MorphBZH Chez Microids, L'Amerzone décalé à 2025 et Little Big Adventures dispo (Xbox en décembre) (il y a 2 Jours)
Driftwood @TheDud: pourquoi tu ne peux pas commenter là-bas ? Rage 2 je n'y ai pas trop joué donc pas certain. Soit c'est bien Ratchet, soit un autre jeu m'échappe. :) (il y a 4 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Not sure if you'd seen this one. Even moving your head a little changes the perspective according to your position, giving it the illusion of 3d. I don't sit 15 feet from my TV anyway- more like 7. It would just make it a little more immersive for the one playing. I'm not talking about turning your head to look or anything like that...
Oooh, Profound, isn't it?
That guy also now works for Microsoft directly on the Natal project, I believe.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Oooh, Profound, isn't it?
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Oooh, Profound, isn't it?
That guy also now works for Microsoft directly on the Natal project, I believe.
Plus, ya know, it's been confirmed that they're not using Natal.
@ Frozpot: I have seen that, and it is cool, I'm just not sure it's practical. If you're sitting on a couch several yards away from your TV, I don't think you're moving your head very much anyway.
Oooh, Profound, isn't it?
It's never worth 10-15% of your game's engine to implement though unless they really find some solid mechanics for Natal to build a game around.
http://twitter.com/deftangel
Oooh, Profound, isn't it?
The things talked about here, adding things on top of the standard experience, was exactly what made Natal - in theory - more attractive than the full on wand flailing of the competition in a traditional gaming environment. If these cpu considerations have to be taken into account, it effectively stops that incentive dead in its tracks.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates
The things talked about here, adding things on top of the standard experience, was exactly what made Natal - in theory - more attractive than the full on wand flailing of the competition in a traditional gaming environment. If these cpu considerations have to be taken into account, it effectively stops that incentive dead in its tracks.
I mean yeah, primary control will always be mapped to a gamepad, but the way Rainbow Six 3 allowed voice commands (with somewhat questionable results) a map interface could easily be navigated by a purely optional on screen indicator where you literally mark points on the map by "tapping" on it with your finger.
I mean that's just a tiny example of a feature that could overlay a traditional experience. Much like a hood cam in a racing game is entirely your choice, and racing outside the car pretty much negates the work the developer has put into rendering a dashboard in painstaking detail, the same way a game could offer that extra natal layer for players that want it.
Actually it makes me think back of SNES Jurassic Park when you went inside buildings and you had to punch a code in. That brought an on screen hand that you navigated to each button. Having natal at the ready to simply let you do that yourself, I think, would be really neat.
People's hate for the Wii is gathering in a gigantic HATE-DOKEN MOVE, SSF2T intro style, so people will generally disagree with me here, but I actually find things like the puzzle interactions in Shattered Memories, the door opening in Metroid Prime Corruption, and the finishers in No More Heroes to enrich the experience. Used in methodical, controlled ways, it's fulfilling the same way lockpicking in Splinter Cell was, as opposed to just pushing a button to do it.
So yeah, I'm not really a fan of the full on body freakout Natal stuff. It looks too laggy and spazzy to do anything worthwhile on that level apart from kicking and slapping balls around. I do think as a layer of interaction it could've lead to some nice implementations though, but ripping out the cpu it just isn't worth the trade-off.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates
That it can't just be bolted on to an existing game might be a decent thing in the long run because if the initial software line up from third parties was anything like the Wii's (i.e. a bunch of PS2 ports with waggle clumsily worked in) it'll kill it stone dead from the get go.
http://twitter.com/deftangel
The Spartan leaps out of the shadows and sprints hard to close the distance, lighting the Elite’s energy shields the whole way with short bursts of Assault Rifle fire. Though caught off guard, the Elite is more than ready for a fight. He spins, leveling his weapon, and immediately returns fire.
Blistering bolts of plasma scorch the air as the Elite’s elongated legs crisscross over one another, toes splaying as they grip the ground for purchase. The Spartan adjusts to the surprisingly speedy strafe, focusing on the opponent’s menacing gaze to stay in lock step with the agile alien.
The Elite’s energy shields have begun to swell, but just before they burst the warrior jukes hard. He dives. The Spartan cannot adjust. In the blink of an eye the beast has evaded the Spartan’s deadly intentions, regained his footing, and earned an infinitesimal but invaluable moment to recover.
The Spartan sweeps his rifle right to relocate the target. Running low on ammo, he burst fires into the Elite’s torso again and the alien’s shields finally crack under the sustained fire. But the Elite does not fall. He’s used his small window of opportunity to his advantage and quickly darts behind a small rock outcropping, out of fire.
The Spartan needs to reload. He lobs a grenade near the footing of the rock, hoping to finish the job, or at the very least, to buy himself a moment to safely reload his weapon.
Rifle ready, he carefully sweeps around the backside of the rock, hoping to find a corpse. Just as he steps around the far side, he hears the Elite’s shields regenerate, and on the wind, the sounds of approaching enemy reinforcements.
Cool Story Bro
So yeah, reading about how we’re bringing the Elite back is one thing. Seeing it in action? A thing of beauty.
Almost brings a single, emo tear to my eye.
Word went out internally this week in response the long asked and incredibly important question, “Will Elites be fun to fight again?” It’s no small task. After being absent from the Halo universe as an primary adversary for the span of two games, it’s a legitimate question for the team. So it’s comforting to receive an email with nearly a thousand words dedicated to the progress that’s been made to bring the Elite AI back up to speed.
Here’s the gist:
The return of the Elite has been a huge focus for the team and there’s already been a ton of work done to ensure that when you come face to chest with the Sangheili warriors in Reach, they’ll be just as cunning, vicious, and worthy as you remember. And of course, they’ll have learned some nasty new tricks as well. Be afraid. Be very afraid.
Ignorance is the true enemy of all things.
Suhweet!
** Yes We CAN!! **
Oooh, Profound, isn't it?
Reach Will Be at X10 and there will be a new Vidoc as well on the 11th
As to what we're showing/saying... here are the guidelines we've been asked to follow:
You can confirm that Bungie will be in attendance at X10 showing off Reach
? EXAMPLE: Gearing up for X10 in San Francisco. Can’t wait to show Reach to US and int’l press and kickoff the biggest year in Xbox history! #X10Xbox
o You can share when the event is and what readers can expect to see coming out of the event
? EXAMPLE: Be on the lookout on 2/11 – we’ll be showing Reach's first ViDoc to the press at X10 and it will be on Marketplace and web the following morning. #X10Xbox
There will be some stuff coming. Stay tuned.
http://www.nobleactual.com/
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
** Yes We CAN!! **
Prepare To Drop!!
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
It was the same for Halo 3. The Beta maps were pretty "polished" and didn't change that much when it shipped.
I think what we get tomorrow is a ViDoc with footage from their pre-alpha in it (hopefully)
http://twitter.com/deftangel
** Yes We CAN!! **
Prepare To Drop!!