Viginti_Tres
Viginti_Tres
Inscrit depuis 6512 Jours
The BR is the best non-power weapon in the game, that's why. Learning how to wield it is mastering half the MP. I have more grenade kills than AR kills, I only used it if I absolutely had to. That is one of the weak points of Halo 3, without BR starts the game winds up being lopsided pretty quickly.
En réponse à
Ronsauce
Ronsauce
Inscrit depuis 6995 Jours
I'm not saying it shouldn't be in there or anything, but I'm more comfortable in closer quarters, so the AR makes more sense to me. Halo wouldn't be as fun to me if everyone only used the BR.
En réponse à

Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.

blmbox
blmbox
Inscrit depuis 6341 Jours
I hate the BR in Halo 3; the AR is definitely my preferred primary weapon.
En réponse à
TheFuriousOne
TheFuriousOne
Inscrit depuis 7009 Jours
Posté par Ronsauce
Looking at my service record, the BR is 3rd for the number of kills it got me. The AR tops the list, and melee is second.
Damn lol forgot about my service record on Bungie.net

Total ranked games: 1281
Rank: Brigadier #2
1). BR 41.02%
2). Sniper Rifle 11.99%
3). Melee 11.32%
4). AR 7.09%

Why is it that coming back to Halo is the hardest thing, can't even shoot without the sight spazzing all over the screen. But other games like MW2 I can pick up and play and still go 25 to 3 lol.
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(F-1) Videogame Desktop Wallpapers
http://f-1.deviantart.com/
The Don Barracuda

IamLegend
IamLegend
Inscrit depuis 5866 Jours
Posté par blmbox
I hate the BR in Halo 3; the AR is definitely my preferred primary weapon.
Well BR requires certain level of skill to use where as AR is quite straight forward and easy to use.So that's why some people prefer using AR over BR.Just a question how many MLG pros do u see using AR.
En réponse à
Ronsauce
Ronsauce
Inscrit depuis 6995 Jours
Posté par TheFuriousOne
Why is it that coming back to Halo is the hardest thing, can't even shoot without the sight spazzing all over the screen.
Man, I just tried playing a few games after a couple years of not playing. "Spazzing all over the screen" perfectly describes what just happened. Enemies in Halo are bullet sponges compared to MW2. More time spent shooting at an enemy means more time for them to evade which means more aim correcting which leads to spazzing if you aren't used to it.
Posté par IamLegend
Just a question how many MLG pros do u see using AR.
That means absolutely nothing to me. Just because someone who is vastly superior to me finds success with a particular weapon doesn't mean I'll share the same success.
En réponse à

Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.

blmbox
blmbox
Inscrit depuis 6341 Jours
Posté par IamLegend
Well BR requires certain level of skill to use where as AR is quite straight forward and easy to use.So that's why some people prefer using AR over BR.Just a question how many MLG pros do u see using AR.
Well I don't use the BR because I think it's a dull weapon - plus I prefer to use the weapon/melee combo when playing.
En réponse à
Jin187
Jin187
Inscrit depuis 6754 Jours
Posté par Ronsauce
Man, I just tried playing a few games after a couple years of not playing. "Spazzing all over the screen" perfectly describes what just happened. Enemies in Halo are bullet sponges compared to MW2. More time spent shooting at an enemy means more time for them to evade which means more aim correcting which leads to spazzing if you aren't used to it.
Yeah, theres also much less auto aim and much more straffing targets compared to MW2.
En réponse à
Ronsauce
Ronsauce
Inscrit depuis 6995 Jours
Yeah, when I said they have time to evade, I was getting at the whole strafing thing. If you killed them within a second, they probably wouldn't have much time to strafe.
En réponse à

Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.

Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 6981 Jours
Posté par deftangel
BR is almost 30% for me, then Melee 20% and AR around 10%
Mine:

BR: 50.17%
Sniping Rifle: 9.40%
Melee: 8.84%
AR: 6.49%
Spartan Laser: 4.46%

If I knew how to get to the laser faster earlier in my Halo career the laser would probably outdo the AR as well. For how I play the AR is a last choice. I want to flank you at range and pick you apart before you engage me. I am fine at close range AR battle, but why take the high risk engagement when you can play smarter and engage without the other party even firing? And as others said, if I have a BR I can choose not to be in good AR range and take on engagements that favor me. And since so few of my friends play Halo, let alone work together, picking engagements is important.

EDIT: btw Bungie.net really rocks for stats.
En réponse à

Pwn'd by Phaethon360.

Optimusv2
Optimusv2
Inscrit depuis 6902 Jours
Holy crap...

http://www.bungie.net/News/content.aspx?type=topne...
And when we say Elites are faster, we mean it. Natively, Elites are about as fast as a Spartan at full Sprint. Add Evade into the mix, and they’re easily the most agile combatants on the battlefield in multiplayer.

Unlike Spartans, their health is not limited to recharging in thirds as their vitality is whittled away in stages, but will recharge fully without even the need for a health pack. Their health also recharges faster, as do their shields. Significantly faster.
That's crazy, but when you factor in that these are Spartans picked from a less strict genetic pool of candidates compared to, say, the case with the Spartan II program, I guess I can understand this. Because, as far as I know from the books, the Spartan IIs matched up with Elites in just about every perceivable way. I guess this is one of their ways of showcasing that these Spartan IIIs have their limitations compared to the Spartan IIs.

This excites the hell out of me for not just MP, but especially SP, since I admit it's what I'm most excited about, even though I'll definitely play my fair share of MP this time around. Just imagine what it'll be like playing against Elites that are that fast, with much improved health regeneration as well as significantly faster regeneration on their shields.


The shields is another thing that I wonder about, because I was under the impression that Halsey, when she first introduced Master Chief to the final version of the Mjolnir in Fall of Reach, she noted that it was superior to that of the Covenant's own shield technology.. Unless of course the Spartan IIIs, who are notoriously less impressively funded as the Spartan IIs, simply don't have gear quite as impressive.
Now those additional 5 points are absorbed by the shields as they wink out of existence and the underlying health is left unscathed.

Perhaps the place this impact will be felt the most is in melee combat. Ostensibly this means that if your opponent is shielded to any degree when you land a melee strike, they will not die. You’ll pop their shields. If their shields are gone, however, they’ll drop like a rock.

For those fearing that this new model will impact weapons like the Sniper Rifle, rest easy. The Long Rifle is exempt, as are other weapons you might expect to be. Rockets will be a one hit kill at close range, as will the Shotgun, even though the April Fools’ ViDoc might have indicated otherwise.

Seeing a pattern develop? Shotty nerfed at close range? Elites require two melee strikes to the back to take down? 32 player matches in Reach? (Nope, still capped at 16.)
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 6981 Jours
Posté par Jin187
Yeah, theres also much less auto aim and much more straffing targets compared to MW2.
The issue is a bit more complex. If auto aim is defined as shots the software aims at the target when in close proximity, magnetism as the cross hairs being drawn to a target, and adhesion sticking to a target: MW2 has more auto aim for iron sighted gun at body mass; Halo 3 has a ton more magnetism and adhesion for most guns. I have tested this a bit ;)

As for Halo 3's netcode and hit detection pretty much means you are best off smoothly taking shots with slight lead. MW2 is much snappier (Hz, player movement, pacing), and forget what the Killcam shows magnetism and adhesion are much lighter (killcam does funkiness to accommodate the autoaim to ensure replays show you aiming where the bullets hit as there is a degree of forgiveness). MW has less lag accommodation (hence all the dieing after you move behind walls because if the other player sees you on their system, well, bye bye). The games play quite different though, as well, as MW2 has much much higher peak sensitivity and every player can sprint and go prone while in Halo 3 you jump like a kangaroo and are running in mud.
En réponse à

Pwn'd by Phaethon360.

Optimusv2
Optimusv2
Inscrit depuis 6902 Jours
Load Outs are not player created or defined, but rather playlist and/or game type specific. Essentially, they allow you to choose your Armor Ability, your starting primary and secondary weapons, and your grenade cache on the fly.

For some playlists, that might mean every Load Out features the same weapon sets with only the Armor Abilities to distinguish them.

For others, it might mean that as the game goes on, you’ll have access to more and more choices based on a number of factors we can fiddle with.
I don't think it's money related, but I like that this sounds sorta like CS money system. However, even not being related to money, it sounds like a possibility that performance will affect what you can gain access to, like perhaps how good or bad you are doing as an individual or perhaps how your team is doing.

Absolutely fantastic that they are not player created or defined. Bungie seems to be upping the amount of balancing that is required on their end to further ensure that these things catch on.
Don’t worry about power weapons being available right from the start, either. In most cases, you’ll still be finding those distributed via a number of methods throughout the battlefield, though if circumstance warrants it, we certainly can start you with, say, the Rocket Launcher.
I like a lot :D

Also sounds like they've handled the armor lock fantastically, that's the way to do it :D
So, what’s the downside? You’re a sitting duck. While you are temporarily invincible, if you deploy Armor Lock carelessly out in the open, you can bet someone will be lining you up from long range. Watching. Waiting.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Optimusv2
Optimusv2
Inscrit depuis 6902 Jours
even though it's been tuned a little to favor accuracy over straight up aggression.
As the main weapon I got to use mostly in the Halo 3 MP Beta, I'm very happy to read this :D
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Viginti_Tres
Viginti_Tres
Inscrit depuis 6512 Jours
You’ve probably heard that both the Designated Marksman Rifle and the Magnum are now five shot kills. Four anywhere followed by one to the face. [...] As is, in the Beta, the Magnum will take down a fully shielded player, from start to finish, almost twice as quickly as the DMR will.
This is excellent news. I don't need to use the AR at close range and the DMR won't be the dominating gun I thought it would be (e.g. just like the BR).

edit: Damn that focus Rifle looks sexy. I really like the details on the covenant weapons.
En réponse à
blmbox
blmbox
Inscrit depuis 6341 Jours
Bungie just seems to be nailing everything at the moment. The Load Outs sound fantastic; they give you some variety but, because they're not player defined, balance is still very much maintained.

They just seem to be getting all aspects spot on. Can't wait to see it in action some more.
En réponse à
Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 6981 Jours
Yeah, I love the quasi classes. Now I can do my Forge class based game ;)
En réponse à

Pwn'd by Phaethon360.

IamLegend
IamLegend
Inscrit depuis 5866 Jours
Posté par Ronsauce
That means absolutely nothing to me. Just because someone who is vastly superior to me finds success with a particular weapon doesn't mean I'll share the same success.
MLG was an example you took it the wrong way.Let's talk about u and me.......just keep in mind that who does not like winning right everyone does,so let's say your playing a match with someone at your level of skill.The other guy is good at BR and u with the AR.Could mind telling me what will be the out come?probably u losing!BR was the most used weapon in halo2 as well as halo3 and that has a reason behind it.BTW as for reach it's going for the roots with much more.I can explain more but first u need to tell me what sort of halo player are U?
Posté par blmbox
[quote=blmbox]

Well I don't use the BR because I think it's a dull weapon - plus I prefer to use the weapon/melee combo when playing.
First get good at what ur playing and then the dullness will fade away...........im thinking what good is a weapon/melee combo without a BR any good at a distance or as well as close range.


My Gamertag:oXo JiN oXo

Look it up for stats on bungie.net
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 6902 Jours
Yea, they appear to have cleverly molded into the mix a class system of sorts, but have managed to do so while still maintaining some degree of uniqueness with regards to their approach.

This is a first person shooter, I know that, but I'm getting a really cool jack of all trades, rpgesque feel from it all. I love how all the various armor abilities have their advantages, but then they also have their subtle and potentially devastating drawbacks. Just thinking about the mix of it all and how it could all come together during gameplay is something that has me pretty excited. I've never been this excited about Halo's MP. What's more, I love how the loadouts are defined or controlled via game types or playlist, and it gets even better by the fact that there may be cases where different kinds of loadouts become selectable based on various factors as the game progresses, which I assume means they can be dependent on individual or team performance, like CS.

I've pretty much run out of excuses not to start investing time into Halo MP.

The best thing of all about all these things is that they seem so neatly packaged. It's not sloppily tossed at you, sorta like how equipment was tossed at the player in Halo 3. It was a huge cluster of chaos, even though it was possible to work through it. It really does seem like they've raised the bar for the level of care that devs need to invest into the presentation and rolling out of major MP gameplay features, which, as I've heard, has been going on for quite some time now, I guess I just haven't had the time to stop and appreciate it :)
The Grenade Launcher, or “Pro Pipe” as it’s come to be known inside the studio on the heels of Hoovaloov’s Multiplayer Trailer dissection, is also something you’ll want to spend some quality time with. If you point and shoot with a single pull of the trigger, you’ll send an explosive round out into the world. If it hits your target dead on, it will explode. If it bounces, it’ll arm much like a frag and explode after a short spell.

But if you hold the trigger after you fire, the round will not detonate until you release your death grip. If you let the round come to rest, it’ll remain in play until you decide that it’s your opportunity to blow. And if you want to arc it and time the detonation mid air using the same method, you can do that, too.

The round itself will do impact damage to an opponent even if you don’t detonate it, much like frag grenades now will, and when it does explode it also produces a fairly sizable EMP blast that will damage and deactivate the type of stuff you would expect it too.
This is the description for a damn grenade launcher in this game. In most cases I just expect a point and fire approach to weapons like this, and perhaps some secondary fire, but not necessarily with such nuances or gameplay possibilities such as what's described above. They made a damn grenade launcher a strategy weapon :)

I can see it now, fire off a shot, but hold down the trigger button, trigger it at the right time to cause the explosion along with the emp effect, and then switch to your secondary weapon and go to work after it's potentially disrupting things like shields or scaused vehicles to malfunction. Imagine the team play possibilities.

More than that, holy crap at how juiced Elites are. I can't wait to fight against them in SP, or possibly have one come charging at my position in SP at a speed close to the spartan's sprint ability.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

dcdelgado
dcdelgado
Inscrit depuis 6870 Jours
May cant come soon enough!!
En réponse à

** Yes We CAN!! **

Optimusv2
Optimusv2
Inscrit depuis 6902 Jours
Unfortunately, I refuse to buy any game to get in on the beta this time around, I just can't do it, but I'll be there upon retail, and of course I look forward to this site to deliver some awesome 720p videos of this baby in action.

I also realize I made a stupid mistake earlier with regards to the Elite's speed. I referenced the books with regards to comparisons between an Elites and a Spartan II or III's abilties, but I never stopped to consider the fact that, just because the person playing Halo Reach won't necessarily always be using the Sprint ability, that isn't at all to suggest that Spartan IIIs in the books actually require a Sprint ability to run at incredible speeds.

Had that small bit of confusion with regards to the fiction of the books and simply whats beneficial or balanced for gameplay without even realizing it.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

TheFuriousOne
TheFuriousOne
Inscrit depuis 7009 Jours
Wow awesome news update!!

Going to have to circle May 3rd on my calender
*drools*
En réponse à

(F-1) Videogame Desktop Wallpapers
http://f-1.deviantart.com/
The Don Barracuda

GrimThorne
GrimThorne
Inscrit depuis 6882 Jours
New Hi-rez Reach Renders- http://www.joystiq.com/photos/halo-reach-renders/

Basically weapon porn
En réponse à
Ronsauce
Ronsauce
Inscrit depuis 6995 Jours
Upon replaying Halo 3 online after well over a year off, I realize that I do use the BR a lot more than the AR. I just happen to tend to switch to my AR to finish off an enemy, and that coupled with using the AR predominantly on the smaller maps leads to a higher percentage of AR kills.
En réponse à

Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.

IamLegend
IamLegend
Inscrit depuis 5866 Jours
BR completes halo in some sort of a way atleast thats what i think.....lets see what reach has to offer!
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