reneyvane J'ai cherché dans le détail et 2 source dont Reuters: Sony négocie le rachat du groupe médiatique Japonais Kadokawa (=2.7Milliards $) à la clé = rachat de 2 studios : Spike Chunsoft & FromSoftware ! (il y a 12 Heures)
Blackninja Le physique n’est valable que pour les consoles rétro non connectées à internet tout le reste c’est du vent faudrait que les gens se fassent une raison en 2024 (il y a 1 Jour)
CraCra Les PATCH c'est un autre problème (il y a 1 Jour)
reneyvane @CraCra: Je ne connais pas une seule réédition en boite compilant un jeu & ses DLC qui n'à pas au moins un ou deux patch : Cyberpunk & TheWitcher3 notamment. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
I'm on the fence about the DMR I quite quite liked the idea of having a BR type weapon capable of single shot kills, but I guess they've changed this so that it can appear on maps more often (Halo 3 BR may not appear now), being the prototype to the BR having a 5 shot kill fits with the cannon.
I was also hoping we could get a chance to play as elites in the beta, but by the sounds of dcdelgado's post only Spartans feature.
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The Don Barracuda
On the other hand I think the 2x melee versus 1x assassination makes for interesting choices and I like that you can be killed in an assassination.
The FOV is good news too.
Still no proof they fixed aliasing from Halo 3. Not saying they haven't done anything, but Halo 3 had some motion blur. Fingers cross for an analytical AA.
BR's were always best accompanied by a frag to soften your target anyway (frag+headshot), or a plasma pistol (still great, despite the nerf). Hopefully that kind of relationship between weapons still exists in Halo Reach. So far, so good. We seem to have a MP game that's about MP and not fillin' bars.
Pwn'd by Phaethon360.
Plus, you have snipers, rockets, lasers, grenade launchers, etc, which are all going to make pretty quick work of your enemies too. And the sniper rifle is more adult than ever! What the hell does that mean? More phallic?
Oooh, Profound, isn't it?
I thought everyone assumed the 5 headshots thing was a mistake. It doesn't take 5 headshots from the dmr to kill a guy :D
It strikes me as the opening scene for a Spartan awakening from Cryo sleep, like the opening scene of Halo CE. it could be the Chief waking up from Cryo sleep after the events of Halo 3. Don't get your hopes up, Bungie could be playing one massive April Fools joke on everyone.
The reflection looks exactly like the thing that the Chief had to stand inside to get his shield re-activated.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Sounds pretty damn awesome.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Sage points out that, compared to the BR it seems like a lot, but in actual play it works out pretty well, and he put an emphasis on that.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Sounds pretty damn awesome.
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Something I didn't see mentioned. Your velocity affects your grenade throw. So, if you're sprinting at an insane speed, the velocity of the nade you throw is affected by that. I didn't think you'd be able to toss a nade while sprinting, pretty cool.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
If you fire the grenade launcher normally, it's like firing off frag grenades where they explode on impact and such. If you press the same button, however, but this time you hold the button down, it does not explode on contact until you release the trigger. With this, it doesn't just explode causing destruction when you decide to release the trigger, it also packs a mean EMP pulse that can be used to knock out various flying vehicles or various other things affected by EMP pulse. Totally awesome if you ask me.
And Health will never fully recharge if you're a Spartan, unless you get a healthpack to take care of the rest. They'll only give you a small recharge if you are on the verge of dying.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
http://twitpic.com/1c1ygz
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The Don Barracuda
Prepare To Drop!!
Everything depends on how strong the AR turns out to be in the end and if it's still a spray & pray weapon like in Halo 3. That would personally put me off the game because I was sick of it in H3.
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The Don Barracuda
Halo's always been built atop the tripod of weapons, melee & grenades. I don't see them deviating from that in Reach. It's not impossible for them to get the balance wrong, both Halo 2 & Halo 3 shipped with issues with melee for example. Comparisons to Halo 3 need to take into account the health system is completely different.
5 shots with the DMR is only going to be a problem if it fires too slowly. If it's as quick as the V1 battle rifle that fired single shots (as in the very first E3 footage of Halo 2) then at the right range you'll be able to drop people very very quickly. That thing was rapid.
My reading of it is they want to have a pistol that is less than useless and to fit that into the sandbox they need to move the DMR's effective range upwards. A beefed up pistol and the Halo 3 battle-rifle would be too close together.
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If Monday's podcat wasn't a big enough hint, this week is Reach Multiplayer Beta Sandbox Week. (sorry, that doesn't include Invasion... stay tuned). Next week: The Maps of the Reach Beta.
And yeah, another podcast is not coming out this week. We did get another one in the can already but it's actually meant as a supplemental special edition show, it's not a "regular" podcast. It's something new we're trying to spin up, a periodic retrospective series. We'll still have a regular podcast for April though and we're going to try and cram it full of multiplayer beta goodness.
I don't remember that ever being an option in Halo 3? Any word about that for this game?
I don't remember that ever being an option in Halo 3? Any word about that for this game?
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The Don Barracuda
http://gameinformer.com/b/features/archive/2010/03...
HAMRICK: If the shields haven’t popped, you won’t be getting headshots or melee kills. You’ll have to pop the shields first; it reads a lot better, certainly as we juggle the health and shield differences in Elites and Spartans in multiplayer. This is true for all weapons except the sniper rifle.
HAMRICK: That’s the nice thing because it happens a lot – as a match progresses, you and your team will shift to different load-outs and so will your opponents.
There is also a knockback and EMP blast component. The longer you hold your Armor Lock, the more pronounced the effect will be. There are three different tiers – if it’s just a short lock, I’ll get a small knockback and a tiny bit of EMP up to the max level, which is a much larger knockback and EMP blast. It’s really intended to say, “hey, you better not mess with me, I’m extremely dangerous even though I’m trapped in here!” It’s particularly effective against vehicles as well. Also, if you’re stuck with a plasma grenade or have needles in you, they’ll be knocked off when you engage Armor Lock
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
everything else sounds pretty interesting though. The armor lock is really my only concern but knowing Bungie, if it doesn't work they'll soon fix it. Say what you want about Halo games, but when it comes to balance and attention to detail, their games really do shine.
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Armor lock sounds fun but if you have to sacrifice sprinting, they can keep it. Halo already feels like you're walking in three feet of mud (on the moon). If you move any slower, I'm going to need that sprint ability.