Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (1 Week ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Assasinations suck, the delay is a pain in the arse and gutted when it happens due to how open i am :(
I want my games room finished now :(
I'll probably use photo mode more than I actually play.
Osu! Tatakae! Ouendan 2
Rocktober!
I want my games room finished now :(
Nearly all the weapon balance issues I've read here and on GAF can be looked at both ways. There are people who hate Slayer Pro precisely because they start with the DMR and see that as leading to the sort of "Whichever team gets the power weapons first dominates the game" scenarios you could get in Halo 3 with AR starts. Then you see the opposite view that starting with the AR/pistol plus two grenades suck and lead to the exact same thing. Who's right? It's hard to say.
The good thing about doing beta's of this size is that Bungie can collect data from hundreds of thousands of players rather than rely on a few from vocal minority who may or may not be upset that elements & their tactics they bring to the game aren't the same as the previous games.
At this point, I would be very very cautious in suggesting changes. I'm not saying things are perfect but for nearly every comment I read like "melee/grenades/ability X is overpowered/underpowered" there is a viable counter-argument given the quite deliberate changes made to the health system and weapon sandbox.
With the AR specifically, it's very hard to mentally get out of Halo 3 mode and go for the early melee. The intention as far as I can tell is that at close range, an AR player should beat a pistol/DMR player unless they happen to be very skilled. In practice however, I think this demands more intelligent use of the AR player as well in waiting for the 'pop' cue to go for the melee. I haven't got this down yet but assuming this is viable, then in my view the AR is fulfilling it's role pretty adequately in the context of the sandbox.
I think the same applies in part to those complaining about the two hit melee. The design intention to me is that there should be greater focus on encounter distance. That is to say, the weapons now have very clearly defined effective ranges and the trick to being good is to manage this distance so it's in your favour. Thus, if you've got a pistol and being charged by an AR you should be back-pedalling. At the closest range, melee should in theory dominate and even then, you definitely have to get hit twice if you have even an ounce of shields. If you're allowing someone to get in that close and get hit twice, my view on it would be that you probably deserve what you get!
Still it's early days yet. Two weeks of sustained play is likely to give rise to some general trends.
And I love SwordBase! I don't understand the bitching about it.
http://twitter.com/deftangel
Bungie should be cautious with their changes. They completely ruined the Carbine in H3 because they listened the whiners.
I find the pistol to be a much better choice than the Assault Rifle as your weapon to use off spawn. The Assault Rifle definitely needs a bit of feathering of the trigger to actually hit anything at range, even then, you may use a couple of clips.
Reach is a big step away from Halo 3. Much more so than Halo 3 was to Halo 2. So its required a lot of relearning. Which I think is a lot of people's main complaint so far. I'm getting used to it, so its getting more fun though. And the influx of noobs yesterday helped :)
Also, Sword Base: use a jetpack! So much easier to move around.
Ignorance is the true enemy of all things.
Suhweet!
Bungie should be cautious with their changes. They completely ruined the Carbine in H3 because they listened the whiners.
I think generally speaking, the changes they've made are with a view to having the game play a certain way. A certain way that's distinctly different from Halo 1, 2 or 3. That's a good thing and once people get used to it and it becomes familiar, I think they'll be less nerf this, buff that type comments.
I've already changed my opinion on the grenades for a start. I'm going to try and see if I can make decent use of the AR tonight.
http://twitter.com/deftangel
Damn, takes like a million bullets to kill someone. Really have a hard time adjusting to this again. But, it's fun...
-- "Bob Loblaw Lobs Law Bomb" --
-- "You're under arrest, and I'm breaking up with you..." --
http://www.youtube.com/profile?user=JatoNL
http://www.myspace.com/jatonl
Some Myth-busting video. Some things we already knew and some things that are even useful.
Prepare To Drop!!
http://www.youtube.com/watch?v=hL-X53ze5O0&feature=related
Some Myth-busting video. Some things we already knew and some things that are even useful.
But don't get me wrong here, I don't want them messing with the pistol much... I just think the DMR, NR, and AR all need serious adjustments.
As much as I disliked the AR in Halo 3, at least in close range it was lethal. Halo 3's AR+melee was more of an issue of players running at eachother (poor man's tactic) to allow the melee setup. The popping shields alleviate most of that as you have to wait for the shields to pop to melee so I am seeing far fewer double melees. What I am seeing a LOT of is a GROUP of AR players all getting really close hopping around.
As it currently stands, as I learned last night, I don't fear the AR. Just get something else, back way up so I have a good field of view, and just pick people off with nades/precision fire.
I was pulling out some major ownage last night in the Arena (had a 18+ (25-7) and 19+ (don't remember the exact total) my last couple games as well as a 13-4 in for good measure. The game is fun. I love it. It is only the beta. But I hope they don't stick with their AR design. Actually I think the pistol and DMR could use a nice bumb too because the power weapons just plain own. They totally change the flow of the battle with few effective counters. If the other team gets the Plasma Pucking auto-fire and the Laser, maybe a shottie for close in protection, you are gonna see your team effectively owned until those weapons are exhausted. Running and hiding is the best tactic.
In Halo 3 it was the reverse IMO. If someone had the SL, a S. Rifle, or a Rocket Launcher you could pick you places to gain the advantage with a needler, a BR, or another weapon. I was killed more times than I would like to admit with the Laser by AR players.
This is all my opinion. I don't necessarily want them to make it more brutal. I would like that, but Slayer Pro in Arena is really solid for that as well as SWAT. I could use the DMR being a little better, yeah, as I don't like bullet sponges and think the game essentially allows you to escape almost any medium and long range engagement you are losing and you are stupidly in the open by slipping away. It gives you a ton of time. So I personally don't like that. The problem is the power weapons are the reverse.
The good news is hunting in packs OWNS.
They just need to fix the spawn interface.
Pwn'd by Phaethon360.
Pwn'd by Phaethon360.
There's something odd about how the game runs though. I dunno what it is, but it has a look to it similar to British tv shows...something with the framerate. It tends to be quite noticeable on the gun while moving. Also, the water seems to look worse to me than it did in Halo 3. Seems to have a more tiled look to it, and the interaction is a bit weak. I'm not really diggin' the assassination animations either. Not so much the content of them but the quality. Awkwardly choppy.
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
I prefer the water though. Not as interactive, but much higher quality and prettier and better splash effects.
Pwn'd by Phaethon360.
But for all these melee kills, how many of them were precipitated by an AR? I don't think the number of kills you get with it is necessarily totally indicative of how useful it is overall. Granted, you could do the exactly the same with the pistol.
I'm just a bit reluctant to call things over/under-powered based on just a few nights play. If by the time the beta ends nobody has sussed out a good way to use the AR then by all means but what I'm seeing right now is a lot of people still in Halo 3 mode going for the melee too early and I think that muddies the waters a bit. Certainly, I'm getting a lot of double melee kills because they hit me too early and I'm quicker at getting the second whack in (<3 green thumb).
As far as I understood, the design intention in the first place was to have skilled players use the pistol over the AR. Gentlemen sat on message-boards discussing weapon balance were always likely to fall into the "who needs the AR" category. The question I would be asking would be, are those who aren't good enough at aiming to get by with the pistol completely screwed if they stick with the AR. Given the strength of melee/grenades and my deaths with it, maybe, maybe not. I can't draw a definitive opinion on that either way yet.
The DMR suffers a bit because of everyone's experience with the battle rifle but it's certainly hard to use effectively.
http://twitter.com/deftangel
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
http://www.youtube.com/watch?v=tPFQCVYSxkk
http://twitter.com/deftangel
Also, I need people to play Reach with who'll use their mics. GT = Ronsauce
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.