Optimusv2
Optimusv2
Since 6902 Days
Birth of a Spartan HD.

http://www.youtube.com/watch?v=ZOwyc60ekJQ

Love the music, especially at the point when he walks up to his armor. God, all these shorts are torture. Want a movie made so bad :)
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

dcdelgado
dcdelgado
Since 6870 Days
I totally forgot how young the Spartans start out as.
In reply to

** Yes We CAN!! **

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7010 Days
That's not particularly young for a soldier. Master Chief was much younger.
In reply to
dcdelgado
dcdelgado
Since 6870 Days
Yeah but remember before they even get to the argumentation stage, they go through years of training, so he may look like a teen there, but i bet he started off way younger.

Whole Headhunter game:

http://www.youtube.com/watch?v=bzKpDEw3_UE
In reply to

** Yes We CAN!! **

ManThatYouFear
ManThatYouFear
Since 6953 Days
Posted by GriftGFX
That's not particularly young for a soldier. Master Chief was much younger.
8?
In reply to

I want my games room finished now :(

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7010 Days
I really am a little concerned about the assassination moves. Quick melee kills seem to be a thing of the past, and seeing the same few assassination animations over and over again is going to get dull.
In reply to
ManThatYouFear
ManThatYouFear
Since 6953 Days
^^ are you not open to been raped when it is pissing around doing these animations? or is that the point to balance it more?
In reply to

I want my games room finished now :(

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7010 Days
The point or not, I just wonder if it doesn't negate the point of using melee from behind. If they're not paying attention, why not just shoot them and not put yourself at risk? It's a case of fixing what's not broken. But hey, if it works, it works, and hopefully it all works. I doubt it won't be awesome, I'm just mildly concerned about the changes to melee and grenades. Everything else I'm pretty excited about. But I'm not saying it's bad, I'm just being cautious--because it already works!
In reply to
ManThatYouFear
ManThatYouFear
Since 6953 Days
I just cant watch this guy, no offence to him, but he is just... he's fucking awfull.

What they changed about nades grift? I am still trying to catch up :)
In reply to

I want my games room finished now :(

blmbox
blmbox
Since 6341 Days
Posted by GriftGFX
I really am a little concerned about the assassination moves. Quick melee kills seem to be a thing of the past, and seeing the same few assassination animations over and over again is going to get dull.
I'm pretty sure they said the retail version will ship with a significantly larger - and more varied - amount of assassination animations.
In reply to
Viginti_Tres
Viginti_Tres
Since 6512 Days
Posted by GriftGFX
I really am a little concerned about the assassination moves. Quick melee kills seem to be a thing of the past, and seeing the same few assassination animations over and over again is going to get dull.
I don't see the problem. You can still do a quick smack to the back and he's dead. Assassinations are just a more elaborate way of killing and humiliating your opponent. I doubt anyone serious about his Halo will risk being taken down in the middle of one.

One thing that'll confuse a lot of people is that the shield has to be depleted entirely until you can wear down the health. Meaning when you have 1% shields and someone snipes you in your torso you don't die and still have full health. There are weapons that are still on hit kills, like the shotty, sword and sniper (as long as it is a headshot). And thank god for that. I thought it was very cheap the way it used to be in Halo 3. 6 bullets out of the AR and a melee would kill in less than a second.

@ManThatYouFear: Grenades aren't that bouncy any more. And they have a bigger explosion radius than in Halo 3.
In reply to
Jin187
Jin187
Since 6754 Days
Posted by Viginti_Tres
I don't see the problem. You can still do a quick smack to the back and he's dead. Assassinations are just a more elaborate way of killing and humiliating your opponent. I doubt anyone serious about his Halo will risk being taken down in the middle of one.
I was going to say the exact same thing :)
Posted by Viginti_Tres
One thing that'll confuse a lot of people is that the shield has to be depleted entirely until you can wear down the health. Meaning when you have 1% shields and someone snipes you in your torso you don't die and still have full health. There are weapons that are still on hit kills, like the shotty, sword and sniper (as long as it is a headshot). And thank god for that. I thought it was very cheap the way it used to be in Halo 3. 6 bullets out of the AR and a melee would kill in less than a second.
Yeah that will confuse people but i'm pretty sure Halo 2 was like this too? I remember this was one of your gripes with Halo 3.
In reply to
ManThatYouFear
ManThatYouFear
Since 6953 Days
Posted by Viginti_Tres
@ManThatYouFear: Grenades aren't that bouncy any more. And they have a bigger explosion radius than in Halo 3.
Thank you, hmm bit odd that, human nades bounced aliens stuck...why change it? meh i am sure it will come into its own when we play it.
In reply to

I want my games room finished now :(

Frozpot
Frozpot
Since 6769 Days
They still bounce, just not as much. I'm sure this has everything to do with balance. The damage not translating through the shield makes sense too, IMO....
In reply to

Oooh, Profound, isn't it?

blmbox
blmbox
Since 6341 Days
Yeah, the grenades are just much more realistic now. Nothing wrong with that.
In reply to
deftangel - Hot stuff!
deftangel
Since 6878 Days
Posted by GriftGFX
Ugh! The guy you got your code from is a pain in the ass Deft. I sat here refreshing his damn feed all night and missed every single oppertunity, and then he says he's finished, so I leave to go play Bad Company, only to see that he handed out two more after I left! Lies! Deception! Arg!
Yeah, he certainly could have handled things better. On a couple of occasions, he was going by the local and not server timestamp so the person who was actually rewarded. Then on another question he evaluated a maths expression as if it had brackets when it didn't.

Really, the fairest way to do these things is to take answers over a period of time (5 mins) and pick one at random. I'm not going to bitch though, as I was lucky and got in on a first-answer basis.
Posted by GriftGFX
I really am a little concerned about the assassination moves. Quick melee kills seem to be a thing of the past, and seeing the same few assassination animations over and over again is going to get dull.
Quick melee assassinations are still available. Watch the Luke Smith video and you'll see him do it and talk about how it's really just a show off thing you do by holding the button down but he prefers just to get the kill and crack on.

Animation wise, they said there would be a good number though of course once you've seen them all, you've seen them all regardless of how many. Think of it this way though, do people get bored of watching themselves steal a car in GTA? Not really. I'm a melee heavy player and I might average two assassinations a game which has an average length of ten minutes or so.

What I think will be an issue that gets discussed is the change to shields, melee damage etc that Viginti_Tres pointed out. Remember all the bitching about melee and lag in Halo 3? The balance is tremendously hard to get right and even with two games and a beta, Bungie had to revisit it post release. I imagine it'll get tweaked, which makes the beta worth doing.
In reply to

http://twitter.com/deftangel

Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Since 6856 Days
I guess I will play this.
In reply to

Don't you know who I am? I'm the goddamned Banman.

http://couchcampus.com

Viginti_Tres
Viginti_Tres
Since 6512 Days
Posted by deftangel
What I think will be an issue that gets discussed is the change to shields, melee damage etc that Viginti_Tres pointed out. Remember all the bitching about melee and lag in Halo 3? The balance is tremendously hard to get right and even with two games and a beta, Bungie had to revisit it post release. I imagine it'll get tweaked, which makes the beta worth doing.
The way it's done in Reach is the way to go. It'll make the game more consistent even with latency. Halo 3 had various problems with the melee, the thing that was "fixed" was the simultaneous beatdowns. I'm sure they learned from that and we'll see something similar to the Halo 3 solution.

I always hated the way shields worked in Halo 3, Jin is right about that. Halo 2 shields had a very good balance in close quarters combat, but they're not using the same mechanics as Reach. A melee while running would inflict a bit more than 1/2 shield damage and a shot from the BR to the head would instantly kill afterwards. Still it's very similar and it will make the game better.

The only real problem I see is armour lock. It's just too strong on a close quarters map, it promotes randomness in FFA and it's downright overpowered in a team game, it's making most power weapons useless. It will get abused extensively, have you seen how fast it recharges? Bungie have to either rebalance it or it won't appear on loadouts on smaller maps (after people whined on their forums for months).

Next to armour lock evade seems to be the most useful armour ability to me, and the most fun. Unlike sprint it doesn't have a moment of pause as you pull up the weapon, which makes it incredibly useful in actual combat. But that's Elite only, so it shouldn't be a real balance issue.

It'll be interesting to see how the Needlerifle will compare to the DMR. The explosive nature of the needles might give it the edge and I already see the whiners complaining about how the DMR is not the strongest weapon. Same happened in the Halo 3 Beta when the Carbine was the shit (and they nerfed it so it became obsolete).

I like the fact that the pistol is actually up to twice as fast at killing at short range as the DMR. I'm sure it'll be the next skill weapon and it'll actually dominate at CQC.
In reply to
scoobs0688
scoobs0688
Since 5645 Days
Holy smokes i just noticed something in this video http://www.gamesradar.com/f/halo-reach-murder-mont...

can you play in 3rd person?? At times it shows the spartan shooting in third person, not just for the assassinations.
In reply to

Currently playing: Uncharted 2, CoDMW2 (PS3), Torchlight (PC)

Optimusv2
Optimusv2
Since 6902 Days
Posted by scoobs0688
Holy smokes i just noticed something in this video http://www.gamesradar.com/f/halo-reach-murder-mont...

can you play in 3rd person?? At times it shows the spartan shooting in third person, not just for the assassinations.
Hmm, i've been noticing that, sure it isn't someone dead watching the action so they can spawn in on their teammate through Invasion, or something?
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Frozpot
Frozpot
Since 6769 Days
I think the camera follows your buddy so you can spawn on him, and thats what you are seeing...
In reply to

Oooh, Profound, isn't it?

Optimusv2
Optimusv2
Since 6902 Days
Yea, damn it scoobs, pay attention! :P
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7010 Days
Posted by blmbox
Yeah, the grenades are just much more realistic now. Nothing wrong with that.
LOL! Realism means nothing unless you're into milsims (which are garbage!)
Posted by deftangel
Quick melee assassinations are still available. Watch the Luke Smith video and you'll see him do it and talk about how it's really just a show off thing you do by holding the button down but he prefers just to get the kill and crack on.

Animation wise, they said there would be a good number though of course once you've seen them all, you've seen them all regardless of how many. Think of it this way though, do people get bored of watching themselves steal a car in GTA? Not really. I'm a melee heavy player and I might average two assassinations a game which has an average length of ten minutes or so.

What I think will be an issue that gets discussed is the change to shields, melee damage etc that Viginti_Tres pointed out. Remember all the bitching about melee and lag in Halo 3? The balance is tremendously hard to get right and even with two games and a beta, Bungie had to revisit it post release. I imagine it'll get tweaked, which makes the beta worth doing.
Oh, well that makes me feel a little better. I haven't watched Luke's video, but I'll check it out now. Every video I have seen only features assassinations as one hit kills. Granted, now I really don't understand their purpose at all. Why would you use an assassination over a quick melee attack if they're both one hit kills to the rear? I guess I'll find out when I play it next week :)

I still think some of the changes are a little troublesome, but I also have faith that it will be balanced relatively well. I do believe that it's mostly a case of fixing what isn't broken though.
Halo 3 had various problems with the melee, the thing that was "fixed" was the simultaneous beatdowns. I'm sure they learned from that and we'll see something similar to the Halo 3 solution.
There's a simultaneous beat-down in that invasion vid that was recently posted.
Posted by Phaethon360
I guess I will play this.
Phew. We were so worried. Good to know that you'll be around to ragequit after a round or two, just like the old days! ;)
In reply to
Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Since 6856 Days
Haha, I wish I still had that H3 Beta footage of me getting a triple kill and a betrayal from sticking you with a grenade. You still mad about that?
In reply to

Don't you know who I am? I'm the goddamned Banman.

http://couchcampus.com

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7010 Days
Posted by Phaethon360
Haha, I wish I still had that H3 Beta footage of me getting a triple kill and a betrayal from sticking you with a grenade. You still mad about that?
I'd have to remember it first, but it does sound sorta awesome.. and just like you to get accidental kills.
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