Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (1 Week ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
How can we be so certain that all the Alpha Company Spartan IIIs died in Operation PROMETHEUS as claimed by ONI? We have no proof at all, and Kurt's investigation and sources that he was in contact with to get information on Alpha Company just suddenly stopped communicating with him.
Most of Noble Team can very easily be survivors of PROMETHEUS. Hell, for all we know, much more than the Spartan IIIs in Noble Team managed to survive Operation PROMETHEUS, but certain elements in ONI decided that they wanted their own further top secret group of Spartans that they could use as they please, even more secret than the Spartan III program under the command of Chief Mendez and Kurt.
It's a known fact that Kurt never entirely bought any of what he had heard about Alpha Company's demise, or else there's surely no way in hell he would've been so aggressive in investigating what happened.
Colonel Ackerson even seems to have slipped when talking about the potential of the Spartan III program around Kurt, Mendez and some Rear Admiral. He used the word "was" in a sentence similar to this shortly after the many accomplishments of the Spartan III Program were listed: "That was only a fraction of the Spartan III Program's potential"
Kurt instantly caught on to the use of the word was, as if there had been other missions that he was not notified of. There could be survivors from Alpha Company, and I suspect the only reason that Jorge guy even knows about Pegasi is because he's also a member of the Spartan III Program.
Yep, I think that, as Bungie has stated, they really did heavily modify that cutscene. They attempted to throw us off with the Jorge-052, Carter and Kat names and such. Those Spartans, except for the new #6, are all Spartan IIIs from Alpha company. It's potentially even possible that Noble Team was never sent on Operation PROMETHEUS in the first place, if there were truly no survivors.
Lone Wolf is either truly a mystery third survivor of Pegasi, or it's Tom. Think about it, how the heck does some random Spartan, this Carter, have the officer rank of Commander, and how does some random Spartan know about Pegasi? Even Kelly, Master Chief, Fred, Linda wouldn't know about such a thing if they looked at a Spartan III.
Colonel Ackerson once literally hadnded Kurt an upgrade in his rank simply because he didn't want Kurt taking orders from NCO drill instructors. I would think that something similar would be done to an even further top secret group of Spartans that he knew about.
That Spartan that mentioned Pegasi spoke as if he had some real details of what went down beforehand, but was looking for further clarification.
I'm pretty much certain about it now. Noble Team are Spartan IIIs of Alpha Company. Bungie modified those names, because if they had the As on them, everybody would know they were Spartan IIIs who were still alive from Alpha Company.
Those Noble Team members, besides the #6 are all in the 26-28 age range.
Kurt instantly spotted when he was getting ready to train the first wave of Spartan IIIs that they didn't the psychological and genetic markers put in place by Dr. Halsey.
It's how we probably have a Spartan with a bionic arm transplanet and how we have a dude who apparently looks to have scratched a skull into his helmet's visor.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
Prepare To Drop!!
You're saying they're all Spartan IIIs expect #6, there are people saying that the Noble Team are all Spartan II's, only #6 is a Spartan III but he/she was good enough to work with Spartan IIs.
I havent read the books so all this speculation is rather confusing, I'll just wait till Jan when they release more info lol.
(F-1) Graphic Artist 360style.net
The Don Barracuda
All of Alpha Company was suppose to have died on Operation PROMETHEUS.
I believe Lone Wolf to be from Beta Company.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
Halo : Fall of Reach and Halo : Ghosts of the Onyx are absolutely required reading to get the most of Halo Reach the game. Also, reading them won't feel like a chore, believe it or not.
I didn't appreciate the Halo series as much as I do now, until I read those books. You get a true understanding for what the heck makes a Spartan so amazing, what types of augmentations they underwent, just how mindblowingly amazing Mjolnir armor truly is. I learned things about Spartans and the Mjolnir armor that you absolutely never learn from the games, and it makes you all the more excited to play anything Halo related.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
It, overall, just gave off a very similar vibe to the book I thought. The part where the chief looks at the helmet footage to see what happened before he got there also gave off a pretty nice vibe.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
** Yes We CAN!! **
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
Hell, it would be a perfect opportunity to toss in that cam probe that Master Chief uses so often in the books, and hooks directly to his helmet to see if an area is safe before he or his team moves in. There's so much potential for it. As a matter of fact, it could be like putting one of their major books around the Halo universe, a new one, of course -- in game form -- not so different from Mass Effect.
I'm reading through First Strike now -- and man, the level of potential is just mind blowing -- mind blowing.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
.
Halo Reach--and no game for that matter--can recreate the IQ of the video. It wasn't realtime. Period. And it won't look that clean. Period. And NO game this generation has that level of IQ (due to what looks like 7x7 supersampling which directly impacts edge, textureing, and shader aliasing). There may be games that look better but they DON'T have better "rendering integrity." If they look better it is because they have better art and better pairing of assets with technology.
After all a fully dynamic GI solution rendering a cube is still... a cube.
So all the statements earlier in this thread about Bungie could do this in realtime and it was realtime, etc are complete BS. Argueing other games even look better as "proof" it was such shows an inability to differentiate technology and "graphics."
Pwn'd by Phaethon360.
Will it look every bit as good as that? Who knows. I have no idea what the Xbox 360 title "Halo : Reach" will look like visually when all is said and done. I do, however, know that there are games currently release with more impressive looking cutscenes than that one. I don't doubt that you're totally correct in stating that better art and better pairing of assets with technology have a great deal to with why I or any other will feel that things we've seen from other games look even better. Can't really disagree with that.
With that said, I look at games like Assassin's Creed 2 or Batman Arkham Asylum, and think to myself that if Reach is anywhere as well off in the aliasing department as those two games are, then that alone will go a long way. I can't believe how technically impressive AC2 is, and yet has so little signs of aliasing. Also, we have to consider what it is we are talking about here. In Bungie's case, I surely understand the doubt. It sure as heck won't be the first time that they say "this is the bar they are reaching for in actual gamplay" or "this is real-time" only when see the same scene in the actual retail version of the game, it doesn't look anywhere quite as good.
There's no way gameplay will look that good. However, If Bungie wants Reach's cutscenes to look that good, they can absolutely do that, probably not in real-time, but they can do it. That wasn't some gameplay section of Halo Reach; it was, according to Bungie, just a highly modified cutscene. There are cutscenes in games this generation, on this console, that look leaps superior to that Reach cutscene. Hey, maybe very few of them are pulling that crap off in real-time, perhaps they are just using in-game assets with various added effects and are spitting it back out to us gamers in the form of a high quality video, all the while claiming it's "real-time" when it isn't, but hey at least it looks impressive either way. I'd love for the cutscene to be possible in real-time, but if it isn't, I say go ahead and use the exact same tricks so many other devs are obviously using in their games. If a lot of the insane cutscenes in Batman Arkham Asylum and Force Unleashed are real-time, then a lot of devs have a lot of catching up to do :)
All I really want from what I saw in that reach trailer is a few things, really. I know we won't get something that looks that unbelievably clean, it won't happen, I know that. Not because it isn't possible -- other devs have already done it this gen, I know, I have the games. It probably won't happen because Bungie apparently seems to pride themselves on their cutscenes being true real-time without any tricks in their final retail builds.
All I really want is that awesome animation, that is light years ahead of the stuff in Halo 3. I would also like to see those awesome character models, or at least models that come very close to that. Don't want another random switch from what I saw in the original Halo 3 reveal trailer. The face models are fantastic and believable now. The cutscene was handled better than just about every single cutscene in the entirety of Halo 3.
Can you imagine what this Halo 3 cutscene could've looked like with Reach's quality?
http://www.youtube.com/watch?v=nPEYImyvKBY
To hell with the graphics from the reach cutscene. Just the better character modeling and animation alone would've skyrocketed this cutscene.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
You seem determined to rain on this parade, so to speak? :P
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
Prepare To Drop!!
Pwn'd by Phaethon360.
I posted this on B3D about the graphics.
Take out the supersampling effect from the Halo Reach video (which impacts edge, texture, and shader aliasing) and factor in LOD issues and I think we are seeing what Bungie is aiming at. Which ain't bad necessarily. It had a lot of light sources, I like the stylistic human models, and the shadows had some small issues (e.g. filtering could be seen) the general impression was excellent (some of the best shadows seen this gen; FM3 seems to have very similar shadows so I am optimistic here).
What is more of a concern is aliasing. Lots of lights could cause lots of killer aliasing. Likewise all the sprite grass could end up being an aliased mess; if they are going for a bit of a complex lighting model I am not sure that stuff will look very good (stuck out like a sore thumb to me in the trailer). I am hopeful texture filtering (and not a negative LOD bias) finds its way into the game and that Bungie addresses the aliasing issues with MSAA (or other technique other than MB and DOF).
But all I really care about is the gameplay. ODST (oh how I loath you!) shows you can have large battlefield with dozens and dozens of covenant on screen. If Bungie can create a squad based game design that is slightly more tactical while not turning into Halo:GRAW/RB6/GoW2 I will be happy. I like the Halo gameplay, the gunplay/melee/nades and vehicles are some of the best design balances I have seen in a game, and the AI is actually good/fun.
Toss in traditional Bungie focus on social features (4 player online coop and the like) I will be happy.
In terms of features there are two must haves missing from Bungie games.
* Coop game browser.
* Custom game browser.
Look Bungie, if I setup a killer custom game--because you give me great MP mod abilities and a decent map modifier--but no one can find me, then those features are almost pointless.
Pwn'd by Phaethon360.