Blackninja Le physique n’est valable que pour les consoles rétro non connectées à internet tout le reste c’est du vent faudrait que les gens se fassent une raison en 2024 (il y a 18 Heures)
CraCra Les PATCH c'est un autre problème (il y a 19 Heures)
reneyvane @CraCra: Je ne connais pas une seule réédition en boite compilant un jeu & ses DLC qui n'à pas au moins un ou deux patch : Cyberpunk & TheWitcher3 notamment. (il y a 19 Heures)
CraCra @reneyvane: Doit être fumasse tres souvent alors, doit plus avoir bcp de jeux boite qui n'ont pas soit un code ou que qq Mo et ensuite hop téléchargement (il y a 21 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
It was never meant to be a secondary, no matter how Bungie thought about it. That's all there needs to be said.
@IamLegend: What does that statistic prove? It was incredibly hard to 4 shot people, but that was down to lag and spread. Once the shield is down it's very easy to finish the kill with a headshot, I'm having far more trouble in Reach.
Bungie for their part have determined that the BR was too useful in too many situations. Specifically, there was no penalty for carrying it instead of an AR even at relatively short range.
What they want to do, is restrict the roles where the weapon is useful and thus we have the DMR which is better at long range than the pistol and less good at close range. Encounters in Halo: Reach should be dictated, in part, by the player managing the engagement distance in their favour. That's a fundamental decision on their part. As is, the notion that weapons used in their correct role should feel over-powered as to them, that is more fun for the player.
Whether you agree with this approach or disagree (and would prefer a game where everybody wields a similar weapon most of the time and a greater emphasis placed on player skill with a headshot weapon) is a separate issue from balancing the Halo: Reach that Bungie are trying to make.
Making the DMR more like the BR does not fulfil any of their design goals for Reach. Nor is it designed to be a straight 1-1 replacement of the BR either. The pistol and DMR collectively are the replacement for the BR with the intention that the player should be using the appropriate one depending on range.
Where I think the DMR could benefit with tweaking is that even at longish ranges, it's quite hard to use. Which parts of that they'll tweak I don't know but they'll do it in a way that doesn't overlap with the pistol if they possibly can. Increased damage might be one way as it wouldn't necessarily make it easier to use than the pistol at short range given the bloom.
http://twitter.com/deftangel
I had so much fun on it yesterday.
What they're trying to accomplish aside, what works, works. There are plenty of things about Reach that are far from perfection at this point. One of those things? Weapon balance. Right now the AR borders on pointlessness, and while people seem to be okay with that, it makes me question why the weapon would exist period. It seems.. well.. pointless.
I'm actually surprised (in a good way) that people are on board so far with this game. There's been a lot of negative backlash from hardcore Halo 3 players. People can't stand the movement speed, the jump height, etc. Personally I think that stuff is pretty solid, especially since it's all going to be tweakable (assumption) in forge anyway, and MLG is going to give us a more respectable competition playlist than bungie has ever been capable of. I'm pretty happy with the beta as a whole, and while I still think that Halo 3 is much better at this point, there's still development time left for them to tweak things (weapons and gametypes). I think if they continue in the direction that they're going they'll have a winner, and potentially the best Halo ever. It just needs work, but, duh, it's a beta.
And while we're on the subject of replacement weapons: The focus rifle blows.
I know its powerfull but.. yeah i'm just cack with it.
I want my games room finished now :(
I want my games room finished now :(
And while we're on the subject of replacement weapons: The focus rifle blows.
* More shipping maps than Halo 3
* A diverse set of armour abilities that are as well balanced as the four we have now
* A sensible implementation of the cR system
* Fun coherent large scale battles & vehicle combat. (Invasion has potential but needs a lot of work)
http://twitter.com/deftangel
I hardly think the pistol is a problem though.
I do think outlandish remarks about how it doesn't matter what Bungie wants are borderline ridiculous though.
To understand this it's important to note that once the shield is down, it creates a new combat situation and is completely irrelevant to this argument. So are long range shots since they require another layer of skill (you can get knocked out out of zoom and you can use cover to your advantage).
What they should do in the final game is giving these guns recoil. It worked perfectly fine on the sniper in Halo 3, why not in Reach? I really hope Bungie doesn't cling onto the concept of reticle bloom. But I fear the worst when even the sniper has that shit, where it's completely redundant.
EDIT:
Have a look at this...
http://www.youtube.com/watch?v=BxHwHfgT9yA&feature...
The video you posted proves that the assault rifle always had a random spread. That's nothing new and no one has ever complained about it. The semi automatics never hit outside their small reticle until Reach.
By the way, does anyone else think that the game suffers from pretty bad aliasing - particularly when looking at things from afar? Is this what Bungie was referring to when they talked about lowering the detail on objects from a distance? I know absolutely nothing about the technical side of video games, but I always seem to notice what I think is aliasing issues. It's pretty distracting at times, and detracts from what is otherwise a beautiful looking game. Eh, it's a Beta anyhow so graphical complaints shouldn't be too strong I guess.
This may not be to your liking and that's fair enough. There will be another game that is. It's impossible to please everybody at the same time. Ultimately, Bungie are going to make the game they want to make for the widest audience they see fit. That is what they should do.
http://twitter.com/deftangel
The reticle bloom won't go anywhere, I'm sure. But with all the negative feedback regarding it I'm also sure that changes will be made. Perhaps lowering the recovery time and/or giving you a stronger visual feedback. There have been numerous occasions in the beta where I just wondered how on earth I got that particular kill. These things were very rare in Halo 3, and most of the time it meant something extraordinary happened (like a chain reaction, or a one in a million splatter).
Most important is that these kills happened because of the physics system. Someone knowingly or unknowingly set that into movement and what we see in the end is a matter of cause and effect. In Reach these things don't tend to happen, they are overshadowed by random events the computer choose to put out. So what if I got a seemingly random kill? It's nothing special any more. The feeling of a self contained universe is totally missing, it's something BC2 manages to do very very well.
I could go on for a few pages, explaining why this opinion about the game is not just from the perspective of a hardcore gamer. That said, Bungie should listen to their hardcore crowd. They are the ones buying their map packs and they'll be the ones still playing Reach after 2-3 years. When they like it, chances are you've got a great game on your hands.
Band myspace = http://www.myspace.com/skipcanyon
I want my games room finished now :(