Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (1 Week ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
In our group I am definitely the best combat player in close and long range so we set out with me going straight into their nest--the goal was simply to force them to protect their flags. As I can take most people out 1 on 1 pretty quickly it turned into my tieing up 2 players or a combination of the defender and spawning players. From there the other players first snagged the close flags and worked out who would defend based on where the enemy was or who would go out.
As a group it is a blast. Playing outside parties sucked though. Playing with 3 other rambos sucked as well.
Pwn'd by Phaethon360.
Getting to know the maps helps as well, and I think Sword Base is awesome!
-- "Bob Loblaw Lobs Law Bomb" --
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You can't prove anything Phaeth!
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
-- "Bob Loblaw Lobs Law Bomb" --
-- "You're under arrest, and I'm breaking up with you..." --
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As for Invasion, its flawed but its brilliant with lots of potential, it shows you what the DMR is really all about and its so much fun even as an elite. When you have a good team of elites, its actually sometimes more entertaining than being a Spartan sneaking around with camo assassinating people.
Invasion needs...
Extended time limit
More Vehicles (Mongoose' should be readily available at all times)
Improved sense of direction
16 Players
Option for Spartan vs Spartan and Elites vs Elites
Get rid of that 2-man team crap
I think Reach could very well be better than Halo 3, it really is that good!
All I want is Halo 3 with armor abilities Bungie. I don't think the pistol should be the best weapon in the game by making every weapon worse or by not counting headshots for shields.
Don't you know who I am? I'm the goddamned Banman.
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The BR is not a "3 headshot kill." I don't know what Halo 3 you played. It's not 3SK weapon. Headshots do not kill shields faster in Halo 3. This isn't the first time we've talked about this. Headshots have never done more damage to any hitbox of a shielded opponent in Halo. And while I love the new pistol, I think the DMR should be 3+1 (4SK) like the BR. I also think that the BR would own the pistol at any reasonable range, so while I lean on the pistol, I would appreciate a good long range weapon. The DMR isn't bad, but it's no Battle Rifle.
The relative weakness of the DMR and NR have made me start using the noob combo more than I did in Halo 3. It's not Halo 2 levels of ownage (with the plasma pistols ridiculous tracking in that game), but it's still very effective. It's nice in combination with the pistol too.
Also what's with Invasion Slayer? That shit is weird all around in my opinion. It's basically capture the hill? Holding points but they spawn mostly right next to your opponents base and your own. So it makes it awkward to play.
Pwn'd by Phaethon360.
All I want is Halo 3 with armor abilities Bungie..
Headshotting someone with a pistol, or a DMR, or a NR takes a LOT more aiming skill and patience. BR was just 'swing your aim around neck height, one bullet will catch the head'
Reach, IMO, ROCKS. Way better than Halo 3. They just need to sort out the bugs, fix the exploits, and tune up some of the Invasion stages.
Also: I don't agree with people that are saying the DMR needs to be a 4 shot, or it needs quicker reticle recovery or whatever. That'll just make it too powerful, especially at closer ranges.
Ignorance is the true enemy of all things.
Suhweet!
If TruSkill works as advertised (and by my Arena experience being all pretty much well matched games it seems to be) then things should balance accordingly and less skilled players won't have to fear pistol wielding maniacs on a regular basis.
Where I think AR will beat the pistol when they are properly configured is extreme close range (i.e. within melee distance) where by it's going to be pretty hard for the pistol guy to get the shields down quicker than the AR guy who will then come in for the melee. Because of the health changes, simultaneous melee's will always favour the player who gets shields down first and is cognizant of the fact.
Right now this is busted because of the melee bug. I dare say it'll feel quite different even if that is the only thing that gets fixed (it won't). I know full well playing the beta with my Green Thumb set up that I've a high chance of winning getting two melees in first. I play with this in mind but I won't get away with it in September.
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- The control scheme, although it took me ages to get used to, is miles better.
- The visuals are great. I don't think they're particularly flattering on Boneyard, but on the other two maps they're awesome (plus they still have like half a year to polish it all up)
- The DMR is much harder to use than the BR, but I prefer it.
- I think that the Needler Rifle - or whatever it is - is far too ineffective.
- Assassinations rule. Simple as.
- Loving the AR design, but I wish it'd do just a little bit too much damage.
- Headhunter is far and away the best mode of the lot. The sheer fun and frustration it involves is fantastic.
- Armor abilities. Are. Awesome. They work a trillion times better than the equipment in Halo 3.
- Jetpack is my personal favourite, although each of them serve their own purpose effectively.
- Loadouts add a surprising amount of variety to the game, especially in something like in Invasion when you reach the latter tiers.
- Powerhouse is my favourite map of the three, followed by Swordbase and then Boneyard. I like the size of Boneyard, but I'm not a fan of the design.
Overall, it feels like Halo but still remains completely fresh. The armor abilities completely change the pace of the game, and Headhunter is going to be a mode I'll play non-stop when the full game is released.
note: I do not want them to nerf the pistol in any way.
The DMR is a good weapon, but I still think it should be slightly stronger (or faster--but not a combination of both). That's just my take on it. I understand that you're thrilled to play the game with just the pistol, but there are other weapons in the game and I don't think what we're seeing now represents anything I'd call "weapon balance." The weapons that shouldn't be compared on the other hand: the pistol and the battle rifle. The DMR is the BR's replacement--not the pistol.
On the other hand, Phaethon's assertion that the DMR should (or the BR did) do more shield damage to the head is just flat wrong.
Thankyou!