CraCra @mrwhite_69: Oh oui, je venais justement de te répondre sur le topic (il y a 4 Jours)
mrwhite_69 Hello vous, ca fait un bail :) (il y a 5 Jours)
reneyvane disait clairement que la Xbox était > et + facile à programmer. Le portage PS2 de DOA2 Dreamcast était critiqué & il travaillait à l'époque à réssuciter sur PS2, Ninja-Gaiden, qui deviendra exclu xbox (il y a 6 Jours)
reneyvane A l'époque du lancement de la xbox1, la TeamNinja n'était pas les seuls au Japon à développé de l'exclusif pour la machine mais les autres se gardaient bien de commenter ou prendre partis. Lui ... (il y a 6 Jours)
GTB @face2papalocust: Il a fait des jeux excellents et avait son caractère, mais il a aussi eut une sale affaire (dont on aura jamais le fin mot). (il y a 1 Semaine)
face2papalocust Il était tellement classe. (il y a 1 Semaine)
davton @face2papalocust: oui c'était une interview de Snoopers, c'était pour Ninja Gaiden 2 il me semble (il y a 1 Semaine)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7294 JoursI want my games room finished now :(
Inscrit depuis 7280 JoursAlso 1 flag ctf you don't really have to run around a bunch of times to cap in headhunter. If you hit the bouncer right you can drop the flag at the top of your bounce right next to the cap point and someone can just take it the rest of the way in np.
Powerhouse is kind of a boring map. Headhunter is pretty decent.
Inscrit depuis 7280 JoursAlso Covy Slayer RULES SO HARD. Why don't more people vote for it? So fast and intense.
Inscrit depuis 6956 JoursBand myspace = http://www.myspace.com/skipcanyon
Inscrit depuis 7118 JoursODST owners will be able to access the Reach beta "late morning" PDT on Monday, May 3rd. Just put your ODST campaign disc in and select the Reach Beta menu option.
"Late morning?" Can't you tell us the exact time?
Late morning (Pacific Daylight Time) is as exact as we can get right now. As soon as the switch is flipped and the beta is active, we'll be sure to spread the word.
I am not sure if there is any more accurate info yet.
Osu! Tatakae! Ouendan 2
Rocktober!
Inscrit depuis 7322 JoursAR tip #1. Don't fire until it is RED. The range on the AR is ridiculously SHORT.
AR tip #2. It seems to do better when bursting... need more testing on this. (a cross post)
Pwn'd by Phaethon360.
Inscrit depuis 7351 JoursAlso 1 flag ctf you don't really have to run around a bunch of times to cap in headhunter. If you hit the bouncer right you can drop the flag at the top of your bounce right next to the cap point and someone can just take it the rest of the way in np.
Powerhouse is kind of a boring map. Headhunter is pretty decent.
AR tip #1. Don't fire until it is RED. The range on the AR is ridiculously SHORT.
AR tip #2. It seems to do better when bursting... need more testing on this. (a cross post)
Inscrit depuis 6704 Jours
Inscrit depuis 6853 JoursIf that's the case (I still have to play the game before making final judgement), Bungie should make the melee do 70-80% shield damage, or even less. I really don't understand why they haven't done this since they obviously shortened the delay between melees. Their goal was to prolong combat, the melee is working against that.
Regardless of how it actually turns out to play, I don't like the fact that your shields are dropped to 0 at all. It's just a cheap method of leveling the playing field. It makes FFA deaths completely random and frustrating. And for FFA sake I hope they tone down the grenades a bit as well.
Really, they should just go back to how Halo 2 handeled melee and shields. It was bautifully ballanced. A punch in mid air would drop you to 0%, a punch while moving to 30-50% and a punch while standing still 75%. Two of them meant you were one shot and you could then decide if you went for the second melee or shot them in the head, the later usually took less time. Obviously this was destroyed by button glitches, but this hasn't been topped ever since.
Inscrit depuis 7280 JoursI think maybe the accuracy just needs to be upped for the AR? I guess it serves the purpose Bungie have for it though...
Also I'm not sure if it's just me but I hope the executions get more work/polish. When I come from the side or front and I hold down melee it would be cool to get the execution? It seems to mainly work from the back only. It also just seems so underwhelming. Like why would I ever do this? Not really satisfying at all and I can't even tell what's going on most of the time. Just hitting someone is simply better.
Inscrit depuis 7336 JoursZapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Inscrit depuis 7280 JoursMaybe I am just spoiled from Gears where you completely split someone in half with a chainsaw. These executions just seem boring.
Inscrit depuis 7336 JoursZapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Inscrit depuis 7280 Jours
Inscrit depuis 7351 JoursIf that's the case (I still have to play the game before making final judgement), Bungie should make the melee do 70-80% shield damage, or even less. I really don't understand why they haven't done this since they obviously shortened the delay between melees. Their goal was to prolong combat, the melee is working against that.
Regardless of how it actually turns out to play, I don't like the fact that your shields are dropped to 0 at all. It's just a cheap method of leveling the playing field. It makes FFA deaths completely random and frustrating. And for FFA sake I hope they tone down the grenades a bit as well.
Really, they should just go back to how Halo 2 handeled melee and shields. It was bautifully ballanced. A punch in mid air would drop you to 0%, a punch while moving to 30-50% and a punch while standing still 75%. Two of them meant you were one shot and you could then decide if you went for the second melee or shot them in the head, the later usually took less time. Obviously this was destroyed by button glitches, but this hasn't been topped ever since.
It's the 3rd. Can they open the gates now please? I want more people to play with.
Inscrit depuis 7351 Jours
Inscrit depuis 7322 JoursI really don't like the gun balance.
Pwn'd by Phaethon360.
Inscrit depuis 7351 JoursI totally agree that the DMR should be 4+1 though. I don't think they need to change the bloom either. As it is, it's much harder to use than the BR, which I actually like, but combining the resulting low rate of fire with lower damage is just shitty. If the BR and DMR could fight, the BR would probably win most of the time, and even if they were both 4SK's.
GG's btw.
Inscrit depuis 6878 Jourshttp://www.youtube.com/watch?v=hL-X53ze5O0&feature=related
Inscrit depuis 7351 JoursThe game rules though.. despite being so different. I really miss things like the brute shotty, turrets, and some other things that you see following the evolution of Halo up to Halo 3, but not enough to say that it's any better than what they're giving us here. I have a feeling if I played Halo 3 right now, I'd miss sprinting, covy slayer, the new pistol, and the new weapons much more!
I've seen some people be borderline abusive with armor lock.. but I haven't quite gotten that skill set down yet myself.
And where is that damned grenade launcher on powerhouse? I've used it but only after killing the dude who had it before me. It seems not many people know it's even there so far, since I've only been killed with it four times.
Inscrit depuis 7095 JoursI'll need to have a play with the DMR to see if it really needs to be powered up. From what i can tell, the "All Purpose" weapons have been removed completely and each weapon is now a "Situation Weapon", just need to find the right times to use them.
Inscrit depuis 7351 JoursIf you thought AR+melee was bad, well, prepare to be bum rushed with melee + melee in the Halo Reach beta once today's new players figure out how effective it is.
When you can carry only two weapons, there can't be super specific scenarios for each tool either. Having a pistol means you already have one practical all purpose tool anyway though. It's not as effective at range as something like the DMR (or NR, or needler, etc), but it's still pretty good. And when you consider that the Plasma Repeater is the Covy equivalent of an AR, should we throw that out too?
Inscrit depuis 7095 Jours
Inscrit depuis 7351 Jours2) In the bathroom
In case anyone else was wondering.
Inscrit depuis 7109 JoursOooh, Profound, isn't it?