftangel. Views are my own and not representative of my employers. Boulets aren't the end of the world, you will get over them! Reading and constructive discussion classes are available, enquire via PM
When you see thumbnail shots of the city bits with ships flying in overhead and their lights are contrasted against the dark skyscrapers and the red sky, that looks fucking ace. It's just too bad it never pops the same way when it's playing in front of you on the telly.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Revisionist history is always funny!
And my post was specifically addressing those right above mine that a) thought Bungie was backing them up and b) that they had the gall to postulate the game could look even better.
Sorry, when people dismiss common sense and say Bungie can do the level of AA, etc as in this thread then, yes, I think it needs addressed.
The game isn't going to look the same with aggressive LOD, shadows that disappear 10 feet ahead of you, and bilinear filtering, oh, like Halo 3. Bungie released similar PR material with this same technique for Halo 3, so I don't know how we can say that this video tells us the graphical benchmark. All it says it was offline rendered with their engine tools and game assets.
So we know the art, but how that ends up on screen can look night and day.
"AA" is also vague. Unless you are including under "AA" all forms of aliasing -- texture, edge, and shader -- then no, I don't agree that the video can be simply quantified as "Halo Reach--Commercial Release... just add some edge jaggies" and ta da, end product. Taking your 7x7 supersample and using in its place a negative LOD (swimming textures) and bilinear filtering (nasty mip transitions) and no AF (vasalene textures) absolute destroys image quality. Most Xbox Games are victim to these issues, so unless Bungie has really cranked up the IQ to match the video it isn't a very good metric for what the retail product will be.
I am simply pointing out that saying that the normal definition of Resolution and AA doesn't even begin to address the IQ deficit between what Bungie did and running the game at normal resolutions. It isn't "tricks" but the benefit of SuperSampling the image. AF and AA are rendering tricks aimed to address the quality deficit but there is a lot more to it. Bungie isn't tricking anyone--but fans who are in love with Bungie products aren't putting into perspective what a massive supersampled image does to IQ.
Pwn'd by Phaethon360.
When you see thumbnail shots of the city bits with ships flying in overhead and their lights are contrasted against the dark skyscrapers and the red sky, that looks fucking ace. It's just too bad it never pops the same way when it's playing in front of you on the telly.
I find Bungie really uneven graphically. You had some great set peices (like the sky boxes as you mention) but then you see their butt ugly humans, poor technical tradeoffs, and their horrific human models, and you scratch your head.
The games play find, technically their focus is elsewhere, and the fans don't care about the graphics because they a) love the art theme and b) will defend Bungie to the death. As long as they lead the pack in AI, and keep evolving large # coop games and online MP features I think their focus is solid. But that doesn't magically upgrade the graphics engine.
Pwn'd by Phaethon360.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
** Yes We CAN!! **
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark