LEBATO - IS WRONG
LEBATO
Inscrit depuis 7130 Jours
Posté par dingleberry
OK, the screens of this game did nothing for me whatsoever. That vidoc just got me excited. Looks immense. What Halo should have been this gen.
agreed
En réponse à

Mods, stop changing my SIG! I'm going to end up banning you!

deftangel - Hot stuff!
deftangel
Inscrit depuis 6876 Jours
Agree with your post on ODST Simon. I enjoyed the campaign but I think it's harder to "get it" if you play like a Spartan in Halo 3. The differences are subtle. It may have been more apparent to me as I'm a melee-heavy Halo player and such tactics get you killed in ODST pretty quickly on Heroic or higher difficulties.

As for Stealth kills, in Turok you smash a knife into a dinosaur's head, perform a whisk like action and then whip it out with a shower of claret. Halo's stealth kills won't be anything like as good :P

I just hope there will be plenty of variety although that might be hard. In MP for balance all stealth kills will need to take the same time, which might handicap them a bit.
En réponse à

http://twitter.com/deftangel

Jin187
Jin187
Inscrit depuis 6752 Jours
Wow, this game looks seriously impressive at such an early stage too, the super hires textures, the scale and dynamic lighting is amazing and there's still 7 months left of polish to added! Its good to see the return of 2x zoom on the pistol, hopefully its as powerful as it was in Halo CE :D The gameplay/combat seems to be faster too, its seems a little quicker than halo 3 on MLG settings.
En réponse à
Tinks
Tinks
Inscrit depuis 6938 Jours
The animation improvements and fluidity like you mentioned are a god send. They've needed that for a while now. I'm glad they see what everyone else is doing now and decided to try and match them.

The screens were a shot to the gut. This video should have been showed before anything.
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 6900 Jours
Pretty damn impressed by not only how great mostly everything seems to run, but also just how good it looks on top of that.

It definitely looks like they're now using motioni blur, and the game seems fairly strong in the shadow department. I didn't expect to see the Spartan's shadow casting on the gun in first person mode like it does, and I surely didn't expect to see even something as small as a bird flying off in the distance, which also casts a shadow on a mountain.

Also, the nightvision mode, which I think is what it was in one of the gameplay scenes, looked damn awesome! It looked like some kind of filter was definitely at work and I don't think it was a typical nighttime filter. I want to see as many cool things from the books as possible. I'd really like to see the fiber optic probe at some point in the game if possible, even if it doesn't end up being some major part of the gameplay.

They clearly stated in the vidoc that Reach's campaign will be doing a lot of things that people don't usually expect from a Halo game, and i hope the fiber optic probe is one of them. It would be pretty damn awesome to see a thermal vision as well since Spartans also had that. I wonder if that high ranking officiail that appeared to be stepping onto that ship is within the UNSC or if he's some major insurrectionist leader or something? They definitely seemed a bit hostile towards Noble Six. I wonder if you actually get to play in Noble Six's shoes as he partakes in one of his major missions prior to the events on Reach?
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

BLackHawkodst
BLackHawkodst
Inscrit depuis 5895 Jours
4 player coop will be a blast!
En réponse à

Prepare To Drop!!

Optimusv2
Optimusv2
Inscrit depuis 6900 Jours
I'm actually pretty damn excited about 4 player co-op in a game with this much scale, that kind of gameplay, and visuals that nice :)
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

GrimThorne
GrimThorne
Inscrit depuis 6880 Jours
Yes Optimusv2 we're all dinning on crow right now, and there really is nothing anyone can say.............Bungie came with the goods.

My only thing is I want to see the other major locations of the planet Reach, not just the backwoods.
En réponse à
PlumbDrumb - Still drinking
PlumbDrumb
Inscrit depuis 7002 Jours
we're not all dining.

Some of us didn't know what the hell.

I still don't know, until it's out there and people are bitching.
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 6900 Jours
I think it would be really cool if they allowed us to see the famous field where the Master Chief at like the age of, I think, 12 where they were suppose to reach some rendezvous point where he and all other Spartan IIs would get on a Pelican and have it take them back to the base.

Last one to the rendezvous point, would have to be left behind. Master Chief ensured that didn't happen and really did an amazing job leading all of the Spartans, even figuring out that the soldiers guarding the Pelican had bad intentions and didn't at all intend to let them board. It's what earned Master Chief his stripes as squad leader. None of the other Spartans will know or recognize it, but Jorge, who is the only Spartan II, had to be among those kids whom Master Chief ensured would past Mendez's test and that nobody would be left behind.

I'd love for Noble Team to come across that very famous field that they ended up on and for Jorge to speak of the Chief. They want a character driven narrative, then this is a major way in which homage can be paid to the greatness of the chief, while also paying homage to Reach itself, since Bungie says they are treating it like a character as well.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

dcdelgado
dcdelgado
Inscrit depuis 6868 Jours
Posté par BLackHawkodst
4 player coop will be a blast!
Now that i can't wait for!
En réponse à

** Yes We CAN!! **

Optimusv2
Optimusv2
Inscrit depuis 6900 Jours
I really love how it appears the substance inside the Grunt's breathing apparatus comes leaking out when you own them :D



God I love touches like that. As a matter of fact, I'm so damn taken in by the visual look of this game, that if something like this had been done in prior Halo titles, which maybe it probably was, can't remember, I honestly wouldn't notice.

I also love how that door way lights up :D
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Slabs
Slabs
Inscrit depuis 7038 Jours
Grunts breathe methane don't they? It should really explode.
En réponse à
FireWire - IEEE 1394
FireWire
Inscrit depuis 7009 Jours
Not to burst your bubble Optimus, but It might just be the blood that splashes around when you shoot him. The AR is also pretty inaccurate so I don't think he's actually hitting the grunt's breathing apparatus....
En réponse à

"First come smiles, then comes lies. Last is gunfire"

SimonM7 - The other mod's bitch
SimonM7
Inscrit depuis 7031 Jours
Yeah that's blood, but then it could be one of those cloud/angels, angels/clouds thing where the poor sods are us who don't see it. :D
En réponse à

http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates

Frozpot
Frozpot
Inscrit depuis 6767 Jours
All I see is blood, and the rifle smoke hanging in the air. Is that what you are talking about, Ops?...
En réponse à

Oooh, Profound, isn't it?

Jin187
Jin187
Inscrit depuis 6752 Jours
Posté par Optimusv2
I really love how it appears the substance inside the Grunt's breathing apparatus comes leaking out when you own them :D



God I love touches like that. As a matter of fact, I'm so damn taken in by the visual look of this game, that if something like this had been done in prior Halo titles, which maybe it probably was, can't remember, I honestly wouldn't notice.

I also love how that door way lights up :D
I just noticed that the player (Noble 6) casts shadows over the gun, that's a nice little touch :D
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 6900 Jours
Wow, I just noticed the rifle leaving smoke behind as a result of it being fired... I wasn't referring to that, though, I was referring to the blue stuff that comes spraying out.

I suppose it could simply just be blood, but due to the elaborate look of the effect, I thought that it might also potentially be the equipment that grunts carry around in order to breath in the atmosphere from their home world that was being damaged, especially because no other cov enemy I've seen appears to display such an elaborate blood spray effect as a result of being shot. Then again, the grunts are a different breed altogether and the game is only in Alpha, so perhaps other Covenant will be getting a similar thing, but I wouldn't count on it.

Oh, and Grunts do have blue blood, so, yea, it could just be blood :P

Indeed Jin, the shadow from the character casting on the gun is a very nice touch. The motion blur looks fantastic, and there is some weird effect going on with those stairs, I can't quite put my finger on it though.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

FireWire - IEEE 1394
FireWire
Inscrit depuis 7009 Jours
Damn I need to go and get a copy of ODST for myself now I want that beta!
En réponse à

"First come smiles, then comes lies. Last is gunfire"

Viginti_Tres
Viginti_Tres
Inscrit depuis 6510 Jours
Posté par Optimusv2
Indeed Jin, the shadow from the character casting on the gun is a very nice touch. The motion blur looks fantastic, and there is some weird effect going on with those stairs, I can't quite put my finger on it though.
You mean the red flash of light? That's a grenade going off. Don't know if I like it, a bit too pronounced.
En réponse à
Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 6979 Jours
The new video looks pretty killer, especially the night sequence. Some great post processing and filters and the lighting engine is off the hook there. Great stuff, especially the sample firefight at the barriers. Those sequences did a good job of filling in the empty, bland, and lifeless worlds by filling them in with content, interesting events, that added a lot of action.
Posté par Deft
Not just "they aren't great" or "I've seen better" but an implication that they are some of the worst you have seen. We have both seen a lot of Xbox 360 games I will wager, I just think 'worst' is just a bit over the top. I've seen quite a lot worse. I'm playing Mass Effect again for starters and I love that game, but it's definitely got worse environments than Halo 3.
I was referring to major platform releases, and I stand by what I said: the initial batch of screens I was discussing were some of the empty, bland, and boring shots I have seen for a major release this generation. I am not saying there are not worse games, but of the games selling over 2M it is at the back of the pack for the HD consoles **in those shots** The colors are muted, textures appear to have little if any filtering, and the environments are empty with no real enemies or decorations.

I never said the end product wouldn't look better, but I think it is fair to say those shots show all those qualities. They didn't even show dramatic lighting or the like (see the pools sequence shots someone posted from the beginning of Halo 3 -- beautiful and detailed trees, water, dramatic lighting, great backdrop, etc -- from Halo 3).
What you said was 'we're all just fans so will just accept anything and we fear change'. I can quite assure you I'm not offended but it's hardly the friendliest thing I've read on a video game discussion board.
I know it sounds insulting, but Bungie said the same thing in the vid doc => How can they change things without people accusing them of killing their sacred kitten.
Posté par Optimus
Acert you haven't really proved all that you believe you've proved lol. I saw your original post on B3D Acert. It originally said Graphics > Gameplay. Not sure if you fixed it since :P (Perhaps the original statement is where your true feelings are at :P *I kid*)
Reread what was written. It was sarcasm; i.e. "Graphics > Gameplay, so lets cut enemy count down from 40 to 20 and add in whizbang graphical acronymns."

I am not one to junk gameplay for graphics. If graphics are servicable I don't think gameplay should be neutered for prettier pixels as long as it doesn't impact gameplay. What is servicable is debatable, but I still play some older games. For market reasons you obviously need good graphics in a title like this, but they shouldn't cut back huge battles for extra pixels when the gameplay is aimed at big battles.
En réponse à

Pwn'd by Phaethon360.

Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 6979 Jours
Posté par Jin187
I just noticed that the player (Noble 6) casts shadows over the gun, that's a nice little touch :D
You can also see a bird in the far, FAR background cast a dynamic shadow. Bungie totally re-wrote the shadow engine. Halo 3 had very poor shadowing--Halo Reach may have the best shadowing tech for dynamic objects on a console.
Posté par deftangel
The engine still has to render 4 cameras simultaneously and then do the maths, culling etc to transpose them to a 2D image representing the perspective of each player. It's non-trivial, hence performance and quality often dips in split screen.

I don't want to overstate it's impact on the single player visuals but it's certainly something they have to bear in mind when they build the engine. Moreover, it's not a feature they are going to remove at this time because some people want it to look nicer.

Split screen gaming has it's place. I went to a friends and the four of us wanted to play Borderlands on two Xboxes via system link / LIVE. That we couldn't was rather frustrating.
I will back you up here and then add some as I think you are being too generous.

First is general blueprint. If you are going to do 4 player split screen every aspect of your engine needs to scale. Gameloop, physics, AI, graphics, sound, etc. There is a reason a game like KZ2 didn't just toss some coop in--you really need to plan, and it impacts what technology you use. If you are just edging by at 30Hz with SP you cannot just say, "Lets add in another splitscreen and cut resolution down." Your tech NEEDS to depricate nicely and your art needs to do this in same.

So as Deft said it isn't just about cutting down resolution and turning off some effects. Imagine with 4 player split screen: You have 4 players on TOTALLY different parts of a map. That means the same console needs ALL of that loaded into memory. It also means it needs to be actively calculating EACH area--in SP you could get away with stall states or doing very loosy routines for stuff not in the player sphere. This means you need to design assets to fit into memory and run. You also need the AI to be workable. Little things like sound are huge, too. Now you have 4 players generating sound, so your engine needs to be able to scale downward in sample quality and number of channels. The graphics are also a challenge because both your engine AND art need to scale. Cutting resolution isn't enough, so when you start turning off some shadows and shaders and texture resolution does the game still remain playable? And did you leave enough processing power to split the screen 4 ways, do 4 distinct viewports? Not trivial at all in terms of performance.

So you need to have art assets that work with this + have an engine where you picked shaders and techniques that work with this.

So undoubtable allowing split screen SP and 4 way MP does have a HUGE impact on graphics. It doesn't mean a game cannot look good--far be it--but there is a reason Uncharted 2 looks the way it does. It is more linear and doesn't need to consider the difficulty of scaling to mp splitscreen for SP content.

So should Halo Reach drop splitscreen SP and 4 way MP? NO. The gameplay is the primary issue. People bought ODST like gangbusters. The fact Reach looks a TON better will make most consumers VERY happy. It need not be the "best" technically. Bungie gets it: one major reason people love Halo is it is social. Hence why it has been a major mover in console online play and they really pushed out a lot of social tools (Bungie.net, Forge, Theater, 4 player SP coop!!, 4 play MP on one box, 2 player SP on one box, etc) that you don't see other games even attempting. -- BFBC2 would gain a LOT with 4 player coop for SP. But I don't think people understand how subtle and significant these features resonate with gamers for long term appeal.

Like I said weeks ago Bungie gets it.
En réponse à

Pwn'd by Phaethon360.

dcdelgado
dcdelgado
Inscrit depuis 6868 Jours
Posté par Optimusv2
Cant stop watching that gif.
En réponse à

** Yes We CAN!! **

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7008 Jours
The important thing: you can finally run.
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