icemanufc
Since 5674 Days
Bungie and Microsoft sent over a fact sheet for Halo Reach, and we thought you might be interested in it.

The shooter’s multiplayer beta is now confirmed for a May 3 launch.


“Halo: Reach,” developed exclusively for Xbox 360 by acclaimed developer Bungie, is the blockbuster prequel to the best-selling Xbox franchise of all time. It represents the culmination of Bungie’s 10 years of experience crafting groundbreaking “Halo” games that have raised expectations for what can be achieved in a video game.

In “Halo: Reach,” players experience the fateful moments that forged the “Halo” legend. It’s the story of Noble Team, a squad of heroic Spartan soldiers, and their final stand on planet Reach, humanity’s last line of defense between the terrifying Covenant and Earth. This darker story is echoed by grittier visuals amid a backdrop of massive, awe-inspiring environments. Characters, enemies and environments are rendered in amazing detail by an all-new engine designed to deliver epic-scale encounters against the cunning and ruthless Covenant.

Once the campaign is over, the battle continues online with an unparalleled multiplayer experience that expands on the award-winning suite of features that helped define the Xbox LIVE experience.

The “Halo: Reach” multiplayer beta, on track to be the largest beta program of its kind on any console, is expected to see millions of participants when it begins May 3. Players can access the multiplayer beta on Xbox LIVE through the “Halo 3: ODST” disc.2

Features: Top features include the following:

• Meet Noble Team. For the first time, players will fight alongside a squad of iconic Spartan soldiers, each with deadly talents as unique as their individual personalities and customized gear.
• An intense campaign. Live the events that set the stage for the “Halo” trilogy as the UNSC and Covenant clash at the height of their military power. New weapons and abilities complement the familiar “Halo” arsenal for the largest-scale battles ever witnessed in the “Halo” universe. Fiercely cunning artificial intelligence (AI) adds depth and complexity to each encounter, helping make every play-through a unique and epic experience.
• Stunning technical advancements. “Halo: Reach” takes a massive leap forward through all-new engine technology designed to take full advantage of next-generation graphics, audio, special effects, AI and animation while continuing to expand on the campaign, cooperative and multiplayer sandbox in a way that only “Halo” can.
• The definitive multiplayer experience. “Halo: Reach” builds on the success of its predecessors, setting a new standard for competitive gameplay, customization, variety and community integration.1
• Unparalleled feature suite. “Halo: Reach” expands on the industry-leading suite of features found in “Halo 3,” including four-player cooperative campaign play, split-screen support, saved films, screenshots and exciting new surprises that have yet to be revealed.

About “Halo”
The “Halo” franchise is an award-winning collection of properties that have grown into a global entertainment phenomenon. Beginning with the original “Halo: Combat Evolved” (2001), the critically acclaimed and record-shattering series of games has since inspired multiple New York Times best-selling novels, comic books, action figures, apparel and more.

Published by Microsoft Game Studios, the “Halo” franchise of games is exclusive to the Xbox 360 video game and entertainment system and the Xbox LIVE online entertainment network. To date, more than 34 million copies of “Halo” games have been sold worldwide, driving more than 2 billion hours of gameplay by people connected to Xbox LIVE.

Expected for fall, Halo Reach will get a multiplayer Beta on May3, it was announced tonight. You must be a Gold Member to particiapte.

In reply to
Optimusv2
Optimusv2
Since 6900 Days
The game truly does look fantastic, considering all that's expected to go on with regards to gameplay.
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

icemanufc
Since 5674 Days
On the tech front, Lehto confirmed that the game engine has "been entirely re-written" in order to facilitate what Bungie wants to do in Reach. Specifically, its goal is to make the world more expansive, put a lot more on-screen and introduce much more detailed character, environment and weapon models. Addressing the former, Bungie showed a test animation of a battle between Noble Squad, eight marines and 30 Covenant -- it was even more impressive looking than it sounds. We got zoomed-in looks at things like rifle scopes, which are detailed down to small writing and screws.

The game is pushing about four million polygons more than Halo 3 overall, we're told, with a completely re-written animation system and A.I. The result, Bungie hopes, will be a much more realistic world to look at and be involved with. From the stills and footage we saw, it's on track to deliver -- the game looks phenomenal. It promises to sound great, too, as every sound effect has been re-recorded.

Lehto told us the revamped game engine and A.I. will allow Reach to adopt a more "sandbox" style within its levels. They're going to be much less linear, he said, and much less scripted. This will, Bungie hopes, give players more freedom to approach combat in their own way. One thing we saw along these lines: Special kills, which cause the camera to pull out to a third-person perspective in order to show off their intricate animations.

We were shown a live demo of one of the maps being included in the upcoming Reach beta. The cliff-top locale certainly was expansive, with a mix of indoor and outdoor areas. This area will evidently serve duel purposes as a campaign setting and multiplayer map. While Jarrard ran through it, we got a good look at the revamped battle rifle and a new Covenant weapon, the Needle Rifle, which allows players to combine ammo for a single, much more explosive shot. It was also revealed that health packs are back, and that equipment you pick up during the single-player campaign (the example shown was an enhanced sprint ability) won't be single-use -- you'll keep it from there on out.

According to Bungie, Halo: Reach is currently in alpha. What it showed today definitely got us excited about the much larger, more detailed world and overall heightened realism. And, we'll say it again, the game looks amazing in motion. Now we just need to get our hands on it. E3, anyone?
http://www.joystiq.com/2010/02/11/x10-halo-reach-d...
In reply to
Optimusv2
Optimusv2
Since 6900 Days
If those screens are any indication, it has become even harder a wait to see this thing in motion, especially with the new animations :D

There we go, that article did it for me :)
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

icemanufc
Since 5674 Days
Bungie's definitely using Reach to explore some of the unknown background of the Spartans, but they're also using the game as an opportunity to reintroduce the Covenant, starting with the Elites. Bungie wants to make them feel as though they truly are formidable opponents seemingly to the extent that you would feel some kind of dread whenever they appear on screen. Other enemy types are being upgraded, but there will also be a group of enemies that didn't appear in other Halo games because they were made extinct through the battles on Reach.

Lehto then went into greater detail about things the team is doing on a technical level to achieve the epic scale that they're aiming for, and it sounds like they've done quite a bit. Just about every facet of the Halo engine has been torn down and rebuilt to accommodate everything from more detail in the character models and environments to better animation and sound. In terms character model improvements, we actually got to see a visual representation of the progression with an image that showed a version of a marine from the original Halo through Halo: Reach, and the level of added detail in the Reach version of the marine is pretty astounding. Another impressive aspect of Halo: Reach--at least on a visual level--is just how massive the environments are. We got a brief glimpse of a few of them (and a closer look at a multiplayer map) and the view distance is pretty astounding.

Of course, part of the reason why these environments are so much larger is because Bungie is aiming for an epic scale for the battles. At one point in the video documentary we were shown (which will be released on Xbox Live tomorrow), one of the members of Bungie says that with the new engine, a battle can theoretically accommodate four Spartans, eight marines, and 30 Covenant enemies. At the same time, Bungie wants to reinforce that these battles and indeed the entire game are designed to be a sandbox, meaning that there won't be a whole lot of scripted events. The development team wants you to feel like you can approach a situation in any number of different ways and experience the results based on the approach that you take.

When the video documentary ended, we jumped into a real-time demonstration of a multiplayer map called Power House, which will be a part of the Halo: Reach beta when it launches on May 3 (and it will be available to those who own Halo 3: ODST) . Lehto explained that all of the multiplayer maps are taken directly from the single-player campaign, but in the case of Power House, the multiplayer version takes place during the daytime whereas the singleplayer incarnation is a nighttime affair. The first thing that comes to mind when viewing this map is just how massive this desert canyon-like setting is, but there are also appear to be plenty of close-quarter areas with the power plant area of the map.

We then move to a super close-up of a single Spartan standing in the environment, and we mean super-close-up--we could even see the fine lettering on the stock of the Spartan's rifle. It's here that we also get a demonstration of how the sound has been overhauled. The Spartan squeezes off a few rounds from the new rifle (explained as a revision of the typical Halo battle rifle that has medium to long range) and immediately we hear thunderous gunfire followed by booming explosions of grenades. All of these adjustments in sound are meant to make the weapons in Halo: Reach have more impact and feel much more powerful than they did before. We then get a quick glimpse of the needle rifle, which simply looks like a much more beefed up version of the standard needler. A few other details we learn during this audio demonstration is that health packs will be back and used as incentive to get people exploring more of the environment.

But the biggest detail about multiplayer is that in Halo: Reach you can actually hold onto equipment that you find and use it repeatedly whereas in Halo 3, you could use it only once and be done with it. This is demonstrated to us with the sprint upgrade, which allows you to run for a finite amount of time. If you exhaust the meter shown at the bottom left of the screen, then you need to wait for it to recharge before you can start sprinting again. There will be a cross-section of upgrades available when the beta goes live so people will be able to get to try them out and give their feedback to Bungie. The Reach beta will also include a few different maps as well as a few different match types, but Bungie wouldn't go into specifics about what will be there. But the team does view the beta as an opportunity for Halo's biggest fans to jump in and essentially tear it apart to find things that they like or don't like about what Bungie is doing.

Overall, the amount of work Bungie's putting into Reach seems to fall in line with what they call, "the definitive Halo game." While the impressive changes to the visuals and sound are already immediately apparent, we'll be interested to see how that has trickled down to other aspects of the game, like the AI. We'll be sure to have much more coverage of Halo: Reach as the beta approaches and before the game's release later this year.
http://uk.gamespot.com/events/microsoftx10/story.h...
In reply to
Optimusv2
Optimusv2
Since 6900 Days
Yea, a number of individuals that saw it seem pretty impressed.

http://uk.xbox360.ign.com/articles/106/1068741p1.h...
To do this, Bungie had to "take a generational leap forward" with animations and artificial intelligence. I saw just a bit of it in motion and can confirm that the textures, animations, lighting, and character modeling is leaps and bounds above Halo 3. Bungie has over 30 guys working on the engine and it shows. As for AI, we'll have to wait and see though the possibilities sure do sound intriguing.
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

BLackHawkodst
BLackHawkodst
Since 5895 Days
Man thoes write ups just make me want to see it even more, even in its pre-alpha state, MAY 3rd!! it is.
In reply to

Prepare To Drop!!

dcdelgado
dcdelgado
Since 6868 Days
Some great demo impressions there, so when does this Vidoc hit.
In reply to

** Yes We CAN!! **

dcdelgado
dcdelgado
Since 6868 Days
In reply to

** Yes We CAN!! **

Tomarru
Since 6080 Days
Ok, that footage is awesome, it looks WAY WAY better than 3, looks better than the stills aswell.
In reply to
dcdelgado
dcdelgado
Since 6868 Days
My stupid work pc wont play it smoothly, but yeah you can see from the pre-alpha build clips shown that this is way better than 3, i'm super excited about the new motion capture animations and the improved AI and epic battles, cant wait for this to arrive!
In reply to

** Yes We CAN!! **

Tomarru
Since 6080 Days
More AI, weapon models / models in general look awesome, lighting IS more dynamic, texturing has definately improved, animation is much better (bar stuff like the assassination). Only issue is the framerate, but even the H3 vidocs had FR issues.
In reply to
PlumbDrumb - Still drinking
PlumbDrumb
Since 7002 Days
That player is all messed up. The controls disappear when I roll my mouse over them, lol.

Anyway, it suddenly stopped playing shortly after they were talking about retooling the engine, but from what I saw it looks really good.
In reply to
Tomarru
Since 6080 Days
Download it, youre missing some cool stuff.
In reply to
dcdelgado
dcdelgado
Since 6868 Days
Its coming along very well, and according to the devs there still allot of little effects missing from that pre-alpha build also.
In reply to

** Yes We CAN!! **

Tomarru
Since 6080 Days
I'm impressed, the original reveal cinematic i thought looked pretty good, there were some issues with it, i thought texturing etc was largely the same and i expected that the game wouldnt reach anywhere near the same quality. Especially as the ingame cutscenes in 3 were rediculously good (i still think theyre some of the best visuals ive seen this generation) yet the game fell WELL below that level.
The the first screens hit and they largely met my fears, it looked nowhere near as good, lighting looked limited, shadows werent as good, textures didnt seem to improve and there was nothing really goin on in the shots exceeding what was done in 3.
That vidoc though, it looks so much better in motion, so much more going on, everything i complained about above seems largely irrelevant (except i did notice the odd spartan without a shadow), theres much more detail to everything, far more polys, FAR FAR FAR better animation.

I'm pleased, Bungie, at long last, seems to be stepping upto the same plate as everyone else.
In reply to
dcdelgado
dcdelgado
Since 6868 Days
Yeah i can now understand what Gamespot /IGN and all the other gaming sites meant when they said it looks amazing in motion, plus this won't be no scripted drag you along affair, that Vidoc got me very pumped.
In reply to

** Yes We CAN!! **

Sath - Missed the<br>hay
Sath
Since 6874 Days
I am not into Halo that much but I do like the universe and it being sci-fi and all.
I saw the video, looks awesome. Great new assault rifle design and they finally added sprint (unless it was in ODST as well?).

Anyways, very cool in motion, might give it a go if I decide to re-buy a 360 Elite :)
In reply to
PlumbDrumb - Still drinking
PlumbDrumb
Since 7002 Days
Posted by Tomarru
Download it, youre missing some cool stuff.
ah yes. Now if it would just hurry up :)
In reply to
SimonM7 - The other mod's bitch
SimonM7
Since 7031 Days
It'll appear along with the other video stuff on XBL today, Major Nelson just tweeted.
In reply to

http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates

szaromir
szaromir
Since 6765 Days
Holy shit.
In reply to

"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox

dingleberry
dingleberry
Since 5949 Days
OK, the screens of this game did nothing for me whatsoever. That vidoc just got me excited. Looks immense. What Halo should have been this gen.
In reply to
IRAIPT0IR
IRAIPT0IR
Since 5716 Days
If this is on the same vein as CE then I will buy it,that VIDOC looks amazing.
In reply to

FROM THE DARKNESS I DRAW MY STRENGTH!!

Optimusv2
Optimusv2
Since 6900 Days
WOW! I knew this thing would kick ass :D

Do you guys see those animations!? Do you see how amazing the elite's movements are!? Holy crap, game looks fantastic.
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Since 6854 Days
Hyptimus Prime is in full swing today.
In reply to

Don't you know who I am? I'm the goddamned Banman.

http://couchcampus.com

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