Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (1 Week ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Total ranked games: 1281
Rank: Brigadier #2
1). BR 41.02%
2). Sniper Rifle 11.99%
3). Melee 11.32%
4). AR 7.09%
Why is it that coming back to Halo is the hardest thing, can't even shoot without the sight spazzing all over the screen. But other games like MW2 I can pick up and play and still go 25 to 3 lol.
(F-1) Videogame Desktop Wallpapers
http://f-1.deviantart.com/
The Don Barracuda
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
BR: 50.17%
Sniping Rifle: 9.40%
Melee: 8.84%
AR: 6.49%
Spartan Laser: 4.46%
If I knew how to get to the laser faster earlier in my Halo career the laser would probably outdo the AR as well. For how I play the AR is a last choice. I want to flank you at range and pick you apart before you engage me. I am fine at close range AR battle, but why take the high risk engagement when you can play smarter and engage without the other party even firing? And as others said, if I have a BR I can choose not to be in good AR range and take on engagements that favor me. And since so few of my friends play Halo, let alone work together, picking engagements is important.
EDIT: btw Bungie.net really rocks for stats.
Pwn'd by Phaethon360.
http://www.bungie.net/News/content.aspx?type=topne...
Unlike Spartans, their health is not limited to recharging in thirds as their vitality is whittled away in stages, but will recharge fully without even the need for a health pack. Their health also recharges faster, as do their shields. Significantly faster.
This excites the hell out of me for not just MP, but especially SP, since I admit it's what I'm most excited about, even though I'll definitely play my fair share of MP this time around. Just imagine what it'll be like playing against Elites that are that fast, with much improved health regeneration as well as significantly faster regeneration on their shields.
The shields is another thing that I wonder about, because I was under the impression that Halsey, when she first introduced Master Chief to the final version of the Mjolnir in Fall of Reach, she noted that it was superior to that of the Covenant's own shield technology.. Unless of course the Spartan IIIs, who are notoriously less impressively funded as the Spartan IIs, simply don't have gear quite as impressive.
Perhaps the place this impact will be felt the most is in melee combat. Ostensibly this means that if your opponent is shielded to any degree when you land a melee strike, they will not die. You’ll pop their shields. If their shields are gone, however, they’ll drop like a rock.
For those fearing that this new model will impact weapons like the Sniper Rifle, rest easy. The Long Rifle is exempt, as are other weapons you might expect to be. Rockets will be a one hit kill at close range, as will the Shotgun, even though the April Fools’ ViDoc might have indicated otherwise.
Seeing a pattern develop? Shotty nerfed at close range? Elites require two melee strikes to the back to take down? 32 player matches in Reach? (Nope, still capped at 16.)
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
As for Halo 3's netcode and hit detection pretty much means you are best off smoothly taking shots with slight lead. MW2 is much snappier (Hz, player movement, pacing), and forget what the Killcam shows magnetism and adhesion are much lighter (killcam does funkiness to accommodate the autoaim to ensure replays show you aiming where the bullets hit as there is a degree of forgiveness). MW has less lag accommodation (hence all the dieing after you move behind walls because if the other player sees you on their system, well, bye bye). The games play quite different though, as well, as MW2 has much much higher peak sensitivity and every player can sprint and go prone while in Halo 3 you jump like a kangaroo and are running in mud.
Pwn'd by Phaethon360.
For some playlists, that might mean every Load Out features the same weapon sets with only the Armor Abilities to distinguish them.
For others, it might mean that as the game goes on, you’ll have access to more and more choices based on a number of factors we can fiddle with.
Absolutely fantastic that they are not player created or defined. Bungie seems to be upping the amount of balancing that is required on their end to further ensure that these things catch on.
Also sounds like they've handled the armor lock fantastically, that's the way to do it :D
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
edit: Damn that focus Rifle looks sexy. I really like the details on the covenant weapons.
They just seem to be getting all aspects spot on. Can't wait to see it in action some more.
Pwn'd by Phaethon360.
Well I don't use the BR because I think it's a dull weapon - plus I prefer to use the weapon/melee combo when playing.
My Gamertag:oXo JiN oXo
Look it up for stats on bungie.net
This is a first person shooter, I know that, but I'm getting a really cool jack of all trades, rpgesque feel from it all. I love how all the various armor abilities have their advantages, but then they also have their subtle and potentially devastating drawbacks. Just thinking about the mix of it all and how it could all come together during gameplay is something that has me pretty excited. I've never been this excited about Halo's MP. What's more, I love how the loadouts are defined or controlled via game types or playlist, and it gets even better by the fact that there may be cases where different kinds of loadouts become selectable based on various factors as the game progresses, which I assume means they can be dependent on individual or team performance, like CS.
I've pretty much run out of excuses not to start investing time into Halo MP.
The best thing of all about all these things is that they seem so neatly packaged. It's not sloppily tossed at you, sorta like how equipment was tossed at the player in Halo 3. It was a huge cluster of chaos, even though it was possible to work through it. It really does seem like they've raised the bar for the level of care that devs need to invest into the presentation and rolling out of major MP gameplay features, which, as I've heard, has been going on for quite some time now, I guess I just haven't had the time to stop and appreciate it :)
But if you hold the trigger after you fire, the round will not detonate until you release your death grip. If you let the round come to rest, it’ll remain in play until you decide that it’s your opportunity to blow. And if you want to arc it and time the detonation mid air using the same method, you can do that, too.
The round itself will do impact damage to an opponent even if you don’t detonate it, much like frag grenades now will, and when it does explode it also produces a fairly sizable EMP blast that will damage and deactivate the type of stuff you would expect it too.
I can see it now, fire off a shot, but hold down the trigger button, trigger it at the right time to cause the explosion along with the emp effect, and then switch to your secondary weapon and go to work after it's potentially disrupting things like shields or scaused vehicles to malfunction. Imagine the team play possibilities.
More than that, holy crap at how juiced Elites are. I can't wait to fight against them in SP, or possibly have one come charging at my position in SP at a speed close to the spartan's sprint ability.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
** Yes We CAN!! **
I also realize I made a stupid mistake earlier with regards to the Elite's speed. I referenced the books with regards to comparisons between an Elites and a Spartan II or III's abilties, but I never stopped to consider the fact that, just because the person playing Halo Reach won't necessarily always be using the Sprint ability, that isn't at all to suggest that Spartan IIIs in the books actually require a Sprint ability to run at incredible speeds.
Had that small bit of confusion with regards to the fiction of the books and simply whats beneficial or balanced for gameplay without even realizing it.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Going to have to circle May 3rd on my calender
*drools*
(F-1) Videogame Desktop Wallpapers
http://f-1.deviantart.com/
The Don Barracuda
Basically weapon porn
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.