Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (1 Week ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
I'd like to see an option where you could turn this off and just have different colored icons above each players head like in BF or most other shooters, just so we can better enjoy the fruit of our creative labors more often
Prepare To Drop!!
http://www.neogaf.com/forum/showpost.php?p=2045431...
"First come smiles, then comes lies. Last is gunfire"
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Very very few devs get gameplay and balance like Bungie do. I really hope Bungie does a much more serious toned game after Reach as I love their games, but I am getting pretty tired of the entire Halo vibe. That being said, I certainly expect Reach to be the best console shooter so far this gen, at least in terms of online value. I'm still not convinced how good the campaign will be, but if it's as much like CE as they say, then it should be pretty damn good.
http://www.bungie.net/News/content.aspx?type=topne...
Dev's must cry when Bungie raise the bar yet again, when they have yet to catch up to even Halo3 Online offerings.
Prepare To Drop!!
As the story solidified, so did the mission progression. This was the point where we had to make some tough choices. Some of the crazy mission ideas just didn’t fit in with the overall scope of the game. It was sad to see some of these go away, but the game and story all benefited by us focusing on what we believed was the right thing to do.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
A GDC presentation on Halo's sniper rifle. It's not about Reach, but I've been finding it quite interesting.
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
1. The FOV is 78 degrees in Reach, Halo 3 was about 60 degrees.
2. At the basic level, you move slower than the Chief (not including Sprint).
3. Jump heights are "a little more realistic." It's a little more grounded.
4. Lunge range is shorter than it was in Halo 3, but it's not really noticeable.
5. It takes two melees to kill a player: one to take down the shields, the other to kill.
6. You are not invulnerable when carrying out an assassination animation - you can still be killed.
7. Five headshots to kill someone with the DMR, five headshots to kill someone with the magnum. Differences between the guns are mainly rate of fire, accuracy, and range. The DMR fires more slowly but it can reach you from farther away. The range of the magnum "plays right outside ideally AR range": magnum a very skilled user can take down a guy with an AR.
8. Frags are more dangerous in Reach, they're more scattered on the map. Less grenade spam than in Halo 3. Larger blast radius.
9. As others have mentioned, you can shoot grenades and have them explode.
10. The grenade arc in Reach is different from Halo 3. It's not that much of a difference, but "you're going to have to relearn some stuff." If you're sprinting and you throw a grenade, you'll throw it farther.
11. Secondary fire on the grenade launcher
12. You "gotta be trying to hurt yourself" to receive fall damage in Reach. The stun is back if you hit the ground hard.
13. For health and shields, it'll take a longer time than in Halo 3 for them to recharge. Health also recharges, but it recharges "at thresholds." If you're about to die, your health is going to regenerate so that a single scratch is not going to kill you, but you'll still have to go out and search for health packs.
14. Health and shields on Elites and Spartans are different. Elites are larger, so they have more health and more shields. The time it takes to kill an Elite with the AR on the open battlefield is very close to that of a Spartan. It takes 6 DMR headshots to kill an Elite.
15. The beta will only feature on Spartan Spartan whereas the final product may feature on Elite Elite as well.
16. Player encounters in REACH will be longer than it was in Halo 3.
17. Almost everything that is coming back from Halo 3 has been tweaked in some way.
18. There have been changes made to the sword combat.
19. In regards to sandbox changes, there is no "uber weapon." There is no particular load-out that dominates all the rest.
20. As I suspected, there are no Spikers or SMGs in Reach.
21. Aim Assist is on a "for weapon setting."
22. Sniper is "even more of a weapon for adults."
A new Vidoc is also coming very soon! Thanks to Dax01 at Neogaf for the information.
** Yes We CAN!! **
New Vidoc they say? By very soon, I hope they mean this week :D
Okay, okay, I already know when they vidoc is coming out :)
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
The last vidoc was great... something about heroism and tragedy.
Based on my educated guess of how Bungie usually does things, it will be released on Thursday, April 8th. If there is a delay of some kind, which I don't expect there will be, it will be out on April 12th, which is a Monday.
I suspect I'll end up right :)
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Slower speeds will put more emphasis on the armour abilities. I still don't know if I like it, the implementation of it has to be really good to convince me. The Beta will answer the questions hopefully. I've sunken a lot of hours (1,5 k games, level 49) into Halo 3 but I won't do the same with Reach if the gameplay doesn't turn out to be better than Halo 3s.
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Shields should actually mean something more than just a minor nuisance on the way towards killing the person you're aiming it. They should be effective
Add to that the fact that shields actually take even longer to regenerate than in Halo 3 and that Health also slowly regenerates in thresholds, it really gives off the impression that the shield is a game changer of sorts that, once you lose, you really have to suffer the consequences of greater vulnerability until it recharges again. It seems that this Halo game, even more so than the others, will seek to make the shield a bigger deal than it has been in the past, which should have immediate and very positive impacts on the overall gameplay in SP. Potentially even more exciting combat and shootouts against elites, who have stronger shields and more health than Spartans? I'm most certainly excited by that prospect, I most certainly am.
If there were one broad impression that I've been getting of this game gameplay wise, it's that they are really out to make an effort to ensure that each of the things that are in this game are more immediately impactful on the overall experience than they have been in previous games. One example of this is, as opposed to going for all the various nades that were in Halo 3, they've shortened the amount to just the two original frag and plasma grenades, but have gone a ways to making very big improvements to them. The frag has been stated as being akin to a power weapon of sorts now, it's much more devastating with a larger blast radius.
I even love how aim assist is on a per weapon basis now. They're really going all out. The slower run speed than the chief, the shortened jumped heights, the expanded fov, the shield and health regen system along with the return of health packs and the new armor abilities -- I think it's all going to lead to a better gameplay experience.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Slower speeds will put more emphasis on the armour abilities. I still don't know if I like it, the implementation of it has to be really good to convince me. The Beta will answer the questions hopefully. I've sunken a lot of hours (1,5 k games, level 49) into Halo 3 but I won't do the same with Reach if the gameplay doesn't turn out to be better than Halo 3s.
On the other hand I think the 2x melee versus 1x assassination makes for interesting choices and I like that you can be killed in an assassination.
The FOV is good news too.
Still no proof they fixed aliasing from Halo 3. Not saying they haven't done anything, but Halo 3 had some motion blur. Fingers cross for an analytical AA.
Pwn'd by Phaethon360.
All that's truly required is a minor -- very minor -- tactical adjustment on the player's part. It's enough of a change to be noted, but not enough of a change to too drastically rock the boat.
I may not know much about Halo MP, but I I have a very good understanding of competitive play at its highest level through my experience with Counter-Strike, and I think these changes will be better for the game in the long run. I basically look at it in the same way as I look at the changes made to CS through the betas, 1.3 to 1.5, or from 1.5 to 1.6 and when the AWP delay was first introduced, to the anger of many. There was the much needed money system fixes, there was the fact that from 1.3 to 1.6 the game became slower, bunny hopping became far more difficult. Many first greeted the gameplay changes kicking and screaming, and just as many have now come to accept them as having been in the best interest of the game. Even bullet spreads were toyed with some in 1.6, not sure how many noticed. Many yelled at the top of their lungs for years about how 1.3 needed to be brought back, and once it was through various leagues, it turned out that it didn't age quite as well as some had hoped or the gameplay wasn't as impressive as some had remembered, and as a result of that little experiment, many had a front row seat to observe and take notice of just how much the changes to 1.6 had improved and advanced the game forward. I still remember how many flipped about the changes to the Desert Eagle, and the lack of accuracy compared to previous versions of CS while the player was jumping.
I'm not saying what is already present in Halo 3 is necessarily showing it's age, but I foresee many liking the changes more than they think. I've gone through similar concerns, exactly like a lot of the concerns some now have regarding changes to Halo's gameplay, because Bungie's gameplay change list, some of the more controversial ones like the sniper delay, seem to vibe fairly well with changes made to Counter-Strike (not including the terrible source)
And with regards to antialiasing, I don't know what will change come the retail, but from the gameplay I saw in the Vidoc, the game looks far better in the aliasing department than Halo 3 ever did, that's for sure. The bits of cutscene footage we saw in the vidoc as well was light years superior to the stuff seen in Halo 3, of course in ways not just limited to the aliasing. Even the pan of the environment as they talked about higher fidelity models looked really nice.
I suspect the game aliasing wise may end up being a non-issue on the whole, while also not being entirely free of aliasing.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th