reneyvane J'ai cherché dans le détail et 2 source dont Reuters: Sony négocie le rachat du groupe médiatique Japonais Kadokawa (=2.7Milliards $) à la clé = rachat de 2 studios : Spike Chunsoft & FromSoftware ! (il y a 11 Heures)
Blackninja Le physique n’est valable que pour les consoles rétro non connectées à internet tout le reste c’est du vent faudrait que les gens se fassent une raison en 2024 (il y a 1 Jour)
CraCra Les PATCH c'est un autre problème (il y a 1 Jour)
reneyvane @CraCra: Je ne connais pas une seule réédition en boite compilant un jeu & ses DLC qui n'à pas au moins un ou deux patch : Cyberpunk & TheWitcher3 notamment. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
The pistol owns; the AR is still sorta weak; all previously dual welded weapons feel much more powerful. The new plasma rifle rules.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
It put my fears of another graphical disappointment to rest. In short: 1152x720, solid 30 fps, V-Sync, per object motion blur, 2xAA, TEXTURE FILTERING. Fuck yeah!
It's really interesting how they tossed power up items and deployables and combined them into a couple these armor abilities. Hell, it's just interesting how they discarded so much from Halo's growth and still managed to make it grow. I don't really do miss dual wielding, but I do sorta miss the brute weapons. I loved the mauler! The game feels so familiar and so new in a lot of ways. There's a couple of things I'd like to see before it could be my favorite Halo, but it's getting there. I hope the custom settings are even more varied from Halo 3, which was already incredible. The stuff that people can come up with in that game is amazing.. and even the variety they introduce into play lists is great.
The game is begging for an all Covy Slayer playlist. It's seriously amazing. Fast, sticky fun! It's just too much fun. Oh, and jetpack's rule.
The game is awesome. Is it the Halo? I think it probably will be.. but Halo 3 still rules.
I still need to play the game more to give an opinion tbh
Covy Slayer needs to come up more :)
Over all I continue to be impressed with how they've gone all in and attempted to reinvent Halo while simultaneously making it feel like.. Halo! It's great. It feels very fresh and very Halo all at the same time.
I want my games room finished now :(
anyhow, sounds like the DMR is a response to how much the BR was over-used (good or bad???) but still I love rifles so i'm really curious to use it for myself. also, what makes the Covie rifle so nice? just more powerful and faster? does it look/sound/feel nice as well?
lucky bastards...
I have had trouble partying up with a friend, but he's also on some shitty DSL service.
So this game rules. I haven't enjoyed a Halo game like this in a long time. Grift is right. They simplified this game but in such a way it really feels like a progression. I almost feel like they went back to Halo 1 and just went a new route with it. Starting from scratch. I guess that's why it's a prequel?
I was playing CTF today and was really enjoying the jetpack and sprinting classes. I still haven't used the defensive shield class yet (I don't have the names down yet), but people seem to be good with it.
I played SWAT too. Everyone using BRs and basically getting insta kills every second. Not a big fan of it.
Feels like an alternate Halo 2
thanks for the impressions...and for making the wait so painful! lol
** Yes We CAN!! **
I was playing CTF today and was really enjoying the jetpack and sprinting classes. I still haven't used the defensive shield class yet (I don't have the names down yet), but people seem to be good with it.
I played SWAT too. Everyone using BRs and basically getting insta kills every second. Not a big fan of it.
Feels like an alternate Halo 2
SWAT is a playlist in previous Halo games too. It's no shields, no health, headshots and DMR's (and pistols) and no frags and sprint only. It's not much different than SWAT in Halo 3. But I really do like Slayer Pro a lot more, and I would kill for a Team Slayer Pro playlist in the final game. And as I've said several times before, a Team Covy Slayer playlist, because that just rules too. I also can't wait to see the variety in gametypes they come up with, and what we come up with. I presume we'll be able to make new loadouts for our gametypes too. Rockets and rocketmen anyone? Who knows what people will create!
anyhow, sounds like the DMR is a response to how much the BR was over-used (good or bad???) but still I love rifles so i'm really curious to use it for myself. also, what makes the Covie rifle so nice? just more powerful and faster? does it look/sound/feel nice as well?
lucky bastards...
And custom games would defeat the purpose of beta testing if they're really collecting data on weapon balance and stuff, and additionally server load and match making performance, but it would also serve to test other functions of the game too. It all comes down to what they want to accomplish with the Beta.
Oh and every weapon looks nice! It's shocking how much more badass the Plasma Repeater is over the original Plasma Rifle for example! Much more menacing!
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Covy Team Slayer rocks.
Pwn'd by Phaethon360.
It's already perfectly playable, but is it too much to ask for perfect?
And I still owe Acert at least a couple of games
"First come smiles, then comes lies. Last is gunfire"
The armor abilities really breath new life into old standbys. e.g. I have the most intense, and fun, game of Team Crazy Hill in may years. The last King of the Hill I really thought was great was MW1 Headquarters; this may be more fun. It is very fast paced and with Camo, Jet Packs, and Sprint there are so many ways to infiltrate and hold a hill. It is a blast to fly over, drop a couple nades and then descend down--or even use this as a defensive tactic by flying around and over the incoming enemies and flanking from the rear.
SWAT is a blast.
3 Pole (Territories) was also a ton of fun. I love BF and always thought Halo missed the boat on offering a Conquest/Territories style game that was refined. Territories was horribly unpopular in Halo 3 because it was the same old: everyone rush to a zone, throw nades, and hope you get there last to take the territory. In 3 Pole in Reach it is first to 300 points and you really just need to hold 2 flags. The ability to sprint, fly, and disappear really add new strategies. The map (Powerstation?) has a lot of catwalks and cubby holes with great evelation grading downward so there is a lot of strategy and map control involved--making a beeline on foot while tossing nades is a good way to let the more tactical players get easy kills.
Stock pile is ok once you figure out the maps but the objective markers need to be redone to be more visible and usable. I am sure I will get used to them but they aren't very helpful to noobs. I still hate CTF. Why cannot I fly with the flag
I am loving the elites more and more and have found that blocking a sword slash is uber cool. Melee is going to play out VERY different this time around.
There are areas that need a lot of work. MENUS need to be revamped. They work but they could use some simplicity. Cross hairs, especially the pistol zoomed in, are very difficult to see. Like Robert said hit registration could use some work. This is a Beta but it should be noted that Net code needs a lot of refinement. A LOT of host changes as well as a lot of lag. I had a lot of head shots with the DMR in Swat that simply didn't register as well as a lot of nades thrown right at enemies go through them only to teleport BACK to the player at times.
Anyhow, this has been a lot more fun than most retail MP products. The Halo Trifecta is really great and the armor abilities really expand the game. Bring on the HUGE OPEN maps with vehicles and 32 players... oh, that is the new Activision version
I do hope Forge will allow a lot of flexibility. I can already can see how cool it would be to change abilities on the fly or even use more than one at a time. I also want a PRO SWAT mode where cross hair expansion is added for movement and body position. I can dream these into my economy check list? Anyhow I look forward to Invasion and the gameplay really makes me think COOP should be a blast. Hopefully we see 6 player coop, but I bet it will be 4 player and each one get a single armor ability.
Pwn'd by Phaethon360.
Actually between the B3D group and the guys here I am pretty sure we can populate our own 16 player games.
Pwn'd by Phaethon360.
Something that no one has really mentioned, that I think is increasingly important: the changes to the spawn system. The fact that you can cycle through your teammates in most modes is a wonderful little addition to Halo. It's such a subtle thing that it might get lost among all of the more dramatic changes, but it's a godsend, especially in modes like one flag CTF.
Oh, and while I like one-flag, I've always thought it was the worst CTF varient in Halo. I wish others came up more.
Looks kind of handy during a headhunter match aswell..
Can help you become the last man standing and allowing you to score a large number of skulls.
"First come smiles, then comes lies. Last is gunfire"
*sorry
*sorry
Jetpack might give you a quick escape... (and gives you the ability to get a last second score)
"First come smiles, then comes lies. Last is gunfire"