TheFuriousOne
TheFuriousOne
Inscrit depuis 7009 Jours
Only thing that concerns me is the speed, explanation didn't make much sense to me. I really don't like the current running pace in halo 3 just feels like you are running through thick syrup and now it will be slower =/

I'm on the fence about the DMR I quite quite liked the idea of having a BR type weapon capable of single shot kills, but I guess they've changed this so that it can appear on maps more often (Halo 3 BR may not appear now), being the prototype to the BR having a 5 shot kill fits with the cannon.

I was also hoping we could get a chance to play as elites in the beta, but by the sounds of dcdelgado's post only Spartans feature.
Posté par Jin187
The speed info is strange because after watching the vidoc and MP beta videos, the action and movement seems quite a bit faster than Halo 3. Anyway, theres lots of good news there but i'm mainly glad that the Pistol finally looks to be powerful enough to use as a main weapon, this is something i've wanted post Halo:CE
I don't think we can really read too much into the old vids, those were alpha this will be beta, a lot of changes have occured since then and I'm sure there will be more changes to come. e.g MP trailer DMR is a single kill headshot
En réponse à

(F-1) Videogame Desktop Wallpapers
http://f-1.deviantart.com/
The Don Barracuda

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7010 Jours
Posté par Acert93
I don't like the trend toward bullet sponges. And I don't think people who don't play MP saying they like it makes me any more comfortable. Ranged combat is important and one of the benefits of the BR and the like is you were very dangerous at distance. 4 shots on the BR (3 body, 1 head) meant you had to get someone in the open enough to ping them. 5 (and more if you (a) MISS one shot or (b) don't hit the head, so call it 6+ in many cases) just means I will walk into the open, take a couple good pings, and then move back to cover. I don't mind moving slower, but I don't like the move toward bullet sponges at all. For all its faults that is one great thing about MW1/2--if you know how to flank properly you can surprise, and supress the enemy effectively. What they are saying is if you come up on more guys than you you best not do much unless you have an uber nade, sniper, etc. The BR was an excellent counter to the Rifle in Halo 3 as it took them out of scope and had large range. Not an instant kill but you could take down snipers.

On the other hand I think the 2x melee versus 1x assassination makes for interesting choices and I like that you can be killed in an assassination.

The FOV is good news too.

Still no proof they fixed aliasing from Halo 3. Not saying they haven't done anything, but Halo 3 had some motion blur. Fingers cross for an analytical AA.
It depends, really. People play hardcore, and that's just horrid. I do find the claims of increased encounter times troubling, but I'm also confident that bungie knows what they're doing. I don't think we'll see time-to-kill bumped up too dramatically. I'm more concerned about the changes in grenade and melee balance, but again, it's so good across the franchise that I'm not too concerned. I have a certain amount of faith in them to get it right. Five headshots for the rifle, depending on its rate of fire, is not tremendously different than the BR's four shot kills, especially when you consider how easy it is to keep your crosshairs at head level in Halo. I also don't see a trend towards bullet sponges. I see more of a trend towards "hardcore" modes where you start with 50% health, and aren't properly rewarded for being able to aim. Headshot? Why bother. I aim for the foot.

BR's were always best accompanied by a frag to soften your target anyway (frag+headshot), or a plasma pistol (still great, despite the nerf). Hopefully that kind of relationship between weapons still exists in Halo Reach. So far, so good. We seem to have a MP game that's about MP and not fillin' bars.
En réponse à
Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 6981 Jours
They are saying 5 head shots. BR was 3 body + 1 head. Maybe it will be the same (5 head shots really means 4 body + 1 head).
En réponse à

Pwn'd by Phaethon360.

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7010 Jours
Posté par Acert93
They are saying 5 head shots. BR was 3 body + 1 head. Maybe it will be the same (5 head shots really means 4 body + 1 head).
I understand that, but keeping your reticule aimed at head level isn't especially challenging in Halo.. and then there are things like frags (and plasma grenades) for softening your target. Many a BR kill winds up being one HS because of a well placed frag. I just hope they can keep all of those elements in play, especially when they're talking about increasing frag damage but decreasing grenade use. That's the thing that really stood out to me. Halo has always had a happy harmony between melee, grenade, and weapon combat. Most AR fights in Halo 3 end with melee, the shotgun is only one hit point blank, and often becomes a melee combo, and frags have almost always been for softening targets and not killing them. I hope that sort of balance remains in play.

Plus, you have snipers, rockets, lasers, grenade launchers, etc, which are all going to make pretty quick work of your enemies too. And the sniper rifle is more adult than ever! What the hell does that mean? More phallic?
En réponse à
Frozpot
Frozpot
Inscrit depuis 6768 Jours
Posté par Jin187
Also, its a big part of the formula that makes a kill in Halo games so much more satisfying than other FPS MP games. In Halo you really have to work hard for a kill, an encounter/batlle for just one kill between 2 skilled players can last a long time.
Agreed. I think this is a great thing. Halo feels like you are are personally battling everyone, there is a gameplay skill emphasis, as opposed to a strategy emphasis( even though strategy is still important). In The CODs, it was typically first to find wins if you have any ability. Halo has that, but another level comes in to play once you encounter each other...
En réponse à

Oooh, Profound, isn't it?

Optimusv2
Optimusv2
Inscrit depuis 6902 Jours
Posté par Acert93
They are saying 5 head shots. BR was 3 body + 1 head. Maybe it will be the same (5 head shots really means 4 body + 1 head).
The 5 headshots thing was a mistake on the person's part. It's 5 shots to kill.

I thought everyone assumed the 5 headshots thing was a mistake. It doesn't take 5 headshots from the dmr to kill a guy :D



It strikes me as the opening scene for a Spartan awakening from Cryo sleep, like the opening scene of Halo CE. it could be the Chief waking up from Cryo sleep after the events of Halo 3. Don't get your hopes up, Bungie could be playing one massive April Fools joke on everyone.

The reflection looks exactly like the thing that the Chief had to stand inside to get his shield re-activated.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7010 Jours
Posté par Optimusv2
The 5 headshots thing was a mistake on the person's part. It's 5 shots to kill.
If it's five body shots to kill than it's identical in performance to the BR and that's clearly not true, since they emphasized the longer encounter times.
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 6902 Jours
The description of the rating system in Reach sounds similar to Esportsea's system for Counter-Strike stats. After every month the stats get wiped and you get to see how you finished for the month.

Sounds pretty damn awesome.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Optimusv2
Optimusv2
Inscrit depuis 6902 Jours
Okay, re-listened to the podcast, it really does take 5 headshots to kill a fully shielded Spartan. I'm fine with that.

Sage points out that, compared to the BR it seems like a lot, but in actual play it works out pretty well, and he put an emphasis on that.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Ronsauce
Ronsauce
Inscrit depuis 6995 Jours
Posté par Optimusv2
The description of the rating system in Reach sounds similar to Esportsea's system for Counter-Strike stats. After every month the stats get wiped and you get to see how you finished for the month.

Sounds pretty damn awesome.
To be specific, that's only for the Arena mode.
En réponse à

Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.

Optimusv2
Optimusv2
Inscrit depuis 6902 Jours
Posté par Ronsauce
To be specific, that's only for the Arena mode.
I'll most likely be playing Arena quite a bit then when I get a chance then.

Something I didn't see mentioned. Your velocity affects your grenade throw. So, if you're sprinting at an insane speed, the velocity of the nade you throw is affected by that. I didn't think you'd be able to toss a nade while sprinting, pretty cool.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Optimusv2
Optimusv2
Inscrit depuis 6902 Jours
The most important information about the secondary fire on the grenade launcher was also left out.

If you fire the grenade launcher normally, it's like firing off frag grenades where they explode on impact and such. If you press the same button, however, but this time you hold the button down, it does not explode on contact until you release the trigger. With this, it doesn't just explode causing destruction when you decide to release the trigger, it also packs a mean EMP pulse that can be used to knock out various flying vehicles or various other things affected by EMP pulse. Totally awesome if you ask me.

And Health will never fully recharge if you're a Spartan, unless you get a healthpack to take care of the rest. They'll only give you a small recharge if you are on the verge of dying.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

TheFuriousOne
TheFuriousOne
Inscrit depuis 7009 Jours
En réponse à

(F-1) Videogame Desktop Wallpapers
http://f-1.deviantart.com/
The Don Barracuda

BLackHawkodst
BLackHawkodst
Inscrit depuis 5896 Jours
Hmmm looks like a toy?
En réponse à

Prepare To Drop!!

Viginti_Tres
Viginti_Tres
Inscrit depuis 6512 Jours
Needing 5 headshots to kill someone is a tall order if you want to do it consistently. It won't be as easy as a 4-shot with the BR (piece of cake). Halo:CE is the same way. The pistol took 3 headshots to kill someone and you needed a lot of skill to do it consistently.

Everything depends on how strong the AR turns out to be in the end and if it's still a spray & pray weapon like in Halo 3. That would personally put me off the game because I was sick of it in H3.
En réponse à
TheFuriousOne
TheFuriousOne
Inscrit depuis 7009 Jours
Posté par BLackHawkodst
Hmmm looks like a toy?
Looks like a CGI cut scene
En réponse à

(F-1) Videogame Desktop Wallpapers
http://f-1.deviantart.com/
The Don Barracuda

deftangel - Hot stuff!
deftangel
Inscrit depuis 6878 Jours
I would really encourage everyone to at least read a digest of Griesmer's GDC talk this year about multiplayer balancing. The entire thing was basically a case-example in why they changed the gap between shots on the sniper rifle from 0.5 to 0.7 seconds. It should be apparent, these guys go into an insane level of detail on that stuff.

Halo's always been built atop the tripod of weapons, melee & grenades. I don't see them deviating from that in Reach. It's not impossible for them to get the balance wrong, both Halo 2 & Halo 3 shipped with issues with melee for example. Comparisons to Halo 3 need to take into account the health system is completely different.

5 shots with the DMR is only going to be a problem if it fires too slowly. If it's as quick as the V1 battle rifle that fired single shots (as in the very first E3 footage of Halo 2) then at the right range you'll be able to drop people very very quickly. That thing was rapid.

My reading of it is they want to have a pistol that is less than useless and to fit that into the sandbox they need to move the DMR's effective range upwards. A beefed up pistol and the Halo 3 battle-rifle would be too close together.
En réponse à

http://twitter.com/deftangel

icemanufc
Inscrit depuis 5676 Jours
Today's story will surface on Game Informer.com - not sure of the timing, we got the interview and a truck load of assets over to them a little late yesterday so I reckon it will take some time to get it all gussied up and posted.

If Monday's podcat wasn't a big enough hint, this week is Reach Multiplayer Beta Sandbox Week. (sorry, that doesn't include Invasion... stay tuned). Next week: The Maps of the Reach Beta.

And yeah, another podcast is not coming out this week. We did get another one in the can already but it's actually meant as a supplemental special edition show, it's not a "regular" podcast. It's something new we're trying to spin up, a periodic retrospective series. We'll still have a regular podcast for April though and we're going to try and cram it full of multiplayer beta goodness.
En réponse à
Nietzsche
Nietzsche
Inscrit depuis 6363 Jours
I just really, really hope this Halo will have a press and hold zoom, instead of the much more annoying, IMO, click to zoom, click to unzoom from the last halo games. It's nothing game breaking, but after playing so much battlefield and CoD the press and hold zoom just feels so much better to me.

I don't remember that ever being an option in Halo 3? Any word about that for this game?
En réponse à
TheFuriousOne
TheFuriousOne
Inscrit depuis 7009 Jours
Posté par Nietzsche
I just really, really hope this Halo will have a press and hold zoom, instead of the much more annoying, IMO, click to zoom, click to unzoom from the last halo games. It's nothing game breaking, but after playing so much battlefield and CoD the press and hold zoom just feels so much better to me.

I don't remember that ever being an option in Halo 3? Any word about that for this game?
BUt modern warfare you hold the shoulder button down to zoom, not the thumb stick. I guess it would be a good option just like the crouch toggle.
En réponse à

(F-1) Videogame Desktop Wallpapers
http://f-1.deviantart.com/
The Don Barracuda

Optimusv2
Optimusv2
Inscrit depuis 6902 Jours
Article with bunch of new assets for Reach. There won't be much new singleplayer stuff until E3, everything until then will be MP.

http://gameinformer.com/b/features/archive/2010/03...
One of the biggest changes is how the shield barrier and transition state is being handled. Previously you could get a headshot through shields – if your opponent had 10 points of shields and you did 15 points of damage, the remaining 5 points would bleed over to the head. That is no longer the case in Reach.

HAMRICK: If the shields haven’t popped, you won’t be getting headshots or melee kills.
You’ll have to pop the shields first; it reads a lot better, certainly as we juggle the health and shield differences in Elites and Spartans in multiplayer. This is true for all weapons except the sniper rifle.
Fantastic. Add to this the fact that shields now take even longer to recharge and that health, which will regenerate in thresholds, but will never entirely regenerate unless you get a health pack, and I love this even more :)
MERRILL: Think about load-outs as kind of a “dynamic class” system. We liked some of the elements you get with a class, but we’re not changing your base model or locking you into that choice. You drop in with your preferred play style, but if you decide your chosen load-out isn’t working, the next time you spawn you can select something different.

HAMRICK: That’s the nice thing because it happens a lot – as a match progresses, you and your team will shift to different load-outs and so will your opponents.
I like that they've included this.
If your opponent closes on you with a shotgun or is about to land a melee blow or run you over with a vehicle, you can engage Armor Lock and become temporarily invulnerable. You can’t move, aim, or shoot. You’re stuck there, but you can’t be killed. You can do that up to three times on one charge or you can do one sustained lock for a few seconds.

There is also a knockback and EMP blast component. The longer you hold your Armor Lock, the more pronounced the effect will be. There are three different tiers – if it’s just a short lock, I’ll get a small knockback and a tiny bit of EMP up to the max level, which is a much larger knockback and EMP blast. It’s really intended to say, “hey, you better not mess with me, I’m extremely dangerous even though I’m trapped in here!” It’s particularly effective against vehicles as well. Also, if you’re stuck with a plasma grenade or have needles in you, they’ll be knocked off when you engage Armor Lock
Very cool. I'll probably be using armor lock quite a bit!
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Nietzsche
Nietzsche
Inscrit depuis 6363 Jours
I think that all sounds like good stuff for creating even more dynamic gameplay with the exception of the plasma grenade being knocked off. I enjoyed nothing more than sticking a plasma on someone's face and just imagining them staring at a glowing blue screen and thinking "well I'm certainly fucked."

everything else sounds pretty interesting though. The armor lock is really my only concern but knowing Bungie, if it doesn't work they'll soon fix it. Say what you want about Halo games, but when it comes to balance and attention to detail, their games really do shine.
En réponse à
blmbox
blmbox
Inscrit depuis 6341 Jours
Wait, I'm confused: are load-outs like weapon sets?
En réponse à
Ronsauce
Ronsauce
Inscrit depuis 6995 Jours
Posté par TheFuriousOne
BUt modern warfare you hold the shoulder button down to zoom, not the thumb stick. I guess it would be a good option just like the crouch toggle.
That's what he's saying. He'd prefer to be able to hold the left trigger to zoom like in CoD instead of clicking the thumb stick like in the other Halos.
En réponse à

Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7010 Jours
I'm pretty used to using toggle to zoom in COD and BF and what not, so I'm good. There's also no iron sights, so you're only zooming with some weapons, some of the time. Movement and hip fire doesn't impact accuracy in Halo anyway, so I don't really see how it's a big deal regardless. You're meant to fire most weapons from the hip. I only zoom w/ the BR at excessive range in Halo 3. The shield barrier changes are almost as concerning as the changes to grenade gameplay, but with the complete overhaul of the health system, I guess that's okay. Then again, the changes in the health system aren't exactly that exciting either. Health packs? Blech. I hope there are no health packs in MP. I'd be all for killing regeneration to some degree if you just couldn't heal. Hunting for health is fucking archaic and stupid.

Armor lock sounds fun but if you have to sacrifice sprinting, they can keep it. Halo already feels like you're walking in three feet of mud (on the moon). If you move any slower, I'm going to need that sprint ability.
En réponse à
Il faut etre identifie pour participer au forum !
Patreon

135 $ de 400 $ par mois

Quoi de neuf ?
  • reneyvane

    reneyvane J'ai cherché dans le détail et 2 source dont Reuters: Sony négocie le rachat du groupe médiatique Japonais Kadokawa (=2.7Milliards $) à la clé = rachat de 2 studios : Spike Chunsoft & FromSoftware ! (il y a 12 Heures)

  • reneyvane

    reneyvane Pourquoi j'ai une SeriesX qui prend la poussière ? Si vous n'avez pas la fibre & que vous avez télécharger le jeu en avance sur Xbox sacher que le patch day-one fait 138go ! [url] (il y a 12 Heures)

  • reneyvane

    reneyvane Le site OMGPU relaye que les patch PS5pro qui décoivent pourraient avoir été développé à partir d'une ancienne version de l'upscaler PSSR [url] (il y a 1 Jour)

  • reneyvane

    reneyvane Ubisoft déployera demain, le 19/11, un patch dit "60FPS" pour Assassin's Creed Syndicate sur PS5 & pro et XboxSeries. [url] (il y a 1 Jour)

  • Blackninja

    Blackninja Le physique n’est valable que pour les consoles rétro non connectées à internet tout le reste c’est du vent faudrait que les gens se fassent une raison en 2024 (il y a 1 Jour)

  • CraCra

    CraCra Les PATCH c'est un autre problème (il y a 1 Jour)

  • reneyvane

    reneyvane @CraCra: Je ne connais pas une seule réédition en boite compilant un jeu & ses DLC qui n'à pas au moins un ou deux patch : Cyberpunk & TheWitcher3 notamment. (il y a 1 Jour)

  • Driftwood

    Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)

  • Driftwood

    Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)

  • Driftwood

    Driftwood Le live commence d'ici 30 minutes, voici le lien GSY [url] et celui de Twitch [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)

  • Driftwood

    Driftwood Le stream via Twitch, ici : [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Le stream maison ce sera ici : [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Aussi sur Gamersyde

Assassin's Creed Syndicate à 60 fps sur console

  • Mardi 19 novembre 2024
  • Driftwood

Kayak VR: Mirage sur PlayStation Pro

  • Mardi 19 novembre 2024
  • Driftwood

Notre vidéo PSVR2 de Mare

  • Mardi 19 novembre 2024
  • Driftwood