FireWire - IEEE 1394
FireWire
Since 7011 Days
Posted by GriftGFX
Match making still sucks though.
QFT, I rather have rooms/dedi servers
In reply to

"First come smiles, then comes lies. Last is gunfire"

BLackHawkodst
BLackHawkodst
Since 5897 Days
Posted by Optimusv2
Another thing to keep in mind for future Halo MP footage, or more specifically more advanced in development Halo MP or Halo Reach footage, is that some Ambient Occlusioin Bungie has been touting, as stated in weekly updaet, didn't make it into the multiplayer beta, but should be there for retail, and I expect to be in the SP.
yep Bungie are continuing to add effects and polishing to each build, it WILL look better.
In reply to

Prepare To Drop!!

Viginti_Tres
Viginti_Tres
Since 6512 Days
Posted by dcdelgado
Yet the reach devs have stated and continue to state the layers of technical polish continues to get added to the game, that wont make the MP beta as Ops pointed out, so in Reach case im pretty sure MP and SP will look even better come launch.
I never stated otherwise. You're being way to defending over this. Scaling back your expectations will do no harm and we won't get pages filling up this place with arguments about the graphics.

Just be more realistic. Look how much Halo 3 improved over the Beta (it was degraded). Read the previews. Apparently there is still no AA and it's still sub HD (at least the footage from the first Vidoc was). If it turns out better it'll be a pleasant surprise, if it doesn't, well who cares?
In reply to
dcdelgado
dcdelgado
Since 6870 Days
I'm not overly defending anything, you stated
You set yourself up for disappointment if you think SP will look better
And i'm saying it will look better, thats it.
In reply to

** Yes We CAN!! **

Jin187
Jin187
Since 6754 Days
Actually Halo 3 Retail looked quite a bit better than Halo 3 Beta, there are lots of examples in the link below. Look at the Spartans, vehicles, weapons, Trees, shadowing, scenery and especially the water. The differences are not substantial but it all adds up to improve the overall picture.

http://rework3d.com/forums/viewtopic.php?p=867375

And I have to agree with DC/OP on this, SP in Halo games always looks more impressive than the MP. Much bigger scale, more effects, more foliage, more sprites (In Halo 3) and always seems to have that extra attention to detail.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7010 Days
I'm sorry but I have to chuckle a little at the $150 Legendary Edition (that will be quickly marked down to $60 in a few months just like Halo 3).
In reply to
Frozpot
Frozpot
Since 6769 Days
Hmm, aside from the texture seam fixes, I think I like how the beta looked better for the most part, but I think that's a design decision. The beta looked a little more desaturated(slightly) and the lighting was a little different. The Spartans armor detail was easier to see as the specularity glossiness was lower. The water was definitely better in the finished version though, and the trees leaves were better. Still, I like the contrast better in the beta version...
In reply to

Oooh, Profound, isn't it?

Viginti_Tres
Viginti_Tres
Since 6512 Days
Posted by Jin187
Look at the Spartans, vehicles, weapons, Trees, shadowing, scenery and especially the water. The differences are not substantial but it all adds up to improve the overall fidelity.
That's the page I got my comparisons from. And no, apart from the water and a bit of foliage here and there, a lot turned worse. Especially the spartan models had a lot more detail in the Beta, you could see scratches everywhere and the lighting made them look very plastic - you could almost touch them. The textures received some serious downgrade, too. Everything else was art directional changes, in some cases I don't even see an improvement.

But geeze, this is what I didn't want to start. It's Halo 3 graphics discussion all over again. We'll see how it turns out. I know I won't be the one defending the Reach graphics of the SP.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7010 Days
People look at Halo through rose (alternative: shit) colored glasses anyway. They see what they want to see.
In reply to
Optimusv2
Optimusv2
Since 6902 Days
I see a few things I like from the recent footage.

#1 Damn it looks fast.

#2 It's a noticeable leap from Halo 3.

#3 Good god at the awesome death animations, thank god they didn't just recycle the flailing arms death animation we've become so use to.

#4 The weapons, once dropped, blend so fantastically into the environments, actually bounce realistically when they fall, may even appear to be casting shadows, and even get tossed around during explosions. Weapons may have gotten tossed around during explosions in previous Halo titles, but I can't remember at the moment.

#5 Particle effects this insane in MP, what will we be getting in SP :D
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Frozpot
Frozpot
Since 6769 Days
#2- I can see a pretty big leap too. Especially in the shader/texture department. The Poly allocation is definitely better too( not to mention higher).

#4- they did fly, just not as well

#5- I am really liking the explosions- the falling debris is friggin' delicious!...
In reply to

Oooh, Profound, isn't it?

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7010 Days
I wonder how much of this discussion mirrors the conversations we had about the Halo 3 beta.
In reply to
Jin187
Jin187
Since 6754 Days
Posted by Viginti_Tres
That's the page I got my comparisons from. And no, apart from the water and a bit of foliage here and there, a lot turned worse. Especially the spartan models had a lot more detail in the Beta, you could see scratches everywhere and the lighting made them look very plastic - you could almost touch them. The textures received some serious downgrade, too. Everything else was art directional changes, in some cases I don't even see an improvement.
Pretty much all of it was art direction changes and most of it is down to personal preference. But like i said, there was nothing substantial but the water and foliage are technical changes that were improved which is why i came to my conclusion. But anyway, that's your opinion and i respect that.
Posted by GriftGFX
People look at Halo through rose (alternative: shit) colored glasses anyway. They see what they want to see.
Yup, especially when comparing Halo 3 to erm... Halo 3
Posted by Optimusv2
#3 Good god at the awesome death animations, thank god they didn't just recycle the flailing arms death animation we've become so use to.
I quite liked the flailing arms :D
In reply to
Frozpot
Frozpot
Since 6769 Days
Posted by Jin187
I quite liked the flailing arms :D
Me too :) I do think I like the new one better, though. I like how he flipping about- neat...
In reply to

Oooh, Profound, isn't it?

Optimusv2
Optimusv2
Since 6902 Days
Posted by GriftGFX
I wonder how much of this discussion mirrors the conversations we had about the Halo 3 beta.
Even at the height of Halo 3 beta discussion, especially once we got to see actual gameplay videos, very few were as impressed with the game visually as is now the case with the Reach Beta.

I was intially very blown away by the SP, however, but that turned out to be more misleading than I thought with the off screen footage that made the game look far better than it actually was, especially in the aliasing department. Whatever the case, game looks great.
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7010 Days
Posted by Optimusv2
Even at the height of Halo 3 beta discussion, especially once we got to see actual gameplay videos, very few were as impressed with the game visually as is now the case with the Reach Beta.
The game had plenty of defenders and apologists. I see echos of past discussions (and hype) all over this thread.

I'm excited too, mind you, but mostly about getting to play the best part of the game on May 3rd.
In reply to
Optimusv2
Optimusv2
Since 6902 Days
Well, every game has its defenders and apologists, comes with the territory. The more popular the game is, the more defenders and apologists it will have.

Not much of a coincidence, though, the more popular a given game is, the more hate it will get as well. Not suggesting anyone here in particular is hating, of course, but it does go both ways.

This process is the same as it has always been. New game in a given franchise with a serious following is on the way, hype, excitement and anticipation ensues. This exact same process will play itself out again when the next major Halo game is announced.
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

LEBATO - IS WRONG
LEBATO
Since 7132 Days
I think Reach is looking awesome, the graphics are really clean and the special effects are top notch. Lighting, animations, weapon detail--overall detail--is all great looking.
In reply to

Mods, stop changing my SIG! I'm going to end up banning you!

blmbox
blmbox
Since 6342 Days
I apologise for being a defender, but I can't defend my apologies.
In reply to
icemanufc
Since 5676 Days
In reply to
LEBATO - IS WRONG
LEBATO
Since 7132 Days
Funny update
In reply to

Mods, stop changing my SIG! I'm going to end up banning you!

Acert93 - Mr. Bad Cop
Acert93
Since 6981 Days
Posted by FireWire
QFT, I rather have rooms/dedi servers
I would rather have both. For me there is NO sub for open Custom Lobbies. That said, match making on the *ranked* side is substantially valuable and cannot be displaced by dedicated rooms/servers as they do different things.
In reply to

Pwn'd by Phaethon360.

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7010 Days
Posted by Acert93
I would rather have both. For me there is NO sub for open Custom Lobbies. That said, match making on the *ranked* side is substantially valuable and cannot be displaced by dedicated rooms/servers as they do different things.
I don't know, since communities generally form around dedicated servers, you can usually find places where skilled players tend to meet, in addition to "noob friendly" servers. It sorta displaces the need for match making in most games. At least I haven't ever felt the need for match-made TF2 servers for example, or ranks, for that matter. Ranking only really has a place in match making, when it comes right down to it. Outside of that environment, it's just a (pointless) status symbol. But hey, people are attracted to relatively pointless things in multiplayer games, so more power to them.
In reply to
dcdelgado
dcdelgado
Since 6870 Days
Nice update, Invasion sounds like a blast and i love that remix :)
In reply to

** Yes We CAN!! **

Acert93 - Mr. Bad Cop
Acert93
Since 6981 Days
Posted by GriftGFX
I don't know, since communities generally form around dedicated servers, you can usually find places where skilled players tend to meet, in addition to "noob friendly" servers. It sorta displaces the need for match making in most games. At least I haven't ever felt the need for match-made TF2 servers for example, or ranks, for that matter. Ranking only really has a place in match making, when it comes right down to it. Outside of that environment, it's just a (pointless) status symbol. But hey, people are attracted to relatively pointless things in multiplayer games, so more power to them.
I don't agree at all. And I wouldn't expect a good gamer to even notice/care.

Show me where all these "dedicated" servers are that host games exclusively for the bottom 10%, 10-20%, 20-30%, 30-40%, etc for skill range?

I have never seen that happen in all my PC multiplaying years (which is over a decade).

I don't like exclusive match making, and loath the lack of a custom gamer browser, but match making based on skill is an option that is not duplicated by the "dumb" dedicated server model. Dumb Dedicated servers requires the user, by trial and error, to try to find games that may, or may not, give a level playing field.

I don't see how dedicated servers even begin to address the issue of matching players of equal skill on a regular basis.
In reply to

Pwn'd by Phaethon360.

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