Driftwood @Blackninja: je ne te le fais pas dire... :/ (il y a 14 Heures)
Driftwood @davton: haha, ça ferait scandale si on en faisait une review à deux mains ! :D (il y a 14 Heures)
Blackninja @Driftwood: Dommage (il y a 14 Heures)
davton @Driftwood: tu peux tester Reanimal sinon (il y a 15 Heures)
Driftwood @Blackninja: difficile on ne nous a pas envoyé le jeu. On aura peut-être du contenu vidéo si on nous l'envoie au lancement mais rien n'est sûr. Donc, pas d'avis détaillé non et j'en suis bien désolé. (il y a 17 Heures)
Blackninja @Driftwood: tu vas tester Crimson? (il y a 18 Heures)
Driftwood je ne vous cache pas que je commence à fatiguer de voir des gens poster des liens vers d'autres sites alors que notre contenu ne mérite même pas un regard... (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7381 JoursHalo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 6842 JoursAnyhow, the lack of great AA wouldn't bug me as much if Bungie would just get better at not using so many flat boring textures for most of the more organic aspects of their level design. Their environments just seem so bland and lifeless to me. It's far from a deal breaker as the gameplay is second to none, but I do think it's the least appealing part of their games' visual design.
I'm really looking forward to trying out the new weapons though. Should be a blast.
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Inscrit depuis 7357 JoursFootage I've seen looks decent.
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Inscrit depuis 7357 Jourshttp://twitter.com/deftangel
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Inscrit depuis 7488 Jours(F-1) Videogame Desktop Wallpapers
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The Don Barracuda
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Inscrit depuis 7488 Jours(F-1) Videogame Desktop Wallpapers
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The Don Barracuda
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Inscrit depuis 7512 Jourshttp://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
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Inscrit depuis 7349 Jourshttp://www.bungie.net/News/content.aspx?type=news&...
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Inscrit depuis 7381 JoursHalo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 7432 Jourswhere is the mark 1.. you need the halo 1 baby on there as well :)
I think i have stood in poo
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Inscrit depuis 6155 JoursWhen you first fire up your copy of Halo 3: ODST and download the Reach Beta from the main menu this May, you’re gonna be greeted by a couple of options: Matchmaking and Theater. There won’t be any Custom Games and there won’t be any System Link support.
We know, we know. Don’t freak out. We’ve got a really good reason.
As much as the Public Beta has been touted as an event in and of itself, for us it’s definitely the real deal – a legitimate beta test. We’re working with software that’s in an unfinished state and to ensure that we’ll be getting the right data and the best feedback, we need to make sure that you and all your friends are deployed right where we need you. So, we’ll be rolling out different playlists in accordance with those needs and making the necessary adjustments on the fly.
Besides, when you broke into Customs the last time out, all you did was play Plasma Punchout with 300% speed and zero gravity. That’s not helping. That’s just bizarre.
Please Pardon Our Dust
And since we’re still all kinds of work in progress, it also means that in the most recent batch of screenshots, and in the Public Beta, you might come across a few rough edges here and there. For example, in current builds there’s a subtle application of Ambient Occlusion being layered into the scene that adds a nice touch of depth into each map’s nooks and crannies, but it’s not something that made the grade in time for the Beta or for our recent batch of screenshots.
Some astute forum goers noticed the difference in some of the builds we used for the Mutliplayer Madness trailer when compared to the recent batch of media assets we deployed. Good eyes. Rest assured that things are looking better and better with each new build, and most important, things are becoming more and more fun to play.
So what is in?
Matchmaking makes the grade, obviously. And sure, if you have some guests over at your place and you want to rock some split screen action, we’re more than happy to oblige. Four players per box over Xbox LIVE, just like in Halo 3, except for Generator Defense, which is confined to two players on one system for reasons we’ll discuss in detail below.
And, of course, once you’ve capped off your first few games, you should feel free to head into the Theater to save off your favorite Saved Films and Screenshots. We’ll have some space reserved for you in your Bungie.net profile so you can show them off. And, as we’ve already noted, you won’t even have to fire up your web browser to tag your content and search for the sweet Beta stuff other players submit. It’s now all implemented right into the game’s menus.
More on the Bungie.net front next week. For now, let’s dig into some of the new gametypes.
Megalomania
http://www.bungie.net/News/content.aspx?type=topne...
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Inscrit depuis 7391 JoursIgnorance is the true enemy of all things.
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