Viginti_Tres
Viginti_Tres
Since 6511 Days
Posted by GriftGFX
It's only ever been that way in Halo CE (and now Reach). Bungie obviously wanted it to be a complementary weapon (the role a sidearm should play) in Halo 2 and Halo 3.
It was, but we know how well that played. On its own the pistol was fucking useless in both games, even dual wielding couldn't redeem it. And since Bungie was wise enough to drop dual wielding there is no place for secondary weapons in Halo.

It was never meant to be a secondary, no matter how Bungie thought about it. That's all there needs to be said.

@IamLegend: What does that statistic prove? It was incredibly hard to 4 shot people, but that was down to lag and spread. Once the shield is down it's very easy to finish the kill with a headshot, I'm having far more trouble in Reach.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7009 Days
Posted by Viginti_Tres
It was never meant to be a secondary, no matter how Bungie thought about it. That's all there needs to be said.
I'm sorry, but that sorta sounds ridiculous. Not that I think there's anything wrong with the pistol. I actually quite like it. I know what we're playing isn't the final weapon balance though, that's for sure.
Posted by Viginti_Tres
It was, but we know how well that played.
And while I'm not quite as experienced in the Halo arts as you guys might be, I'm under the impression that Halo 3 was quite good.
In reply to
deftangel - Hot stuff!
deftangel
Since 6877 Days
Imagine for a minute SwordBase in Halo 3. Anyone with any sense would wield a BR if they could not get a power weapon, no matter what range of combat they were engaging in.

Bungie for their part have determined that the BR was too useful in too many situations. Specifically, there was no penalty for carrying it instead of an AR even at relatively short range.

What they want to do, is restrict the roles where the weapon is useful and thus we have the DMR which is better at long range than the pistol and less good at close range. Encounters in Halo: Reach should be dictated, in part, by the player managing the engagement distance in their favour. That's a fundamental decision on their part. As is, the notion that weapons used in their correct role should feel over-powered as to them, that is more fun for the player.

Whether you agree with this approach or disagree (and would prefer a game where everybody wields a similar weapon most of the time and a greater emphasis placed on player skill with a headshot weapon) is a separate issue from balancing the Halo: Reach that Bungie are trying to make.

Making the DMR more like the BR does not fulfil any of their design goals for Reach. Nor is it designed to be a straight 1-1 replacement of the BR either. The pistol and DMR collectively are the replacement for the BR with the intention that the player should be using the appropriate one depending on range.

Where I think the DMR could benefit with tweaking is that even at longish ranges, it's quite hard to use. Which parts of that they'll tweak I don't know but they'll do it in a way that doesn't overlap with the pistol if they possibly can. Increased damage might be one way as it wouldn't necessarily make it easier to use than the pistol at short range given the bloom.
In reply to

http://twitter.com/deftangel

blmbox
blmbox
Since 6340 Days
Ah man, I really want to play this again. I think one of my mates has ODST and doesn't intend to activate the Beta, so I'm going to cheekily ask if I can have it instead.

I had so much fun on it yesterday.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7009 Days
Imagine for a minute SwordBase in Halo 3. Anyone with any sense would wield a BR if they could not get a power weapon
Anyone with any sense would wield a pistol in Reach. There's little reason to wield the DMR in a map the size of Sword Base, and even in your own analysis, you're going to be wielding the combination of DMR+Pistol as a replacement for the Battle Rifle anyway. And those are simular tweaks to the ones I've suggested. Either reduce the bloom as to slightly increase the ROF (but keep it lower than the pistol) or up the damage to a 3SK, which would still make the pistol potentially more effective given its monstrous ROF.

What they're trying to accomplish aside, what works, works. There are plenty of things about Reach that are far from perfection at this point. One of those things? Weapon balance. Right now the AR borders on pointlessness, and while people seem to be okay with that, it makes me question why the weapon would exist period. It seems.. well.. pointless.

I'm actually surprised (in a good way) that people are on board so far with this game. There's been a lot of negative backlash from hardcore Halo 3 players. People can't stand the movement speed, the jump height, etc. Personally I think that stuff is pretty solid, especially since it's all going to be tweakable (assumption) in forge anyway, and MLG is going to give us a more respectable competition playlist than bungie has ever been capable of. I'm pretty happy with the beta as a whole, and while I still think that Halo 3 is much better at this point, there's still development time left for them to tweak things (weapons and gametypes). I think if they continue in the direction that they're going they'll have a winner, and potentially the best Halo ever. It just needs work, but, duh, it's a beta.

And while we're on the subject of replacement weapons: The focus rifle blows.
In reply to
ManThatYouFear
ManThatYouFear
Since 6952 Days
I suck with the pistol
I know its powerfull but.. yeah i'm just cack with it.
In reply to

I want my games room finished now :(

blmbox
blmbox
Since 6340 Days
Damn, he's already activated it. If only there was another way besides having ODST. :/
In reply to
ManThatYouFear
ManThatYouFear
Since 6952 Days
Posted by blmbox
Damn, he's already activated it. If only there was another way besides having ODST. :/
I was under the impression you only needed the disk ? there are no codes to put in or anything..
In reply to

I want my games room finished now :(

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7009 Days
Yeah, there is no activation so to speak. You just need the disc. They can't tell one copy of ODST apart from another so far as I know. Unless they'll let you borrow the disc for the duration you want to participate in the beta, well, you're screwed regardless.
In reply to
deftangel - Hot stuff!
deftangel
Since 6877 Days
Posted by GriftGFX
Anyone with any sense would wield a pistol in Reach. There's little reason to wield the DMR in a map the size of Sword Base, and even in your own analysis, you're going to be wielding the combination of DMR+Pistol as a replacement for the Battle Rifle anyway. And those are simular tweaks to the ones I've suggested. Either reduce the bloom as to slightly increase the ROF (but keep it lower than the pistol) or up the damage to a 3SK, which would still make the pistol potentially more effective given its monstrous ROF.
Yep, I quite agree.
What they're trying to accomplish aside, what works, works. There's plenty of things about Reach that are far from perfection at this point. One of those things? Weapon balance. Right now the AR borders on pointlessness, and while people seem to be okay with that, it makes me question why the weapon would exist period. It seems.. well.. pointless.
To the likes of you and I, perhaps it is. My reading of the intention is that good players will opt for the pistol over the AR and less skilled players for the latter itself. In a circle-strafe melee range scenario, the AR guy has every chance of getting the shields down first for the melee. That seems to be it's role (once double melee is fixed). TruSkill will in theory separate AR-heavy players from pistol players relatively quickly.
I'm actually surprised (in a good way) that people are on board so far with this game. There's been a lot of negative backlash from hardcore Halo 3 players. People can't stand the movement speed, the jump height, etc. Personally I think that stuff is pretty solid, especially since it's all going to be tweakable (assumption) in forge anyway, and MLG is going to give us a more respectable competition playlist than bungie has ever been capable of. I'm pretty happy with the beta as a whole, and while I still think that Halo 3 is much better at this point, there's still development time left for them to tweak things (weapons and gametypes). I think if they continue in the direction that they're going they'll have a winner, and potentially the best Halo ever. It just needs work, but, duh, it's a beta.

And while we're on the subject of replacement weapons: The focus rifle blows.
As a much safer departure from Halo 2, the Halo 3 beta was definitely more polished. However, I'm quite encouraged by what I've seen from Reach. What I want to see in September is;-

* More shipping maps than Halo 3
* A diverse set of armour abilities that are as well balanced as the four we have now
* A sensible implementation of the cR system
* Fun coherent large scale battles & vehicle combat. (Invasion has potential but needs a lot of work)
In reply to

http://twitter.com/deftangel

Jin187
Jin187
Since 6753 Days
I still remember when Halo 2 launched and how everyone cried about the removal of the Halo:CE 3sk pistol. The Halo:CE pistol did more damage, had a higher rate of fire, better accuracy and better range compared to the BR. Pretty much all of the Halo:CE players disliked the BR and complained until they got used to it, then started to love it when they realised how it functioned in the new game. Its the exact same situation with Reach.
Posted by GriftGFX
Thanks to its crazy rate of fire, that's absolutely true (with the pistol), but I'm just not understanding the advantage that the DMR has over the BR.
Like i said previously, its range and accuracy (4x Zoom) destroys the BR in long range combat. In Halo 3, try killing someone across map on Valhala with a BR and you'll find that its pretty much impossible even if the target was standing still.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7009 Days
Posted by Jin187
Like i said previously, its range and accuracy (4x Zoom) destroys the BR in long range combat. In Halo 3, try killing someone across map on Valhala with a BR and you'll find that its pretty much impossible even if the target was standing still.
There are plenty of scenarios in Boneyard where the DMR is well out of range too. It doesn't even take being across the map. If the reticule isn't turning red, there's a good chance that you're not going to land your shot. I'm not completely disagreeing with you, since it does have higher accuracy at range, especially since it's a single bullet instead of a 3 shot burst + spread. That's a fact, but I just think it could be better. I hope we get more tweaks to the overall weapon balance in retail. We already know frags and melee are being adjusted, but personally, I hope it goes beyond that.

I hardly think the pistol is a problem though.

I do think outlandish remarks about how it doesn't matter what Bungie wants are borderline ridiculous though.
In reply to
blmbox
blmbox
Since 6340 Days
Posted by GriftGFX
Yeah, there is no activation so to speak. You just need the disc. They can't tell one copy of ODST apart from another so far as I know. Unless they'll let you borrow the disc for the duration you want to participate in the beta, well, you're screwed regardless.
Wait, so all I need is for him to let me borrow the disk whenever I want to play it? Even if he's already used it?
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7009 Days
Posted by blmbox
Wait, so all I need is for him to let me borrow the disk whenever I want to play it? Even if he's already used it?
Yes. That's how the Halo 3 beta worked with Crackdown, at least.
In reply to
Viginti_Tres
Viginti_Tres
Since 6511 Days
I've come to the conclusion that I don't like the shooting mechanics of semi automatic weapons in Reach at all. The reticle bloom adds a factor of randomness to the game. In a direct confrontation with the same semi automatic weapons at a range at the border of where rapid shots start to miss you have two options: You can squeeze the trigger as fast as you can hoping for luck to aid you, or you can time your shots and land every single one. With the two combatants each following a different strategy there is a high probability for either one to win the battle, entirely down to luck. I'm sure Bungie could make a simple graph illustrating how the probabilities change with range since they know the algorithm of the hit detection.

To understand this it's important to note that once the shield is down, it creates a new combat situation and is completely irrelevant to this argument. So are long range shots since they require another layer of skill (you can get knocked out out of zoom and you can use cover to your advantage).

What they should do in the final game is giving these guns recoil. It worked perfectly fine on the sniper in Halo 3, why not in Reach? I really hope Bungie doesn't cling onto the concept of reticle bloom. But I fear the worst when even the sniper has that shit, where it's completely redundant.
In reply to
Viginti_Tres
Viginti_Tres
Since 6511 Days
In reply to
Jin187
Jin187
Since 6753 Days
While i dont mind the reticle bloom, i do agree that the DMR has a bit too much bloom but its saved me on many occassions when the opponent gets desperate to finish me off and misses almost every shot so i'm not complaining at all. However, I think the sniper needs bloom or recoil because with its addition of hit-scan sniping would be way too easy if it had neither.


EDIT:
Posted by Viginti_Tres
All that proves is that the guy sucks, hes basically what i just decribed above lol!

Have a look at this...

http://www.youtube.com/watch?v=BxHwHfgT9yA&feature...
In reply to
Viginti_Tres
Viginti_Tres
Since 6511 Days
The point of the video is not to show how the opponent sucks, but how you can pull off a 5 shot without timing your shots. In fact without even aiming for the head.

The video you posted proves that the assault rifle always had a random spread. That's nothing new and no one has ever complained about it. The semi automatics never hit outside their small reticle until Reach.
In reply to
Jin187
Jin187
Since 6753 Days
Posted by Viginti_Tres
The video you posted proves that the assault rifle always had a random spread. That's nothing new and no one has ever complained about it. The semi automatics never hit outside their small reticle until Reach.
The semi-automatic pistol puts bullets outside of its reticle in that video i posted, and thats a close range, at mid to long range, it goes way outside its reticle.
In reply to
Viginti_Tres
Viginti_Tres
Since 6511 Days
Not a single bullet hits outside the reticle, they all went inside or at the border. What you're seeing "outside" is a texture. And them bullets leaving the reticle at greater distances defies any logic.
In reply to
blmbox
blmbox
Since 6340 Days
I frickin' love the DMR - I'm so lethal with it that it's unbelievable. It's just a shame that the Covenant equivalent feels so tame in comparison. I also think the AR needs to do a little more damage.

By the way, does anyone else think that the game suffers from pretty bad aliasing - particularly when looking at things from afar? Is this what Bungie was referring to when they talked about lowering the detail on objects from a distance? I know absolutely nothing about the technical side of video games, but I always seem to notice what I think is aliasing issues. It's pretty distracting at times, and detracts from what is otherwise a beautiful looking game. Eh, it's a Beta anyhow so graphical complaints shouldn't be too strong I guess.
In reply to
deftangel - Hot stuff!
deftangel
Since 6877 Days
Posted by Viginti_Tres
The point of the video is not to show how the opponent sucks, but how you can pull off a 5 shot without timing your shots. In fact without even aiming for the head.
The guy got lucky. Introducing this random element, call it luck if you will is completely intentional and furthermore, they're perfectly aware players like yourself don't like it. In Greismer's GDC talk about balancing Halo 3, your issue matches their player category of "Pro players who hate all randomness" almost exactly.

This may not be to your liking and that's fair enough. There will be another game that is. It's impossible to please everybody at the same time. Ultimately, Bungie are going to make the game they want to make for the widest audience they see fit. That is what they should do.
In reply to

http://twitter.com/deftangel

Viginti_Tres
Viginti_Tres
Since 6511 Days
I'm aware that Bungie tries to deliberately level the playing field and that I'm in a minority. But they are going over board this time. Almost every aspect, every change to the game has been in hindsight to that paradigm. They've taken it to a point where the game feels way too "loose".

The reticle bloom won't go anywhere, I'm sure. But with all the negative feedback regarding it I'm also sure that changes will be made. Perhaps lowering the recovery time and/or giving you a stronger visual feedback. There have been numerous occasions in the beta where I just wondered how on earth I got that particular kill. These things were very rare in Halo 3, and most of the time it meant something extraordinary happened (like a chain reaction, or a one in a million splatter).

Most important is that these kills happened because of the physics system. Someone knowingly or unknowingly set that into movement and what we see in the end is a matter of cause and effect. In Reach these things don't tend to happen, they are overshadowed by random events the computer choose to put out. So what if I got a seemingly random kill? It's nothing special any more. The feeling of a self contained universe is totally missing, it's something BC2 manages to do very very well.

I could go on for a few pages, explaining why this opinion about the game is not just from the perspective of a hardcore gamer. That said, Bungie should listen to their hardcore crowd. They are the ones buying their map packs and they'll be the ones still playing Reach after 2-3 years. When they like it, chances are you've got a great game on your hands.
In reply to
TheBeagle
TheBeagle
Since 6614 Days
I really don't see how it's a problem at all. This happens in every FPS I can think of. Shoot your gun fast and it becomes less accurate. One of those bullets happened to hit a dude in the head. Happens in COD all the time. Seems completely normal to me.
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ManThatYouFear
ManThatYouFear
Since 6952 Days
I'm confused why your even having this discussion?
In reply to

I want my games room finished now :(

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