Jin187
Jin187
Inscrit depuis 6754 Jours
This is the kind of balance that no other dev seems to understand these days, awesome news indeed!
Posté par Nietzsche
I would like to see an option to turn off the "red vs. blue" color scheme though. With all the cool character customization, it's a shame to make an awesome looking spartan that you really can't appreciate nearly as much when most of the game types force the red/blue color scheme on you.

I'd like to see an option where you could turn this off and just have different colored icons above each players head like in BF or most other shooters, just so we can better enjoy the fruit of our creative labors more often
Free For All :)
En réponse à
BLackHawkodst
BLackHawkodst
Inscrit depuis 5896 Jours
Awesome news.
En réponse à

Prepare To Drop!!

FireWire - IEEE 1394
FireWire
Inscrit depuis 7010 Jours
En réponse à

"First come smiles, then comes lies. Last is gunfire"

Optimusv2
Optimusv2
Inscrit depuis 6902 Jours
Pretty cool :)
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Tinks
Tinks
Inscrit depuis 6939 Jours
I hope they add a lot of custom options. They did it a little in Halo 3 but everyone still ended up relatively the same
En réponse à
Nietzsche
Nietzsche
Inscrit depuis 6363 Jours
Posté par Jin187
Free For All :)
Yeah, but I don't like free for all game modes much at all. I'm so much more a team player. Free for all's just feel too random and hectic for my tastes.
En réponse à
icemanufc
Inscrit depuis 5676 Jours
Posté par Nietzsche
Can I just say hat's off to Bungie for not jumping on board with this whole "carrot on a stick" trend of making players level up to unlock new weapons as a way to get the player to log in more hours and keep playing. Sure it is addictive and does add incentive to keep playing, but it also makes being a casual player even MORE punishing for those who don't have time to play the game 200 hours a day.

Very very few devs get gameplay and balance like Bungie do. I really hope Bungie does a much more serious toned game after Reach as I love their games, but I am getting pretty tired of the entire Halo vibe. That being said, I certainly expect Reach to be the best console shooter so far this gen, at least in terms of online value. I'm still not convinced how good the campaign will be, but if it's as much like CE as they say, then it should be pretty damn good.
I like it, i like it allot.
En réponse à
icemanufc
Inscrit depuis 5676 Jours
Bungie weekly up date, Investment System questions answered.

http://www.bungie.net/News/content.aspx?type=topne...

En réponse à
BLackHawkodst
BLackHawkodst
Inscrit depuis 5896 Jours
Insane!

Dev's must cry when Bungie raise the bar yet again, when they have yet to catch up to even Halo3 Online offerings.
En réponse à

Prepare To Drop!!

Optimusv2
Optimusv2
Inscrit depuis 6902 Jours
http://www.nobleactual.com/
The Reach campaign has maintained a very strong vision from the beginning. We started pre-production with a very small team just after Halo3 finished. We built this massive military campaign at first, just so we could understand what all was happening on the planet and make sure we weren’t stomping on the huge back story that we created. At the same time, we were building completely independent mission ideas – things that just got us super excited – things we’ve never done before in our Halo games. Then, we began the process of building a story with all of these building blocks. As we solidified mission ideas, we kept everything fluid and modular, so we could move things around and really build out a player experience that has well controlled phases, breather moments, highs and lows, with a well integrated fiction wrapping it all together.

As the story solidified, so did the mission progression. This was the point where we had to make some tough choices. Some of the crazy mission ideas just didn’t fit in with the overall scope of the game. It was sad to see some of these go away, but the game and story all benefited by us focusing on what we believed was the right thing to do.
More at the link.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Ronsauce
Ronsauce
Inscrit depuis 6995 Jours
http://downloads.bungie.net/presentations/Grieseme...

A GDC presentation on Halo's sniper rifle. It's not about Reach, but I've been finding it quite interesting.
En réponse à

Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.

icemanufc
Inscrit depuis 5676 Jours
cool stuff.
En réponse à
dcdelgado
dcdelgado
Inscrit depuis 6870 Jours
Some cool info from the latest Bungie podcast:
Bungie's latest podcast is up on the Bnet and with it latest details and changes to Halo:Reach. All you halo aficionados get ready for some juicy Halo:Reach info after the jump.



1. The FOV is 78 degrees in Reach, Halo 3 was about 60 degrees.
2. At the basic level, you move slower than the Chief (not including Sprint).
3. Jump heights are "a little more realistic." It's a little more grounded.
4. Lunge range is shorter than it was in Halo 3, but it's not really noticeable.
5. It takes two melees to kill a player: one to take down the shields, the other to kill.
6. You are not invulnerable when carrying out an assassination animation - you can still be killed.
7. Five headshots to kill someone with the DMR, five headshots to kill someone with the magnum. Differences between the guns are mainly rate of fire, accuracy, and range. The DMR fires more slowly but it can reach you from farther away. The range of the magnum "plays right outside ideally AR range": magnum a very skilled user can take down a guy with an AR.
8. Frags are more dangerous in Reach, they're more scattered on the map. Less grenade spam than in Halo 3. Larger blast radius.
9. As others have mentioned, you can shoot grenades and have them explode.
10. The grenade arc in Reach is different from Halo 3. It's not that much of a difference, but "you're going to have to relearn some stuff." If you're sprinting and you throw a grenade, you'll throw it farther.
11. Secondary fire on the grenade launcher
12. You "gotta be trying to hurt yourself" to receive fall damage in Reach. The stun is back if you hit the ground hard.
13. For health and shields, it'll take a longer time than in Halo 3 for them to recharge. Health also recharges, but it recharges "at thresholds." If you're about to die, your health is going to regenerate so that a single scratch is not going to kill you, but you'll still have to go out and search for health packs.
14. Health and shields on Elites and Spartans are different. Elites are larger, so they have more health and more shields. The time it takes to kill an Elite with the AR on the open battlefield is very close to that of a Spartan. It takes 6 DMR headshots to kill an Elite.
15. The beta will only feature on Spartan Spartan whereas the final product may feature on Elite Elite as well.
16. Player encounters in REACH will be longer than it was in Halo 3.
17. Almost everything that is coming back from Halo 3 has been tweaked in some way.
18. There have been changes made to the sword combat.
19. In regards to sandbox changes, there is no "uber weapon." There is no particular load-out that dominates all the rest.
20. As I suspected, there are no Spikers or SMGs in Reach.
21. Aim Assist is on a "for weapon setting."
22. Sniper is "even more of a weapon for adults."




A new Vidoc is also coming very soon! Thanks to Dax01 at Neogaf for the information.
http://themindchannel.blogspot.com/2010/03/brand-n...
En réponse à

** Yes We CAN!! **

Optimusv2
Optimusv2
Inscrit depuis 6902 Jours
I'm loving what I'm hearing about the frag grenades being much more powerful and destructive.

New Vidoc they say? By very soon, I hope they mean this week :D

Okay, okay, I already know when they vidoc is coming out :)
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

blmbox
blmbox
Inscrit depuis 6341 Jours
Do you? When?

The last vidoc was great... something about heroism and tragedy.
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 6902 Jours
By I know when, I'm just making an educated guess that it'll be before the 9th of next month.

Based on my educated guess of how Bungie usually does things, it will be released on Thursday, April 8th. If there is a delay of some kind, which I don't expect there will be, it will be out on April 12th, which is a Monday.

I suspect I'll end up right :)
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Viginti_Tres
Viginti_Tres
Inscrit depuis 6512 Jours
Reading through the changes the first time I was kinda worried. I mean slower speed and 5 headshots for the DMR and Magnum just sounds wrong. But then again they say the player encounters are supposed to last longer so I guess the AR isn't as powerful in CQC as it used to be in Halo 3.

Slower speeds will put more emphasis on the armour abilities. I still don't know if I like it, the implementation of it has to be really good to convince me. The Beta will answer the questions hopefully. I've sunken a lot of hours (1,5 k games, level 49) into Halo 3 but I won't do the same with Reach if the gameplay doesn't turn out to be better than Halo 3s.
En réponse à
Ronsauce
Ronsauce
Inscrit depuis 6995 Jours
In the podcast, they mention the player speed had to be decreased slightly because the Spartans are shorter than the Chief. If they kept the movement speed the same while being shorter, it would appear that you are moving more quickly. Listening to the podcast and their reasoning behind certain changes really alleviates any potential worry. They are a thoughtful group, and I have the utmost faith in their ability to bring us an awesome MP mode.
En réponse à

Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.

Optimusv2
Optimusv2
Inscrit depuis 6902 Jours
I like that it takes the DMR so many shots to get the job done, it actually makes the fact that you possess a high tech shield that much more believable, if you ask me.

Shields should actually mean something more than just a minor nuisance on the way towards killing the person you're aiming it. They should be effective

Add to that the fact that shields actually take even longer to regenerate than in Halo 3 and that Health also slowly regenerates in thresholds, it really gives off the impression that the shield is a game changer of sorts that, once you lose, you really have to suffer the consequences of greater vulnerability until it recharges again. It seems that this Halo game, even more so than the others, will seek to make the shield a bigger deal than it has been in the past, which should have immediate and very positive impacts on the overall gameplay in SP. Potentially even more exciting combat and shootouts against elites, who have stronger shields and more health than Spartans? I'm most certainly excited by that prospect, I most certainly am.


If there were one broad impression that I've been getting of this game gameplay wise, it's that they are really out to make an effort to ensure that each of the things that are in this game are more immediately impactful on the overall experience than they have been in previous games. One example of this is, as opposed to going for all the various nades that were in Halo 3, they've shortened the amount to just the two original frag and plasma grenades, but have gone a ways to making very big improvements to them. The frag has been stated as being akin to a power weapon of sorts now, it's much more devastating with a larger blast radius.

I even love how aim assist is on a per weapon basis now. They're really going all out. The slower run speed than the chief, the shortened jumped heights, the expanded fov, the shield and health regen system along with the return of health packs and the new armor abilities -- I think it's all going to lead to a better gameplay experience.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 6981 Jours
Posté par Viginti_Tres
Reading through the changes the first time I was kinda worried. I mean slower speed and 5 headshots for the DMR and Magnum just sounds wrong. But then again they say the player encounters are supposed to last longer so I guess the AR isn't as powerful in CQC as it used to be in Halo 3.

Slower speeds will put more emphasis on the armour abilities. I still don't know if I like it, the implementation of it has to be really good to convince me. The Beta will answer the questions hopefully. I've sunken a lot of hours (1,5 k games, level 49) into Halo 3 but I won't do the same with Reach if the gameplay doesn't turn out to be better than Halo 3s.
I don't like the trend toward bullet sponges. And I don't think people who don't play MP saying they like it makes me any more comfortable. Ranged combat is important and one of the benefits of the BR and the like is you were very dangerous at distance. 4 shots on the BR (3 body, 1 head) meant you had to get someone in the open enough to ping them. 5 (and more if you (a) MISS one shot or (b) don't hit the head, so call it 6+ in many cases) just means I will walk into the open, take a couple good pings, and then move back to cover. I don't mind moving slower, but I don't like the move toward bullet sponges at all. For all its faults that is one great thing about MW1/2--if you know how to flank properly you can surprise, and supress the enemy effectively. What they are saying is if you come up on more guys than you you best not do much unless you have an uber nade, sniper, etc. The BR was an excellent counter to the Rifle in Halo 3 as it took them out of scope and had large range. Not an instant kill but you could take down snipers.

On the other hand I think the 2x melee versus 1x assassination makes for interesting choices and I like that you can be killed in an assassination.

The FOV is good news too.

Still no proof they fixed aliasing from Halo 3. Not saying they haven't done anything, but Halo 3 had some motion blur. Fingers cross for an analytical AA.
En réponse à

Pwn'd by Phaethon360.

Jin187
Jin187
Inscrit depuis 6754 Jours
The speed info is strange because after watching the vidoc and MP beta videos, the action and movement seems quite a bit faster than Halo 3. Anyway, theres lots of good news there but i'm mainly glad that the Pistol finally looks to be powerful enough to use as a main weapon, this is something i've wanted post Halo:CE
Posté par Viginti_Tres
Reading through the changes the first time I was kinda worried. I mean slower speed and 5 headshots for the DMR and Magnum just sounds wrong. But then again they say the player encounters are supposed to last longer so I guess the AR isn't as powerful in CQC as it used to be in Halo 3.
Making encounters last longer by weakening gun damage discourages camping, which can only be a good thing.
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 6902 Jours
There's a saying Acert: You can run, but you can't hide. Sure, someone can try to duck behind a piece of cover and try to gather themselves, but that doesn't necessarily mean they're safe. I think it's balanced out by the fact that the shield recharge takes longer than Halo 3, movement speed is slower than in Halo 3 -- not counting the sprint ability -- which should help towards making it a bit more difficult to just run and escape that extra hit.

All that's truly required is a minor -- very minor -- tactical adjustment on the player's part. It's enough of a change to be noted, but not enough of a change to too drastically rock the boat.

I may not know much about Halo MP, but I I have a very good understanding of competitive play at its highest level through my experience with Counter-Strike, and I think these changes will be better for the game in the long run. I basically look at it in the same way as I look at the changes made to CS through the betas, 1.3 to 1.5, or from 1.5 to 1.6 and when the AWP delay was first introduced, to the anger of many. There was the much needed money system fixes, there was the fact that from 1.3 to 1.6 the game became slower, bunny hopping became far more difficult. Many first greeted the gameplay changes kicking and screaming, and just as many have now come to accept them as having been in the best interest of the game. Even bullet spreads were toyed with some in 1.6, not sure how many noticed. Many yelled at the top of their lungs for years about how 1.3 needed to be brought back, and once it was through various leagues, it turned out that it didn't age quite as well as some had hoped or the gameplay wasn't as impressive as some had remembered, and as a result of that little experiment, many had a front row seat to observe and take notice of just how much the changes to 1.6 had improved and advanced the game forward. I still remember how many flipped about the changes to the Desert Eagle, and the lack of accuracy compared to previous versions of CS while the player was jumping.

I'm not saying what is already present in Halo 3 is necessarily showing it's age, but I foresee many liking the changes more than they think. I've gone through similar concerns, exactly like a lot of the concerns some now have regarding changes to Halo's gameplay, because Bungie's gameplay change list, some of the more controversial ones like the sniper delay, seem to vibe fairly well with changes made to Counter-Strike (not including the terrible source)

And with regards to antialiasing, I don't know what will change come the retail, but from the gameplay I saw in the Vidoc, the game looks far better in the aliasing department than Halo 3 ever did, that's for sure. The bits of cutscene footage we saw in the vidoc as well was light years superior to the stuff seen in Halo 3, of course in ways not just limited to the aliasing. Even the pan of the environment as they talked about higher fidelity models looked really nice.

I suspect the game aliasing wise may end up being a non-issue on the whole, while also not being entirely free of aliasing.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

blmbox
blmbox
Inscrit depuis 6341 Jours
Posté par Jin187
The speed info is strange because after watching the vidoc and MP beta videos, the action and movement seems quite a bit faster than Halo 3.
That's exactly what I thought after watching the Reach videos as well.
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 6902 Jours
Posté par blmbox
That's exactly what I thought after watching the Reach videos as well.
I thought the same as well. Just goes to show how a lot of things, unless specifically stated by Bungie, may not actually be noticed.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Jin187
Jin187
Inscrit depuis 6754 Jours
Posté par blmbox
That's exactly what I thought after watching the Reach videos as well.
I've just watched them again and its definately faster :s
Posté par Optimusv2
There's a saying Acert: You can run, but you can't hide. Sure, someone can try to duck behind a piece of cover and try to gather themselves, but that doesn't necessarily mean they're safe. I think it's balanced out by the fact that the shield recharge takes longer than Halo 3, movement speed is slower than in Halo 3 -- not counting the sprint ability -- which should help towards making it a bit more difficult to just run and escape that extra hit.
Also, its a big part of the formula that makes a kill in Halo games so much more satisfying than other FPS MP games. In Halo you really have to work hard for a kill, an encounter/batlle for just one kill between 2 skilled players can last a long time.
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